technic/README.md

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Technic
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-----------------
A mod for [minetest](http://www.minetest.net)
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![](https://github.com/mt-mods/technic/workflows/integration-test/badge.svg)
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# Overview
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This is a maintained fork of https://github.com/minetest-mods/technic with various enhancements.
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Suitable for multiplayer environments.
* chainsaw re-implementation (@OgelGames)
* Switching station lag/polyfuse and globalstep execution (@BuckarooBanzay)
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* No forceload hacks
* Additional HV machines (furnace, grinder, thx to @h-v-smacker)
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* various others...
# Recommended mods
Recommended mods that build on the `technic mod`:
* https://github.com/mt-mods/jumpdrive
* https://github.com/OgelGames/powerbanks
# Settings
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* **technic.quarry.quota.enable** enable per-player quarry quota (default: false)
* **technic.quarry.quota.limit** per-player and second quarry dig limit (default: 10)
* **technic.quarry.maxdepth** max depth of the quarry (default: 100)
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* **technic.switch_max_range** max cable length (default: 256)
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* **technic.switch.off_delay_seconds** switching station off delay (default: 300 seconds)
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# Chat commands
* **/technic_flush_switch_cache** clears the switching station cache (stops all unloaded switches)
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# Open issues
* Documentation (markdown)
* Luacheck / testing
* More settings, remove hardcoded values
# Contributors
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* kpoppel
* Nekogloop
* Nore/Ekdohibs
* ShadowNinja
* VanessaE
* @BuckarooBanzay
* @OgelGames
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* @int-ua
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* And many others...
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# FAQ
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* [Manual](./manual.md)
1. My technic circuit doesn't work. No power is distributed.
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* A: Make sure you have a switching station connected.
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# License
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Unless otherwise stated, all components of this modpack are licensed under the
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LGPL, V2 or later. See also the individual mod folders for their
secondary/alternate licenses, if any.