Added case study of radiated power through inductive coils.

This commit is contained in:
kpoppel 2013-06-19 00:24:37 +02:00
parent 467dcf1d5d
commit 37d9d94c44
19 changed files with 906 additions and 0 deletions

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@ -40,6 +40,10 @@ dofile(modpath.."/down_converter_mv.lua")
dofile(modpath.."/electric_furnace_mv.lua")
dofile(modpath.."/alloy_furnace_mv.lua")
dofile(modpath.."/forcefield.lua")
-- These two are a concept study: Supplying appliances with inductive coupled power:
-- lighting and associated textures is taken directly from VanessaE's homedecor and made electric.
dofile(modpath.."/power_radiator.lua")
dofile(modpath.."/lighting.lua")
--HV machines
dofile(modpath.."/wires_hv.lua")

594
technic/lighting.lua Normal file
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@ -0,0 +1,594 @@
-- NOTE: The code is takes directly from VanessaE's homedecor mod.
-- I just made it the lights into indictive appliances for this mod.
-- This file supplies electric powered glowlights
-- Boilerplate to support localized strings if intllib mod is installed.
local S
if (minetest.get_modpath("intllib")) then
dofile(minetest.get_modpath("intllib").."/intllib.lua")
S = intllib.Getter(minetest.get_current_modname())
else
S = function ( s ) return s end
end
function technic_homedecor_node_is_owned(pos, placer)
local ownername = false
if type(IsPlayerNodeOwner) == "function" then -- node_ownership mod
if HasOwner(pos, placer) then -- returns true if the node is owned
if not IsPlayerNodeOwner(pos, placer:get_player_name()) then
if type(getLastOwner) == "function" then -- ...is an old version
ownername = getLastOwner(pos)
elseif type(GetNodeOwnerName) == "function" then -- ...is a recent version
ownername = GetNodeOwnerName(pos)
else
ownername = S("someone")
end
end
end
elseif type(isprotect)=="function" then -- glomie's protection mod
if not isprotect(5, pos, placer) then
ownername = S("someone")
end
elseif type(protector)=="table" and type(protector.can_dig)=="function" then -- Zeg9's protection mod
if not protector.can_dig(5, pos, placer) then
ownername = S("someone")
end
end
if ownername ~= false then
minetest.chat_send_player( placer:get_player_name(), S("Sorry, %s owns that spot."):format(ownername) )
return true
else
return false
end
end
local dirs1 = { 20, 23, 22, 21 }
local dirs2 = { 9, 18, 7, 12 }
function technic_homedecor_rotate_and_place(itemstack, placer, pointed_thing)
if not technic_homedecor_node_is_owned(pointed_thing.under, placer)
and not technic_homedecor_node_is_owned(pointed_thing.above, placer) then
local node = minetest.env:get_node(pointed_thing.under)
if not minetest.registered_nodes[node.name] or not minetest.registered_nodes[node.name].on_rightclick then
local above = pointed_thing.above
local under = pointed_thing.under
local pitch = placer:get_look_pitch()
local pname = minetest.env:get_node(under).name
local node = minetest.env:get_node(above)
local fdir = minetest.dir_to_facedir(placer:get_look_dir())
local wield_name = itemstack:get_name()
if not minetest.registered_nodes[pname]
or not minetest.registered_nodes[pname].on_rightclick then
local iswall = (above.x ~= under.x) or (above.z ~= under.z)
local isceiling = (above.x == under.x) and (above.z == under.z) and (pitch > 0)
local pos1 = above
if minetest.registered_nodes[pname]["buildable_to"] then
pos1 = under
iswall = false
end
if not minetest.registered_nodes[minetest.env:get_node(pos1).name]["buildable_to"] then return end
if iswall then
minetest.env:add_node(pos1, {name = wield_name, param2 = dirs2[fdir+1] }) -- place wall variant
elseif isceiling then
minetest.env:add_node(pos1, {name = wield_name, param2 = 20 }) -- place upside down variant
else
minetest.env:add_node(pos1, {name = wield_name, param2 = 0 }) -- place right side up
end
if not homedecor_expect_infinite_stacks then
itemstack:take_item()
