mirror of
https://github.com/minetest-mods/technic.git
synced 2024-11-13 05:50:41 +01:00
Merge branch 'master' into pandorabox
This commit is contained in:
commit
98db7d203a
3
concrete/mod.conf
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3
concrete/mod.conf
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@ -0,0 +1,3 @@
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name = concrete
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depends = default
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optional_depends = basic_materials, intllib, moreblocks
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3
extranodes/mod.conf
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3
extranodes/mod.conf
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@ -0,0 +1,3 @@
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name = extranodes
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depends = default, technic_worldgen, basic_materials, concrete
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optional_depends = unifieddyes, intllib, moreblocks, steel, streetsmod
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1
modpack.conf
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1
modpack.conf
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@ -0,0 +1 @@
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name = technic
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@ -1 +0,0 @@
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@ -91,8 +91,8 @@ end
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technic.tube_inject_item = pipeworks.tube_inject_item or function(pos, start_pos, velocity, item)
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local tubed = pipeworks.tube_item(vector.new(pos), item)
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tubed:get_luaentity().start_pos = vector.new(start_pos)
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tubed:setvelocity(velocity)
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tubed:setacceleration(vector.new(0, 0, 0))
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tubed:set_velocity(velocity)
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tubed:set_acceleration(vector.new(0, 0, 0))
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end
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@ -221,4 +221,3 @@ function technic.trace_node_ray_fat(pos, dir, range)
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return p
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end, vector.round(pos)
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end
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@ -8,30 +8,30 @@
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Silicon Wafer = Tranche de silicium
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Doped Silicon Wafer = Tranche de silicium doppée
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Enriched Uranium = Uranium enrichi
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Uranium Fuel = Carburant d'uranium
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Diamond Drill Head = Tête de forage au diamant
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Uranium Fuel = Uranium 235
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Diamond Drill Head = Tête de forage en diamant
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Blue Energy Crystal = Cristal d'énergie bleu
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Green Energy Crystal = Cristal d'énergie vert
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Red Energy Crystal = Cristal d'énergie rouge
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Fine Copper Wire = Fil fin en cuivre
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Fine Gold Wire = Fil fin en or
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Fine Silver Wire = Fil fin en argent
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Fine Copper Wire = Fil en cuivre fin
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Fine Gold Wire = Fil en or fin
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Fine Silver Wire = Fil en argent fin
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Copper Coil = Bobine de cuivre
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Electric Motor = Moteur électrique
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Low Voltage Transformer = Transformateur basse tension
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Medium Voltage Transformer = Transformateur moyenne tension
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High Voltage Transformer = Transformateur haute tension
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Control Logic Unit = Unité de contrôle logique
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Mixed Metal Ingot = Lingot de métal mélangé
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Mixed Metal Ingot = Lingot de métal allié
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Composite Plate = Plaque composite
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Copper Plate = Plaque de cuivre
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Carbon Plate = Plaque de carbone
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Graphite = Graphite
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Carbon Cloth = Fibre de carbone
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Raw Latex = Latex brut
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Rubber Fiber = Fibre de latex
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Rubber Fiber = Fibre de caoutchouc
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%.1f%%-Fissile Uranium Ingot = Lingot d'uranium fissile (%.1f%%)
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%.1f%%-Fissile Uranium Block = Block d'uranium fissile (%.1f%%)
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%.1f%%-Fissile Uranium Block = Bloc d'uranium fissile (%.1f%%)
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## Machine misc
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Machine cannot be removed because it is not empty = La machine ne peut pas être retirée car elle n'est pas vide
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@ -49,21 +49,21 @@ Inventory move disallowed due to protection = Le mouvement d'inventa
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%s Out Of Fuel = %s plus de carburant
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%s Has Bad Cabling = %s est mal cablé
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%s (Slave) = %s (esclave)
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%s Has No Network = %s n'est pas en réseau
