technic/technic/tools/flashlight.lua

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-- Original code comes from walkin_light mod by Echo
-- http://minetest.net/forum/viewtopic.php?id=2621
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local flashlight_max_charge = 30000
local S = technic.getter
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technic.register_power_tool("technic:flashlight", flashlight_max_charge)
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minetest.register_alias("technic:light_off", "air")
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minetest.register_tool("technic:flashlight", {
description = S("Flashlight"),
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inventory_image = "technic_flashlight.png",
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stack_max = 1,
wear_represents = "technic_RE_charge",
on_refill = technic.refill_RE_charge,
})
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minetest.register_craft({
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output = "technic:flashlight",
recipe = {
{"technic:rubber", "default:glass", "technic:rubber"},
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{"technic:stainless_steel_ingot", "technic:battery", "technic:stainless_steel_ingot"},
{"", "technic:battery", ""}
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}
})
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local player_positions = {}
local was_wielding = {}
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local function check_for_flashlight(player)
if player == nil then
return false
end
local inv = player:get_inventory()
local hotbar = inv:get_list("main")
for i = 1, 8 do
if hotbar[i]:get_name() == "technic:flashlight" then
local meta = minetest.deserialize(hotbar[i]:get_metadata())
if meta and meta.charge and meta.charge >= 2 then
if not technic.creative_mode then
meta.charge = meta.charge - 2;
technic.set_RE_wear(hotbar[i], meta.charge, flashlight_max_charge)
hotbar[i]:set_metadata(minetest.serialize(meta))
inv:set_stack("main", i, hotbar[i])
end
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return true
end
end
end
return false
end
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minetest.register_on_joinplayer(function(player)
local player_name = player:get_player_name()
local pos = player:get_pos()
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local rounded_pos = vector.round(pos)
rounded_pos.y = rounded_pos.y + 1
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player_positions[player_name] = rounded_pos
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was_wielding[player_name] = true
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end)
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minetest.register_on_leaveplayer(function(player)
local player_name = player:get_player_name()
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local pos = player_positions[player_name]
local nodename = minetest.get_node(pos).name
if nodename == "technic:light" then
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minetest.remove_node(pos)
end
player_positions[player_name] = nil
end)
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minetest.register_globalstep(function(dtime)
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for i, player in pairs(minetest.get_connected_players()) do
local player_name = player:get_player_name()
local flashlight_weared = check_for_flashlight(player)
local pos = player:get_pos()
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local rounded_pos = vector.round(pos)
rounded_pos.y = rounded_pos.y + 1
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local old_pos = player_positions[player_name]
local player_moved = old_pos and not vector.equals(old_pos, rounded_pos)
if not old_pos then
old_pos = rounded_pos
player_moved = true
end
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-- Remove light, flashlight weared out or was removed from hotbar
if was_wielding[player_name] and not flashlight_weared then
was_wielding[player_name] = false
local node = minetest.get_node_or_nil(old_pos)
if node and node.name == "technic:light" then
minetest.remove_node(old_pos)
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end
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elseif (player_moved or not was_wielding[player_name]) and flashlight_weared then
local node = minetest.get_node_or_nil(rounded_pos)
if node and node.name == "air" then
minetest.set_node(rounded_pos, {name="technic:light"})
end
node = minetest.get_node_or_nil(old_pos)
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if node and node.name == "technic:light" then
minetest.remove_node(old_pos)
end
player_positions[player_name] = rounded_pos
was_wielding[player_name] = true
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end
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end
end)
minetest.register_node("technic:light", {
drawtype = "glasslike",
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tiles = {"technic_light.png"},
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paramtype = "light",
groups = {not_in_creative_inventory = 1},
drop = "",
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walkable = false,
buildable_to = true,
sunlight_propagates = true,
light_source = minetest.LIGHT_MAX,
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pointable = false,
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})