return itemstack
end
end
else
minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, placer, itemstack)
end
end
end
-- Yellow -- Half node
minetest.register_node('technic:homedecor_glowlight_half_yellow', {
description = S("Yellow Glowlight (thick)"),
drawtype = "nodebox",
tiles = {
'technic_homedecor_glowlight_yellow_tb.png',
'technic_homedecor_glowlight_yellow_tb.png',
'technic_homedecor_glowlight_thick_yellow_sides.png',
'technic_homedecor_glowlight_thick_yellow_sides.png',
'technic_homedecor_glowlight_thick_yellow_sides.png',
'technic_homedecor_glowlight_thick_yellow_sides.png'
},
selection_box = {
type = "fixed",
fixed = { -0.5, -0.5, -0.5, 0.5, 0, 0.5 }
},
node_box = {
type = "fixed",
fixed = { -0.5, -0.5, -0.5, 0.5, 0, 0.5 }
},
sunlight_propagates = false,
paramtype = "light",
paramtype2 = "facedir",
walkable = true,
sounds = default.node_sound_wood_defaults(),
groups = { snappy = 3 },
on_place = function(itemstack, placer, pointed_thing)
technic_homedecor_rotate_and_place(itemstack, placer, pointed_thing)
return itemstack
end,
on_construct = function(pos)
print("Hello")
technic_inductive_on_construct(pos, 100, "Yellow Glowlight (thick)")
print("Hello2")
end,
on_punch = function(pos, node, puncher)
print("Punch")
technic_inductive_on_punch_off(pos, 100, "technic:homedecor_glowlight_half_yellow_active")
print("Punch2")
end
})
minetest.register_node('technic:homedecor_glowlight_half_yellow_active', {
description = S("Yellow Glowlight (thick)"),
drawtype = "nodebox",
tiles = {
'technic_homedecor_glowlight_yellow_tb.png',
'technic_homedecor_glowlight_yellow_tb.png',
'technic_homedecor_glowlight_thick_yellow_sides.png',
'technic_homedecor_glowlight_thick_yellow_sides.png',
'technic_homedecor_glowlight_thick_yellow_sides.png',
'technic_homedecor_glowlight_thick_yellow_sides.png'
},
selection_box = {
type = "fixed",
fixed = { -0.5, -0.5, -0.5, 0.5, 0, 0.5 }
},
node_box = {
type = "fixed",
fixed = { -0.5, -0.5, -0.5, 0.5, 0, 0.5 }
},
sunlight_propagates = false,
paramtype = "light",
paramtype2 = "facedir",
walkable = true,
light_source = LIGHT_MAX,
sounds = default.node_sound_wood_defaults(),
groups = { snappy = 3, not_in_creative_inventory=1},
drop="technic:homedecor_glowlight_half_yellow",
on_place = function(itemstack, placer, pointed_thing)
technic_homedecor_rotate_and_place(itemstack, placer, pointed_thing)
return itemstack
end,
on_construct = function(pos)
technic_inductive_on_construct(pos, 100, "Yellow Glowlight (thick)")
end,
on_punch = function(pos, node, puncher)
technic_inductive_on_punch_on(pos, 0, "technic:homedecor_glowlight_half_yellow")
end
})
-- Yellow -- Quarter node
minetest.register_node('technic:homedecor_glowlight_quarter_yellow', {
description = S("Yellow Glowlight (thin)"),
drawtype = "nodebox",
tiles = {
'technic_homedecor_glowlight_yellow_tb.png',
'technic_homedecor_glowlight_yellow_tb.png',
'technic_homedecor_glowlight_thin_yellow_sides.png',
'technic_homedecor_glowlight_thin_yellow_sides.png',
'technic_homedecor_glowlight_thin_yellow_sides.png',
'technic_homedecor_glowlight_thin_yellow_sides.png'
},
selection_box = {
type = "fixed",
fixed = { -0.5, -0.5, -0.5, 0.5, -0.25, 0.5 }
},
node_box = {
type = "fixed",
fixed = { -0.5, -0.5, -0.5, 0.5, -0.25, 0.5 }
},
sunlight_propagates = false,
paramtype = "light",
paramtype2 = "facedir",
walkable = true,
sounds = default.node_sound_wood_defaults(),
groups = { snappy = 3 },
on_place = function(itemstack, placer, pointed_thing)
technic_homedecor_rotate_and_place(itemstack, placer, pointed_thing)
return itemstack
end,
on_construct = function(pos)
technic_inductive_on_construct(pos, 100, "Yellow Glowlight (thin)")
end,
on_punch = function(pos, node, puncher)
technic_inductive_on_punch_off(pos, 100, "technic:homedecor_glowlight_quarter_yellow_active")
end
})
minetest.register_node('technic:homedecor_glowlight_quarter_yellow_active', {
