Make switching station run all machines it is connected to, including those in unloaded blocks.

This commit is contained in:
Novatux 2014-07-11 11:00:46 +02:00
parent 871ded6e6a
commit 563a4c071d
18 changed files with 839 additions and 848 deletions

View File

@ -43,6 +43,7 @@ Inventory move disallowed due to protection =
%s Unpowered =
%s Out Of Fuel =
%s Has Bad Cabling =
%s (Slave) =
%s Has No Network =
%s Finished =
Enable/Disable =

View File

@ -103,10 +103,45 @@ local mesecons = {
}
}
local run = function(pos, node, active_object_count, active_object_count_wider)
local meta = minetest.get_meta(pos)
local eu_input = meta:get_int("HV_EU_input")
local eu_demand = meta:get_int("HV_EU_demand")
local enabled = meta:get_int("enabled")
local machine_name = S("%s Forcefield Emitter"):format("HV")
local power_requirement = math.floor(
4 * math.pi * math.pow(meta:get_int("range"), 2)
) * forcefield_power_drain
if meta:get_int("enabled") == 0 then
if node.name == "technic:forcefield_emitter_on" then
meta:set_int("HV_EU_demand", 0)
update_forcefield(pos, meta:get_int("range"), false)
technic.swap_node(pos, "technic:forcefield_emitter_off")
meta:set_string("infotext", S("%s Disabled"):format(machine_name))
return
end
elseif eu_input < power_requirement then
meta:set_string("infotext", S("%s Unpowered"):format(machine_name))
if node.name == "technic:forcefield_emitter_on" then
update_forcefield(pos, meta:get_int("range"), false)
technic.swap_node(pos, "technic:forcefield_emitter_off")
end
elseif eu_input >= power_requirement then
if node.name == "technic:forcefield_emitter_off" then
technic.swap_node(pos, "technic:forcefield_emitter_on")
meta:set_string("infotext", S("%s Active"):format(machine_name))
end
update_forcefield(pos, meta:get_int("range"), true)
end
meta:set_int("HV_EU_demand", power_requirement)
end
minetest.register_node("technic:forcefield_emitter_off", {
description = S("%s Forcefield Emitter"):format("HV"),
tiles = {"technic_forcefield_emitter_off.png"},
groups = {cracky = 1},
groups = {cracky = 1, technic_machine = 1},
on_receive_fields = forcefield_receive_fields,
on_construct = function(pos)
local meta = minetest.get_meta(pos)
@ -117,13 +152,14 @@ minetest.register_node("technic:forcefield_emitter_off", {
meta:set_string("infotext", S("%s Forcefield Emitter"):format("HV"))
set_forcefield_formspec(meta)
end,
mesecons = mesecons
mesecons = mesecons,
technic_run = run,
})
minetest.register_node("technic:forcefield_emitter_on", {
description = S("%s Forcefield Emitter"):format("HV"),
tiles = {"technic_forcefield_emitter_on.png"},
groups = {cracky = 1, not_in_creative_inventory=1},
groups = {cracky = 1, technic_machine = 1, not_in_creative_inventory=1},
drop = "technic:forcefield_emitter_off",
on_receive_fields = forcefield_receive_fields,
on_construct = function(pos)
@ -135,7 +171,9 @@ minetest.register_node("technic:forcefield_emitter_on", {
local meta = minetest.get_meta(pos)
update_forcefield(pos, meta:get_int("range"), false)
end,
mesecons = mesecons
mesecons = mesecons,
technic_run = run,
technic_disabled_machine_name = "technic:forcefield_emitter",
})
minetest.register_node("technic:forcefield", {
@ -156,52 +194,11 @@ minetest.register_node("technic:forcefield", {
},
}},
})
minetest.register_abm({
nodenames = {"technic:forcefield_emitter_on", "technic:forcefield_emitter_off"},
interval = 1,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
local meta = minetest.get_meta(pos)
local eu_input = meta:get_int("HV_EU_input")
local eu_demand = meta:get_int("HV_EU_demand")
local enabled = meta:get_int("enabled")
local machine_name = S("%s Forcefield Emitter"):format("HV")
-- Power off automatically if no longer connected to a switching station
technic.switching_station_timeout_count(pos, "HV")
local power_requirement = math.floor(
4 * math.pi * math.pow(meta:get_int("range"), 2)
) * forcefield_power_drain
if meta:get_int("enabled") == 0 then
if node.name == "technic:forcefield_emitter_on" then
meta:set_int("HV_EU_demand", 0)
update_forcefield(pos, meta:get_int("range"), false)
technic.swap_node(pos, "technic:forcefield_emitter_off")
meta:set_string("infotext", S("%s Disabled"):format(machine_name))
return
end
elseif eu_input < power_requirement then
meta:set_string("infotext", S("%s Unpowered"):format(machine_name))
if node.name == "technic:forcefield_emitter_on" then
update_forcefield(pos, meta:get_int("range"), false)
technic.swap_node(pos, "technic:forcefield_emitter_off")
end
elseif eu_input >= power_requirement then
if node.name == "technic:forcefield_emitter_off" then
technic.swap_node(pos, "technic:forcefield_emitter_on")
meta:set_string("infotext", S("%s Active"):format(machine_name))
end
update_forcefield(pos, meta:get_int("range"), true)
end
meta:set_int("HV_EU_demand", power_requirement)
end
})
if minetest.get_modpath("mesecons_mvps") then
mesecon:register_mvps_stopper("technic:forcefield")
end
-- TODO: Register a stopper for frames
technic.register_machine("HV", "technic:forcefield_emitter_on", technic.receiver)
technic.register_machine("HV", "technic:forcefield_emitter_off", technic.receiver)

View File

@ -48,60 +48,6 @@ local nodebox = {
{ -0.303, -0.303, -0.397, 0.303, 0.303, 0.397 },
}
minetest.register_node("technic:hv_nuclear_reactor_core", {
description = S("Nuclear %s Generator Core"):format("HV"),
tiles = {"technic_hv_nuclear_reactor_core.png", "technic_hv_nuclear_reactor_core.png",
"technic_hv_nuclear_reactor_core.png", "technic_hv_nuclear_reactor_core.png",
"technic_hv_nuclear_reactor_core.png", "technic_hv_nuclear_reactor_core.png"},
groups = {snappy=2, choppy=2, oddly_breakable_by_hand=2},
legacy_facedir_simple = true,
sounds = default.node_sound_wood_defaults(),
drawtype="nodebox",
paramtype = "light",
stack_max = 1,
node_box = {
type = "fixed",
fixed = nodebox
},
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("infotext", S("Nuclear %s Generator Core"):format("HV"))
meta:set_int("HV_EU_supply", 0)
-- Signal to the switching station that this device burns some
-- sort of fuel and needs special handling
meta:set_int("HV_EU_from_fuel", 1)
meta:set_int("burn_time", 0)
meta:set_string("formspec", generator_formspec)
local inv = meta:get_inventory()
inv:set_size("src", 6)
end,
can_dig = technic.machine_can_dig,
allow_metadata_inventory_put = technic.machine_inventory_put,
allow_metadata_inventory_take = technic.machine_inventory_take,
allow_metadata_inventory_move = technic.machine_inventory_move,
})
minetest.register_node("technic:hv_nuclear_reactor_core_active", {
tiles = {"technic_hv_nuclear_reactor_core.png", "technic_hv_nuclear_reactor_core.png",
"technic_hv_nuclear_reactor_core.png", "technic_hv_nuclear_reactor_core.png",
"technic_hv_nuclear_reactor_core.png", "technic_hv_nuclear_reactor_core.png"},
groups = {snappy=2, choppy=2, oddly_breakable_by_hand=2, not_in_creative_inventory=1},
legacy_facedir_simple = true,
sounds = default.node_sound_wood_defaults(),
drop="technic:hv_nuclear_reactor_core",
drawtype="nodebox",
light_source = 15,
paramtype = "light",
node_box = {
type = "fixed",
fixed = nodebox
},
can_dig = technic.machine_can_dig,
allow_metadata_inventory_put = technic.machine_inventory_put,
allow_metadata_inventory_take = technic.machine_inventory_take,
allow_metadata_inventory_move = technic.machine_inventory_move,
})
local check_reactor_structure = function(pos)
-- The reactor consists of a 9x9x9 cube structure
-- A cross section through the middle:
@ -188,57 +134,109 @@ local function damage_nearby_players(pos)
end
end
minetest.register_abm({
nodenames = {"technic:hv_nuclear_reactor_core", "technic:hv_nuclear_reactor_core_active"},
interval = 1,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
local meta = minetest.get_meta(pos)
local machine_name = S("Nuclear %s Generator Core"):format("HV")
local burn_time = meta:get_int("burn_time") or 0
local run = function(pos, node)
local meta = minetest.get_meta(pos)
local machine_name = S("Nuclear %s Generator Core"):format("HV")
local burn_time = meta:get_int("burn_time") or 0
if burn_time >= burn_ticks or burn_time == 0 then
local inv = meta:get_inventory()
if not inv:is_empty("src") then
local srclist = inv:get_list("src")
local correct_fuel_count = 0
for _, srcstack in pairs(srclist) do
if srcstack then
if srcstack:get_name() == fuel_type then
correct_fuel_count = correct_fuel_count + 1
end
if burn_time >= burn_ticks or burn_time == 0 then
local inv = meta:get_inventory()
if not inv:is_empty("src") then
local srclist = inv:get_list("src")
local correct_fuel_count = 0
for _, srcstack in pairs(srclist) do
if srcstack then
if srcstack:get_name() == fuel_type then
correct_fuel_count = correct_fuel_count + 1
end
end
-- Check that the reactor is complete as well
-- as the correct number of correct fuel
if correct_fuel_count == 6 and
check_reactor_structure(pos) then
meta:set_int("burn_time", 1)
technic.swap_node(pos, "technic:hv_nuclear_reactor_core_active")
meta:set_int("HV_EU_supply", power_supply)
for idx, srcstack in pairs(srclist) do
srcstack:take_item()
inv:set_stack("src", idx, srcstack)
end
return
end
-- Check that the reactor is complete as well
-- as the correct number of correct fuel
if correct_fuel_count == 6 and
check_reactor_structure(pos) then
meta:set_int("burn_time", 1)
technic.swap_node(pos, "technic:hv_nuclear_reactor_core_active")
meta:set_int("HV_EU_supply", power_supply)
for idx, srcstack in pairs(srclist) do
srcstack:take_item()
inv:set_stack("src", idx, srcstack)
end
return
end
meta:set_int("HV_EU_supply", 0)
meta:set_int("burn_time", 0)
meta:set_string("infotext", S("%s Idle"):format(machine_name))
technic.swap_node(pos, "technic:hv_nuclear_reactor_core")
elseif burn_time > 0 then
damage_nearby_players(pos)
if not check_reactor_structure(pos) then
explode_reactor(pos)
end
burn_time = burn_time + 1
meta:set_int("burn_time", burn_time)
local percent = math.floor(burn_time / burn_ticks * 100)
meta:set_string("infotext", machine_name.." ("..percent.."%)")
meta:set_int("HV_EU_supply", power_supply)
end
meta:set_int("HV_EU_supply", 0)
meta:set_int("burn_time", 0)
meta:set_string("infotext", S("%s Idle"):format(machine_name))
technic.swap_node(pos, "technic:hv_nuclear_reactor_core")
elseif burn_time > 0 then
damage_nearby_players(pos)
if not check_reactor_structure(pos) then
explode_reactor(pos)
end
burn_time = burn_time + 1
meta:set_int("burn_time", burn_time)
local percent = math.floor(burn_time / burn_ticks * 100)
meta:set_string("infotext", machine_name.." ("..percent.."%)")
meta:set_int("HV_EU_supply", power_supply)
end
end
minetest.register_node("technic:hv_nuclear_reactor_core", {
description = S("Nuclear %s Generator Core"):format("HV"),
tiles = {"technic_hv_nuclear_reactor_core.png", "technic_hv_nuclear_reactor_core.png",
"technic_hv_nuclear_reactor_core.png", "technic_hv_nuclear_reactor_core.png",
"technic_hv_nuclear_reactor_core.png", "technic_hv_nuclear_reactor_core.png"},
groups = {snappy=2, choppy=2, oddly_breakable_by_hand=2, technic_machine=1},
legacy_facedir_simple = true,
sounds = default.node_sound_wood_defaults(),
drawtype="nodebox",
paramtype = "light",
stack_max = 1,
node_box = {
type = "fixed",
fixed = nodebox
},
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("infotext", S("Nuclear %s Generator Core"):format("HV"))
meta:set_int("HV_EU_supply", 0)
-- Signal to the switching station that this device burns some
-- sort of fuel and needs special handling
meta:set_int("HV_EU_from_fuel", 1)
meta:set_int("burn_time", 0)
meta:set_string("formspec", generator_formspec)
local inv = meta:get_inventory()
inv:set_size("src", 6)
end,
can_dig = technic.machine_can_dig,
allow_metadata_inventory_put = technic.machine_inventory_put,
allow_metadata_inventory_take = technic.machine_inventory_take,
allow_metadata_inventory_move = technic.machine_inventory_move,
technic_run = run,
})
minetest.register_node("technic:hv_nuclear_reactor_core_active", {
tiles = {"technic_hv_nuclear_reactor_core.png", "technic_hv_nuclear_reactor_core.png",
"technic_hv_nuclear_reactor_core.png", "technic_hv_nuclear_reactor_core.png",
"technic_hv_nuclear_reactor_core.png", "technic_hv_nuclear_reactor_core.png"},
groups = {snappy=2, choppy=2, oddly_breakable_by_hand=2, technic_machine=1, not_in_creative_inventory=1},
legacy_facedir_simple = true,
sounds = default.node_sound_wood_defaults(),
drop="technic:hv_nuclear_reactor_core",
drawtype="nodebox",
light_source = 15,
paramtype = "light",
node_box = {
type = "fixed",
fixed = nodebox
},
can_dig = technic.machine_can_dig,
allow_metadata_inventory_put = technic.machine_inventory_put,
allow_metadata_inventory_take = technic.machine_inventory_take,
allow_metadata_inventory_move = technic.machine_inventory_move,
technic_run = run,
technic_disabled_machine_name = "technic:hv_nuclear_reactor_core",
})
technic.register_machine("HV", "technic:hv_nuclear_reactor_core", technic.producer)