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%s Finished = %s finit
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%s Has No Network = %s n'a pas de réseau
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%s Finished = %s a fini
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Enable/Disable = Activer/Désactiver
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Range = Plage
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Upgrade Slots = Emplacement d'amélioration
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In: = Entrée :
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Out: = Sortie :
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Slot %d = Emplacement %d
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Itemwise =
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Stackwise =
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Itemwise = Item par Item
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Stackwise = Stack par Stack
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Ignoring Mesecon Signal = Ignorer le signal Mesecon
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Controlled by Mesecon Signal = Contrôlé par signal Mesecon
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Owner: = Propriétaire :
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Unlocked = Dévérouillé
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Locked = Vérouillé
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Unlocked = Déverrouillé
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Locked = Verrouillé
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Radius: = Rayon :
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Enabled = Activé
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Disabled = Désactivé
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@ -80,13 +80,13 @@ Disabled = Désactivé
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%s Forcefield Emitter = Emetteur de champ de force %s
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%s Furnace = Four %s
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%s Grinder = Broyeur %s
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%s Music Player = Poste de musique %s
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%s Quarry = Mineur %s
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%s Music Player = Grammophone %s
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%s Quarry = Carrière %s
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%s Tool Workshop = Atelier d'outillage %s
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Arrayed Solar %s Generator = Générateur solaire %s
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Fuel-Fired %s Generator = Générateur à carburant
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Fuel-Fired %s Generator = Générateur thermique %s
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Geothermal %s Generator = Géénarteur géothermique %s
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Hydro %s Generator = Générateur hydro %s
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Hydro %s Generator = Générateur hydroélectrique %s
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Nuclear %s Generator Core = Générateur nucléaire %
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Small Solar %s Generator = Petit générateur solaire %s
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Wind %s Generator = Générateur éolien %s
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@ -99,7 +99,7 @@ Template (replacing) =
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Template Motor =
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Template Tool =
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Battery Box = Compartiment à batterie
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Supply Converter = Convertisseur d'alimentation
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Supply Converter = Convertisseur de tension
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Switching Station = Station de commutation
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Fuel-Fired Alloy Furnace = Four à alliage à carburant
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Fuel-Fired Furnace = Four à carburant
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@ -168,7 +168,7 @@ Wooden = Bois
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## Grinder Recipes
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# $1: Name
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%s Dust = Poudre - %s
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%s Dust = Poudre de %s
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Akalin =
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Alatro =
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Arol =
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@ -185,7 +185,7 @@ Silver = Argent
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Stainless Steel = Acier inoxydable
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Talinite = Talanite
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Tin = Etain
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Wrought Iron = Fer forgé
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Wrought Iron = Fer
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Zinc = Zinc
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%.1f%%-Fissile Uranium = Uranium fissile (%.1f%%)
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@ -193,8 +193,8 @@ Zinc = Zinc
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RE Battery = Batterie RE
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Water Can = Jerrycan d'eau
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Lava Can = Jerrycan de lave
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Chainsaw = Trançonneuse
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Flashlight = Lampe torche
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Chainsaw = Tronçonneuse
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Flashlight = Lampe-torche
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3 nodes deep. =
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3 nodes tall. =
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3 nodes wide. =
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@ -204,12 +204,12 @@ Mining Drill Mk%d Mode %d = Foreuse Mk%d Mode %d
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Mining Drill Mk%d = Foreuse Mk%d
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Mining Laser Mk%d = Foreuse laser Mk%d
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Single node. = Mode simple.