description = S("Yellow Glowlight (thin)"),
drawtype = "nodebox",
tiles = {
'technic_homedecor_glowlight_yellow_tb.png',
'technic_homedecor_glowlight_yellow_tb.png',
'technic_homedecor_glowlight_thin_yellow_sides.png',
'technic_homedecor_glowlight_thin_yellow_sides.png',
'technic_homedecor_glowlight_thin_yellow_sides.png',
'technic_homedecor_glowlight_thin_yellow_sides.png'
},
selection_box = {
type = "fixed",
fixed = { -0.5, -0.5, -0.5, 0.5, -0.25, 0.5 }
},
node_box = {
type = "fixed",
fixed = { -0.5, -0.5, -0.5, 0.5, -0.25, 0.5 }
},
sunlight_propagates = false,
paramtype = "light",
paramtype2 = "facedir",
walkable = true,
light_source = LIGHT_MAX-1,
sounds = default.node_sound_wood_defaults(),
groups = { snappy = 3, not_in_creative_inventory=1},
drop="technic:homedecor_glowlight_quarter_yellow",
on_place = function(itemstack, placer, pointed_thing)
technic_homedecor_rotate_and_place(itemstack, placer, pointed_thing)
return itemstack
end,
on_construct = function(pos)
technic_inductive_on_construct(pos, 100, "Yellow Glowlight (thin)")
end,
on_punch = function(pos, node, puncher)
technic_inductive_on_punch_on(pos, 0, "technic:homedecor_glowlight_quarter_yellow")
end
})
-- White -- half node
minetest.register_node('technic:homedecor_glowlight_half_white', {
description = S("White Glowlight (thick)"),
drawtype = "nodebox",
tiles = {
'technic_homedecor_glowlight_white_tb.png',
'technic_homedecor_glowlight_white_tb.png',
'technic_homedecor_glowlight_thick_white_sides.png',
'technic_homedecor_glowlight_thick_white_sides.png',
'technic_homedecor_glowlight_thick_white_sides.png',
'technic_homedecor_glowlight_thick_white_sides.png'
},
selection_box = {
type = "fixed",
fixed = { -0.5, -0.5, -0.5, 0.5, 0, 0.5 }
},
node_box = {
type = "fixed",
fixed = { -0.5, -0.5, -0.5, 0.5, 0, 0.5 }
},
sunlight_propagates = false,
paramtype = "light",
paramtype2 = "facedir",
walkable = true,
sounds = default.node_sound_wood_defaults(),
groups = { snappy = 3 },
on_place = function(itemstack, placer, pointed_thing)
technic_homedecor_rotate_and_place(itemstack, placer, pointed_thing)
return itemstack
end,
on_construct = function(pos)
technic_inductive_on_construct(pos, 100, "White Glowlight (thick)")
end,
on_punch = function(pos, node, puncher)
technic_inductive_on_punch_off(pos, 100, "technic:homedecor_glowlight_half_white_active")
end
})
minetest.register_node('technic:homedecor_glowlight_half_white_active', {
description = S("White Glowlight (thick)"),
drawtype = "nodebox",
tiles = {
'technic_homedecor_glowlight_white_tb.png',
'technic_homedecor_glowlight_white_tb.png',
'technic_homedecor_glowlight_thick_white_sides.png',
'technic_homedecor_glowlight_thick_white_sides.png',
'technic_homedecor_glowlight_thick_white_sides.png',
'technic_homedecor_glowlight_thick_white_sides.png'
},
selection_box = {
type = "fixed",
fixed = { -0.5, -0.5, -0.5, 0.5, 0, 0.5 }
},
node_box = {
type = "fixed",
fixed = { -0.5, -0.5, -0.5, 0.5, 0, 0.5 }
},
sunlight_propagates = false,
paramtype = "light",
paramtype2 = "facedir",
walkable = true,
light_source = LIGHT_MAX,
sounds = default.node_sound_wood_defaults(),
groups = { snappy = 3, not_in_creative_inventory=1},
drop="technic:homedecor_glowlight_half_white",
on_place = function(itemstack, placer, pointed_thing)
technic_homedecor_rotate_and_place(itemstack, placer, pointed_thing)
return itemstack
end,
on_construct = function(pos)
technic_inductive_on_construct(pos, 100, "White Glowlight (thick)")
end,
on_punch = function(pos, node, puncher)
technic_inductive_on_punch_on(pos, 0, "technic:homedecor_glowlight_half_white")
end
})
-- White -- Quarter node
minetest.register_node('technic:homedecor_glowlight_quarter_white', {
description = S("White Glowlight (thin)"),
drawtype = "nodebox",
tiles = {
'technic_homedecor_glowlight_white_tb.png',
'technic_homedecor_glowlight_white_tb.png',
'technic_homedecor_glowlight_thin_white_sides.png',
