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https://github.com/minetest-mods/technic.git
synced 2025-07-01 07:40:37 +02:00
remove these spaces
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@ -1,4 +1,4 @@
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--Minetest 0.4.7 mod: concrete
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--Minetest 0.4.7 mod: concrete
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--(c) 2013 by RealBadAngel <mk@realbadangel.pl>
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local technic = rawget(_G, "technic") or {}
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@ -107,19 +107,19 @@ minetest.register_node(":technic:concrete_post_platform", {
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groups={cracky=1, level=2},
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sounds = default.node_sound_stone_defaults(),
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paramtype = "light",
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drawtype = "nodebox",
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drawtype = "nodebox",
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node_box = {
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type = "fixed",
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fixed = {box_platform}
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},
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on_place = function (itemstack, placer, pointed_thing)
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local node = minetest.get_node(pointed_thing.under)
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if not technic.concrete_posts[node.name] then
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return minetest.item_place_node(itemstack, placer, pointed_thing)
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if not technic.concrete_posts[node.name] then
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return minetest.item_place_node(itemstack, placer, pointed_thing)
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end
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local links = technic.concrete_posts[node.name]
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if links[6] ~= 0 then -- The post already has a platform
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return minetest.item_place_node(itemstack, placer, pointed_thing)
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return minetest.item_place_node(itemstack, placer, pointed_thing)
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end
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local id = technic.get_post_id({links[1], links[2], links[3], links[4], links[5], 1})
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minetest.set_node(pointed_thing.under, {name="technic:concrete_post"..id})
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@ -135,7 +135,7 @@ local function gen_post_nodebox(x1, x2, z1, z2, y, platform)
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local zz = z1 + z2
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if ((xx == 2 and zz == 0) or (xx == 0 and zz == 2)) and y == 0 then
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box = {}
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else
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else
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box = {box_center}
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end
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if x1 ~= 0 then
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@ -235,7 +235,7 @@ for platform = 0, 1 do
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if id ~= 0 then
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groups.not_in_creative_inventory = 1
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end
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local drop = "technic:concrete_post0"
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local after_dig_node = function(pos, oldnode, oldmetadata, digger)
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technic.update_posts(pos, false)
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@ -255,7 +255,7 @@ for platform = 0, 1 do
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drop = drop,
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paramtype = "light",
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sunlight_propagates = true,
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drawtype = "nodebox",
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drawtype = "nodebox",
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node_box = {
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type = "fixed",
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fixed = gen_post_nodebox(x1, x2, z1, z2, y, platform),
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@ -98,7 +98,7 @@ if minetest.get_modpath("moreblocks") then
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minetest.register_alias(modname .. ":panel_" .. origname .. "_vertical", newmod..":panel_" .. newname .. "_vertical")
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minetest.register_alias(modname .. ":micro_" .. origname .. "_bottom", newmod..":micro_" .. newname .. "_bottom")
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minetest.register_alias(modname .. ":micro_" .. origname .. "_top", newmod..":micro_" .. newname .. "_top")
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end
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end
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register_technic_stairs_alias("stairsplus", "concrete", "technic", "concrete")
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register_technic_stairs_alias("stairsplus", "marble", "technic", "marble")
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@ -30,10 +30,10 @@ dofile(modpath.."/config.lua")
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-- Helper functions
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dofile(modpath.."/helpers.lua")
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-- Items
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-- Items
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dofile(modpath.."/items.lua")
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-- Craft recipes for items
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-- Craft recipes for items
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dofile(modpath.."/crafts.lua")
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-- Register functions
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@ -35,7 +35,7 @@ minetest.register_tool("technic:blue_energy_crystal", {
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fleshy = {times={}, uses=10000, maxlevel=0}
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}
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}
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})
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})
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minetest.register_tool("technic:green_energy_crystal", {
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description = S("Green Energy Crystal"),
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@ -51,7 +51,7 @@ minetest.register_tool("technic:green_energy_crystal", {
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fleshy = {times={}, uses=10000, maxlevel=0}
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}
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}
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})
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})
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minetest.register_tool("technic:red_energy_crystal", {
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description = S("Red Energy Crystal"),
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@ -67,7 +67,7 @@ minetest.register_tool("technic:red_energy_crystal", {
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fleshy = {times={}, uses=10000, maxlevel=0}
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}
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}
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})
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})
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minetest.register_craftitem("technic:fine_copper_wire", {
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@ -198,7 +198,7 @@ minetest.register_abm({
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end
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return
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end
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-- Which kind of network are we on:
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pos1 = {x=pos.x, y=pos.y-1, z=pos.z}
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@ -211,7 +211,7 @@ minetest.register_abm({
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meta:set_string("infotext", S("%s Has No Network"):format(machine_name))
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return
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end
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-- Run all the nodes
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local function run_nodes(list)
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for _, pos2 in ipairs(list) do
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@ -226,7 +226,7 @@ minetest.register_abm({
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end
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end
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end
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run_nodes(PR_nodes)
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run_nodes(RE_nodes)
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run_nodes(BA_nodes)
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@ -8,7 +8,7 @@ local S = technic.getter
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technic.register_power_tool("technic:flashlight", flashlight_max_charge)
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minetest.register_alias("technic:light_off", "air")
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minetest.register_tool("technic:flashlight", {
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description = S("Flashlight"),
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inventory_image = "technic_flashlight.png",
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@ -62,7 +62,7 @@ end
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local function drill_dig_it1 (player)
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local dir=player:get_look_dir()
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if math.abs(dir.x)>math.abs(dir.z) then
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if math.abs(dir.x)>math.abs(dir.z) then
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if dir.x>0 then return 0 end
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return 1
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end
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@ -152,7 +152,7 @@ local function drill_dig_it(pos, player, mode)
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if mode == 1 then
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drill_dig_it0(pos, player)
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end
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if mode == 2 then -- 3 deep
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dir = drill_dig_it1(player)
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if dir == 0 then -- x+
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@ -184,7 +184,7 @@ local function drill_dig_it(pos, player, mode)
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drill_dig_it0 (pos,player)
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end
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end
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if mode==3 then -- 3 wide
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dir=drill_dig_it1(player)
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if dir==0 or dir==1 then -- x
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@ -202,7 +202,7 @@ local function drill_dig_it(pos, player, mode)
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drill_dig_it0 (pos,player)
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end
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end
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if mode==4 then -- 3 tall, selected in the middle
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drill_dig_it0 (pos,player)
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pos.y=pos.y-1
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@ -225,7 +225,7 @@ local function drill_dig_it(pos, player, mode)
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drill_dig_it4(pos,player)
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end
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end
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minetest.sound_play("mining_drill", {pos = pos, gain = 1.0, max_hear_distance = 10,})
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end
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@ -93,7 +93,7 @@ minetest.register_tool("technic:prospector", {
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"label[0,7.5;Accuracy:]"..
