First tests

This commit is contained in:
Novatux 2014-01-02 11:00:42 +01:00
parent ebc114df71
commit 68f7d34e1b
1 changed files with 142 additions and 7 deletions

View File

@ -12,34 +12,34 @@ local function get_face(pos,ppos,pvect)
local t=(-0.5-ppos.x)/pvect.x
local y_int=ppos.y+t*pvect.y
local z_int=ppos.z+t*pvect.z
if y_int>-0.4 and y_int<0.4 and z_int>-0.4 and z_int<0.4 then return 1 end
if y_int>-0.45 and y_int<0.45 and z_int>-0.45 and z_int<0.45 then return 1 end
elseif pvect.x<0 then
local t=(0.5-ppos.x)/pvect.x
local y_int=ppos.y+t*pvect.y
local z_int=ppos.z+t*pvect.z
if y_int>-0.4 and y_int<0.4 and z_int>-0.4 and z_int<0.4 then return 2 end
if y_int>-0.45 and y_int<0.45 and z_int>-0.45 and z_int<0.45 then return 2 end
end
if pvect.y>0 then
local t=(-0.5-ppos.y)/pvect.y
local x_int=ppos.x+t*pvect.x
local z_int=ppos.z+t*pvect.z
if x_int>-0.4 and x_int<0.4 and z_int>-0.4 and z_int<0.4 then return 3 end
if x_int>-0.45 and x_int<0.45 and z_int>-0.45 and z_int<0.45 then return 3 end
elseif pvect.y<0 then
local t=(0.5-ppos.y)/pvect.y
local x_int=ppos.x+t*pvect.x
local z_int=ppos.z+t*pvect.z
if x_int>-0.4 and x_int<0.4 and z_int>-0.4 and z_int<0.4 then return 4 end
if x_int>-0.45 and x_int<0.45 and z_int>-0.45 and z_int<0.45 then return 4 end
end
if pvect.z>0 then
local t=(-0.5-ppos.z)/pvect.z
local x_int=ppos.x+t*pvect.x
local y_int=ppos.y+t*pvect.y
if x_int>-0.4 and x_int<0.4 and y_int>-0.4 and y_int<0.4 then return 5 end
if x_int>-0.45 and x_int<0.45 and y_int>-0.45 and y_int<0.45 then return 5 end
elseif pvect.z<0 then
local t=(0.5-ppos.z)/pvect.z
local x_int=ppos.x+t*pvect.x
local y_int=ppos.y+t*pvect.y
if x_int>-0.4 and x_int<0.4 and y_int>-0.4 and y_int<0.4 then return 6 end
if x_int>-0.45 and x_int<0.45 and y_int>-0.45 and y_int<0.45 then return 6 end
end
end
@ -238,7 +238,18 @@ local nodeboxes= {
end
node.name=nodename
minetest.env:set_node(pos,node)
end
end,
on_place = function(itemstack, placer, pointed_thing)
local pos = pointed_thing.above
if pos == nil then return end
local node = minetest.get_node(pos)
if node.name ~= "air" then
obj = minetest.add_entity(pos, "technic:frame_entity")
obj:get_luaentity():set_node({name=itemstack:get_name()})
else
minetest.set_node(pos, {name = itemstack:get_name()})
end
end,
})
end
@ -248,8 +259,132 @@ end
end
end
minetest.register_entity("technic:frame_entity", {
initial_properties = {
physical = true,
collide_with_objects = false,
collisionbox = {-0.5,-0.5,-0.5, 0.5,0.5,0.5},
visual = "wielditem",
textures = {},
visual_size = {x=0.667, y=0.667},
},
node = {},
set_node = function(self, node)
self.node = node
local stack = ItemStack(node.name)
local itemtable = stack:to_table()
local itemname = nil
if itemtable then
itemname = stack:to_table().name
end
local item_texture = nil
local item_type = ""
if minetest.registered_items[itemname] then
item_texture = minetest.registered_items[itemname].inventory_image
item_type = minetest.registered_items[itemname].type
end
prop = {
is_visible = true,
textures = {node.name},
}
self.object:set_properties(prop)
end,
get_staticdata = function(self)
return self.node.name
end,
on_activate = function(self, staticdata)
self.object:set_armor_groups({immortal=1})
self:set_node({name=staticdata})
end,
dig = function(self)
minetest.handle_node_drops(self.object:getpos(), {ItemStack("technic:frame_111111")}, self.last_puncher)
self.object:remove()
end,
on_punch = function(self, puncher, time_from_last_punch, tool_capabilities, dir)
local pos = self.object:getpos()
if self.damage_object == nil then
self.damage_object = minetest.add_entity(pos, "technic:damage_entity")
self.damage_object:get_luaentity().remaining_time = 0.25
self.damage_object:get_luaentity().frame_object = self
self.damage_object:get_luaentity().texture_index = 0
self.damage_object:get_luaentity().texture_change_time = 0.15
else
self.damage_object:get_luaentity().remaining_time = 0.25
end
self.last_puncher = puncher
local ppos = puncher:getpos()
local pvect = puncher:get_look_dir()
local pface = get_face(pos,ppos,pvect)
if pface == nil then return end
local nodename = self.node.name
local newstate = tostring(1-tonumber(string.sub(nodename, -7+pface, -7+pface)))
if pface <= 5 then
nodename = string.sub(nodename, 1, -7+pface-1)..newstate..string.sub(nodename, -7+pface+1)
else
nodename = string.sub(nodename, 1, -2)..newstate
end
self.node.name = nodename
self:set_node(self.node)
end,
on_rightclick = function(self, clicker)
local pos = self.object:getpos()
local ppos = clicker:getpos()
local pvect = clicker:get_look_dir()
local pface = get_face(pos, ppos, pvect)
if pface == nil then return end
local pos_under = {x = math.floor(pos.x+0.5), y = math.floor(pos.y+0.5), z = math.floor(pos.z+0.5)}
local pos_above = {x = pos_under.x, y = pos_under.y, z = pos_under.z}
local index = ({"x", "y", "z"})[math.floor((pface+1)/2)]
pos_above[index] = pos_above[index] + 2*((pface+1)%2) - 1
local pointed_thing = {type = "node", under = pos_under, above = pos_above}
local itemstack = clicker:get_wielded_item()
local itemdef = minetest.registered_items[itemstack:get_name()]
if itemdef ~= nil then
itemdef.on_place(itemstack, clicker, pointed_thing)
end
end,
})
local crack = "crack_anylength.png^[verticalframe:5:0"
minetest.register_entity("technic:damage_entity", {
initial_properties = {
visual = "cube",
visual_size = {x=1.01, y=1.01},
textures = {crack, crack, crack, crack, crack, crack},
collisionbox = {0, 0, 0, 0, 0, 0},
physical = false,
},
on_step = function(self, dtime)
if self.remaining_time == nil then
self.object:remove()
self.frame_object.damage_object = nil
end
self.remaining_time = self.remaining_time - dtime
if self.remaining_time < 0 then
self.object:remove()
self.frame_object.damage_object = nil
end
self.texture_change_time = self.texture_change_time - dtime
if self.texture_change_time < 0 then
self.texture_change_time = self.texture_change_time + 0.15
self.texture_index = self.texture_index + 1
if self.texture_index == 5 then
self.object:remove()
self.frame_object.damage_object = nil
self.frame_object:dig()
end
local ct = "crack_anylength.png^[verticalframe:5:"..self.texture_index
self.object:set_properties({textures = {ct, ct, ct, ct, ct, ct}})
end
end,
})
-- Frame motor
local function connected(pos,c,adj)