'technic_homedecor_glowlight_thin_white_sides.png',
'technic_homedecor_glowlight_thin_white_sides.png',
'technic_homedecor_glowlight_thin_white_sides.png'
},
selection_box = {
type = "fixed",
fixed = { -0.5, -0.5, -0.5, 0.5, -0.25, 0.5 }
},
node_box = {
type = "fixed",
fixed = { -0.5, -0.5, -0.5, 0.5, -0.25, 0.5 }
},
sunlight_propagates = false,
paramtype = "light",
paramtype2 = "facedir",
walkable = true,
sounds = default.node_sound_wood_defaults(),
groups = { snappy = 3 },
on_place = function(itemstack, placer, pointed_thing)
technic_homedecor_rotate_and_place(itemstack, placer, pointed_thing)
return itemstack
end,
on_construct = function(pos)
technic_inductive_on_construct(pos, 100, "White Glowlight (thin)")
end,
on_punch = function(pos, node, puncher)
technic_inductive_on_punch_off(pos, 100, "technic:homedecor_glowlight_quarter_white_active")
end
})
minetest.register_node('technic:homedecor_glowlight_quarter_white_active', {
description = S("White Glowlight (thin)"),
drawtype = "nodebox",
tiles = {
'technic_homedecor_glowlight_white_tb.png',
'technic_homedecor_glowlight_white_tb.png',
'technic_homedecor_glowlight_thin_white_sides.png',
'technic_homedecor_glowlight_thin_white_sides.png',
'technic_homedecor_glowlight_thin_white_sides.png',
'technic_homedecor_glowlight_thin_white_sides.png'
},
selection_box = {
type = "fixed",
fixed = { -0.5, -0.5, -0.5, 0.5, -0.25, 0.5 }
},
node_box = {
type = "fixed",
fixed = { -0.5, -0.5, -0.5, 0.5, -0.25, 0.5 }
},
sunlight_propagates = false,
paramtype = "light",
paramtype2 = "facedir",
walkable = true,
light_source = LIGHT_MAX-1,
sounds = default.node_sound_wood_defaults(),
groups = { snappy = 3, not_in_creative_inventory=1},
drop="technic:homedecor_glowlight_quarter_white",
on_place = function(itemstack, placer, pointed_thing)
technic_homedecor_rotate_and_place(itemstack, placer, pointed_thing)
return itemstack
end,
on_construct = function(pos)
technic_inductive_on_construct(pos, 100, "White Glowlight (thin)")
end,
on_punch = function(pos, node, puncher)
technic_inductive_on_punch_on(pos, 0, "technic:homedecor_glowlight_quarter_white")
end
})
-- Glowlight "cubes" - yellow
minetest.register_node('technic:homedecor_glowlight_small_cube_yellow', {
description = S("Yellow Glowlight (small cube)"),
drawtype = "nodebox",
tiles = {
'technic_homedecor_glowlight_cube_yellow_tb.png',
'technic_homedecor_glowlight_cube_yellow_tb.png',
'technic_homedecor_glowlight_cube_yellow_sides.png',
'technic_homedecor_glowlight_cube_yellow_sides.png',
'technic_homedecor_glowlight_cube_yellow_sides.png',
'technic_homedecor_glowlight_cube_yellow_sides.png'
},
selection_box = {
type = "fixed",
fixed = { -0.25, -0.5, -0.25, 0.25, 0, 0.25 }
},
node_box = {
type = "fixed",
fixed = { -0.25, -0.5, -0.25, 0.25, 0, 0.25 }
},
sunlight_propagates = false,
paramtype = "light",
paramtype2 = "facedir",
walkable = true,
sounds = default.node_sound_wood_defaults(),
groups = { snappy = 3 },
on_place = function(itemstack, placer, pointed_thing)
technic_homedecor_rotate_and_place(itemstack, placer, pointed_thing)
return itemstack
end,
on_construct = function(pos)
technic_inductive_on_construct(pos, 50, "Yellow Glowlight (small cube)")
end,
on_punch = function(pos, node, puncher)
technic_inductive_on_punch_off(pos, 50, "technic:homedecor_glowlight_small_cube_yellow_active")
end
})
minetest.register_node('technic:homedecor_glowlight_small_cube_yellow_active', {
description = S("Yellow Glowlight (small cube)"),
drawtype = "nodebox",
tiles = {
'technic_homedecor_glowlight_cube_yellow_tb.png',
'technic_homedecor_glowlight_cube_yellow_tb.png',
'technic_homedecor_glowlight_cube_yellow_sides.png',
'technic_homedecor_glowlight_cube_yellow_sides.png',
'technic_homedecor_glowlight_cube_yellow_sides.png',
'technic_homedecor_glowlight_cube_yellow_sides.png'
},
selection_box = {
type = "fixed",
fixed = { -0.25, -0.5, -0.25, 0.25, 0, 0.25 }