View File

@ -126,13 +126,43 @@ local function send_items(items, pos, node)
end
end
local run = function(pos, node)
local meta = minetest.get_meta(pos)
local size = meta:get_int("size")
local eu_input = meta:get_int("HV_EU_input")
local demand = 10000
local center = get_quarry_center(pos, size)
local dig_y = meta:get_int("dig_y")
local machine_name = S("%s Quarry"):format("HV")
if meta:get_int("enabled") == 0 then
meta:set_string("infotext", S("%s Disabled"):format(machine_name))
meta:set_int("HV_EU_demand", 0)
return
end
if eu_input < demand then
meta:set_string("infotext", S("%s Unpowered"):format(machine_name))
elseif eu_input >= demand then
meta:set_string("infotext", S("%s Active"):format(machine_name))
local items = quarry_dig(pos, center, size)
send_items(items, pos, node)
if dig_y < pos.y - quarry_max_depth then
meta:set_string("infotext", S("%s Finished"):format(machine_name))
end
end
meta:set_int("HV_EU_demand", demand)
end
minetest.register_node("technic:quarry", {
description = S("%s Quarry"):format("HV"),
tiles = {"technic_carbon_steel_block.png", "technic_carbon_steel_block.png",
"technic_carbon_steel_block.png", "technic_carbon_steel_block.png",
"technic_carbon_steel_block.png^default_tool_mesepick.png", "technic_carbon_steel_block.png"},
paramtype2 = "facedir",
groups = {cracky=2, tubedevice=1},
groups = {cracky=2, tubedevice=1, technic_machine = 1},
tube = {
connect_sides = {top = 1},
},
@ -150,43 +180,7 @@ minetest.register_node("technic:quarry", {
end,
after_dig_node = pipeworks.scan_for_tube_objects,
on_receive_fields = quarry_receive_fields,
})
minetest.register_abm({
nodenames = {"technic:quarry"},
interval = 1,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
local meta = minetest.get_meta(pos)
local size = meta:get_int("size")
local eu_input = meta:get_int("HV_EU_input")
local demand = 10000
local center = get_quarry_center(pos, size)
local dig_y = meta:get_int("dig_y")
local machine_name = S("%s Quarry"):format("HV")
technic.switching_station_timeout_count(pos, "HV")
if meta:get_int("enabled") == 0 then
meta:set_string("infotext", S("%s Disabled"):format(machine_name))
meta:set_int("HV_EU_demand", 0)
return
end
if eu_input < demand then
meta:set_string("infotext", S("%s Unpowered"):format(machine_name))
elseif eu_input >= demand then
meta:set_string("infotext", S("%s Active"):format(machine_name))
local items = quarry_dig(pos, center, size)
send_items(items, pos, node)
if dig_y < pos.y - quarry_max_depth then
meta:set_string("infotext", S("%s Finished"):format(machine_name))
end
end
meta:set_int("HV_EU_demand", demand)
end
technic_run = run,
})
technic.register_machine("HV", "technic:quarry", technic.receiver)

View File

@ -125,6 +125,44 @@ local function form_handler(pos, formname, fields, sender)
return
end
-- Action code performing the transformation
local run = function(pos, node)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
local eu_input = meta:get_int("LV_EU_input")
local machine_name = S("%s CNC Machine"):format("LV")
local machine_node = "technic:cnc"
local demand = 450
local result = meta:get_string("cnc_product")
if inv:is_empty("src") or
(not minetest.registered_nodes[result]) or
(not inv:room_for_item("dst", result)) then
technic.swap_node(pos, machine_node)
meta:set_string("infotext", S("%s Idle"):format(machine_name))
meta:set_string("cnc_product", "")
meta:set_int("LV_EU_demand", 0)
return
end
if eu_input < demand then
technic.swap_node(pos, machine_node)
meta:set_string("infotext", S("%s Unpowered"):format(machine_name))
elseif eu_input >= demand then
technic.swap_node(pos, machine_node.."_active")
meta:set_string("infotext", S("%s Active"):format(machine_name))
meta:set_int("src_time", meta:get_int("src_time") + 1)
if meta:get_int("src_time") >= 3 then -- 3 ticks per output
meta:set_int("src_time", 0)
srcstack = inv:get_stack("src", 1)
srcstack:take_item()
inv:set_stack("src", 1, srcstack)
inv:add_item("dst", result.." "..meta:get_int("cnc_multiplier"))
end
end
meta:set_int("LV_EU_demand", demand)
end
-- The actual block inactive state
minetest.register_node("technic:cnc", {
description = S("%s CNC Machine"):format("LV"),
@ -139,7 +177,7 @@ minetest.register_node("technic:cnc", {
{-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
},
},
groups = {cracky=2},
groups = {cracky=2, technic_machine=1},
legacy_facedir_simple = true,
on_construct = function(pos)
local meta = minetest.get_meta(pos)
@ -155,6 +193,7 @@ minetest.register_node("technic:cnc", {
allow_metadata_inventory_take = technic.machine_inventory_take,
allow_metadata_inventory_move = technic.machine_inventory_move,
on_receive_fields = form_handler,
technic_run = run,
})
-- Active state block
@ -164,61 +203,17 @@ minetest.register_node("technic:cnc_active", {
"technic_cnc_side.png", "technic_cnc_side.png", "technic_cnc_front_active.png"},
paramtype2 = "facedir",
drop = "technic:cnc",
groups = {cracky=2, not_in_creative_inventory=1},
groups = {cracky=2, technic_machine=1, not_in_creative_inventory=1},
legacy_facedir_simple = true,
can_dig = technic.machine_can_dig,
allow_metadata_inventory_put = technic.machine_inventory_put,
allow_metadata_inventory_take = technic.machine_inventory_take,
allow_metadata_inventory_move = technic.machine_inventory_move,
on_receive_fields = form_handler,
technic_run = run,
technic_disabled_machine_name = "technic:cnc",
})
-- Action code performing the transformation
minetest.register_abm({
nodenames = {"technic:cnc","technic:cnc_active"},
interval = 1,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
local eu_input = meta:get_int("LV_EU_input")
local machine_name = S("%s CNC Machine"):format("LV")
local machine_node = "technic:cnc"
local demand = 450
-- Power off automatically if no longer connected to a switching station
technic.switching_station_timeout_count(pos, "LV")
local result = meta:get_string("cnc_product")
if inv:is_empty("src") or
(not minetest.registered_nodes[result]) or
(not inv:room_for_item("dst", result)) then
technic.swap_node(pos, machine_node)
meta:set_string("infotext", S("%s Idle"):format(machine_name))
meta:set_string("cnc_product", "")
meta:set_int("LV_EU_demand", 0)
return
end
if eu_input < demand then
technic.swap_node(pos, machine_node)
meta:set_string("infotext", S("%s Unpowered"):format(machine_name))
elseif eu_input >= demand then
technic.swap_node(pos, machine_node.."_active")
meta:set_string("infotext", S("%s Active"):format(machine_name))
meta:set_int("src_time", meta:get_int("src_time") + 1)
if meta:get_int("src_time") >= 3 then -- 3 ticks per output
meta:set_int("src_time", 0)
srcstack = inv:get_stack("src", 1)
srcstack:take_item()
inv:set_stack("src", 1, srcstack)
inv:add_item("dst", result.." "..meta:get_int("cnc_multiplier"))
end
end
meta:set_int("LV_EU_demand", demand)
end
})
technic.register_machine("LV", "technic:cnc", technic.receiver)
technic.register_machine("LV", "technic:cnc_active", technic.receiver)

