Deployers and constructors now able to "place" craftitems.

This commit is contained in:
Diego Martínez 2013-06-21 00:20:20 -03:00
parent a1da74209b
commit 0039f38b94
1 changed files with 16 additions and 0 deletions

View File

@ -283,6 +283,22 @@ deploy_node =function (inv, slot_name, pos1, node1, node)
stack1[1]:take_item()
inv:set_stack(slot_name, 1, stack1[1])
elseif def.type == "craft" then
if def.on_place then
-- print("deploy_node: item has on_place. trying...")
local ok, stk = pcall(def.on_place, stack1[1], nil, {
-- Fake pointed_thing
type = "node",
above = pos1,
under = { x=pos1.x, y=pos1.y-1, z=pos1.z },
})
if ok then
-- print("deploy_node: on_place succeeded!")
inv:set_stack(slot_name, 1, stk or stack1[1])
return
-- else
-- print("deploy_node: WARNING: error while running on_place: "..tostring(stk))
end
end
minetest.item_place_object(stack1[1], nil, {
-- Fake pointed_thing
type = "node",