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make solar arrays only work with sunlight
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@ -1,17 +1,17 @@
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local S = technic.getter
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local function get_light(param1)
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local alight = (param1-param1%16)/16
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local sunlight = (param1%16 ~= alight and param1%16) or 0
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return sunlight, alight
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end
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function technic.register_solar_array(data)
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local tier = data.tier
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local ltier = string.lower(tier)
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local run = function(pos, node)
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-- The action here is to make the solar array produce power
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-- Power is dependent on the light level and the height above ground
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-- There are many ways to cheat by using other light sources like lamps.
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-- As there is no way to determine if light is sunlight that is just a shame.
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-- To take care of some of it solar panels do not work outside daylight hours or if
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-- built below 0m
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local function run(pos, node)
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local pos1 = {}
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local machine_name = S("Arrayed Solar %s Generator"):format(tier)
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pos1.y = pos.y + 1
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@ -19,14 +19,12 @@ function technic.register_solar_array(data)
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pos1.z = pos.z
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technic.get_or_load_node(pos1)
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local light = minetest.get_node_light(pos1, nil)
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local light = get_light(node.param1)
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local time_of_day = minetest.get_timeofday()
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local meta = minetest.get_meta(pos)
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light = light or 0
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-- turn on array only during day time and if sufficient light
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-- I know this is counter intuitive when cheating by using other light sources.
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if light >= 12 and time_of_day >= 0.24 and time_of_day <= 0.76 and pos.y > 0 then
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if light >= 12 and time_of_day >= 0.24 and time_of_day <= 0.76 then
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local charge_to_give = math.floor((light + pos.y) * data.power)
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charge_to_give = math.max(charge_to_give, 0)
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charge_to_give = math.min(charge_to_give, data.power * 50)
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@ -37,7 +35,7 @@ function technic.register_solar_array(data)
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meta:set_int(tier.."_EU_supply", 0)
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end
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end
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minetest.register_node("technic:solar_array_"..ltier, {
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tiles = {"technic_"..ltier.."_solar_array_top.png", "technic_"..ltier.."_solar_array_bottom.png",
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"technic_"..ltier.."_solar_array_side.png", "technic_"..ltier.."_solar_array_side.png",
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