View File

@ -20,19 +20,78 @@ minetest.register_craftitem("technic:geothermal", {
description = S("Geothermal %s Generator"):format("LV"),
})
local check_node_around = function(pos)
local node = minetest.get_node(pos)
if node.name == "default:water_source" or node.name == "default:water_flowing" then return 1 end
if node.name == "default:lava_source" or node.name == "default:lava_flowing" then return 2 end
return 0
end
local run = function(pos, node)
local meta = minetest.get_meta(pos)
local water_nodes = 0
local lava_nodes = 0
local production_level = 0
local eu_supply = 0
-- Correct positioning is water on one side and lava on the other.
-- The two cannot be adjacent because the lava the turns into obsidian or rock.
-- To get to 100% production stack the water and lava one extra block down as well:
-- WGL (W=Water, L=Lava, G=the generator, |=an LV cable)
-- W|L
local positions = {
{x=pos.x+1, y=pos.y, z=pos.z},
{x=pos.x+1, y=pos.y-1, z=pos.z},
{x=pos.x-1, y=pos.y, z=pos.z},
{x=pos.x-1, y=pos.y-1, z=pos.z},
{x=pos.x, y=pos.y, z=pos.z+1},
{x=pos.x, y=pos.y-1, z=pos.z+1},
{x=pos.x, y=pos.y, z=pos.z-1},
{x=pos.x, y=pos.y-1, z=pos.z-1},
}
for _, p in pairs(positions) do
local check = check_node_around(p)
if check == 1 then water_nodes = water_nodes + 1 end
if check == 2 then lava_nodes = lava_nodes + 1 end
end
if water_nodes == 1 and lava_nodes == 1 then production_level = 25; eu_supply = 50 end
if water_nodes == 2 and lava_nodes == 1 then production_level = 50; eu_supply = 100 end
if water_nodes == 1 and lava_nodes == 2 then production_level = 75; eu_supply = 200 end
if water_nodes == 2 and lava_nodes == 2 then production_level = 100; eu_supply = 300 end
if production_level > 0 then
meta:set_int("LV_EU_supply", eu_supply)
end
meta:set_string("infotext",
S("Geothermal %s Generator"):format("LV").." ("..production_level.."%)")
if production_level > 0 and minetest.get_node(pos).name == "technic:geothermal" then
technic.swap_node (pos, "technic:geothermal_active")
return
end
if production_level == 0 then
technic.swap_node(pos, "technic:geothermal")
meta:set_int("LV_EU_supply", 0)
end
end
minetest.register_node("technic:geothermal", {
description = S("Geothermal %s Generator"):format("LV"),
tiles = {"technic_geothermal_top.png", "technic_machine_bottom.png", "technic_geothermal_side.png",
"technic_geothermal_side.png", "technic_geothermal_side.png", "technic_geothermal_side.png"},
paramtype2 = "facedir",
groups = {snappy=2, choppy=2, oddly_breakable_by_hand=2},
groups = {snappy=2, choppy=2, oddly_breakable_by_hand=2, technic_machine=1},
legacy_facedir_simple = true,
sounds = default.node_sound_wood_defaults(),
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("infotext", S("Geothermal %s Generator"):format("LV"))
meta:set_int("LV_EU_supply", 0)
end,
end,
technic_run = run,
})
minetest.register_node("technic:geothermal_active", {
@ -44,71 +103,9 @@ minetest.register_node("technic:geothermal_active", {
legacy_facedir_simple = true,
sounds = default.node_sound_wood_defaults(),
drop = "technic:geothermal",
technic_run = run,
})
local check_node_around = function(pos)
local node = minetest.get_node(pos)
if node.name == "default:water_source" or node.name == "default:water_flowing" then return 1 end
if node.name == "default:lava_source" or node.name == "default:lava_flowing" then return 2 end
return 0
end
minetest.register_abm({
nodenames = {"technic:geothermal","technic:geothermal_active"},
interval = 1,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
local meta = minetest.get_meta(pos)
local water_nodes = 0
local lava_nodes = 0
local production_level = 0
local eu_supply = 0
-- Correct positioning is water on one side and lava on the other.
-- The two cannot be adjacent because the lava the turns into obsidian or rock.
-- To get to 100% production stack the water and lava one extra block down as well:
-- WGL (W=Water, L=Lava, G=the generator, |=an LV cable)
-- W|L
local positions = {
{x=pos.x+1, y=pos.y, z=pos.z},
{x=pos.x+1, y=pos.y-1, z=pos.z},
{x=pos.x-1, y=pos.y, z=pos.z},
{x=pos.x-1, y=pos.y-1, z=pos.z},
{x=pos.x, y=pos.y, z=pos.z+1},
{x=pos.x, y=pos.y-1, z=pos.z+1},
{x=pos.x, y=pos.y, z=pos.z-1},
{x=pos.x, y=pos.y-1, z=pos.z-1},
}
for _, p in pairs(positions) do
local check = check_node_around(p)
if check == 1 then water_nodes = water_nodes + 1 end
if check == 2 then lava_nodes = lava_nodes + 1 end
end
if water_nodes == 1 and lava_nodes == 1 then production_level = 25; eu_supply = 50 end
if water_nodes == 2 and lava_nodes == 1 then production_level = 50; eu_supply = 100 end
if water_nodes == 1 and lava_nodes == 2 then production_level = 75; eu_supply = 200 end
if water_nodes == 2 and lava_nodes == 2 then production_level = 100; eu_supply = 300 end
if production_level > 0 then
meta:set_int("LV_EU_supply", eu_supply)
end
meta:set_string("infotext",
S("Geothermal %s Generator"):format("LV").." ("..production_level.."%)")
if production_level > 0 and minetest.get_node(pos).name == "technic:geothermal" then
technic.swap_node (pos, "technic:geothermal_active")
return
end
if production_level == 0 then
technic.swap_node(pos, "technic:geothermal")
meta:set_int("LV_EU_supply", 0)
end
end
})
technic.register_machine("LV", "technic:geothermal", technic.producer)
technic.register_machine("LV", "technic:geothermal_active", technic.producer)

View File

@ -36,11 +36,51 @@ local function play_track(pos, track)
{pos = pos, gain = 1.0, loop = true, max_hear_distance = 72,})
end
local run = function(pos, node)
local meta = minetest.get_meta(pos)
local eu_input = meta:get_int("LV_EU_input")
local machine_name = S("%s Music Player"):format("LV")
local machine_node = "technic:music_player"
local demand = 150
local current_track = meta:get_int("current_track")
local pos_hash = minetest.hash_node_position(pos)
local music_handle = music_handles[pos_hash]
-- Setup meta data if it does not exist.
if not eu_input then
meta:set_int("LV_EU_demand", demand)
meta:set_int("LV_EU_input", 0)
return
end
if meta:get_int("active") == 0 then
meta:set_string("infotext", S("%s Idle"):format(machine_name))
meta:set_int("LV_EU_demand", 0)
return
end
if eu_input < demand then
meta:set_string("infotext", S("%s Unpowered"):format(machine_name))
if music_handle then
minetest.sound_stop(music_handle)
music_handle = nil
end
elseif eu_input >= demand then
meta:set_string("infotext", S("%s Active"):format(machine_name))
if not music_handle then
music_handle = play_track(pos, current_track)
end
end
music_handles[pos_hash] = music_handle
meta:set_int("LV_EU_demand", demand)
end
minetest.register_node("technic:music_player", {
description = S("%s Music Player"):format("LV"),
tiles = {"technic_music_player_top.png", "technic_machine_bottom.png", "technic_music_player_side.png",
"technic_music_player_side.png", "technic_music_player_side.png", "technic_music_player_side.png"},
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
groups = {snappy=2, choppy=2, oddly_breakable_by_hand=2, technic_machine=1},
sounds = default.node_sound_wood_defaults(),
on_construct = function(pos)
local meta = minetest.get_meta(pos)
@ -95,54 +135,7 @@ minetest.register_node("technic:music_player", {
end
music_handles[pos_hash] = music_handle
end,
})
minetest.register_abm({
nodenames = {"technic:music_player"},
interval = 1,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
local meta = minetest.get_meta(pos)
local eu_input = meta:get_int("LV_EU_input")
local machine_name = S("%s Music Player"):format("LV")
local machine_node = "technic:music_player"
local demand = 150
local current_track = meta:get_int("current_track")
local pos_hash = minetest.hash_node_position(pos)
local music_handle = music_handles[pos_hash]
-- Setup meta data if it does not exist.
if not eu_input then
meta:set_int("LV_EU_demand", demand)
meta:set_int("LV_EU_input", 0)
return
end
-- Power off automatically if no longer connected to a switching station
technic.switching_station_timeout_count(pos, "LV")
if meta:get_int("active") == 0 then
meta:set_string("infotext", S("%s Idle"):format(machine_name))
meta:set_int("LV_EU_demand", 0)
return
end
if eu_input < demand then
meta:set_string("infotext", S("%s Unpowered"):format(machine_name))
if music_handle then
minetest.sound_stop(music_handle)
music_handle = nil
end
elseif eu_input >= demand then
meta:set_string("infotext", S("%s Active"):format(machine_name))
if not music_handle then
music_handle = play_track(pos, current_track)
end
end
music_handles[pos_hash] = music_handle
meta:set_int("LV_EU_demand", demand)
end
technic_run = run,
})
technic.register_machine("LV", "technic:music_player", technic.receiver)

