Add Wrench mod

This commit is contained in:
metalstache 2013-07-31 11:55:59 -04:00
parent 4f35f407ce
commit 21c96a971f
3 changed files with 157 additions and 0 deletions

3
wrench/depends.txt Normal file
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default
technic
technic_chests

154
wrench/init.lua Normal file
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local supported_nodes = {
["default:chest"] = {name="wrench:default_chest", lists={"main"}},
["default:furnace"] = {name="wrench:default_furnace", lists={"fuel", "src", "dst"}},
["default:furnace_active"] = {name="wrench:default_furnace", lists={"fuel", "src", "dst"}},
["technic:iron_chest"] = {name="wrench:technic_iron_chest", lists={"main"}},
["technic:iron_locked_chest"] = {name="wrench:technic_iron_locked_chest", lists={"main"}},
["technic:copper_chest"] = {name="wrench:technic_copper_chest", lists={"main"}},
["technic:copper_locked_chest"] = {name="wrench:technic_copper_locked_chest", lists={"main"}},
["technic:silver_chest"] = {name="wrench:technic_silver_chest", lists={"main"}},
["technic:silver_locked_chest"] = {name="wrench:technic_silver_locked_chest", lists={"main"}},
["technic:gold_chest"] = {name="wrench:technic_gold_chest", lists={"main"}},
["technic:gold_locked_chest"] = {name="wrench:technic_gold_locked_chest", lists={"main"}},
["technic:mithril_chest"] = {name="wrench:technic_mithril_chest", lists={"main"}},
["technic:mithril_locked_chest"] = {name="wrench:technic_mithril_locked_chest", lists={"main"}},
["technic:electric_furnace"] = {name="wrench:technic_electric_furnace", lists={"src", "dst"}},
["technic:electric_furnace_active"] = {name="wrench:technic_electric_furnace_active", lists={"src", "dst"}},
["technic:mv_electric_furnace"] = {name="wrench:technic_mv_electric_furnace", lists={"src", "dst", "upgrade1", "upgrade2"}},
["technic:mv_electric_furnace_active"] = {name="wrench:technic_mv_electric_furnace_active", lists={"src", "dst", "upgrade1", "upgrade2"}},
["technic:coal_alloy_furnace"] = {name="wrench:technic_coal_alloy_furnace", lists={"fuel", "src", "src2", "dst"}},
["technic:coal_alloy_furnace_active"] = {name="wrench:technic_coal_alloy_furnace_active", lists={"fuel", "src", "src2", "dst"}},
["technic:alloy_furnace"] = {name="wrench:technic_alloy_furnace", lists={"src", "src2", "dst"}},
["technic:alloy_furnace_active"] = {name="wrench:technic_alloy_furnace_active", lists={"src", "src2", "dst"}},
["technic:mv_alloy_furnace"] = {name="wrench:technic_mv_alloy_furnace", lists={"src", "src2", "dst", "upgrade1", "upgrade2"}},
["technic:mv_alloy_furnace_active"] = {name="wrench:technic_mv_alloy_furnace_active", lists={"src", "src2", "dst", "upgrade1", "upgrade2"}},
["technic:grinder"] = {name="wrench:technic_grinder", lists={"src", "dst"}},
["technic:grinder_active"] = {name="wrench:technic_grinder_active", lists={"src", "dst"}},
}
local chest_mark_colors = {
{'_black','Black'},
{'_blue','Blue'},
{'_brown','Brown'},
{'_cyan','Cyan'},
{'_dark_green','Dark Green'},
{'_dark_grey','Dark Grey'},
{'_green','Green'},
{'_grey','Grey'},
{'_magenta','Magenta'},
{'_orange','Orange'},
{'_pink','Pink'},
{'_red','Red'},
{'_violet','Violet'},
{'_white','White'},
{'_yellow','Yellow'},
{'','None'}
}
for i=1,15,1 do
supported_nodes["technic:gold_chest"..chest_mark_colors[i][1]] = {name="wrench:technic_gold_chest"..chest_mark_colors[i][1], lists={"main"}}
supported_nodes["technic:gold_locked_chest"..chest_mark_colors[i][1]] = {name="wrench:technic_gold_locked_chest"..chest_mark_colors[i][1], lists={"main"}}
end
local function convert_to_original_name(name)
for key,value in pairs(supported_nodes) do
if name == value.name then return key end
end
end
for name,_ in pairs(supported_nodes) do
local olddef = minetest.registered_nodes[name]
if olddef ~= nil then
local newdef = {}
for key,value in pairs(olddef) do
newdef[key] = value
end
name = supported_nodes[name].name
newdef.stack_max = 1
newdef.description = newdef.description.." with items"
newdef.groups.not_in_creative_inventory = 1
newdef.on_construct = nil
newdef.on_destruct = nil
newdef.after_place_node = function(pos, placer, itemstack)
if olddef.after_place_node ~= nil then olddef.after_place_node(pos, placer, itemstack) end
if not placer:is_player() then return end
local node = minetest.get_node(pos)
local item = convert_to_original_name(itemstack:get_name())
minetest.set_node(pos, {name = item, param2 = node.param2})
local inv = minetest.get_meta(pos):get_inventory()
local data = minetest.deserialize(itemstack:get_metadata())
for listname,list in pairs(data) do
inv:set_list(listname, list)
end
end
minetest.register_node(name, newdef)
end
end
minetest.register_tool("wrench:wrench", {
description = "Wrench",
inventory_image = "technic_wrench.png",
tool_capabilities = {
full_punch_interval = 0.9,
max_drop_level = 0,
groupcaps = {
crumbly = {times={[2]=3.00, [3]=0.70}, uses=0, maxlevel=1},
snappy = {times={[3]=0.40}, uses=0, maxlevel=1},
oddly_breakable_by_hand = {times={[1]=7.00,[2]=4.00,[3]=1.40}, uses=0, maxlevel=3}
},
damage_groups = {fleshy=1},
},
on_place = function(itemstack, placer, pointed_thing)
if not placer:is_player() then return end
local pos = pointed_thing.under
if pos == nil then return end
local name = minetest.get_node(pos).name
local support = supported_nodes[name]
if support == nil then return end
if name:find("_locked_chest") ~= nil then
local meta = minetest.get_meta(pos)
if not has_locked_chest_privilege(meta, placer) then
minetest.log("action", player:get_player_name()..
" tried to destroy a locked chest belonging to "..
meta:get_string("owner").." at "..
minetest.pos_to_string(pos))
return
end
end
local lists = support.lists
local inv = minetest.get_meta(pos):get_inventory()
local empty = true
local list_str = {}
for i=1,#lists,1 do
if not inv:is_empty(lists[i]) then empty = false end
local list = inv:get_list(lists[i])
for j=1,#list,1 do
list[j] = list[j]:to_string()
end
list_str[lists[i]] = list
end
inv = placer:get_inventory()
local stack = {}
stack.name = name
if inv:room_for_item("main", stack) then
minetest.remove_node(pos)
itemstack:add_wear(65535/20)
if empty then
inv:add_item("main", stack)
else
stack.name = supported_nodes[name].name
stack.metadata = minetest.serialize(list_str)
inv:add_item("main", stack)
end
end
return itemstack
end,
})
minetest.register_craft({
output = "wrench:wrench",
recipe = {
{"default:iron_lump","","default:iron_lump"},
{"","default:iron_lump",""},
{"","default:iron_lump",""},
},
})

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