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manual.md: Corrections and straightening of facts (#406)
- There are manuals for all of the modpacks Technic depends on (possibly this is recent) - Tin is now part of minetest_game - Minor typo fixes
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manual.md
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manual.md
@ -14,8 +14,13 @@ The technic modpack depends on some other modpacks:
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* pipeworks, which supports the automation of item transport
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* moreores, which provides some additional ore types
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This manual doesn't explain how to use these other modpacks, which ought
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to (but actually don't) have their own manuals.
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This manual doesn't explain how to use these other modpacks, which have
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their own manuals:
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* [Minetest Game Documentation](https://wiki.minetest.net/Main_Page)
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* [Mesecons Documentation](http://mesecons.net/items.html)
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* [Pipeworks Documentation](https://github.com/minetest-mods/pipeworks/wiki)
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* [Moreores Forum Post](https://forum.minetest.net/viewtopic.php?t=549)
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Recipes for constructable items in technic are generally not guessable,
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and are also not specifically documented here. You should use a
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@ -68,10 +73,11 @@ own for its electrical conductivity, or as the base component of alloys.
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Although common, it is very heavily used, and most of the time it will
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be the material that most limits your activity.
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Tin is supplied by the moreores mod. It is found from elevation +8
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downwards, with no elevation-dependent variations in abundance beyond
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that point. It is a common metal. Its main use in pure form is as a
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component of electrical batteries. Apart from that its main purpose is
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Tin is part of the basic Minetest game (having migrated there from
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moreores). It is found from elevation +8 downwards, with no
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elevation-dependent variations in abundance beyond that point.
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It is a common metal. Its main use in pure form is as a component
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of electrical batteries. Apart from that its main purpose is
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as the secondary ingredient in bronze (the base being copper), but bronze
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is itself little used. Its abundance is well in excess of its usage,
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so you will usually have a surplus of it.
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@ -986,7 +992,7 @@ through a side.
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The furnace, alloy furnace, grinder, extractor, compressor, and centrifuge
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have much in common. Each implements some industrial process that
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transforms items into other items, and they manner in which they present
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transforms items into other items, and the manner in which they present
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these processes as powered machines is essentially identical.
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Most of the processing machines operate on inputs of only a single type
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@ -1011,7 +1017,7 @@ input slot, this is perfectly simple behavior. The alloy furnace is more
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complex: it will put an arriving item in either input slot, preferring to
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stack it with existing items of the same type. It doesn't matter which
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slot each of the alloy furnace's inputs is in, so it doesn't matter that
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there's no direct control ovar that, but there is a risk that supplying
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there's no direct control over that, but there is a risk that supplying
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a lot of one item type through tubes will result in both slots containing
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the same type of item, leaving no room for the second input.
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@ -1195,7 +1201,7 @@ power generators
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### fuel-fired generators ###
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The fiel-fired generators are electrical power generators that generate
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The fuel-fired generators are electrical power generators that generate
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power by the combustion of fuel. Versions of them are available for
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all three voltages (LV, MV, and HV). These are all capable of burning
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any type of combustible fuel, such as coal. They are relatively easy
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