View File

@ -4,10 +4,38 @@
local S = technic.getter
local run = function(pos, node)
-- The action here is to make the solar panel prodice power
-- Power is dependent on the light level and the height above ground
-- There are many ways to cheat by using other light sources like lamps.
-- As there is no way to determine if light is sunlight that is just a shame.
-- To take care of some of it solar panels do not work outside daylight hours or if
-- built below 0m
local pos1 = {x=pos.x, y=pos.y+1, z=pos.z}
local machine_name = S("Small Solar %s Generator"):format("LV")
local light = minetest.get_node_light(pos1, nil)
local time_of_day = minetest.get_timeofday()
local meta = minetest.get_meta(pos)
if light == nil then light = 0 end
-- turn on panel only during day time and if sufficient light
-- I know this is counter intuitive when cheating by using other light sources underground.
if light >= 12 and time_of_day >= 0.24 and time_of_day <= 0.76 and pos.y > -10 then
local charge_to_give = math.floor((light + pos1.y) * 3)
charge_to_give = math.max(charge_to_give, 0)
charge_to_give = math.min(charge_to_give, 200)
meta:set_string("infotext", S("%s Active"):format(machine_name).." ("..charge_to_give.."EU)")
meta:set_int("LV_EU_supply", charge_to_give)
else
meta:set_string("infotext", S("%s Idle"):format(machine_name))
meta:set_int("LV_EU_supply", 0)
end
end
minetest.register_node("technic:solar_panel", {
tiles = {"technic_solar_panel_top.png", "technic_solar_panel_bottom.png", "technic_solar_panel_side.png",
"technic_solar_panel_side.png", "technic_solar_panel_side.png", "technic_solar_panel_side.png"},
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
groups = {snappy=2, choppy=2, oddly_breakable_by_hand=2, technic_machine=1},
sounds = default.node_sound_wood_defaults(),
description = S("Small Solar %s Generator"):format("LV"),
active = false,
@ -23,6 +51,7 @@ minetest.register_node("technic:solar_panel", {
meta:set_int("LV_EU_supply", 0)
meta:set_string("infotext", S("Small Solar %s Generator"):format("LV"))
end,
technic_run = run,
})
minetest.register_craft({
@ -34,40 +63,5 @@ minetest.register_craft({
}
})
minetest.register_abm({
nodenames = {"technic:solar_panel"},
interval = 1,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
-- The action here is to make the solar panel prodice power
-- Power is dependent on the light level and the height above ground
-- 130m and above is optimal as it would be above cloud level.
-- Height gives 1/4 of the effect, light 3/4. Max. effect is 26EU.
-- There are many ways to cheat by using other light sources like lamps.
-- As there is no way to determine if light is sunlight that is just a shame.
-- To take care of some of it solar panels do not work outside daylight hours or if
-- built below -10m
local pos1 = {x=pos.x, y=pos.y+1, z=pos.z}
local machine_name = S("Small Solar %s Generator"):format("LV")
local light = minetest.get_node_light(pos1, nil)
local time_of_day = minetest.get_timeofday()
local meta = minetest.get_meta(pos)
if light == nil then light = 0 end
-- turn on panel only during day time and if sufficient light
-- I know this is counter intuitive when cheating by using other light sources underground.
if light >= 12 and time_of_day >= 0.24 and time_of_day <= 0.76 and pos.y > -10 then
local charge_to_give = math.floor((light + pos1.y) * 3)
charge_to_give = math.max(charge_to_give, 0)
charge_to_give = math.min(charge_to_give, 200)
meta:set_string("infotext", S("%s Active"):format(machine_name).." ("..charge_to_give.."EU)")
meta:set_int("LV_EU_supply", charge_to_give)
else
meta:set_string("infotext", S("%s Idle"):format(machine_name))
meta:set_int("LV_EU_supply", 0)
end
end,
})
technic.register_machine("LV", "technic:solar_panel", technic.producer)

View File

@ -15,34 +15,6 @@ minetest.register_craft({
}
})
minetest.register_node("technic:water_mill", {
description = S("Hydro %s Generator"):format("LV"),
tiles = {"technic_water_mill_top.png", "technic_machine_bottom.png",
"technic_water_mill_side.png", "technic_water_mill_side.png",
"technic_water_mill_side.png", "technic_water_mill_side.png"},
paramtype2 = "facedir",
groups = {snappy=2, choppy=2, oddly_breakable_by_hand=2},
legacy_facedir_simple = true,
sounds = default.node_sound_wood_defaults(),
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("infotext", S("Hydro %s Generator"):format("LV"))
meta:set_int("LV_EU_supply", 0)
end,
})
minetest.register_node("technic:water_mill_active", {
description = S("Hydro %s Generator"):format("LV"),
tiles = {"technic_water_mill_top_active.png", "technic_machine_bottom.png",
"technic_water_mill_side.png", "technic_water_mill_side.png",
"technic_water_mill_side.png", "technic_water_mill_side.png"},
paramtype2 = "facedir",
groups = {snappy=2, choppy=2, oddly_breakable_by_hand=2, not_in_creative_inventory=1},
legacy_facedir_simple = true,
sounds = default.node_sound_wood_defaults(),
drop = "technic:water_mill",
})
local function check_node_around_mill(pos)
local node = minetest.get_node(pos)
if node.name == "default:water_flowing" or
@ -52,52 +24,78 @@ local function check_node_around_mill(pos)
return false
end
minetest.register_abm({
nodenames = {"technic:water_mill", "technic:water_mill_active"},
interval = 1,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
local meta = minetest.get_meta(pos)
local water_nodes = 0
local lava_nodes = 0
local production_level = 0
local eu_supply = 0
local run = function(pos, node)
local meta = minetest.get_meta(pos)
local water_nodes = 0
local lava_nodes = 0
local production_level = 0
local eu_supply = 0
local positions = {
{x=pos.x+1, y=pos.y, z=pos.z},
{x=pos.x-1, y=pos.y, z=pos.z},
{x=pos.x, y=pos.y, z=pos.z+1},
{x=pos.x, y=pos.y, z=pos.z-1},
}
local positions = {
{x=pos.x+1, y=pos.y, z=pos.z},
{x=pos.x-1, y=pos.y, z=pos.z},
{x=pos.x, y=pos.y, z=pos.z+1},
{x=pos.x, y=pos.y, z=pos.z-1},
}
for _, p in pairs(positions) do
local check = check_node_around_mill(p)
if check then
water_nodes = water_nodes + 1
end
end
production_level = 25 * water_nodes
eu_supply = 30 * water_nodes
if production_level > 0 then
meta:set_int("LV_EU_supply", eu_supply)
end
meta:set_string("infotext",
S("Hydro %s Generator"):format("LV").." ("..production_level.."%)")
if production_level > 0 and
minetest.get_node(pos).name == "technic:water_mill" then
technic.swap_node (pos, "technic:water_mill_active")
meta:set_int("LV_EU_supply", 0)
return
end
if production_level == 0 then
technic.swap_node(pos, "technic:water_mill")
for _, p in pairs(positions) do
local check = check_node_around_mill(p)
if check then
water_nodes = water_nodes + 1
end
end
})
production_level = 25 * water_nodes
eu_supply = 30 * water_nodes
if production_level > 0 then
meta:set_int("LV_EU_supply", eu_supply)
end
meta:set_string("infotext",
S("Hydro %s Generator"):format("LV").." ("..production_level.."%)")
if production_level > 0 and
minetest.get_node(pos).name == "technic:water_mill" then
technic.swap_node (pos, "technic:water_mill_active")
meta:set_int("LV_EU_supply", 0)
return
end
if production_level == 0 then
technic.swap_node(pos, "technic:water_mill")
end
end
minetest.register_node("technic:water_mill", {
description = S("Hydro %s Generator"):format("LV"),
tiles = {"technic_water_mill_top.png", "technic_machine_bottom.png",
"technic_water_mill_side.png", "technic_water_mill_side.png",
"technic_water_mill_side.png", "technic_water_mill_side.png"},
paramtype2 = "facedir",
groups = {snappy=2, choppy=2, oddly_breakable_by_hand=2, technic_machine=1},
legacy_facedir_simple = true,
sounds = default.node_sound_wood_defaults(),
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("infotext", S("Hydro %s Generator"):format("LV"))
meta:set_int("LV_EU_supply", 0)
end,
technic_run,
})
minetest.register_node("technic:water_mill_active", {
description = S("Hydro %s Generator"):format("LV"),
tiles = {"technic_water_mill_top_active.png", "technic_machine_bottom.png",
"technic_water_mill_side.png", "technic_water_mill_side.png",
"technic_water_mill_side.png", "technic_water_mill_side.png"},
paramtype2 = "facedir",
groups = {snappy=2, choppy=2, oddly_breakable_by_hand=2, technic_machine=1, not_in_creative_inventory=1},
legacy_facedir_simple = true,
sounds = default.node_sound_wood_defaults(),
drop = "technic:water_mill",
technic_run,
technic_disabled_machine_name = "technic:water_mill",
})
technic.register_machine("LV", "technic:water_mill", technic.producer)
technic.register_machine("LV", "technic:water_mill_active", technic.producer)