},
node_box = {
type = "fixed",
fixed = { -0.25, -0.5, -0.25, 0.25, 0, 0.25 }
},
sunlight_propagates = false,
paramtype = "light",
paramtype2 = "facedir",
walkable = true,
light_source = LIGHT_MAX-1,
sounds = default.node_sound_wood_defaults(),
groups = { snappy = 3, not_in_creative_inventory=1},
drop="technic:homedecor_glowlight_cube_yellow",
on_place = function(itemstack, placer, pointed_thing)
technic_homedecor_rotate_and_place(itemstack, placer, pointed_thing)
return itemstack
end,
on_construct = function(pos)
technic_inductive_on_construct(pos, 50, "Yellow Glowlight (small cube)")
end,
on_punch = function(pos, node, puncher)
technic_inductive_on_punch_on(pos, 0, "technic:homedecor_glowlight_small_cube_yellow")
end
})
-- Glowlight "cubes" - white
minetest.register_node('technic:homedecor_glowlight_small_cube_white', {
description = S("White Glowlight (small cube)"),
drawtype = "nodebox",
tiles = {
'technic_homedecor_glowlight_cube_white_tb.png',
'technic_homedecor_glowlight_cube_white_tb.png',
'technic_homedecor_glowlight_cube_white_sides.png',
'technic_homedecor_glowlight_cube_white_sides.png',
'technic_homedecor_glowlight_cube_white_sides.png',
'technic_homedecor_glowlight_cube_white_sides.png'
},
selection_box = {
type = "fixed",
fixed = { -0.25, -0.5, -0.25, 0.25, 0, 0.25 }
},
node_box = {
type = "fixed",
fixed = { -0.25, -0.5, -0.25, 0.25, 0, 0.25 }
},
sunlight_propagates = false,
paramtype = "light",
paramtype2 = "facedir",
walkable = true,
sounds = default.node_sound_wood_defaults(),
groups = { snappy = 3 },
on_place = function(itemstack, placer, pointed_thing)
technic_homedecor_rotate_and_place(itemstack, placer, pointed_thing)
return itemstack
end,
on_construct = function(pos)
technic_inductive_on_construct(pos, 50, "White Glowlight (small cube)")
end,
on_punch = function(pos, node, puncher)
technic_inductive_on_punch_off(pos, 50, "technic:homedecor_glowlight_small_cube_white_active")
end
})
minetest.register_node('technic:homedecor_glowlight_small_cube_white_active', {
description = S("White Glowlight (small cube)"),
drawtype = "nodebox",
tiles = {
'technic_homedecor_glowlight_cube_white_tb.png',
'technic_homedecor_glowlight_cube_white_tb.png',
'technic_homedecor_glowlight_cube_white_sides.png',
'technic_homedecor_glowlight_cube_white_sides.png',
'technic_homedecor_glowlight_cube_white_sides.png',
'technic_homedecor_glowlight_cube_white_sides.png'
},
selection_box = {
type = "fixed",
fixed = { -0.25, -0.5, -0.25, 0.25, 0, 0.25 }
},
node_box = {
type = "fixed",
fixed = { -0.25, -0.5, -0.25, 0.25, 0, 0.25 }
},
sunlight_propagates = false,
paramtype = "light",
paramtype2 = "facedir",
walkable = true,
light_source = LIGHT_MAX-1,
sounds = default.node_sound_wood_defaults(),
groups = { snappy = 3, not_in_creative_inventory=1},
drop="technic:homedecor_glowlight_cube_white",
on_place = function(itemstack, placer, pointed_thing)
technic_homedecor_rotate_and_place(itemstack, placer, pointed_thing)
return itemstack
end,
on_construct = function(pos)
technic_inductive_on_construct(pos, 50, "White Glowlight (small cube)")
end,
on_punch = function(pos, node, puncher)
technic_inductive_on_punch_on(pos, 0, "technic:homedecor_glowlight_small_cube_white")
end
})
register_inductive_machine("technic:homedecor_glowlight_half_yellow")
register_inductive_machine("technic:homedecor_glowlight_half_white")
register_inductive_machine("technic:homedecor_glowlight_quarter_yellow")
register_inductive_machine("technic:homedecor_glowlight_quarter_white")
register_inductive_machine("technic:homedecor_glowlight_small_cube_yellow")
register_inductive_machine("technic:homedecor_glowlight_small_cube_white")

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technic/power_radiator.lua Normal file
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-- The power radiator fuctions like an inductive charger
-- only better in the game setting.
