mirror of
https://github.com/minetest-mods/technic.git
synced 2025-02-20 13:50:24 +01:00
Merge branch 'master' into pandorabox
This commit is contained in:
commit
98db7d203a
3
concrete/mod.conf
Normal file
3
concrete/mod.conf
Normal file
@ -0,0 +1,3 @@
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|||||||
|
name = concrete
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||||||
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depends = default
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||||||
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optional_depends = basic_materials, intllib, moreblocks
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3
extranodes/mod.conf
Normal file
3
extranodes/mod.conf
Normal file
@ -0,0 +1,3 @@
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|||||||
|
name = extranodes
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||||||
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depends = default, technic_worldgen, basic_materials, concrete
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||||||
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optional_depends = unifieddyes, intllib, moreblocks, steel, streetsmod
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1
modpack.conf
Normal file
1
modpack.conf
Normal file
@ -0,0 +1 @@
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|||||||
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name = technic
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@ -1 +0,0 @@
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|||||||
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@ -91,8 +91,8 @@ end
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|||||||
technic.tube_inject_item = pipeworks.tube_inject_item or function(pos, start_pos, velocity, item)
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technic.tube_inject_item = pipeworks.tube_inject_item or function(pos, start_pos, velocity, item)
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||||||
local tubed = pipeworks.tube_item(vector.new(pos), item)
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local tubed = pipeworks.tube_item(vector.new(pos), item)
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||||||
tubed:get_luaentity().start_pos = vector.new(start_pos)
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tubed:get_luaentity().start_pos = vector.new(start_pos)
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||||||
tubed:setvelocity(velocity)
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tubed:set_velocity(velocity)
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||||||
tubed:setacceleration(vector.new(0, 0, 0))
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tubed:set_acceleration(vector.new(0, 0, 0))
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||||||
end
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end
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||||||
|
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||||||
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||||||
@ -221,4 +221,3 @@ function technic.trace_node_ray_fat(pos, dir, range)
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|||||||
return p
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return p
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||||||
end, vector.round(pos)
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end, vector.round(pos)
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||||||
end
|
end
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||||||
|
|
||||||
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@ -8,30 +8,30 @@
|
|||||||
Silicon Wafer = Tranche de silicium
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Silicon Wafer = Tranche de silicium
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||||||
Doped Silicon Wafer = Tranche de silicium doppée
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Doped Silicon Wafer = Tranche de silicium doppée
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||||||
Enriched Uranium = Uranium enrichi
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Enriched Uranium = Uranium enrichi
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||||||
Uranium Fuel = Carburant d'uranium
|
Uranium Fuel = Uranium 235