View File

@ -20,11 +20,53 @@ local workshop_formspec =
"label[0,0;"..S("%s Tool Workshop"):format("MV").."]"..
"list[current_player;main;0,5;8,4;]"
local run = function(pos, node)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
local eu_input = meta:get_int("MV_EU_input")
local machine_name = S("%s Tool Workshop"):format("MV")
local machine_node = "technic:tool_workshop"
local demand = 5000
-- Setup meta data if it does not exist.
if not eu_input then
meta:set_int("MV_EU_demand", demand)
meta:set_int("MV_EU_input", 0)
return
end
local repairable = false
local srcstack = inv:get_stack("src", 1)
if not srcstack:is_empty() then
local itemdef = minetest.registered_items[srcstack:get_name()]
if itemdef and
(not itemdef.wear_represents or
itemdef.wear_represents == "mechanical_wear") and
srcstack:get_wear() ~= 0 then
repairable = true
end
end
if not repairable then
meta:set_string("infotext", S("%s Idle"):format(machine_name))
meta:set_int("MV_EU_demand", 0)
return
end
if eu_input < demand then
meta:set_string("infotext", S("%s Unpowered"):format(machine_name))
elseif eu_input >= demand then
meta:set_string("infotext", S("%s Active"):format(machine_name))
srcstack:add_wear(-1000)
inv:set_stack("src", 1, srcstack)
end
meta:set_int("MV_EU_demand", demand)
end
minetest.register_node("technic:tool_workshop", {
description = S("%s Tool Workshop"):format("MV"),
tiles = {"technic_workshop_top.png", "technic_machine_bottom.png", "technic_workshop_side.png",
"technic_workshop_side.png", "technic_workshop_side.png", "technic_workshop_side.png"},
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
groups = {snappy=2, choppy=2, oddly_breakable_by_hand=2, technic_machine=1},
sounds = default.node_sound_wood_defaults(),
on_construct = function(pos)
local meta = minetest.get_meta(pos)
@ -36,57 +78,8 @@ minetest.register_node("technic:tool_workshop", {
can_dig = technic.machine_can_dig,
allow_metadata_inventory_put = technic.machine_inventory_put,
allow_metadata_inventory_take = technic.machine_inventory_take,
technic_run = run,
})
minetest.register_abm({
nodenames = {"technic:tool_workshop"},
interval = 1,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
local eu_input = meta:get_int("MV_EU_input")
local machine_name = S("%s Tool Workshop"):format("MV")
local machine_node = "technic:tool_workshop"
local demand = 5000
-- Setup meta data if it does not exist.
if not eu_input then
meta:set_int("MV_EU_demand", demand)
meta:set_int("MV_EU_input", 0)
return
end
-- Power off automatically if no longer connected to a switching station
technic.switching_station_timeout_count(pos, "MV")
local repairable = false
local srcstack = inv:get_stack("src", 1)
if not srcstack:is_empty() then
local itemdef = minetest.registered_items[srcstack:get_name()]
if itemdef and
(not itemdef.wear_represents or
itemdef.wear_represents == "mechanical_wear") and
srcstack:get_wear() ~= 0 then
repairable = true
end
end
if not repairable then
meta:set_string("infotext", S("%s Idle"):format(machine_name))
meta:set_int("MV_EU_demand", 0)
return
end
if eu_input < demand then
meta:set_string("infotext", S("%s Unpowered"):format(machine_name))
elseif eu_input >= demand then
meta:set_string("infotext", S("%s Active"):format(machine_name))
srcstack:add_wear(-1000)
inv:set_stack("src", 1, srcstack)
end
meta:set_int("MV_EU_demand", demand)
end
})
technic.register_machine("MV", "technic:tool_workshop", technic.receiver)

View File

@ -29,11 +29,40 @@ minetest.register_node("technic:wind_mill_frame", {
paramtype = "light",
})
local function check_wind_mill(pos)
if pos.y < 30 then
return false
end
for i = 1, 20 do
local node = minetest.get_node({x=pos.x, y=pos.y-i, z=pos.z})
if node.name ~= "technic:wind_mill_frame" then
return false
end
end
return true
end
local run = function(pos, node)
local meta = minetest.get_meta(pos)
local machine_name = S("Wind %s Generator"):format("MV")
local power = math.min(pos.y * 100, 5000)
if not check_wind_mill(pos) then
meta:set_int("MV_EU_supply", 0)
meta:set_string("infotext", S("%s Improperly Placed"):format(machine_name))
return
else
meta:set_int("MV_EU_supply", power)
end
meta:set_string("infotext", machine_name.." ("..power.."EU)")
end
minetest.register_node("technic:wind_mill", {
description = S("Wind %s Generator"):format("MV"),
tiles = {"technic_carbon_steel_block.png"},
paramtype2 = "facedir",
groups = {cracky=1},
groups = {cracky=1, technic_machine=1},
sounds = default.node_sound_stone_defaults(),
drawtype = "nodebox",
paramtype = "light",
@ -50,41 +79,8 @@ minetest.register_node("technic:wind_mill", {
local meta = minetest.get_meta(pos)
meta:set_string("infotext", S("Wind %s Generator"):format("MV"))
meta:set_int("MV_EU_supply", 0)
end,
})
local function check_wind_mill(pos)
if pos.y < 30 then
return false
end
for i = 1, 20 do
local node = minetest.get_node({x=pos.x, y=pos.y-i, z=pos.z})
if node.name ~= "technic:wind_mill_frame" then
return false
end
end
return true
end
minetest.register_abm({
nodenames = {"technic:wind_mill"},
interval = 1,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
local meta = minetest.get_meta(pos)
local machine_name = S("Wind %s Generator"):format("MV")
local power = math.min(pos.y * 100, 5000)
if not check_wind_mill(pos) then
meta:set_int("MV_EU_supply", 0)
meta:set_string("infotext", S("%s Improperly Placed"):format(machine_name))
return
else
meta:set_int("MV_EU_supply", power)
end
meta:set_string("infotext", machine_name.." ("..power.."EU)")
end
end,
technic_run = run,
})
technic.register_machine("MV", "technic:wind_mill", technic.producer)

View File

@ -80,8 +80,78 @@ function technic.register_battery_box(data)
"label[3.5,4;"..S("Upgrade Slots").."]"
end
local run = function(pos, node)
local meta = minetest.get_meta(pos)
local eu_input = meta:get_int(tier.."_EU_input")
local current_charge = meta:get_int("internal_EU_charge")
local EU_upgrade, tube_upgrade = 0, 0
if data.upgrade then
EU_upgrade, tube_upgrade = technic.handle_machine_upgrades(meta)
end
local max_charge = data.max_charge * (1 + EU_upgrade / 10)
-- Charge/discharge the battery with the input EUs
if eu_input >= 0 then
current_charge = math.min(current_charge + eu_input, max_charge)
else
current_charge = math.max(current_charge + eu_input, 0)
end
-- Charging/discharging tools here
local tool_full, tool_empty
current_charge, tool_full = technic.charge_tools(meta,
current_charge, data.charge_step)
current_charge, tool_empty = technic.discharge_tools(meta,
current_charge, data.discharge_step,
max_charge)
if data.tube then
local inv = meta:get_inventory()
technic.handle_machine_pipeworks(pos, tube_upgrade,
function(pos, x_velocity, z_velocity)
if tool_full and not inv:is_empty("src") then
technic.send_items(pos, x_velocity, z_velocity, "src")
elseif tool_empty and not inv:is_empty("dst") then
technic.send_items(pos, x_velocity, z_velocity, "dst")
end
end)
end
-- We allow batteries to charge on less than the demand
meta:set_int(tier.."_EU_demand",
math.min(data.charge_rate, max_charge - current_charge))
meta:set_int(tier.."_EU_supply",
math.min(data.discharge_rate, current_charge))
meta:set_int("internal_EU_charge", current_charge)
-- Select node textures
local charge_count = math.ceil((current_charge / max_charge) * 8)
charge_count = math.min(charge_count, 8)
charge_count = math.max(charge_count, 0)
local last_count = meta:get_float("last_side_shown")
if charge_count ~= last_count then
technic.swap_node(pos,"technic:"..ltier.."_battery_box"..charge_count)
meta:set_float("last_side_shown", charge_count)
end
local charge_percent = math.floor(current_charge / max_charge * 100)
meta:set_string("formspec",
formspec..
"image[1,1;1,2;technic_power_meter_bg.png"
.."^[lowpart:"..charge_percent
..":technic_power_meter_fg.png]")
local infotext = S("%s Battery Box: %d/%d"):format(tier,
current_charge, max_charge)
if eu_input == 0 then
infotext = S("%s Idle"):format(infotext)
end
meta:set_string("infotext", infotext)
end
for i = 0, 8 do
local groups = {snappy=2, choppy=2, oddly_breakable_by_hand=2}
local groups = {snappy=2, choppy=2, oddly_breakable_by_hand=2, technic_machine=1}
if i ~= 0 then
groups.not_in_creative_inventory = 1
end
@ -124,93 +194,10 @@ function technic.register_battery_box(data)
allow_metadata_inventory_put = technic.machine_inventory_put,
allow_metadata_inventory_take = technic.machine_inventory_take,
allow_metadata_inventory_move = technic.machine_inventory_move,
technic_run = run,
})
end
minetest.register_abm({
nodenames = {"technic:"..ltier.."_battery_box0", "technic:"..ltier.."_battery_box1",
"technic:"..ltier.."_battery_box2", "technic:"..ltier.."_battery_box3",
"technic:"..ltier.."_battery_box4", "technic:"..ltier.."_battery_box5",
"technic:"..ltier.."_battery_box6", "technic:"..ltier.."_battery_box7",
"technic:"..ltier.."_battery_box8"},
interval = 1,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
local meta = minetest.get_meta(pos)
local eu_input = meta:get_int(tier.."_EU_input")
local current_charge = meta:get_int("internal_EU_charge")
-- Power off automatically if no longer connected to a switching station
technic.switching_station_timeout_count(pos, tier)
local EU_upgrade, tube_upgrade = 0, 0
if data.upgrade then
EU_upgrade, tube_upgrade = technic.handle_machine_upgrades(meta)
end
local max_charge = data.max_charge * (1 + EU_upgrade / 10)
-- Charge/discharge the battery with the input EUs
if eu_input >= 0 then
current_charge = math.min(current_charge + eu_input, max_charge)
else
current_charge = math.max(current_charge + eu_input, 0)
end
-- Charging/discharging tools here
local tool_full, tool_empty
current_charge, tool_full = technic.charge_tools(meta,
current_charge, data.charge_step)
current_charge, tool_empty = technic.discharge_tools(meta,
current_charge, data.discharge_step,
max_charge)
if data.tube then
local inv = meta:get_inventory()
technic.handle_machine_pipeworks(pos, tube_upgrade,
function(pos, x_velocity, z_velocity)
if tool_full and not inv:is_empty("src") then
technic.send_items(pos, x_velocity, z_velocity, "src")
elseif tool_empty and not inv:is_empty("dst") then
technic.send_items(pos, x_velocity, z_velocity, "dst")
end
end)
end
-- We allow batteries to charge on less than the demand
meta:set_int(tier.."_EU_demand",
math.min(data.charge_rate, max_charge - current_charge))
meta:set_int(tier.."_EU_supply",
math.min(data.discharge_rate, current_charge))
meta:set_int("internal_EU_charge", current_charge)
-- Select node textures
local charge_count = math.ceil((current_charge / max_charge) * 8)
charge_count = math.min(charge_count, 8)
charge_count = math.max(charge_count, 0)
local last_count = meta:get_float("last_side_shown")
if charge_count ~= last_count then
technic.swap_node(pos,"technic:"..ltier.."_battery_box"..charge_count)
meta:set_float("last_side_shown", charge_count)
end
local charge_percent = math.floor(current_charge / max_charge * 100)
meta:set_string("formspec",
formspec..
"image[1,1;1,2;technic_power_meter_bg.png"
.."^[lowpart:"..charge_percent
..":technic_power_meter_fg.png]")
local infotext = S("%s Battery Box: %d/%d"):format(tier,
current_charge, max_charge)
if eu_input == 0 then
infotext = S("%s Idle"):format(infotext)
end
meta:set_string("infotext", infotext)
end
})
-- Register as a battery type
-- Battery type machines function as power reservoirs and can both receive and give back power
for i = 0, 8 do