-- The purpose is to allow small appliances to receive power
-- without the overhead of the wiring needed for larger machines.
--
-- The power radiator will consume power corresponding to the
-- sum(power rating of the attached appliances)/0.6
-- Using inductive power transfer is very inefficient so this is
-- set to the factor 0.6.
-- API for inductive powered nodes:
-- Use the functions below to set the corresponding callbacks
-- Also two nodes are needed: The inactive and the active one. The active must be called <name>_active .
-- Register a new appliance using this function
technic_inductive_nodes = {}
registered_inductive_count=0
register_inductive_machine = function(name)
registered_inductive_count=registered_inductive_count+1
technic_inductive_nodes[registered_inductive_count]=name
registered_inductive_count=registered_inductive_count+1
technic_inductive_nodes[registered_inductive_count]=name.."_active"
end
-- Appliances:
-- has_supply: pos of supply node if the appliance has a power radiator near with sufficient power for the demand else ""
-- EU_demand: The power demand of the device.
-- EU_charge: Actual use. set to EU_demand if active==1
-- active: set to 1 if the device is on
technic_inductive_on_construct = function(pos, eu_demand, infotext)
local meta = minetest.env:get_meta(pos)
meta:set_string("infotext", infotext)
meta:set_int("technic_inductive_power_machine", 1)
meta:set_int("EU_demand",eu_demand) -- The power demand of this appliance
meta:set_int("EU_charge",0) -- The actual power draw of this appliance
meta:set_string("has_supply","") -- Register whether we are powered or not. For use with several radiators.
meta:set_int("active", 0) -- If the appliance can be turned on and off by using it use this.
end
technic_inductive_on_punch_off = function(pos, eu_charge, swapnode)
local meta = minetest.env:get_meta(pos)
if meta:get_string("has_supply") ~= "" then
hacky_swap_node(pos, swapnode)
meta:set_int("active", 1)
meta:set_int("EU_charge",eu_charge)
--print("-----------")
--print("Turn on:")
--print("EUcha:"..meta:get_int("EU_charge"))
--print("has_supply:"..meta:get_string("has_supply"))
--print("<----------->")
end
end
technic_inductive_on_punch_on = function(pos, eu_charge, swapnode)
local meta = minetest.env:get_meta(pos)
hacky_swap_node(pos, swapnode)
meta:set_int("active", 0)
meta:set_int("EU_charge",eu_charge)
--print("-----------")
--print("Turn off:")
--print("EUcha:"..meta:get_int("EU_charge"))
--print("has_supply:"..meta:get_string("has_supply"))
--print("<---------->")
end
--minetest.register_node(
-- "technic:test_induc", {
-- description = "Test radiator node",
-- drawtype = "nodebox",
-- tiles = {
-- 'homedecor_glowlight_yellow_tb.png',
-- 'homedecor_glowlight_yellow_tb.png',
-- 'homedecor_glowlight_thick_yellow_sides.png',
-- 'homedecor_glowlight_thick_yellow_sides.png',
-- 'homedecor_glowlight_thick_yellow_sides.png',
-- 'homedecor_glowlight_thick_yellow_sides.png'
-- },
--
---- tiles = {"technic_hv_down_converter_top.png", "technic_hv_down_converter_top.png", "technic_hv_down_converter_top.png",
---- "technic_hv_down_converter_top.png", "technic_hv_down_converter_top.png", "technic_hv_down_converter_top.png"},
-- selection_box = {
-- type = "fixed",
-- fixed = { -0.5, -0.5, -0.5, 0.5, 0, 0.5 }
-- },
-- node_box = {
-- type = "fixed",
-- fixed = { -0.5, -0.5, -0.5, 0.5, 0, 0.5 }
-- },
-- sunlight_propagates = false,
-- paramtype = "light",
-- paramtype2 = "facedir",
-- walkable = true,
-- groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
-- on_place = function(itemstack, placer, pointed_thing)
-- homedecor_rotate_and_place(itemstack, placer, pointed_thing)
-- return itemstack
-- end,
-- on_construct = function(pos)
-- local meta = minetest.env:get_meta(pos)
-- meta:set_string("infotext", "Power Radiator Appliance")
-- meta:set_int("technic_inductive_power_machine", 1)
-- meta:set_int("EU_demand",200) -- The power demand of this appliance
-- meta:set_int("EU_charge",0) -- The actual power draw of this appliance
-- meta:set_string("has_supply","") -- Register whether we are powered or not. For use with several radiators.