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||||||
Diamond Drill Head = Tête de forage au diamant
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Diamond Drill Head = Tête de forage en diamant
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||||||
Blue Energy Crystal = Cristal d'énergie bleu
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Blue Energy Crystal = Cristal d'énergie bleu
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||||||
Green Energy Crystal = Cristal d'énergie vert
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Green Energy Crystal = Cristal d'énergie vert
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||||||
Red Energy Crystal = Cristal d'énergie rouge
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Red Energy Crystal = Cristal d'énergie rouge
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||||||
Fine Copper Wire = Fil fin en cuivre
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Fine Copper Wire = Fil en cuivre fin
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||||||
Fine Gold Wire = Fil fin en or
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Fine Gold Wire = Fil en or fin
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||||||
Fine Silver Wire = Fil fin en argent
|
Fine Silver Wire = Fil en argent fin
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||||||
Copper Coil = Bobine de cuivre
|
Copper Coil = Bobine de cuivre
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||||||
Electric Motor = Moteur électrique
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Electric Motor = Moteur électrique
|
||||||
Low Voltage Transformer = Transformateur basse tension
|
Low Voltage Transformer = Transformateur basse tension
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||||||
Medium Voltage Transformer = Transformateur moyenne tension
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Medium Voltage Transformer = Transformateur moyenne tension
|
||||||
High Voltage Transformer = Transformateur haute tension
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High Voltage Transformer = Transformateur haute tension
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||||||
Control Logic Unit = Unité de contrôle logique
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Control Logic Unit = Unité de contrôle logique
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||||||
Mixed Metal Ingot = Lingot de métal mélangé
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Mixed Metal Ingot = Lingot de métal allié
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||||||
Composite Plate = Plaque composite
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Composite Plate = Plaque composite
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||||||
Copper Plate = Plaque de cuivre
|
Copper Plate = Plaque de cuivre
|
||||||
Carbon Plate = Plaque de carbone
|
Carbon Plate = Plaque de carbone
|
||||||
Graphite = Graphite
|
Graphite = Graphite
|
||||||
Carbon Cloth = Fibre de carbone
|
Carbon Cloth = Fibre de carbone
|
||||||
Raw Latex = Latex brut
|
Raw Latex = Latex brut
|
||||||
Rubber Fiber = Fibre de latex
|
Rubber Fiber = Fibre de caoutchouc
|
||||||
%.1f%%-Fissile Uranium Ingot = Lingot d'uranium fissile (%.1f%%)
|
%.1f%%-Fissile Uranium Ingot = Lingot d'uranium fissile (%.1f%%)
|
||||||
%.1f%%-Fissile Uranium Block = Block d'uranium fissile (%.1f%%)
|
%.1f%%-Fissile Uranium Block = Bloc d'uranium fissile (%.1f%%)
|
||||||
|
|
||||||
## Machine misc
|
## Machine misc
|
||||||
Machine cannot be removed because it is not empty = La machine ne peut pas être retirée car elle n'est pas vide
|
Machine cannot be removed because it is not empty = La machine ne peut pas être retirée car elle n'est pas vide
|
||||||
@ -49,21 +49,21 @@ Inventory move disallowed due to protection = Le mouvement d'inventa
|
|||||||
%s Out Of Fuel = %s plus de carburant
|
%s Out Of Fuel = %s plus de carburant
|
||||||
%s Has Bad Cabling = %s est mal cablé
|
%s Has Bad Cabling = %s est mal cablé
|
||||||
%s (Slave) = %s (esclave)
|
%s (Slave) = %s (esclave)
|
||||||
%s Has No Network = %s n'est pas en réseau
|
%s Has No Network = %s n'a pas de réseau
|
||||||
%s Finished = %s finit
|
%s Finished = %s a fini
|
||||||
Enable/Disable = Activer/Désactiver
|
Enable/Disable = Activer/Désactiver