View File

@ -59,7 +59,6 @@ function technic.register_cable(tier, size)
end
end
minetest.register_on_placenode(function(pos, node)
for tier, machine_list in pairs(technic.machines) do
if machine_list[node.name] ~= nil then
@ -79,7 +78,6 @@ minetest.register_on_dignode(function(pos, node)
end
end)
function technic.get_cable_id(links)
return (links[6] * 1) + (links[5] * 2)
+ (links[4] * 4) + (links[3] * 8)
@ -146,7 +144,7 @@ function technic.gen_cable_nodebox(x1, y1, z1, x2, y2, z2, size)
local box_center = {-size, -size, -size, size, size, size}
local box_y1 = {-size, -size, -size, size, 0.5, size} -- y+
local box_x1 = {-size, -size, -size, 0.5, size, size} -- x+
local box_z1 = {-size, -size, size, size, size, 0.5} -- z+
local box_z1 = {-size, -size, size, size, size, 0.5} -- z+
local box_z2 = {-size, -size, -0.5, size, size, size} -- z-
local box_y2 = {-size, -0.5, -size, size, size, size} -- y-
local box_x2 = {-0.5, -size, -size, size, size, size} -- x-

View File

@ -18,8 +18,8 @@ function technic.register_generator(data)
local tier = data.tier
local ltier = string.lower(tier)
local groups = {snappy=2, choppy=2, oddly_breakable_by_hand=2}
local active_groups = {snappy=2, choppy=2, oddly_breakable_by_hand=2, not_in_creative_inventory=1}
local groups = {snappy=2, choppy=2, oddly_breakable_by_hand=2, technic_machine=1}
local active_groups = {snappy=2, choppy=2, oddly_breakable_by_hand=2, technic_machine=1, not_in_creative_inventory=1}
if data.tube then
groups.tubedevice = 1
groups.tubedevice_receiver = 1
@ -35,6 +35,54 @@ function technic.register_generator(data)
"list[current_player;main;0,5;8,4;]"
local desc = S("Fuel-Fired %s Generator"):format(tier)
local run = function(pos, node)
local meta = minetest.get_meta(pos)
local burn_time = meta:get_int("burn_time")
local burn_totaltime = meta:get_int("burn_totaltime")
-- If more to burn and the energy produced was used: produce some more
if burn_time > 0 then
meta:set_int(tier.."_EU_supply", data.supply)
burn_time = burn_time - 1
meta:set_int("burn_time", burn_time)
end
-- Burn another piece of fuel
if burn_time == 0 then
local inv = meta:get_inventory()
if not inv:is_empty("src") then
local fuellist = inv:get_list("src")
local fuel = minetest.get_craft_result(
{method = "fuel", width = 1,
items = fuellist})
if not fuel or fuel.time == 0 then
meta:set_string("infotext", S("%s Out Of Fuel"):format(desc))
technic.swap_node(pos, "technic:"..ltier.."_generator")
return
end
meta:set_int("burn_time", fuel.time)
meta:set_int("burn_totaltime", fuel.time)
local stack = inv:get_stack("src", 1)
stack:take_item()
inv:set_stack("src", 1, stack)
technic.swap_node(pos, "technic:"..ltier.."_generator_active")
meta:set_int(tier.."_EU_supply", data.supply)
else
technic.swap_node(pos, "technic:"..ltier.."_generator")
meta:set_int(tier.."_EU_supply", 0)
end
end
if burn_totaltime == 0 then burn_totaltime = 1 end
local percent = math.floor((burn_time / burn_totaltime) * 100)
meta:set_string("infotext", desc.." ("..percent.."%)")
meta:set_string("formspec",
"size[8, 9]"..
"label[0, 0;"..minetest.formspec_escape(desc).."]"..
"list[current_name;src;3, 1;1, 1;]"..
"image[4, 1;1, 1;default_furnace_fire_bg.png^[lowpart:"..
(percent)..":default_furnace_fire_fg.png]"..
"list[current_player;main;0, 5;8, 4;]")
end
minetest.register_node("technic:"..ltier.."_generator", {
description = desc,
tiles = {"technic_"..ltier.."_generator_top.png", "technic_machine_bottom.png",
@ -59,6 +107,7 @@ function technic.register_generator(data)
allow_metadata_inventory_put = technic.machine_inventory_put,
allow_metadata_inventory_take = technic.machine_inventory_take,
allow_metadata_inventory_move = technic.machine_inventory_move,
technic_run = run,
})
minetest.register_node("technic:"..ltier.."_generator_active", {
@ -76,58 +125,10 @@ function technic.register_generator(data)
allow_metadata_inventory_put = technic.machine_inventory_put,
allow_metadata_inventory_take = technic.machine_inventory_take,
allow_metadata_inventory_move = technic.machine_inventory_move,
technic_run = run,
technic_disabled_machine_name = "technic:"..ltier.."_generator",
})
minetest.register_abm({
nodenames = {"technic:"..ltier.."_generator", "technic:"..ltier.."_generator_active"},
interval = 1,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
local meta = minetest.get_meta(pos)
local burn_time = meta:get_int("burn_time")
local burn_totaltime = meta:get_int("burn_totaltime")
-- If more to burn and the energy produced was used: produce some more
if burn_time > 0 then
meta:set_int(tier.."_EU_supply", data.supply)
burn_time = burn_time - 1
meta:set_int("burn_time", burn_time)
end
-- Burn another piece of fuel
if burn_time == 0 then
local inv = meta:get_inventory()
if not inv:is_empty("src") then
local fuellist = inv:get_list("src")
local fuel = minetest.get_craft_result(
{method = "fuel", width = 1,
items = fuellist})
if not fuel or fuel.time == 0 then
meta:set_string("infotext", S("%s Out Of Fuel"):format(desc))
technic.swap_node(pos, "technic:"..ltier.."_generator")
return
end
meta:set_int("burn_time", fuel.time)
meta:set_int("burn_totaltime", fuel.time)
local stack = inv:get_stack("src", 1)
stack:take_item()
inv:set_stack("src", 1, stack)
technic.swap_node(pos, "technic:"..ltier.."_generator_active")
meta:set_int(tier.."_EU_supply", data.supply)
else
technic.swap_node(pos, "technic:"..ltier.."_generator")
meta:set_int(tier.."_EU_supply", 0)
end
end
if burn_totaltime == 0 then burn_totaltime = 1 end
local percent = math.floor((burn_time / burn_totaltime) * 100)
meta:set_string("infotext", desc.." ("..percent.."%)")
meta:set_string("formspec",
"size[8, 9]"..
"label[0, 0;"..minetest.formspec_escape(desc).."]"..
"list[current_name;src;3, 1;1, 1;]"..
"image[4, 1;1, 1;default_furnace_fire_bg.png^[lowpart:"..
(percent)..":default_furnace_fire_fg.png]"..
"list[current_player;main;0, 5;8, 4;]")
end
})
technic.register_machine(tier, "technic:"..ltier.."_generator", technic.producer)
technic.register_machine(tier, "technic:"..ltier.."_generator_active", technic.producer)
end

