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fixed flashlight glitch
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c11aea406b
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@ -29,7 +29,7 @@ end
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minetest.register_on_joinplayer(function(player)
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local player_name = player:get_player_name()
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table.insert(players, player_name)
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last_wielded[player_name] = player:get_wielded_item():get_name()
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last_wielded[player_name] = flashlight_weared(player)
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local pos = player:getpos()
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local rounded_pos = {x=round(pos.x),y=round(pos.y)+1,z=round(pos.z)}
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local wielded_item = player:get_wielded_item():get_name()
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@ -71,7 +71,7 @@ minetest.register_globalstep(function(dtime)
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-- Fackel ist in der Hand
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local pos = player:getpos()
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local rounded_pos = {x=round(pos.x),y=round(pos.y)+1,z=round(pos.z)}
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if (last_wielded[player_name] ~= "technic:flashlight") or (player_positions[player_name]["x"] ~= rounded_pos.x or player_positions[player_name]["y"] ~= rounded_pos.y or player_positions[player_name]["z"] ~= rounded_pos.z) then
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if (last_wielded[player_name] ~= true) or (player_positions[player_name]["x"] ~= rounded_pos.x or player_positions[player_name]["y"] ~= rounded_pos.y or player_positions[player_name]["z"] ~= rounded_pos.z) then
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-- Fackel gerade in die Hand genommen oder zu neuem Node bewegt
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local is_air = minetest.env:get_node_or_nil(rounded_pos)
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if is_air == nil or (is_air ~= nil and (is_air.name == "air" or is_air.name == "technic:light")) then
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@ -94,8 +94,8 @@ minetest.register_globalstep(function(dtime)
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player_positions[player_name]["z"] = rounded_pos.z
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end
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last_wielded[player_name] = "technic:flashlight";
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elseif last_wielded[player_name] == "technic:flashlight" then
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last_wielded[player_name] = true;
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elseif last_wielded[player_name] == true then
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-- Fackel nicht in der Hand, aber beim letzten Durchgang war die Fackel noch in der Hand
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local pos = player:getpos()
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local rounded_pos = {x=round(pos.x),y=round(pos.y)+1,z=round(pos.z)}
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@ -118,7 +118,7 @@ minetest.register_globalstep(function(dtime)
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minetest.env:add_node(old_pos,{type="node",name="air"})
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end
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until minetest.env:get_node_or_nil(old_pos) ~= "technic:light"
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last_wielded[player_name] = wielded_item
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last_wielded[player_name] = true
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end
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end
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end)
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