|
||||||
Range = Plage
|
Range = Plage
|
||||||
Upgrade Slots = Emplacement d'amélioration
|
Upgrade Slots = Emplacement d'amélioration
|
||||||
In: = Entrée :
|
In: = Entrée :
|
||||||
Out: = Sortie :
|
Out: = Sortie :
|
||||||
Slot %d = Emplacement %d
|
Slot %d = Emplacement %d
|
||||||
Itemwise =
|
Itemwise = Item par Item
|
||||||
Stackwise =
|
Stackwise = Stack par Stack
|
||||||
Ignoring Mesecon Signal = Ignorer le signal Mesecon
|
Ignoring Mesecon Signal = Ignorer le signal Mesecon
|
||||||
Controlled by Mesecon Signal = Contrôlé par signal Mesecon
|
Controlled by Mesecon Signal = Contrôlé par signal Mesecon
|
||||||
Owner: = Propriétaire :
|
Owner: = Propriétaire :
|
||||||
Unlocked = Dévérouillé
|
Unlocked = Déverrouillé
|
||||||
Locked = Vérouillé
|
Locked = Verrouillé
|
||||||
Radius: = Rayon :
|
Radius: = Rayon :
|
||||||
Enabled = Activé
|
Enabled = Activé
|
||||||
Disabled = Désactivé
|
Disabled = Désactivé
|
||||||
@ -80,13 +80,13 @@ Disabled = Désactivé
|
|||||||
%s Forcefield Emitter = Emetteur de champ de force %s
|
%s Forcefield Emitter = Emetteur de champ de force %s
|
||||||
%s Furnace = Four %s
|
%s Furnace = Four %s
|
||||||
%s Grinder = Broyeur %s
|
%s Grinder = Broyeur %s
|
||||||
%s Music Player = Poste de musique %s
|
%s Music Player = Grammophone %s
|
||||||
%s Quarry = Mineur %s
|
%s Quarry = Carrière %s
|
||||||
%s Tool Workshop = Atelier d'outillage %s
|
%s Tool Workshop = Atelier d'outillage %s
|
||||||
Arrayed Solar %s Generator = Générateur solaire %s
|
Arrayed Solar %s Generator = Générateur solaire %s
|
||||||
Fuel-Fired %s Generator = Générateur à carburant
|
Fuel-Fired %s Generator = Générateur thermique %s
|
||||||
Geothermal %s Generator = Géénarteur géothermique %s
|
Geothermal %s Generator = Géénarteur géothermique %s
|
||||||
Hydro %s Generator = Générateur hydro %s
|
Hydro %s Generator = Générateur hydroélectrique %s
|
||||||
Nuclear %s Generator Core = Générateur nucléaire %
|
Nuclear %s Generator Core = Générateur nucléaire %
|
||||||
Small Solar %s Generator = Petit générateur solaire %s
|
Small Solar %s Generator = Petit générateur solaire %s
|
||||||
Wind %s Generator = Générateur éolien %s
|
Wind %s Generator = Générateur éolien %s
|
||||||
@ -99,7 +99,7 @@ Template (replacing) =
|
|||||||
Template Motor =
|
Template Motor =
|
||||||
Template Tool =
|
Template Tool =
|
||||||
Battery Box = Compartiment à batterie
|
Battery Box = Compartiment à batterie
|
||||||
Supply Converter = Convertisseur d'alimentation
|
Supply Converter = Convertisseur de tension
|
||||||
Switching Station = Station de commutation
|
Switching Station = Station de commutation
|
||||||
Fuel-Fired Alloy Furnace = Four à alliage à carburant
|
Fuel-Fired Alloy Furnace = Four à alliage à carburant
|
||||||
Fuel-Fired Furnace = Four à carburant
|
Fuel-Fired Furnace = Four à carburant
|
||||||
@ -168,7 +168,7 @@ Wooden = Bois
|
|||||||
|
|
||||||
## Grinder Recipes
|
## Grinder Recipes
|
||||||
# $1: Name
|
# $1: Name
|
||||||
%s Dust = Poudre - %s
|
%s Dust = Poudre de %s
|
||||||
Akalin =
|
Akalin =
|
||||||
Alatro =
|
Alatro =
|
||||||
Arol =
|
Arol =
|
||||||
@ -185,7 +185,7 @@ Silver = Argent
|
|||||||
Stainless Steel = Acier inoxydable
|
Stainless Steel = Acier inoxydable
|
||||||
Talinite = Talanite
|
Talinite = Talanite
|
||||||
Tin = Etain
|
Tin = Etain
|
||||||
Wrought Iron = Fer forgé
|
Wrought Iron = Fer
|
||||||
Zinc = Zinc
|
Zinc = Zinc
|
||||||
%.1f%%-Fissile Uranium = Uranium fissile (%.1f%%)
|
%.1f%%-Fissile Uranium = Uranium fissile (%.1f%%)
|
||||||
|
|
||||||
@ -193,8 +193,8 @@ Zinc = Zinc
|
|||||||
RE Battery = Batterie RE
|
RE Battery = Batterie RE
|
||||||
Water Can = Jerrycan d'eau
|
Water Can = Jerrycan d'eau
|
||||||
Lava Can = Jerrycan de lave
|
Lava Can = Jerrycan de lave
|
||||||
Chainsaw = Trançonneuse
|
Chainsaw = Tronçonneuse
|
||||||
Flashlight = Lampe torche
|
Flashlight = Lampe-torche
|
||||||
3 nodes deep. =
|
3 nodes deep. =
|
||||||
3 nodes tall. =
|
3 nodes tall. =
|
||||||
3 nodes wide. =
|
3 nodes wide. =
|
||||||
@ -204,12 +204,12 @@ Mining Drill Mk%d Mode %d = Foreuse Mk%d Mode %d
|
|||||||
Mining Drill Mk%d = Foreuse Mk%d
|
Mining Drill Mk%d = Foreuse Mk%d
|
||||||
Mining Laser Mk%d = Foreuse laser Mk%d
|
Mining Laser Mk%d = Foreuse laser Mk%d
|
||||||
Single node. = Mode simple.