View File

@ -23,8 +23,8 @@ function technic.register_base_machine(data)
local tier = data.tier
local ltier = string.lower(tier)
local groups = {cracky = 2}
local active_groups = {cracky = 2, not_in_creative_inventory = 1}
local groups = {cracky = 2, technic_machine = 1}
local active_groups = {cracky = 2, technic_machine = 1, not_in_creative_inventory = 1}
if data.tube then
groups.tubedevice = 1
groups.tubedevice_receiver = 1
@ -46,6 +46,61 @@ function technic.register_base_machine(data)
"label[1,4;"..S("Upgrade Slots").."]"
end
local run = function(pos, node)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
local eu_input = meta:get_int(tier.."_EU_input")
local machine_desc_tier = machine_desc:format(tier)
local machine_node = "technic:"..ltier.."_"..machine_name
local machine_demand = data.demand
-- Setup meta data if it does not exist.
if not eu_input then
meta:set_int(tier.."_EU_demand", machine_demand[1])
meta:set_int(tier.."_EU_input", 0)
return
end
local EU_upgrade, tube_upgrade = 0, 0
if data.upgrade then
EU_upgrade, tube_upgrade = technic.handle_machine_upgrades(meta)
end
if data.tube then
technic.handle_machine_pipeworks(pos, tube_upgrade)
end
local result = technic.get_recipe(typename, inv:get_list("src"))
if not result then
technic.swap_node(pos, machine_node)
meta:set_string("infotext", S("%s Idle"):format(machine_desc_tier))
meta:set_int(tier.."_EU_demand", 0)
return
end
if eu_input < machine_demand[EU_upgrade+1] then
-- Unpowered - go idle
technic.swap_node(pos, machine_node)
meta:set_string("infotext", S("%s Unpowered"):format(machine_desc_tier))
elseif eu_input >= machine_demand[EU_upgrade+1] then
-- Powered
technic.swap_node(pos, machine_node.."_active")
meta:set_string("infotext", S("%s Active"):format(machine_desc_tier))
meta:set_int("src_time", meta:get_int("src_time") + 1)
if meta:get_int("src_time") >= result.time / data.speed then
meta:set_int("src_time", 0)
local result_stack = ItemStack(result.output)
if inv:room_for_item("dst", result_stack) then
inv:set_list("src", result.new_input)
inv:add_item("dst", result_stack)
end
end
end
meta:set_int(tier.."_EU_demand", machine_demand[EU_upgrade+1])
end
minetest.register_node("technic:"..ltier.."_"..machine_name, {
description = machine_desc:format(tier),
tiles = {"technic_"..ltier.."_"..machine_name.."_top.png",
@ -75,6 +130,7 @@ function technic.register_base_machine(data)
allow_metadata_inventory_put = technic.machine_inventory_put,
allow_metadata_inventory_take = technic.machine_inventory_take,
allow_metadata_inventory_move = technic.machine_inventory_move,
technic_run = run,
})
minetest.register_node("technic:"..ltier.."_"..machine_name.."_active",{
@ -95,70 +151,8 @@ function technic.register_base_machine(data)
allow_metadata_inventory_put = technic.machine_inventory_put,
allow_metadata_inventory_take = technic.machine_inventory_take,
allow_metadata_inventory_move = technic.machine_inventory_move,
})
minetest.register_abm({
nodenames = {"technic:"..ltier.."_"..machine_name,
"technic:"..ltier.."_"..machine_name.."_active"},
interval = 1,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
local eu_input = meta:get_int(tier.."_EU_input")
local machine_desc_tier = machine_desc:format(tier)
local machine_node = "technic:"..ltier.."_"..machine_name
local machine_demand = data.demand
-- Setup meta data if it does not exist.
if not eu_input then
meta:set_int(tier.."_EU_demand", machine_demand[1])
meta:set_int(tier.."_EU_input", 0)
return
end
-- Power off automatically if no longer connected to a switching station
technic.switching_station_timeout_count(pos, tier)
local EU_upgrade, tube_upgrade = 0, 0
if data.upgrade then
EU_upgrade, tube_upgrade = technic.handle_machine_upgrades(meta)
end
if data.tube then
technic.handle_machine_pipeworks(pos, tube_upgrade)
end
local result = technic.get_recipe(typename, inv:get_list("src"))
if not result then
technic.swap_node(pos, machine_node)
meta:set_string("infotext", S("%s Idle"):format(machine_desc_tier))
meta:set_int(tier.."_EU_demand", 0)
return
end
if eu_input < machine_demand[EU_upgrade+1] then
-- Unpowered - go idle
technic.swap_node(pos, machine_node)
meta:set_string("infotext", S("%s Unpowered"):format(machine_desc_tier))
elseif eu_input >= machine_demand[EU_upgrade+1] then
-- Powered
technic.swap_node(pos, machine_node.."_active")
meta:set_string("infotext", S("%s Active"):format(machine_desc_tier))
meta:set_int("src_time", meta:get_int("src_time") + 1)
if meta:get_int("src_time") >= result.time / data.speed then
meta:set_int("src_time", 0)
local result_stack = ItemStack(result.output)
if inv:room_for_item("dst", result_stack) then
inv:set_list("src", result.new_input)
inv:add_item("dst", result_stack)
end
end
end
meta:set_int(tier.."_EU_demand", machine_demand[EU_upgrade+1])
end
technic_run = run,
technic_disabled_machine_name = "technic:"..ltier.."_"..machine_name,
})
technic.register_machine(tier, "technic:"..ltier.."_"..machine_name, technic.receiver)

View File

@ -5,11 +5,42 @@ function technic.register_solar_array(data)
local tier = data.tier
local ltier = string.lower(tier)
local run = function(pos, node)
-- The action here is to make the solar array produce power
-- Power is dependent on the light level and the height above ground
-- There are many ways to cheat by using other light sources like lamps.
-- As there is no way to determine if light is sunlight that is just a shame.
-- To take care of some of it solar panels do not work outside daylight hours or if
-- built below 0m
local pos1 = {}
local machine_name = S("Arrayed Solar %s Generator"):format(tier)
pos1.y = pos.y + 1
pos1.x = pos.x
pos1.z = pos.z
local light = minetest.get_node_light(pos1, nil)
local time_of_day = minetest.get_timeofday()
local meta = minetest.get_meta(pos)
light = light or 0
-- turn on array only during day time and if sufficient light
-- I know this is counter intuitive when cheating by using other light sources.
if light >= 12 and time_of_day >= 0.24 and time_of_day <= 0.76 and pos.y > 0 then
local charge_to_give = math.floor((light + pos.y) * data.power)
charge_to_give = math.max(charge_to_give, 0)
charge_to_give = math.min(charge_to_give, data.power * 50)
meta:set_string("infotext", S("%s Active"):format(machine_name).." ("..charge_to_give.."EU)")
meta:set_int(tier.."_EU_supply", charge_to_give)
else
meta:set_string("infotext", S("%s Idle"):format(machine_name))
meta:set_int(tier.."_EU_supply", 0)
end
end
minetest.register_node("technic:solar_array_"..ltier, {
tiles = {"technic_"..ltier.."_solar_array_top.png", "technic_"..ltier.."_solar_array_bottom.png",
"technic_"..ltier.."_solar_array_side.png", "technic_"..ltier.."_solar_array_side.png",
"technic_"..ltier.."_solar_array_side.png", "technic_"..ltier.."_solar_array_side.png"},
groups = {snappy=2, choppy=2, oddly_breakable_by_hand=2},
groups = {snappy=2, choppy=2, oddly_breakable_by_hand=2, technic_machine=1},
sounds = default.node_sound_wood_defaults(),
description = S("Arrayed Solar %s Generator"):format(tier),
active = false,
@ -24,45 +55,7 @@ function technic.register_solar_array(data)
local name = minetest.get_node(pos).name
meta:set_int(tier.."_EU_supply", 0)
end,
})
minetest.register_abm({
nodenames = {"technic:solar_array_"..ltier},
interval = 1,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
-- The action here is to make the solar array produce power
-- Power is dependent on the light level and the height above ground
-- 130m and above is optimal as it would be above cloud level.
-- Height gives 1/4 of the effect, light 3/4. Max. effect is 2880EU for the array.
-- There are many ways to cheat by using other light sources like lamps.
-- As there is no way to determine if light is sunlight that is just a shame.
-- To take care of some of it solar panels do not work outside daylight hours or if
-- built below -10m
local pos1 = {}
local machine_name = S("Arrayed Solar %s Generator"):format(tier)
pos1.y = pos.y + 1
pos1.x = pos.x
pos1.z = pos.z
local light = minetest.get_node_light(pos1, nil)
local time_of_day = minetest.get_timeofday()
local meta = minetest.get_meta(pos)
light = light or 0
-- turn on array only during day time and if sufficient light
-- I know this is counter intuitive when cheating by using other light sources.
if light >= 12 and time_of_day >= 0.24 and time_of_day <= 0.76 and pos.y > 0 then
local charge_to_give = math.floor((light + pos.y) * data.power)
charge_to_give = math.max(charge_to_give, 0)
charge_to_give = math.min(charge_to_give, data.power * 50)
meta:set_string("infotext", S("%s Active"):format(machine_name).." ("..charge_to_give.."EU)")
meta:set_int(tier.."_EU_supply", charge_to_give)
else
meta:set_string("infotext", S("%s Idle"):format(machine_name))
meta:set_int(tier.."_EU_supply", 0)
end
end,
technic_run = run,
})
technic.register_machine(tier, "technic:solar_array_"..ltier, technic.producer)