-- meta:set_int("active", 0) -- If the appliance can be turned on and off by using it use this.
-- end,
-- on_punch = function(pos,node,puncher)
-- local meta = minetest.env:get_meta(pos)
-- if meta:get_string("has_supply") ~= "" then
-- hacky_swap_node(pos, "technic:test_induc_active")
-- meta:set_int("active", 1)
-- meta:set_int("EU_charge",200)
-- print("-----------")
-- print("Turn on:")
-- print("EUcha:"..meta:get_int("EU_charge"))
-- print("<----------->")
-- end
-- end,
-- })
--
--minetest.register_node(
-- "technic:test_induc_active", {
-- description = "Test radiator node",
-- drawtype = "nodebox",
-- tiles = {
-- 'homedecor_glowlight_yellow_tb.png',
-- 'homedecor_glowlight_yellow_tb.png',
-- 'homedecor_glowlight_thick_yellow_sides.png',
-- 'homedecor_glowlight_thick_yellow_sides.png',
-- 'homedecor_glowlight_thick_yellow_sides.png',
-- 'homedecor_glowlight_thick_yellow_sides.png'
-- },
--
---- tiles = {"technic_hv_down_converter_side.png", "technic_hv_down_converter_side.png", "technic_hv_down_converter_side.png",
---- "technic_hv_down_converter_side.png", "technic_hv_down_converter_side.png", "technic_hv_down_converter_side.png"},
-- selection_box = {
-- type = "fixed",
-- fixed = { -0.5, -0.5, -0.5, 0.5, 0, 0.5 }
-- },
-- node_box = {
-- type = "fixed",
-- fixed = { -0.5, -0.5, -0.5, 0.5, 0, 0.5 }
-- },
-- sunlight_propagates = false,
-- paramtype = "light",
-- paramtype2 = "facedir",
-- walkable = true,
-- light_source=14,
-- groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2,not_in_creative_inventory=1},
-- drop="technic:test_induc",
-- on_place = function(itemstack, placer, pointed_thing)
-- homedecor_rotate_and_place(itemstack, placer, pointed_thing)
-- return itemstack
-- end,
-- on_construct = function(pos)
-- local meta = minetest.env:get_meta(pos)
-- meta:set_string("infotext", "Power Radiator Appliance Active")
-- meta:set_int("technic_inductive_power_machine", 1)
-- meta:set_int("EU_demand",200) -- The power demand of this appliance
-- meta:set_int("EU_charge",0) -- The actual power draw of this appliance
-- meta:set_string("has_supply","") -- Register whether we are powered or not. For use with several radiators.