|
Single node. = Mode simple.
|
||||||
Sonic Screwdriver = Tournevis sonique
|
Sonic Screwdriver = Tournevis supersonique
|
||||||
Tree Tap = Taraud à latex
|
Tree Tap = Robinet à sève
|
||||||
|
|
||||||
## Craft descriptions
|
## Craft descriptions
|
||||||
Alloy cooking = Fonderie d'alliage
|
Alloy cooking = Fonderie d'alliage
|
||||||
Grinding = Broyage
|
Grinding = Broyage
|
||||||
Compressing = Compression
|
Compressing = Compression
|
||||||
Extracting = Extraction
|
Extracting = Extraction
|
||||||
Separating = Séparat
|
Separating = Séparation
|
||||||
|
@ -155,7 +155,7 @@ local function move_nodes_vect(poslist, vect, must_not_move, owner)
|
|||||||
end
|
end
|
||||||
|
|
||||||
for _, obj in ipairs(objects) do
|
for _, obj in ipairs(objects) do
|
||||||
obj:setpos(vector.add(obj:getpos(), vect))
|
obj:set_pos(vector.add(obj:get_pos(), vect))
|
||||||
end
|
end
|
||||||
|
|
||||||
for _, n in ipairs(nodelist) do
|
for _, n in ipairs(nodelist) do
|
||||||
@ -276,7 +276,7 @@ for zp = 0, 1 do
|
|||||||
end,
|
end,
|
||||||
|
|
||||||
on_punch = function(pos, node, puncher)
|
on_punch = function(pos, node, puncher)
|
||||||
local ppos = puncher:getpos()
|
local ppos = puncher:get_pos()
|
||||||
local pvect = puncher:get_look_dir()
|
local pvect = puncher:get_look_dir()
|
||||||
local pface = get_face(pos, ppos, pvect)
|
local pface = get_face(pos, ppos, pvect)
|
||||||
|
|
||||||
@ -431,14 +431,14 @@ minetest.register_entity("technic:frame_entity", {
|
|||||||
end,
|
end,
|
||||||
|
|
||||||
dig = function(self)
|
dig = function(self)
|
||||||
minetest.handle_node_drops(self.object:getpos(), { ItemStack("technic:frame_111111") }, self.last_puncher)
|
minetest.handle_node_drops(self.object:get_pos(), { ItemStack("technic:frame_111111") }, self.last_puncher)
|
||||||
local pos = vector.round(self.object:getpos())
|
local pos = vector.round(self.object:get_pos())
|
||||||
frames_pos[pos_to_string(pos)] = nil
|
frames_pos[pos_to_string(pos)] = nil
|
||||||
self.object:remove()
|
self.object:remove()
|
||||||
end,
|
end,
|
||||||
|
|
||||||
on_punch = function(self, puncher, time_from_last_punch, tool_capabilities, dir)
|
on_punch = function(self, puncher, time_from_last_punch, tool_capabilities, dir)
|
||||||
local pos = self.object:getpos()
|
local pos = self.object:get_pos()
|
||||||
if self.damage_object == nil then
|
if self.damage_object == nil then
|
||||||
self.damage_object = minetest.add_entity(pos, "technic:damage_entity")
|
self.damage_object = minetest.add_entity(pos, "technic:damage_entity")
|
||||||
self.damage_object:get_luaentity().remaining_time = 0.25
|
self.damage_object:get_luaentity().remaining_time = 0.25
|
||||||
@ -450,7 +450,7 @@ minetest.register_entity("technic:frame_entity", {
|
|||||||
end
|
end
|
||||||
|
|
||||||
self.last_puncher = puncher
|