View File

@ -9,12 +9,44 @@
local S = technic.getter
local run = function(pos, node)
local demand = 10000
local remain = 0.9
-- Machine information
local machine_name = S("Supply Converter")
local meta = minetest.get_meta(pos)
local pos_up = {x=pos.x, y=pos.y+1, z=pos.z}
local pos_down = {x=pos.x, y=pos.y-1, z=pos.z}
local name_up = minetest.get_node(pos_up).name
local name_down = minetest.get_node(pos_down).name
local from = technic.get_cable_tier(name_up)
local to = technic.get_cable_tier(name_down)
if from and to then
technic.switching_station_timeout_count(pos, from)
local input = meta:get_int(from.."_EU_input")
meta:set_int(from.."_EU_demand", demand)
meta:set_int(from.."_EU_supply", 0)
meta:set_int(to.."_EU_demand", 0)
meta:set_int(to.."_EU_supply", input * remain)
meta:set_string("infotext", machine_name
.." ("..input.." "..from.." -> "
..input * remain.." "..to..")")
else
meta:set_string("infotext", S("%s Has Bad Cabling"):format(machine_name))
return
end
end
minetest.register_node("technic:supply_converter", {
description = S("Supply Converter"),
tiles = {"technic_supply_converter_top.png", "technic_supply_converter_bottom.png",
"technic_supply_converter_side.png", "technic_supply_converter_side.png",
"technic_supply_converter_side.png", "technic_supply_converter_side.png"},
groups = {snappy=2, choppy=2, oddly_breakable_by_hand=2},
groups = {snappy=2, choppy=2, oddly_breakable_by_hand=2, technic_machine=1},
sounds = default.node_sound_wood_defaults(),
drawtype = "nodebox",
paramtype = "light",
@ -27,6 +59,7 @@ minetest.register_node("technic:supply_converter", {
meta:set_string("infotext", S("Supply Converter"))
meta:set_float("active", false)
end,
technic_run = run,
})
minetest.register_craft({
@ -38,43 +71,6 @@ minetest.register_craft({
}
})
minetest.register_abm({
nodenames = {"technic:supply_converter"},
interval = 1,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
local demand = 10000
local remain = 0.9
-- Machine information
local machine_name = S("Supply Converter")
local meta = minetest.get_meta(pos)
local pos_up = {x=pos.x, y=pos.y+1, z=pos.z}
local pos_down = {x=pos.x, y=pos.y-1, z=pos.z}
local name_up = minetest.get_node(pos_up).name
local name_down = minetest.get_node(pos_down).name
local from = technic.get_cable_tier(name_up)
local to = technic.get_cable_tier(name_down)
if from and to then
technic.switching_station_timeout_count(pos, from)
local input = meta:get_int(from.."_EU_input")
meta:set_int(from.."_EU_demand", demand)
meta:set_int(from.."_EU_supply", 0)
meta:set_int(to.."_EU_demand", 0)
meta:set_int(to.."_EU_supply", input * remain)
meta:set_string("infotext", machine_name
.." ("..input.." "..from.." -> "
..input * remain.." "..to..")")
else
meta:set_string("infotext", S("%s Has Bad Cabling"):format(machine_name))
return
end
end,
})
for tier, machines in pairs(technic.machines) do
technic.register_machine(tier, "technic:supply_converter", technic.producer_receiver)
end

View File

@ -57,24 +57,10 @@ minetest.register_node("technic:switching_station",{
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("infotext", S("Switching Station"))
meta:set_string("active", 1)
end,
})
--------------------------------------------------
-- Functions to help the machines on the electrical network
--------------------------------------------------
-- This one provides a timeout for a node in case it was disconnected from the network
-- A node must be touched by the station continuously in order to function
function technic.switching_station_timeout_count(pos, tier)
local meta = minetest.get_meta(pos)
local timeout = meta:get_int(tier.."_EU_timeout")
if timeout == 0 then
meta:set_int(tier.."_EU_input", 0)
else
meta:set_int(tier.."_EU_timeout", timeout - 1)
end
end
--------------------------------------------------
-- Functions to traverse the electrical network
--------------------------------------------------
@ -93,8 +79,14 @@ local add_new_cable_node = function(nodes, pos)
return true
end
local load_position = function(pos)
local vm = VoxelManip()
local MinEdge, MaxEdge = vm:read_from_map(pos, pos)
end
-- Generic function to add found connected nodes to the right classification array
local check_node_subp = function(PR_nodes, RE_nodes, BA_nodes, all_nodes, pos, machines, tier)
local check_node_subp = function(PR_nodes, RE_nodes, BA_nodes, SP_nodes, all_nodes, pos, machines, tier, sw_pos)
load_position(pos)
local meta = minetest.get_meta(pos)
local name = minetest.get_node(pos).name
@ -109,6 +101,12 @@ local check_node_subp = function(PR_nodes, RE_nodes, BA_nodes, all_nodes, pos, m
elseif machines[name] == technic.producer_receiver then
add_new_cable_node(PR_nodes, pos)
add_new_cable_node(RE_nodes, pos)
elseif machines[name] == "SPECIAL" and
(pos.x ~= sw_pos.x or pos.y ~= sw_pos.y or pos.z ~= sw_pos.z) then
-- Another switching station -> disable it
add_new_cable_node(SP_nodes, pos)
meta:set_int("active", 0)
meta:set_string("active_pos", minetest.serialize(sw_pos))
elseif machines[name] == technic.battery then
add_new_cable_node(BA_nodes, pos)
end
@ -118,7 +116,7 @@ local check_node_subp = function(PR_nodes, RE_nodes, BA_nodes, all_nodes, pos, m
end
-- Traverse a network given a list of machines and a cable type name
local traverse_network = function(PR_nodes, RE_nodes, BA_nodes, all_nodes, i, machines, tier)
local traverse_network = function(PR_nodes, RE_nodes, BA_nodes, SP_nodes, all_nodes, i, machines, tier, sw_pos)
local pos = all_nodes[i]
local positions = {
{x=pos.x+1, y=pos.y, z=pos.z},
@ -129,7 +127,7 @@ local traverse_network = function(PR_nodes, RE_nodes, BA_nodes, all_nodes, i, ma
{x=pos.x, y=pos.y, z=pos.z-1}}
--print("ON")
for i, cur_pos in pairs(positions) do
check_node_subp(PR_nodes, RE_nodes, BA_nodes, all_nodes, cur_pos, machines, tier)
check_node_subp(PR_nodes, RE_nodes, BA_nodes, SP_nodes, all_nodes, cur_pos, machines, tier, sw_pos)
end
end
@ -140,25 +138,32 @@ local touch_nodes = function(list, tier)
end
end
local get_network = function(pos1, tier)
local get_network = function(sw_pos, pos1, tier)
local cached = technic.networks[minetest.hash_node_position(pos1)]
if cached and cached.tier == tier then
touch_nodes(cached.PR_nodes, tier)
touch_nodes(cached.BA_nodes, tier)
touch_nodes(cached.RE_nodes, tier)
for _, pos in ipairs(cached.SP_nodes) do
local meta = minetest.get_meta(pos)
meta:set_int("active", 0)
meta:set_string("active_pos", minetest.serialize(sw_pos))
end
return cached.PR_nodes, cached.BA_nodes, cached.RE_nodes
end
local i = 1
local PR_nodes = {}
local BA_nodes = {}
local RE_nodes = {}
local SP_nodes = {}
local all_nodes = {pos1}
repeat
traverse_network(PR_nodes, RE_nodes, BA_nodes, all_nodes,
i, technic.machines[tier], tier)
traverse_network(PR_nodes, RE_nodes, BA_nodes, SP_nodes, all_nodes,
i, technic.machines[tier], tier, sw_pos)
i = i + 1
until all_nodes[i] == nil
technic.networks[minetest.hash_node_position(pos1)] = {tier = tier, PR_nodes = PR_nodes, RE_nodes = RE_nodes, BA_nodes = BA_nodes}
technic.networks[minetest.hash_node_position(pos1)] = {tier = tier, PR_nodes = PR_nodes,
RE_nodes = RE_nodes, BA_nodes = BA_nodes, SP_nodes = SP_nodes}
return PR_nodes, BA_nodes, RE_nodes
end
@ -184,22 +189,47 @@ minetest.register_abm({
local RE_nodes
local machine_name = S("Switching Station")
if meta:get_int("active") ~= 1 then
meta:set_int("active", 1)
local active_pos = minetest.deserialize(meta:get_string("active_pos"))
if active_pos then
local meta1 = minetest.get_meta(active_pos)
meta:set_string("infotext", S("%s (Slave)"):format(meta1:get_string("infotext")))
end
return
end
-- Which kind of network are we on:
pos1 = {x=pos.x, y=pos.y-1, z=pos.z}
local name = minetest.get_node(pos1).name
local tier = technic.get_cable_tier(name)
if tier then
PR_nodes, BA_nodes, RE_nodes = get_network(pos1, tier)
PR_nodes, BA_nodes, RE_nodes = get_network(pos, pos1, tier)
else
--dprint("Not connected to a network")
meta:set_string("infotext", S("%s Has No Network"):format(machine_name))
return
end
--dprint("nodes="..table.getn(all_nodes)
-- .." PR="..table.getn(PR_nodes)
-- .." BA="..table.getn(BA_nodes)
-- .." RE="..table.getn(RE_nodes))
-- Run all the nodes
local function run_nodes(list)
for _, pos2 in ipairs(list) do
load_position(pos2)
local node2 = minetest.get_node(pos2)
local nodedef
if node2 and node2.name then
nodedef = minetest.registered_nodes[node2.name]
end
if nodedef and nodedef.technic_run then
nodedef.technic_run(pos2, node2)
end
end
end
run_nodes(PR_nodes)
run_nodes(RE_nodes)
run_nodes(BA_nodes)
-- Strings for the meta data
local eu_demand_str = tier.."_EU_demand"
@ -306,6 +336,42 @@ minetest.register_abm({
end,
})
-- Timeout ABM
-- Timeout for a node in case it was disconnected from the network
-- A node must be touched by the station continuously in order to function
local function switching_station_timeout_count(pos, tier)
local meta = minetest.get_meta(pos)
local timeout = meta:get_int(tier.."_EU_timeout")
if timeout <= 0 then
--meta:set_int(tier.."_EU_input", 0) -- Not needed anymore
return true
else
meta:set_int(tier.."_EU_timeout", timeout - 1)
return false
end
end
minetest.register_abm({
nodenames = {"group:technic_machine"},
interval = 1,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
for tier, machines in pairs(technic.machines) do
if machines[node.name] and switching_station_timeout_count(pos, tier) then
local nodedef = minetest.registered_nodes[node.name]
if nodedef and nodedef.technic_disabled_machine_name then
print(nodedef.technic_disabled_machine_name)
node.name = nodedef.technic_disabled_machine_name
minetest.swap_node(pos, node)
end
if nodedef then
local meta = minetest.get_meta(pos)
meta:set_string("infotext", S("%s Has No Network"):format(nodedef.description))
end
end
end
end,
})
for tier, machines in pairs(technic.machines) do
-- SPECIAL will not be traversed
technic.register_machine(tier, "technic:switching_station", "SPECIAL")