fixes to nodebreaker, change textures

This commit is contained in:
Maciej Kasatkin 2012-09-24 01:42:49 +02:00
parent 2dc24b2984
commit 4503c4562b
22 changed files with 66 additions and 3 deletions

52
deployer.lua Normal file
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@ -0,0 +1,52 @@
minetest.register_craft({
output = 'technic:deployer_off 1',
recipe = {
{'default:wood', 'default:pick_mese','default:wood'},
{'default:stone', 'mesecons:piston','default:stone'},
{'default:stone', 'mesecons:mesecon','default:stone'},
}
})
minetest.register_node("technic:deployer_off", {
description = "Deployer",
tile_images = {"technic_deployer_top.png","technic_deployer_bottom.png","technic_deployer_side2.png","technic_deployer_side1.png",
"technic_deployer_back.png","technic_deployer_front_off.png"},
is_ground_content = true,
paramtype2 = "facedir",
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2, mesecon_receptor_off = 1, mesecon_effector_off = 1, mesecon = 2,tubedevice=1},
sounds = default.node_sound_stone_defaults(),
on_construct = function(pos)
local meta = minetest.env:get_meta(pos)
end,
})
minetest.register_node("technic:deployer_on", {
description = "Deployer",
tile_images = {"technic_deployer_top.png","technic_deployer_bottom.png","technic_deployer_side2.png","technic_deployer_side1.png",
"technic_deployer_back.png","technic_deployer_front_on.png"},
is_ground_content = true,
paramtype2 = "facedir",
tubelike=1,
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2, mesecon_receptor_off = 1, mesecon_effector_off = 1, mesecon = 2,tubedevice=1,not_in_creative_inventory=1},
sounds = default.node_sound_stone_defaults(),
})
mesecon:register_on_signal_on(function(pos, node)
if node.name == "technic:deployer_off" then
minetest.env:add_node(pos, {name="technic:deployer_on", param2 = node.param2})
nodeupdate(pos)
end
end)
mesecon:register_on_signal_off(function(pos, node)
if node.name == "technic:deployer_on" then
minetest.env:add_node(pos, {name="technic:deployer_off", param2 = node.param2})
nodeupdate(pos)
end
end)
mesecon:register_effector("technic:deployer_on", "technic:deployer_off")

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@ -42,6 +42,7 @@ dofile(minetest.get_modpath("technic").."/mining_drill.lua")
dofile(minetest.get_modpath("technic").."/screwdriver.lua")
dofile(minetest.get_modpath("technic").."/sonic_screwdriver.lua")
dofile(minetest.get_modpath("technic").."/node_breaker.lua")
dofile(minetest.get_modpath("technic").."/deployer.lua")
dofile(minetest.get_modpath("technic").."/tree_tap.lua")

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@ -1,6 +1,16 @@
minetest.register_craft({
output = 'technic:nodebreaker_off 1',
recipe = {
{'default:wood', 'default:pick_mese','default:wood'},
{'default:stone', 'mesecons:piston','default:stone'},
{'default:stone', 'mesecons:mesecon','default:stone'},
}
})
minetest.register_node("technic:nodebreaker_off", {
description = "Node Breaker",
tile_images = {"technic_nodebreaker_top.png","technic_nodebreaker_bottom.png","technic_nodebreaker_side2.png","technic_nodebreaker_side1.png",
tile_images = {"technic_nodebreaker_top_off.png","technic_nodebreaker_bottom_off.png","technic_nodebreaker_side2_off.png","technic_nodebreaker_side1_off.png",
"technic_nodebreaker_back.png","technic_nodebreaker_front_off.png"},
is_ground_content = true,
paramtype2 = "facedir",
@ -14,12 +24,12 @@ minetest.register_node("technic:nodebreaker_off", {
minetest.register_node("technic:nodebreaker_on", {
description = "Node Breaker",
tile_images = {"technic_nodebreaker_top.png","technic_nodebreaker_bottom.png","technic_nodebreaker_side2.png","technic_nodebreaker_side1.png",
tile_images = {"technic_nodebreaker_top_on.png","technic_nodebreaker_bottom_on.png","technic_nodebreaker_side2_on.png","technic_nodebreaker_side1_on.png",
"technic_nodebreaker_back.png","technic_nodebreaker_front_on.png"},
is_ground_content = true,
paramtype2 = "facedir",
tubelike=1,
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2, mesecon_receptor_off = 1, mesecon_effector_off = 1, mesecon = 2,tubedevice=1},
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2, mesecon_receptor_off = 1, mesecon_effector_off = 1, mesecon = 2,tubedevice=1,not_in_creative_inventory=1},
sounds = default.node_sound_stone_defaults(),
})

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