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Sonic Screwdriver = Tournevis sonique
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Tree Tap = Taraud à latex
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Sonic Screwdriver = Tournevis supersonique
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Tree Tap = Robinet à sève
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## Craft descriptions
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Alloy cooking = Fonderie d'alliage
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Grinding = Broyage
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Compressing = Compression
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Extracting = Extraction
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Separating = Séparat
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Separating = Séparation
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@ -155,7 +155,7 @@ local function move_nodes_vect(poslist, vect, must_not_move, owner)
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end
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for _, obj in ipairs(objects) do
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obj:setpos(vector.add(obj:getpos(), vect))
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obj:set_pos(vector.add(obj:get_pos(), vect))
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end
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for _, n in ipairs(nodelist) do
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@ -276,7 +276,7 @@ for zp = 0, 1 do
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end,
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on_punch = function(pos, node, puncher)
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local ppos = puncher:getpos()
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local ppos = puncher:get_pos()
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local pvect = puncher:get_look_dir()
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local pface = get_face(pos, ppos, pvect)
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@ -431,14 +431,14 @@ minetest.register_entity("technic:frame_entity", {
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end,
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dig = function(self)
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minetest.handle_node_drops(self.object:getpos(), { ItemStack("technic:frame_111111") }, self.last_puncher)
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local pos = vector.round(self.object:getpos())
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minetest.handle_node_drops(self.object:get_pos(), { ItemStack("technic:frame_111111") }, self.last_puncher)
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local pos = vector.round(self.object:get_pos())
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frames_pos[pos_to_string(pos)] = nil
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self.object:remove()
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end,
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on_punch = function(self, puncher, time_from_last_punch, tool_capabilities, dir)
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local pos = self.object:getpos()
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local pos = self.object:get_pos()
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if self.damage_object == nil then
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self.damage_object = minetest.add_entity(pos, "technic:damage_entity")
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self.damage_object:get_luaentity().remaining_time = 0.25
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@ -450,7 +450,7 @@ minetest.register_entity("technic:frame_entity", {
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end
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self.last_puncher = puncher
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local ppos = puncher:getpos()
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local ppos = puncher:get_pos()
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local pvect = puncher:get_look_dir()
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local pface = get_face(pos, ppos, pvect)
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if pface == nil then return end
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@ -468,8 +468,8 @@ minetest.register_entity("technic:frame_entity", {
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end,
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on_rightclick = function(self, clicker)
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local pos = self.object:getpos()
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local ppos = clicker:getpos()
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local pos = self.object:get_pos()
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local ppos = clicker:get_pos()
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local pvect = clicker:get_look_dir()
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local pface = get_face(pos, ppos, pvect)
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@ -547,7 +547,7 @@ mesecon.register_on_mvps_move(function(moved_nodes)
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local entity = obj:get_luaentity()
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if entity and (entity.name == "technic:frame_entity" or
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entity.name == "technic:damage_entity") then
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obj:setpos(t.pos)
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obj:set_pos(t.pos)
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end
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end
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end
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3
technic/mod.conf
Normal file
3
technic/mod.conf
Normal file
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@ -0,0 +1,3 @@
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name = technic
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depends = default, pipeworks, technic_worldgen, basic_materials
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optional_depends = bucket, screwdriver, mesecons, mesecons_mvps, digilines, digiline_remote, intllib, unified_inventory, vector_extras, dye
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@ -311,7 +311,7 @@ local function calculate_object_center(object)
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end
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local function dmg_object(pos, object, strength)
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local obj_pos = vector.add(object:getpos(), calculate_object_center(object))
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local obj_pos = vector.add(object:get_pos(), calculate_object_center(object))
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local mul
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if armor_enabled or entity_damage then
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-- we need to check may the object be damaged even if armor is disabled
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@ -3,7 +3,7 @@
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local chainsaw_max_charge = 30000 -- Maximum charge of the saw
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-- Gives 2500 nodes on a single charge (about 50 complete normal trees)
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local chainsaw_charge_per_node = 12
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local chainsaw_leaves = true -- Cut down tree leaves.
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-- Leaf decay may cause slowness on large trees if this is disabled.
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@ -132,7 +132,7 @@ local function recursive_dig(pos, remaining_charge)
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handle_drops(minetest.get_node_drops(node.name, ""))
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minetest.remove_node(pos)
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remaining_charge = remaining_charge - chainsaw_charge_per_node
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-- Check for snow on pine trees, etc
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minetest.check_for_falling(pos)
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@ -269,4 +269,3 @@ minetest.after(0, function ()
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end
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end
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end)
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@ -55,7 +55,7 @@ end
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minetest.register_on_joinplayer(function(player)
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local player_name = player:get_player_name()
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local pos = player:getpos()
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local pos = player:get_pos()
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local rounded_pos = vector.round(pos)
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rounded_pos.y = rounded_pos.y + 1