self.last_puncher = puncher
|
||||||
local ppos = puncher:getpos()
|
local ppos = puncher:get_pos()
|
||||||
local pvect = puncher:get_look_dir()
|
local pvect = puncher:get_look_dir()
|
||||||
local pface = get_face(pos, ppos, pvect)
|
local pface = get_face(pos, ppos, pvect)
|
||||||
if pface == nil then return end
|
if pface == nil then return end
|
||||||
@ -468,8 +468,8 @@ minetest.register_entity("technic:frame_entity", {
|
|||||||
end,
|
end,
|
||||||
|
|
||||||
on_rightclick = function(self, clicker)
|
on_rightclick = function(self, clicker)
|
||||||
local pos = self.object:getpos()
|
local pos = self.object:get_pos()
|
||||||
local ppos = clicker:getpos()
|
local ppos = clicker:get_pos()
|
||||||
local pvect = clicker:get_look_dir()
|
local pvect = clicker:get_look_dir()
|
||||||
local pface = get_face(pos, ppos, pvect)
|
local pface = get_face(pos, ppos, pvect)
|
||||||
|
|
||||||
@ -547,7 +547,7 @@ mesecon.register_on_mvps_move(function(moved_nodes)
|
|||||||
local entity = obj:get_luaentity()
|
local entity = obj:get_luaentity()
|
||||||
if entity and (entity.name == "technic:frame_entity" or
|
if entity and (entity.name == "technic:frame_entity" or
|
||||||
entity.name == "technic:damage_entity") then
|
entity.name == "technic:damage_entity") then
|
||||||
obj:setpos(t.pos)
|
obj:set_pos(t.pos)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
3
technic/mod.conf
Normal file
3
technic/mod.conf
Normal file
@ -0,0 +1,3 @@
|
|||||||
|
name = technic
|
||||||
|
depends = default, pipeworks, technic_worldgen, basic_materials
|
||||||
|
optional_depends = bucket, screwdriver, mesecons, mesecons_mvps, digilines, digiline_remote, intllib, unified_inventory, vector_extras, dye
|
@ -311,7 +311,7 @@ local function calculate_object_center(object)
|
|||||||
end
|
end
|
||||||
|
|
||||||
local function dmg_object(pos, object, strength)
|
local function dmg_object(pos, object, strength)
|
||||||
local obj_pos = vector.add(object:getpos(), calculate_object_center(object))
|
local obj_pos = vector.add(object:get_pos(), calculate_object_center(object))
|
||||||
local mul
|
local mul
|
||||||
if armor_enabled or entity_damage then
|
if armor_enabled or entity_damage then
|
||||||
-- we need to check may the object be damaged even if armor is disabled
|
-- we need to check may the object be damaged even if armor is disabled
|
||||||
|
@ -3,7 +3,7 @@
|
|||||||
local chainsaw_max_charge = 30000 -- Maximum charge of the saw
|
local chainsaw_max_charge = 30000 -- Maximum charge of the saw
|
||||||
-- Gives 2500 nodes on a single charge (about 50 complete normal trees)
|
-- Gives 2500 nodes on a single charge (about 50 complete normal trees)
|
||||||
local chainsaw_charge_per_node = 12
|
local chainsaw_charge_per_node = 12
|
||||||
|
|
||||||
local chainsaw_leaves = true -- Cut down tree leaves.
