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README.md
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README.md
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Technic
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=======
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-----------------
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Credits for contributing to the project (in alphabetical order):
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* kpoppel
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* Nekogloop
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* Nore/Ekdohibs
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* ShadowNinja
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* VanessaE
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* And many others...
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A mod for [minetest](http://www.minetest.net)
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FAQ
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---
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# Overview
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This is a fork of https://github.com/minetest-mods/technic with various enhancements.
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Suitable for multiplayer environments.
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* chainsaw re-implementation (@OgelGames)
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* Switching station lag/polyfuse and globalstep execution (@BuckarooBanzay)
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* various others...
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# Recommended mods
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Recommended mods that build on the `technic mod`:
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* https://github.com/mt-mods/jumpdrive
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* https://github.com/OgelGames/powerbanks
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# Settings
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* **technic.quarry.quota** per-player and second quarry dig limit (default: 10)
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* **technic.switch_max_range** max cable length (default: 256)
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# Open issues
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* Documentation (markdown)
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* Luacheck / testing
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* More settings, remove hardcoded values
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# Contributors
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* kpoppel
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* Nekogloop
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* Nore/Ekdohibs
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* ShadowNinja
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* VanessaE
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* @BuckarooBanzay
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* @OgelGames
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* And many others...
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# FAQ
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1. My technic circuit doesn't work. No power is distrubuted.
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* A: Make sure you have a switching station connected.
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License
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-------
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# License
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Unless otherwise stated, all components of this modpack are licensed under the
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LGPL, V2 or later. See also the individual mod folders for their
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@ -4,7 +4,7 @@ technic.networks = {}
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technic.cables = {}
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technic.redundant_warn = {}
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local switch_max_range = tonumber(minetest.settings:get("technic.switch_max_range") or "64")
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local switch_max_range = tonumber(minetest.settings:get("technic.switch_max_range") or "256")
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local mesecons_path = minetest.get_modpath("mesecons")
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local digilines_path = minetest.get_modpath("digilines")
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