Remove the original only after creating the copy so players don't fall

through moving frames
This commit is contained in:
Kyle 2013-02-21 11:38:34 -08:00
parent e2c66949d3
commit 08acacba06

View File

@ -364,7 +364,6 @@ function move_nodes_vect(poslist,vect)
local node=minetest.env:get_node(pos)
local meta=minetest.env:get_meta(pos):to_table()
nodelist[#(nodelist)+1]={pos=pos,node=node,meta=meta}
minetest.env:remove_node(pos)
end
objects={}
for _,pos in ipairs(poslist) do
@ -384,6 +383,15 @@ function move_nodes_vect(poslist,vect)
minetest.env:set_node(npos,n.node)
local meta=minetest.env:get_meta(npos)
meta:from_table(n.meta)
for __,pos in ipairs(poslist) do
if npos.x==pos.x and npos.y==pos.y and npos.z==pos.z then
table.remove(poslist, __)
break
end
end
end
for __,pos in ipairs(poslist) do
minetest.env:remove_node(pos)
end
end