Merge remote-tracking branch 'upstream/master'

This commit is contained in:
ThatGraemeGuy 2014-11-14 09:08:06 +02:00
commit 2a8feb6bf5
2 changed files with 67 additions and 43 deletions

View File

@ -1,26 +1,36 @@
-- Forcefield mod by ShadowNinja
-- Modified by kpoppel
--- Forcefield generator.
-- @author ShadowNinja
--
-- Forcefields are powerful barriers but they consume huge amounts of power.
-- Forcefield Generator is a HV machine.
-- The forcefield Generator is an HV machine.
-- How expensive is the generator?
-- Leaves room for upgrades lowering the power drain?
local forcefield_power_drain = 10
local forcefield_step_interval = 1
local S = technic.getter
minetest.register_craft({
output = 'technic:forcefield_emitter_off',
output = "technic:forcefield_emitter_off",
recipe = {
{'default:mese', 'technic:motor', 'default:mese' },
{'technic:deployer_off', 'technic:machine_casing', 'technic:deployer_off'},
{'default:mese', 'technic:hv_cable0', 'default:mese' },
{"default:mese", "technic:motor", "default:mese" },
{"technic:deployer_off", "technic:machine_casing", "technic:deployer_off"},
{"default:mese", "technic:hv_cable0", "default:mese" },
}
})
local replaceable_cids = {}
minetest.after(0, function()
for name, ndef in pairs(minetest.registered_nodes) do
if ndef.buildable_to == true and name ~= "ignore" then
replaceable_cids[minetest.get_content_id(name)] = true
end
end
end)
-- Idea: Let forcefields have different colors by upgrade slot.
-- Idea: Let forcefields add up by detecting if one hits another.
-- ___ __
@ -28,28 +38,28 @@ minetest.register_craft({
-- | |
-- \___/\___/
local function update_forcefield(pos, meta, active)
local function update_forcefield(pos, meta, active, first)
local shape = meta:get_int("shape")
local range = meta:get_int("range")
local vm = VoxelManip()
local p1 = {x = pos.x-range, y = pos.y-range, z = pos.z-range}
local p2 = {x = pos.x+range, y = pos.y+range, z = pos.z+range}
local MinEdge, MaxEdge = vm:read_from_map(p1, p2)
local MinEdge, MaxEdge = vm:read_from_map(vector.subtract(pos, range),
vector.add(pos, range))
local area = VoxelArea:new({MinEdge = MinEdge, MaxEdge = MaxEdge})
local data = vm:get_data()
local c_air = minetest.get_content_id("air")
local c_air = minetest.get_content_id("air")
local c_field = minetest.get_content_id("technic:forcefield")
for z=-range, range do
for y=-range, range do
local vi = area:index(pos.x+(-range), pos.y+y, pos.z+z)
for x=-range, range do
for z = -range, range do
for y = -range, range do
local vi = area:index(pos.x + (-range), pos.y + y, pos.z + z)
for x = -range, range do
local relevant
if shape == 0 then
local squared = x * x + y * y + z * z
relevant =
x*x+y*y+z*z <= range * range + range and
x*x+y*y+z*z >= (range-1) * (range-1) + (range-1)
squared <= range * range + range and
squared >= (range - 1) * (range - 1) + (range - 1)
else
relevant =
x == -range or x == range or
@ -57,9 +67,10 @@ local function update_forcefield(pos, meta, active)
z == -range or z == range
end
if relevant then
if active and data[vi] == c_air then
local cid = data[vi]
if active and replaceable_cids[cid] then
data[vi] = c_field
elseif not active and data[vi] == c_field then
elseif not active and cid == c_field then
data[vi] = c_air
end
end
@ -71,7 +82,11 @@ local function update_forcefield(pos, meta, active)
vm:set_data(data)
vm:update_liquids()
vm:write_to_map()
vm:update_map()
-- update_map is very slow, but if we don't call it we'll
-- get phantom blocks on the client.
if not active or first then
vm:update_map()
end
end
local function set_forcefield_formspec(meta)
@ -135,7 +150,7 @@ local mesecons = {
}
}
local run = function(pos, node, active_object_count, active_object_count_wider)
local function run(pos, node)
local meta = minetest.get_meta(pos)
local eu_input = meta:get_int("HV_EU_input")
local enabled = meta:get_int("enabled") ~= 0 and (meta:get_int("mesecon_mode") == 0 or meta:get_int("mesecon_effect") ~= 0)
@ -167,11 +182,13 @@ local run = function(pos, node, active_object_count, active_object_count_wider)
technic.swap_node(pos, "technic:forcefield_emitter_off")
end
elseif eu_input >= power_requirement then
local first = false
if node.name == "technic:forcefield_emitter_off" then
first = true
technic.swap_node(pos, "technic:forcefield_emitter_on")
meta:set_string("infotext", S("%s Active"):format(machine_name))
end
update_forcefield(pos, meta, true)
update_forcefield(pos, meta, true, first)
end
end

View File

@ -128,36 +128,43 @@ minetest.register_alias("technic:diamond", "default:diamond")
minetest.register_alias("technic:mineral_diamond", "default:stone_with_diamond")
local function for_each_registered_node(action)
local already_reg = {}
for k, _ in pairs(minetest.registered_nodes) do
table.insert(already_reg, k)
end
local really_register_node = minetest.register_node
minetest.register_node = function(name, def)
really_register_node(name, def)
action(string.gsub(name, "^:", ""))
action(name:gsub("^:", ""), def)
end
for _, name in ipairs(already_reg) do
action(name)
for name, def in pairs(minetest.registered_nodes) do
action(name, def)
end
end
for_each_registered_node(function(node_name)
local node_def = minetest.registered_nodes[node_name]
if node_name ~= "default:steelblock" and string.find(node_name, "steelblock") and string.find(node_def.description, "Steel") then
minetest.override_item(node_name, { description = string.gsub(node_def.description, "Steel", S("Wrought Iron")) })
for_each_registered_node(function(node_name, node_def)
if node_name ~= "default:steelblock" and
node_name:find("steelblock", 1, true) and
node_def.description:find("Steel", 1, true) then
minetest.override_item(node_name, {
description = node_def.description:gsub("Steel", S("Wrought Iron")),
})
end
if node_def.tiles or node_def.tile_images then
local tn = node_def.tiles and "tiles" or "tile_images"
local tl = {}
local ca = false
for i, t in ipairs(node_def[tn]) do
local tiles = node_def.tiles or node_def.tile_images
if tiles then
local new_tiles = {}
local do_override = false
if type(tiles) == "string" then
tiles = {tiles}
end
for i, t in ipairs(tiles) do
if type(t) == "string" and t == "default_steel_block.png" then
ca = true
do_override = true
t = "technic_wrought_iron_block.png"
end
table.insert(tl, t)
table.insert(new_tiles, t)
end
if do_override then
minetest.override_item(node_name, {
tiles = new_tiles
})
end
if ca then minetest.override_item(node_name, { [tn] = tl }) end
end
end)