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"label[0,8;98%]")
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return
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end,
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end,
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})
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minetest.register_on_player_receive_fields(function(user, formname, fields)
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@ -117,7 +117,7 @@ minetest.register_on_player_receive_fields(function(user, formname, fields)
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user:set_wielded_item(toolstack)
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return true
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end)
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minetest.register_craft({
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output = "technic:prospector",
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recipe = {
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@ -86,7 +86,7 @@ minetest.register_tool("technic:sonic_screwdriver", {
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return itemstack
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end,
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})
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minetest.register_craft({
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output = "technic:sonic_screwdriver",
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recipe = {
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@ -8,7 +8,7 @@ minetest.register_node( ":technic:mineral_uranium", {
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groups = {cracky=3, radioactive=1000},
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sounds = default.node_sound_stone_defaults(),
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drop = "technic:uranium_lump",
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})
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})
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minetest.register_node( ":technic:mineral_chromium", {
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description = S("Chromium Ore"),
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@ -17,7 +17,7 @@ minetest.register_node( ":technic:mineral_chromium", {
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groups = {cracky=3},
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sounds = default.node_sound_stone_defaults(),
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drop = "technic:chromium_lump",
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})
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})
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minetest.register_node( ":technic:mineral_zinc", {
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description = S("Zinc Ore"),
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@ -52,7 +52,7 @@ minetest.register_node( ":technic:granite", {
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is_ground_content = true,
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groups = {cracky=1},
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sounds = default.node_sound_stone_defaults(),
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})
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})
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minetest.register_node( ":technic:marble", {
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description = S("Marble"),
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@ -60,7 +60,7 @@ minetest.register_node( ":technic:marble", {
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is_ground_content = true,
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groups = {cracky=3, marble=1},
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sounds = default.node_sound_stone_defaults(),
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})
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})
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minetest.register_node( ":technic:marble_bricks", {
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description = S("Marble Bricks"),
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@ -68,7 +68,7 @@ minetest.register_node( ":technic:marble_bricks", {
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is_ground_content = true,
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groups = {cracky=3},
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sounds = default.node_sound_stone_defaults(),
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})
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})
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minetest.register_node(":technic:uranium_block", {
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description = S("Uranium Block"),
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@ -140,7 +140,7 @@ minetest.register_tool("wrench:wrench", {
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lists[listname] = list
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end
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metadata.lists = lists
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local metas = {}
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for name, meta_type in pairs(def.metas or {}) do
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if meta_type == wrench.META_TYPE_INT then
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@ -152,7 +152,7 @@ minetest.register_tool("wrench:wrench", {
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end
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end
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metadata.metas = metas
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stack:set_metadata(minetest.serialize(metadata))
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minetest.remove_node(pos)
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itemstack:add_wear(65535 / 20)
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@ -11,7 +11,7 @@ Syntax:
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store_meta_always = true,
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}
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owned - nodes that are protected by owner requirements (Ex. locked chests)
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store_meta_always - when nodes are broken this ensures metadata and
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store_meta_always - when nodes are broken this ensures metadata and
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inventory is always stored (Ex. active state for machines)
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--]]
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@ -19,7 +19,7 @@ wrench.META_TYPE_INT = 0
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wrench.META_TYPE_FLOAT = 1
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wrench.META_TYPE_STRING = 2
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local INT, STRING, FLOAT =
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local INT, STRING, FLOAT =
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wrench.META_TYPE_INT,
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wrench.META_TYPE_STRING,
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wrench.META_TYPE_FLOAT
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@ -1,5 +1,5 @@
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local INT, STRING, FLOAT =
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local INT, STRING, FLOAT =
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wrench.META_TYPE_INT,
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wrench.META_TYPE_STRING,
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wrench.META_TYPE_FLOAT
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@ -294,7 +294,7 @@ wrench:register_node("technic:mv_centrifuge_active", {
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local chest_mark_colors = {
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'_black',
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'_blue',
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'_blue',
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'_brown',
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'_cyan',
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'_dark_green',
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