move the register_node calls out of the unifieddyes check

simplify a little
This commit is contained in:
Vanessa Ezekowitz 2017-03-17 03:10:08 -04:00
parent 018d66f791
commit 2a7dbe0506
1 changed files with 4 additions and 7 deletions

View File

@ -146,10 +146,7 @@ local iclipfence_def = {
sounds = default.node_sound_stone_defaults(),
}
if not minetest.get_modpath("unifieddyes") then
minetest.register_node(":technic:insulator_clip", iclip_def)
minetest.register_node(":technic:insulator_clip_fencepost", iclipfence_def)
else
if minetest.get_modpath("unifieddyes") then
iclip_def.paramtype2 = "colorwallmounted"
iclip_def.palette = "unifieddyes_palette_colorwallmounted.png"
iclip_def.after_place_node = unifieddyes.fix_rotation
@ -162,11 +159,11 @@ else
iclipfence_def.after_dig_node = unifieddyes.after_dig_node
iclipfence_def.groups = {fence=1, choppy=1, snappy=1, oddly_breakable_by_hand=1, ud_param2_colorable = 1}
iclipfence_def.place_param2 = 171 -- medium amber, low saturation, closest color to default:wood
minetest.register_node(":technic:insulator_clip", iclip_def)
minetest.register_node(":technic:insulator_clip_fencepost", iclipfence_def)
end
minetest.register_node(":technic:insulator_clip", iclip_def)
minetest.register_node(":technic:insulator_clip_fencepost", iclipfence_def)
minetest.register_craft({
output = "technic:insulator_clip",
recipe = {