-- end,
-- on_punch = function(pos,node,puncher)
-- local meta = minetest.env:get_meta(pos)
-- hacky_swap_node(pos, "technic:test_induc")
-- meta:set_int("active", 0)
-- meta:set_int("EU_charge",0)
-- print("-----------")
-- print("Turn off:")
-- print("EUcha:"..meta:get_int("EU_charge"))
-- print("<---------->")
-- end,
-- })
local shutdown_inductive_appliances = function(pos)
-- The supply radius
local rad = 4
-- If the radiator is removed. turn off all appliances in region
-- If another radiator is near it will turn on the appliances again
local positions = minetest.env:find_nodes_in_area({x=pos.x-rad,y=pos.y-rad,z=pos.z-rad},{x=pos.x+rad,y=pos.y+rad,z=pos.z+rad}, technic_inductive_nodes)
for _,pos1 in ipairs(positions) do
local meta1 = minetest.env:get_meta(pos1)
-- If the appliance is belonging to this node
if meta1:get_string("has_supply") == pos.x..pos.y..pos.z then
local nodename = minetest.env:get_node(pos1).name
-- Swap the node and make sure it is off and unpowered
if string.sub(nodename, -7) == "_active" then
hacky_swap_node(pos1, string.sub(nodename, 1, -8))
meta1:set_int("active", 0)
meta1:set_int("EU_charge", 0)
end
meta1:set_string("has_supply", "")
end
end
end
minetest.register_node(
"technic:power_radiator", {
description = "Power Radiator",
tiles = {"technic_hv_down_converter_top.png", "technic_hv_down_converter_bottom.png", "technic_hv_down_converter_side.png",
"technic_hv_down_converter_side.png", "technic_hv_down_converter_side.png", "technic_hv_down_converter_side.png"},
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
sounds = default.node_sound_wood_defaults(),
drawtype = "nodebox",
paramtype = "light",
is_ground_content = true,
node_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
},
selection_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
},
on_construct = function(pos)
local meta = minetest.env:get_meta(pos)
meta:set_int("technic_mv_power_machine", 1) -- MV machine
meta:set_int("internal_EU_buffer",0) -- internal buffer value
meta:set_int("internal_EU_buffer_size",1000) -- Size of buffer
meta:set_int("connected_EU_demand",0) -- Potential demand of connected appliances
meta:set_string("infotext", "Power Radiator")
-- meta:set_int("active", 0)
end,
on_dig = function(pos, node, digger)
shutdown_inductive_appliances(pos)
return minetest.node_dig(pos, node, digger)
end,
})
minetest.register_craft(
{
output = 'technic:power_radiator 1',
recipe = {
{'technic:stainless_steel_ingot', 'technic:stainless_steel_ingot', 'technic:stainless_steel_ingot'},
{'technic:copper_coil', 'technic:mv_transformer', 'technic:copper_coil'},
{'technic:rubber', 'technic:mv_cable', 'technic:rubber'},
}
})
minetest.register_abm(
{nodenames = {"technic:power_radiator"},
interval = 1,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
local meta = minetest.env:get_meta(pos)
local my_supply = meta:get_int("internal_EU_buffer")
-- The maximum EU sourcing a single radiator can provide.
local max_charge = 1000 -- == the max EU demand of the radiator
local connected_EU_demand = meta:get_int("connected_EU_demand")
--print("--------------------")
--print("My Supply:"..my_supply)
--print("Connected Demand:"..connected_EU_demand)
if my_supply > 0 then
-- Efficiency factor
local eff_factor = 0.6
-- The supply radius
local rad = 4
local meta1 = nil
local pos1 = {}
local used_charge = 0
-- Index all nodes within supply range
local positions = minetest.env:find_nodes_in_area({x=pos.x-rad,y=pos.y-rad,z=pos.z-rad},{x=pos.x+rad,y=pos.y+rad,z=pos.z+rad}, technic_inductive_nodes)
for _,pos1 in ipairs(positions) do
local meta1 = minetest.env:get_meta(pos1)
-- If not supplied see if this node can handle it.
if meta1:get_string("has_supply") == "" then
-- if demand surpasses the capacity of this node, don't bother adding it.
local eu_demand = meta1:get_int("EU_demand")/eff_factor
if connected_EU_demand+eu_demand <= max_charge and connected_EU_demand+eu_demand <= my_supply then
-- We can power the appliance. Register, and spend power if it is on.
connected_EU_demand = connected_EU_demand+eu_demand
meta1:set_string("has_supply", pos.x..pos.y..pos.z)
used_charge = math.floor(used_charge+meta1:get_int("EU_charge")/eff_factor)
end
elseif meta1:get_string("has_supply") == pos.x..pos.y..pos.z then
-- The appliance has power from this node. Spend power if it is on.
used_charge = math.floor(used_charge+meta1:get_int("EU_charge")/eff_factor)
end
end
--If demand surpasses actual supply turn off everything - we are out of power
if used_charge>my_supply then
meta:set_string("infotext", "Power Radiator is overloaded ("..math.floor(used_charge/my_supply*100).."% of available power)");
-- meta:set_int("active",1) -- used for setting textures someday maybe
shutdown_inductive_appliances(pos)
connected_EU_demand = 0
else
meta:set_string("infotext", "Power Radiator is powered ("..math.floor(used_charge/my_supply*100).."% of available power)");
meta:set_int("internal_EU_buffer",my_supply-used_charge)
-- meta:set_int("active",1) -- used for setting textures someday maybe
end
else
meta:set_string("infotext", "Power Radiator is unpowered");
-- meta:set_int("active",0) -- used for setting textures someday maybe
end
-- Save state
meta:set_int("connected_EU_demand",connected_EU_demand)
return
end,
})
register_MV_machine ("technic:power_radiator","RE")

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