Added a mv extractor

This depends on the extranlisation of a few functions (the common.lua in mv)
This commit is contained in:
Jonathan Raphael Joachim Kolberg 2013-07-27 16:17:19 +02:00
parent 50b8aed01c
commit 94b1887cdc

View File

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minetest.register_alias("mv_extractor", "technic:mv_extractor")
minetest.register_craft({
output = 'technic:mv_extractor',
recipe = {
{'technic:stainless_steel_ingot', 'technic:extractor', 'technic:stainless_steel_ingot'},
{'pipeworks:tube_000000', 'technic:mv_transformer', 'pipeworks:tube_000000'},
{'technic:stainless_steel_ingot','technic:mv_cable','technic:stainless_steel_ingot'},
}
})
minetest.register_craftitem("technic:mv_extractor", {
description = "MV Extractor",
stack_max = 99,
})
local mv_extractor_formspec =
"invsize[8,9;]"..
"label[0,0;MV Extractor]"..
"list[current_name;src;3,1;1,1;]"..
"list[current_name;dst;5,1;2,2;]"..
"list[current_player;main;0,5;8,4;]"..
"list[current_name;upgrade1;1,4;1,1;]"..
"list[current_name;upgrade2;2,4;1,1;]"..
"label[1,5;Upgrade Slots]"
minetest.register_node(
"technic:mv_extractor",
{
description = "MV Extractor",
-- FIXME we need own artwork for this
tiles = {"technic_mv_grinder_top.png", "technic_mv_grinder_bottom.png", "technic_mv_grinder_side_tube.png",
"technic_mv_grinder_side_tube.png", "technic_mv_grinder_side.png", "technic_mv_grinder_front.png"},
paramtype2 = "facedir",
groups = technic.mv_groups_inactive,
tube = technic.mv_tube_definitions,
legacy_facedir_simple = true,
sounds = default.node_sound_wood_defaults(),
on_construct = function(pos)
local meta = minetest.env:get_meta(pos)
meta:set_string("infotext", "Extractor")
meta:set_float("technic_mv_power_machine", 1)
meta:set_string("formspec", mv_extractor_formspec)
local inv = meta:get_inventory()
inv:set_size("src", 1)
inv:set_size("dst", 4)
inv:set_size("upgrade1", 1)
inv:set_size("upgrade2", 1)
end,
can_dig = technic.mv_can_dig,
})
minetest.register_node(
"technic:mv_extractor_active",
{
description = "Extractor",
tiles = {"technic_lv_grinder_top.png", "technic_lv_grinder_bottom.png", "technic_lv_grinder_side.png",
"technic_lv_grinder_side.png", "technic_lv_grinder_side.png", "technic_lv_grinder_front_active.png"},
paramtype2 = "facedir",
groups = {cracky=2,not_in_creative_inventory=1},
legacy_facedir_simple = true,
sounds = default.node_sound_wood_defaults(),
can_dig = technic.mv_can_dig,
})
minetest.register_abm(
{ nodenames = {"technic:mv_extractor","technic:mv_extractor_active"},
interval = 1,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
-- Run a machine through its states. Takes the same arguments as the ABM action
-- and adds the machine's states and any extra data which is needed by the machine.
-- A machine is characterized by running through a set number of states (usually 2:
-- Idle and active) in some order. A state decides when to move to the next one
-- and the machine only changes state if it is powered correctly.
-- The machine will automatically shut down if disconnected from power in some fashion.
local meta = minetest.env:get_meta(pos)
local eu_input = meta:get_int("MV_EU_input")
local state = meta:get_int("state")
local next_state = state
-- Machine information
local machine_name = "MV Extractor"
local machine_node = "technic:mv_extractor"
local machine_state_demand = { 50, 300, 450, 600}
-- Setup meta data if it does not exist. state is used as an indicator of this
if state == 0 then
meta:set_int("state", 1)
meta:set_int("MV_EU_demand", machine_state_demand[1])
meta:set_int("MV_EU_input", 0)
return
end
-- Power off automatically if no longer connected to a switching station
technic.switching_station_timeout_count(pos, "MV")
-- State machine
if eu_input == 0 then
-- Unpowered - go idle
hacky_swap_node(pos, machine_node)
