technic/technic_worldgen/nodes.lua

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local S = minetest.get_translator("technic_worldgen")
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minetest.register_node( ":technic:mineral_uranium", {
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description = S("Uranium Ore"),
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tiles = { "default_stone.png^technic_mineral_uranium.png" },
is_ground_content = true,
groups = {cracky=3, radioactive=1},
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sounds = default.node_sound_stone_defaults(),
drop = "technic:uranium_lump",
})
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minetest.register_node( ":technic:mineral_chromium", {
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description = S("Chromium Ore"),
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tiles = { "default_stone.png^technic_mineral_chromium.png" },
is_ground_content = true,
groups = {cracky=3},
sounds = default.node_sound_stone_defaults(),
drop = "technic:chromium_lump",
})
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minetest.register_node( ":technic:mineral_zinc", {
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description = S("Zinc Ore"),
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tiles = { "default_stone.png^technic_mineral_zinc.png" },
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is_ground_content = true,
groups = {cracky=3},
sounds = default.node_sound_stone_defaults(),
drop = "technic:zinc_lump",
})
minetest.register_node( ":technic:mineral_lead", {
description = S("Lead Ore"),
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tiles = { "default_stone.png^technic_mineral_lead.png" },
is_ground_content = true,
groups = {cracky=3},
sounds = default.node_sound_stone_defaults(),
drop = "technic:lead_lump",
})
minetest.register_node( ":technic:mineral_sulfur", {
description = S("Sulfur Ore"),
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tiles = { "default_stone.png^technic_mineral_sulfur.png" },
is_ground_content = true,
groups = {cracky=3},
sounds = default.node_sound_stone_defaults(),
drop = "technic:sulfur_lump",
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})
minetest.register_node( ":technic:granite", {
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description = S("Granite"),
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tiles = { "technic_granite.png" },
is_ground_content = true,
groups = {cracky=1},
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sounds = default.node_sound_stone_defaults(),
})
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minetest.register_node( ":technic:marble", {
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description = S("Marble"),
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tiles = { "technic_marble.png" },
is_ground_content = true,
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groups = {cracky=3, marble=1},
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sounds = default.node_sound_stone_defaults(),
})
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minetest.register_node( ":technic:marble_bricks", {
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description = S("Marble Bricks"),
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tiles = { "technic_marble_bricks.png" },
is_ground_content = true,
groups = {cracky=3},
sounds = default.node_sound_stone_defaults(),
})
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minetest.register_node(":technic:uranium_block", {
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description = S("Uranium Block"),
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tiles = { "technic_uranium_block.png" },
is_ground_content = true,
groups = {uranium_block=1, cracky=1, level=2, radioactive=2},
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sounds = default.node_sound_stone_defaults()
})
minetest.register_node(":technic:chromium_block", {
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description = S("Chromium Block"),
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tiles = { "technic_chromium_block.png" },
is_ground_content = true,
groups = {cracky=1, level=2},
sounds = default.node_sound_stone_defaults()
})
minetest.register_node(":technic:zinc_block", {
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description = S("Zinc Block"),
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tiles = { "technic_zinc_block.png" },
is_ground_content = true,
groups = {cracky=1, level=2},
sounds = default.node_sound_stone_defaults()
})
minetest.register_node(":technic:lead_block", {
description = S("Lead Block"),
tiles = { "technic_lead_block.png" },
is_ground_content = true,
groups = {cracky=1, level=2},
sounds = default.node_sound_stone_defaults()
})
minetest.register_alias("technic:wrought_iron_block", "default:steelblock")
minetest.override_item("default:steelblock", {
description = S("Wrought Iron Block"),
tiles = { "technic_wrought_iron_block.png" },
})
minetest.register_node(":technic:cast_iron_block", {
description = S("Cast Iron Block"),
tiles = { "technic_cast_iron_block.png" },
is_ground_content = true,
groups = {cracky=1, level=2},
sounds = default.node_sound_stone_defaults()
})
minetest.register_node(":technic:carbon_steel_block", {
description = S("Carbon Steel Block"),
tiles = { "technic_carbon_steel_block.png" },
is_ground_content = true,
groups = {cracky=1, level=2},
sounds = default.node_sound_stone_defaults()
})
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minetest.register_node(":technic:stainless_steel_block", {
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description = S("Stainless Steel Block"),
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tiles = { "technic_stainless_steel_block.png" },
is_ground_content = true,
groups = {cracky=1, level=2},
sounds = default.node_sound_stone_defaults()
})
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minetest.register_craft({
output = 'technic:marble_bricks 4',
recipe = {
{'technic:marble','technic:marble'},
{'technic:marble','technic:marble'}
}
})
minetest.register_alias("technic:diamond_block", "default:diamondblock")
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minetest.register_alias("technic:diamond", "default:diamond")
minetest.register_alias("technic:mineral_diamond", "default:stone_with_diamond")
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local function for_each_registered_node(action)
local really_register_node = minetest.register_node
minetest.register_node = function(name, def)
really_register_node(name, def)
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action(name:gsub("^:", ""), def)
end
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for name, def in pairs(minetest.registered_nodes) do
action(name, def)
end
end
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for_each_registered_node(function(node_name, node_def)
if node_name ~= "default:steelblock" and
node_name:find("steelblock", 1, true) and
node_def.description:find("Steel", 1, true) then
minetest.override_item(node_name, {
-- TODO: fix this line
-- This is not the good way of doing this because this breaks translations
description = node_def.description:gsub("Steel", "Wrought Iron"),
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})
end
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local tiles = node_def.tiles or node_def.tile_images
if tiles then
local new_tiles = {}
local do_override = false
if type(tiles) == "string" then
tiles = {tiles}
end
for i, t in ipairs(tiles) do
if type(t) == "string" and t == "default_steel_block.png" then
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do_override = true
t = "technic_wrought_iron_block.png"
end
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table.insert(new_tiles, t)
end
if do_override then
minetest.override_item(node_name, {
tiles = new_tiles
})
end
end
end)
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