Fix coding style of nuclear reactor

This commit is contained in:
ShadowNinja 2013-07-12 19:23:29 -04:00
parent 4f35f407ce
commit 187015e073
1 changed files with 205 additions and 203 deletions

View File

@ -5,13 +5,15 @@
--
-- The nuclear reactor core needs water and a protective shield to work.
-- This is checked now and then and if the machine is tampered with... BOOM!
local burn_ticks = 24*60 -- [minutes]. How many minutes does the power plant burn per serving?
local power_supply = 10000 -- [HV] EUs
local fuel_type = "technic:enriched_uranium" -- This reactor burns this stuff
local fuel_type = "technic:enriched_uranium" -- The reactor burns this stuff
-- FIXME: recipe must make more sense like a rod recepticle, steam chamber, HV generator?
minetest.register_craft(
{output = 'technic:hv_nuclear_reactor_core',
minetest.register_craft({
output = 'technic:hv_nuclear_reactor_core',
recipe = {
{'technic:stainless_steel_ingot', 'technic:stainless_steel_ingot', 'technic:stainless_steel_ingot'},
{'technic:stainless_steel_ingot', '', 'technic:stainless_steel_ingot'},
@ -19,9 +21,8 @@ minetest.register_craft(
}
})
minetest.register_craftitem(
"technic:hv_nuclear_reactor_core",
{description = "Uranium Rod Driven HV Reactor",
minetest.register_craftitem("technic:hv_nuclear_reactor_core",{
description = "Uranium Rod Driven HV Reactor",
stack_max = 1,
})
@ -52,13 +53,11 @@ local nodebox = {
{ -0.303, -0.303, -0.397, 0.303, 0.303, 0.397 },
}
minetest.register_node(
"technic:hv_nuclear_reactor_core",
{description = "Nuclear Reactor",
minetest.register_node("technic:hv_nuclear_reactor_core", {
description = "Nuclear Reactor",
tiles = {"technic_hv_nuclear_reactor_core.png", "technic_hv_nuclear_reactor_core.png",
"technic_hv_nuclear_reactor_core.png", "technic_hv_nuclear_reactor_core.png",
"technic_hv_nuclear_reactor_core.png", "technic_hv_nuclear_reactor_core.png"},
-- paramtype2 = "facedir",
groups = {snappy=2, choppy=2, oddly_breakable_by_hand=2},
legacy_facedir_simple = true,
sounds = default.node_sound_wood_defaults(),
@ -91,12 +90,11 @@ minetest.register_node(
end,
})
minetest.register_node(
"technic:hv_nuclear_reactor_core_active",
{description = "Uranium Rod Driven HV Reactor",
tiles = {"technic_hv_nuclear_reactor_core.png", "technic_hv_nuclear_reactor_core.png", "technic_hv_nuclear_reactor_core.png",
"technic_hv_nuclear_reactor_core.png", "technic_hv_nuclear_reactor_core.png", "technic_hv_nuclear_reactor_core.png"},
-- paramtype2 = "facedir",
minetest.register_node("technic:hv_nuclear_reactor_core_active", {
description = "Uranium Rod Driven HV Reactor",
tiles = {"technic_hv_nuclear_reactor_core.png", "technic_hv_nuclear_reactor_core.png",
"technic_hv_nuclear_reactor_core.png", "technic_hv_nuclear_reactor_core.png",
"technic_hv_nuclear_reactor_core.png", "technic_hv_nuclear_reactor_core.png"},
groups = {snappy=2, choppy=2, oddly_breakable_by_hand=2, not_in_creative_inventory=1},
legacy_facedir_simple = true,
sounds = default.node_sound_wood_defaults(),
@ -134,50 +132,53 @@ local check_reactor_structure = function(pos)
-- CCSSS|SSSCC
-- CCCCC|CCCCC
-- C = Concrete, S = Stainless Steel, W = water node (not floating), #=reactor core, |=HV cable
-- The man-hole and the HV cable is only in the middle.
local water_nodes = minetest.find_nodes_in_area({x=pos.x-1, y=pos.y-1, z=pos.z-1},
-- The man-hole and the HV cable is only in the middle
-- The man-hole is optional
local source_water_nodes = minetest.find_nodes_in_area(
{x=pos.x-1, y=pos.y-1, z=pos.z-1},
{x=pos.x+1, y=pos.y+1, z=pos.z+1},
"default:water_source")
--print("Water ( 25):"..#water_nodes)