meta:set_string("infotext", machine_name.." Unpowered")
next_state = 1
elseif eu_input == machine_state_demand[state] then
-- Powered - do the state specific actions
-- Execute always if powered logic
local meta=minetest.env:get_meta(pos)
-- Get the names of the upgrades
local meta=minetest.env:get_meta(pos)
local inv = meta:get_inventory()
local upg_item1
local upg_item1_name=""
local upg_item2
local upg_item2_name=""
local srcstack = inv:get_stack("upgrade1", 1)
if srcstack then upg_item1=srcstack:to_table() end
srcstack = inv:get_stack("upgrade2", 1)
if srcstack then upg_item2=srcstack:to_table() end
if upg_item1 then upg_item1_name=upg_item1.name end
if upg_item2 then upg_item2_name=upg_item2.name end
-- Save some power by installing battery upgrades. Fully upgraded makes this
-- furnace use the same amount of power as the LV version
local EU_saving_upgrade = 0
if upg_item1_name=="technic:battery" then EU_saving_upgrade = EU_saving_upgrade + 1 end
if upg_item2_name=="technic:battery" then EU_saving_upgrade = EU_saving_upgrade + 1 end
-- Tube loading speed can be upgraded using control logic units
local tube_speed_upgrade = 0
if upg_item1_name=="technic:control_logic_unit" then tube_speed_upgrade = tube_speed_upgrade + 1 end
if upg_item2_name=="technic:control_logic_unit" then tube_speed_upgrade = tube_speed_upgrade + 1 end
-- Handle pipeworks (consumes tube_speed_upgrade)
local pos1={x=pos.x, y=pos.y, z=pos.z}
local x_velocity=0
local z_velocity=0
-- Output is on the left side of the furnace
if node.param2==3 then pos1.z=pos1.z-1 z_velocity =-1 end
if node.param2==2 then pos1.x=pos1.x-1 x_velocity =-1 end
if node.param2==1 then pos1.z=pos1.z+1 z_velocity = 1 end
if node.param2==0 then pos1.x=pos1.x+1 x_velocity = 1 end
local output_tube_connected = false
local meta1 = minetest.env:get_meta(pos1)
if meta1:get_int("tubelike") == 1 then
output_tube_connected=true
end
tube_time = meta:get_int("tube_time")
tube_time = tube_time + tube_speed_upgrade
if tube_time > 3 then
tube_time = 0
if output_tube_connected then
technic.mv_send_tube_items(pos,x_velocity,z_velocity)
end
end
meta:set_int("tube_time", tube_time)
-- Powered - do the state specific actions
srcstack = inv:get_stack("src", 1)
local empty = inv:is_empty("src")
local src_item = nil
local recipe = nil
local result = nil
if srcstack then
src_item = srcstack:to_table()
end
if src_item then
recipe = technic.get_extractor_recipe(src_item)
end
if recipe then
result = {name=recipe.dst_name, count=recipe.dst_count}
end
if state == 1 then
hacky_swap_node(pos, machine_node)
meta:set_string("infotext", machine_name.." Idle")
if not empty and result and inv:room_for_item("dst",result) then
meta:set_int("src_time", 0)
next_state = 2 + EU_saving_upgrade
-- Next state is decided by the battery upgrade (state 2= 0 batteries, state 3 = 1 battery, 4 = 2 batteries)
end
elseif state == 2 or state == 3 or state == 4 then
hacky_swap_node(pos, machine_node.."_active")
meta:set_string("infotext", machine_name.." Active")
if empty then
next_state = 1
else
meta:set_int("src_time", meta:get_int("src_time") + 2) -- 2 times faster then lv
if meta:get_int("src_time") == 4 then -- 4 ticks per output
-- check if there's room for output in "dst" list
meta:set_int("src_time", 0)
if recipe and inv:room_for_item("dst",result) then
-- take stuff from "src" list
srcstack:take_item(recipe.src_count)
inv:set_stack("src", 1, srcstack)
-- Put result in "dst" list
inv:add_item("dst", result)
else
-- all full: go idle
next_state = 1
end
end
end
end
end
-- Change state?
if next_state ~= state then
meta:set_int("MV_EU_demand", machine_state_demand[next_state])
meta:set_int("state", next_state)
end
end
})
technic.register_MV_machine ("technic:extractor","RE")
technic.register_MV_machine ("technic:extractor_active","RE")