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player_positions[player_name] = rounded_pos
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@ -77,7 +77,7 @@ minetest.register_globalstep(function(dtime)
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for i, player in pairs(minetest.get_connected_players()) do
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local player_name = player:get_player_name()
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local flashlight_weared = check_for_flashlight(player)
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local pos = player:getpos()
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local pos = player:get_pos()
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local rounded_pos = vector.round(pos)
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rounded_pos.y = rounded_pos.y + 1
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local old_pos = player_positions[player_name]
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@ -113,7 +113,7 @@ minetest.register_node("technic:light", {
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drawtype = "glasslike",
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tiles = {"technic_light.png"},
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paramtype = "light",
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groups = {not_in_creative_inventory=1},
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groups = {not_in_creative_inventory = 1},
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drop = "",
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walkable = false,
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buildable_to = true,
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@ -59,7 +59,7 @@ local function can_keep_node(name)
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end
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local function laser_shoot(player, range, particle_texture, sound)
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local player_pos = player:getpos()
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local player_pos = player:get_pos()
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local player_name = player:get_player_name()
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local dir = player:get_look_dir()
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@ -48,7 +48,7 @@ minetest.register_tool("technic:prospector", {
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end
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if math.random() < 0.02 then found = not found end
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minetest.chat_send_player(user:get_player_name(), minetest.registered_nodes[toolmeta.target].description.." is "..(found and "present" or "absent").." in "..look_diameter.."x"..look_diameter.."x"..toolmeta.look_depth.." region")
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minetest.sound_play("technic_prospector_"..(found and "hit" or "miss"), { pos = vector.add(user:getpos(), { x = 0, y = 1, z = 0 }), gain = 1.0, max_hear_distance = 10 })
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minetest.sound_play("technic_prospector_"..(found and "hit" or "miss"), { pos = vector.add(user:get_pos(), { x = 0, y = 1, z = 0 }), gain = 1.0, max_hear_distance = 10 })
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return toolstack
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end,
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on_place = function(toolstack, user, pointed_thing)
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|
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|
@ -24,7 +24,7 @@ minetest.register_tool("technic:vacuum", {
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gain = 0.4,
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})
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end
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local pos = user:getpos()
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local pos = user:get_pos()
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local inv = user:get_inventory()
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for _, object in ipairs(minetest.get_objects_inside_radius(pos, vacuum_range)) do
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local luaentity = object:get_luaentity()
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|
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@ -1,18 +1,18 @@
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# technic_chests translation template
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%s Chest = Coffre en %s
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%s Locked Chest = Coffre vérouillé en %s
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%s Locked Chest (owned by %s) = Coffre vérouillé en %s (appartenant à %s)
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%s Locked Chest = Coffre verrouillé en %s
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%s Locked Chest (owned by %s) = Coffre verrouillé en %s (appartient à %s)
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Color Filter: %s = Filtre couleur : %s
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Edit chest description: = Editer la descrition du coffre
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Edit chest description: = Editer la description du coffre
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# Colors
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Black = Noir
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Blue = Bleu
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Brown = Marron
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Cyan = Cyan
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Dark Green = Vert sombre
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Dark Grey = Gris sombre
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Dark Green = Vert foncé
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Dark Grey = Gris foncé
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Green = Vert
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Grey = Gris
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Magenta = Magenta
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@ -25,15 +25,15 @@ Yellow = Jaune
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None = Rien
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# Materials
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Copper = Cuivre
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Gold = Or
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Iron = Fer
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Mithril = Mithril
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Silver = Argent
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Wooden = Bois
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Copper = cuivre
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Gold = or
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Iron = fer
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Mithril = mithril
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Silver = argent
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Wooden = bois
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# Sorting
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Sort = Tri
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Auto-sort is %s = Tri automatique %s
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Off = inactivé
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Off = désactivé
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On = activé
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|
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@ -1,3 +1,3 @@
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name=technic_chests
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depends=default,basic_materials
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optional_depends=moreblocks,moreores,pipeworks,intllib,tubelib
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name = technic_chests
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depends = default, basic_materials
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optional_depends = moreblocks, moreores, pipeworks, intllib, tubelib
|
||||
|
|
3
technic_cnc/mod.conf
Normal file
3
technic_cnc/mod.conf
Normal file
|
@ -0,0 +1,3 @@
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|||
name = technic_cnc
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||||
depends = default, basic_materials
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optional_depends = technic
|
3
technic_worldgen/mod.conf
Normal file
3
technic_worldgen/mod.conf
Normal file
|
@ -0,0 +1,3 @@
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|||
name = technic_worldgen
|
||||
depends = default, basic_materials
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||||
optional_depends = intllib, mg, doors, farming, glooptest, mesecons_doors, vessels
|
3
wrench/mod.conf
Normal file
3
wrench/mod.conf
Normal file
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@ -0,0 +1,3 @@
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|||
name = wrench
|
||||
depends = default
|
||||
optional_depends = technic, technic_chests, technic_worldgen, intllib
|
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Block a user