Some space and newline optimizations

This commit is contained in:
Thomas--S
2017-03-29 15:58:54 +02:00
parent 09798d13b9
commit 7851a45f88
18 changed files with 203 additions and 205 deletions

View File

@ -55,20 +55,20 @@ function technic.chests.inv_take(pos, listname, index, stack, player)
end
function technic.chests.on_inv_move(pos, from_list, from_index, to_list, to_index, count, player)
minetest.log("action", player:get_player_name() ..
minetest.log("action", player:get_player_name()..
" moves stuff in chest at "
.. minetest.pos_to_string(pos))
end
function technic.chests.on_inv_put(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name() ..
" moves "..stack:get_name() ..
minetest.log("action", player:get_player_name()..
" moves "..stack:get_name()..
" to chest at "..minetest.pos_to_string(pos))
end
function technic.chests.on_inv_take(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name() ..
" takes "..stack:get_name() ..
minetest.log("action", player:get_player_name()..
" takes "..stack:get_name()..
" from chest at "..minetest.pos_to_string(pos))
end

View File

@ -203,13 +203,13 @@ function technic.chests:definition(name, data)
local locked_after_place = nil
local front = { "technic_"..lname.."_chest_front.png" }
data.base_formspec = "size["..data.ovwidth..","..data.ovheight.."]" ..
"label[0,0;"..S("%s Chest"):format(name).."]" ..
"list[context;main;"..data.hileft..",1;"..data.width..","..data.height..";]" ..
"list[current_player;main;"..data.loleft..","..data.lotop..";8,4;]" ..
"background[-0.19,-0.25;"..(data.ovwidth + 0.4)..","..(data.ovheight + 0.75)..";technic_chest_form_bg.png]" ..
"background["..data.hileft..",1;"..data.width..","..data.height..";technic_"..lname.."_chest_inventory.png]" ..
"background["..data.loleft..","..data.lotop..";8,4;technic_main_inventory.png]" ..
data.base_formspec = "size["..data.ovwidth..","..data.ovheight.."]"..
"label[0,0;"..S("%s Chest"):format(name).."]"..
"list[context;main;"..data.hileft..",1;"..data.width..","..data.height..";]"..
"list[current_player;main;"..data.loleft..","..data.lotop..";8,4;]"..
"background[-0.19,-0.25;"..(data.ovwidth + 0.4)..","..(data.ovheight + 0.75)..";technic_chest_form_bg.png]"..
"background["..data.hileft..",1;"..data.width..","..data.height..";technic_"..lname.."_chest_inventory.png]"..
"background["..data.loleft..","..data.lotop..";8,4;technic_main_inventory.png]"..
"listring[]"
if data.sort then
data.base_formspec = data.base_formspec.."button["..data.hileft..","..(data.height + 1.1)..";1,0.8;sort;"..S("Sort").."]"