if #water_nodes ~= 25 then
--print("Water supply defect")
return 0
local flowing_water_nodes = minetest.find_nodes_in_area(
{x=pos.x-1, y=pos.y-1, z=pos.z-1},
{x=pos.x+1, y=pos.y+1, z=pos.z+1},
"default:water_flowing")
if not ((#source_water_nodes + #flowing_water_nodes) >= 25) then
return false
end
local inner_shield_nodes = minetest.find_nodes_in_area({x=pos.x-2, y=pos.y-2, z=pos.z-2},
local inner_shield_nodes = minetest.find_nodes_in_area(
{x=pos.x-2, y=pos.y-2, z=pos.z-2},
{x=pos.x+2, y=pos.y+2, z=pos.z+2},
"technic:concrete")
--print("Concrete 1 ( 96):"..#inner_shield_nodes)
if #inner_shield_nodes ~= 96 then
--print("Inner shield defect")
return 0
if not (#inner_shield_nodes >= 96) then
return false
end
local steel_shield_nodes = minetest.find_nodes_in_area({x=pos.x-3, y=pos.y-3, z=pos.z-3},
local steel_shield_nodes = minetest.find_nodes_in_area(
{x=pos.x-3, y=pos.y-3, z=pos.z-3},
{x=pos.x+3, y=pos.y+3, z=pos.z+3},
"default:steelblock")
--print("Steel ( 216):"..#steel_shield_nodes)
if #steel_shield_nodes ~= 216 then
--print("Steel shield defect")
return 0
if not (#steel_shield_nodes >= 216) then
return false
end
local outer_shield_nodes = minetest.find_nodes_in_area({x=pos.x-5, y=pos.y-5, z=pos.z-5},
local outer_shield_nodes = minetest.find_nodes_in_area(
{x=pos.x-5, y=pos.y-5, z=pos.z-5},
{x=pos.x+5, y=pos.y+5, z=pos.z+5},
"technic:concrete")
--print("Concrete 2 (1080):"..#outer_shield_nodes)
if #outer_shield_nodes ~= (984+#inner_shield_nodes) then
--print("Outer shield defect")
return 0
if not (#outer_shield_nodes >= (984 + #inner_shield_nodes)) then
return false
end
return 1
return true
end
local explode_reactor = function(pos)
print("BOOM A reactor exploded!")
end
minetest.register_abm(
{nodenames = {"technic:hv_nuclear_reactor_core","technic:hv_nuclear_reactor_core_active"},
minetest.register_abm({
nodenames = {"technic:hv_nuclear_reactor_core", "technic:hv_nuclear_reactor_core_active"},
interval = 1,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
@ -186,21 +187,25 @@ minetest.register_abm(
-- If more to burn and the energy produced was used: produce some more
if burn_time > 0 then
if not check_reactor_structure(pos) then
explode_reactor(pos)
end
if meta:get_int("HV_EU_supply") == 0 then
-- We did not use the power
meta:set_int("HV_EU_supply", power_sypply)
meta:set_int("HV_EU_supply", power_supply)
else
burn_time = burn_time - 1
meta:set_int("burn_time", burn_time)
meta:set_string("infotext", "Nuclear Reactor Core ("..math.floor(burn_time/(burn_ticks*60)*100).."%)")
local percent = math.floor(burn_time / (burn_ticks * 60) * 100)
meta:set_string("infotext", "Nuclear Reactor Core ("..percent.."%)")
end
end
-- Burn another piece of coal
if burn_time==0 then
if burn_time <= 0 then
local inv = meta:get_inventory()
local correct_fuel_count = 0
if inv:is_empty("src") == false then
if not inv:is_empty("src") then
local srclist = inv:get_list("src")
for _, srcstack in pairs(srclist) do
if srcstack then
@ -212,7 +217,7 @@ minetest.register_abm(
end
-- Check that the reactor is complete as well as the correct number of correct fuel
if correct_fuel_count == 6 then
if check_reactor_structure(pos) == 1 then
if not check_reactor_structure(pos) then
burn_time = burn_ticks * 60
meta:set_int("burn_time", burn_time)
hacky_swap_node (pos,"technic:hv_nuclear_reactor_core_active")
@ -221,9 +226,6 @@ minetest.register_abm(
srcstack:take_item()
inv:set_stack("src", idx, srcstack)
end
else
-- BOOM!!! (the reactor was compromised and it should explode after some time) TNT mod inspired??
explode_reactor(pos)
end
else
meta:set_int("HV_EU_supply", 0)