|
local chainsaw_leaves = true -- Cut down tree leaves.
|
||||||
-- Leaf decay may cause slowness on large trees if this is disabled.
|
-- Leaf decay may cause slowness on large trees if this is disabled.
|
||||||
|
|
||||||
@ -132,7 +132,7 @@ local function recursive_dig(pos, remaining_charge)
|
|||||||
handle_drops(minetest.get_node_drops(node.name, ""))
|
handle_drops(minetest.get_node_drops(node.name, ""))
|
||||||
minetest.remove_node(pos)
|
minetest.remove_node(pos)
|
||||||
remaining_charge = remaining_charge - chainsaw_charge_per_node
|
remaining_charge = remaining_charge - chainsaw_charge_per_node
|
||||||
|
|
||||||
-- Check for snow on pine trees, etc
|
-- Check for snow on pine trees, etc
|
||||||
minetest.check_for_falling(pos)
|
minetest.check_for_falling(pos)
|
||||||
|
|
||||||
@ -269,4 +269,3 @@ minetest.after(0, function ()
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
end)
|
end)
|
||||||
|
|
||||||
|
@ -55,7 +55,7 @@ end
|
|||||||
|
|
||||||
minetest.register_on_joinplayer(function(player)
|
minetest.register_on_joinplayer(function(player)
|
||||||
local player_name = player:get_player_name()
|
local player_name = player:get_player_name()
|
||||||
local pos = player:getpos()
|
local pos = player:get_pos()
|
||||||
local rounded_pos = vector.round(pos)
|
local rounded_pos = vector.round(pos)
|
||||||
rounded_pos.y = rounded_pos.y + 1
|
rounded_pos.y = rounded_pos.y + 1
|
||||||
player_positions[player_name] = rounded_pos
|
player_positions[player_name] = rounded_pos
|
||||||
@ -77,7 +77,7 @@ minetest.register_globalstep(function(dtime)
|
|||||||
for i, player in pairs(minetest.get_connected_players()) do
|
for i, player in pairs(minetest.get_connected_players()) do
|
||||||
local player_name = player:get_player_name()
|
local player_name = player:get_player_name()
|
||||||
local flashlight_weared = check_for_flashlight(player)
|
local flashlight_weared = check_for_flashlight(player)
|
||||||
local pos = player:getpos()
|
local pos = player:get_pos()
|
||||||
local rounded_pos = vector.round(pos)
|
local rounded_pos = vector.round(pos)
|
||||||
rounded_pos.y = rounded_pos.y + 1
|
rounded_pos.y = rounded_pos.y + 1
|
||||||
local old_pos = player_positions[player_name]
|
local old_pos = player_positions[player_name]
|
||||||
@ -113,7 +113,7 @@ minetest.register_node("technic:light", {
|
|||||||
drawtype = "glasslike",
|
drawtype = "glasslike",
|
||||||
tiles = {"technic_light.png"},
|
tiles = {"technic_light.png"},
|
||||||
paramtype = "light",
|
paramtype = "light",
|
||||||
groups = {not_in_creative_inventory=1},
|
groups = {not_in_creative_inventory = 1},
|
||||||
drop = "",
|
drop = "",
|
||||||
walkable = false,
|
walkable = false,
|
||||||
buildable_to = true,
|
buildable_to = true,
|
||||||
|
@ -59,7 +59,7 @@ local function can_keep_node(name)
|
|||||||
end
|
end
|
||||||
|
|
||||||
local function laser_shoot(player, range, particle_texture, sound)
|
local function laser_shoot(player, range, particle_texture, sound)
|
||||||
local player_pos = player:getpos()
|
local player_pos = player:get_pos()
|
||||||
local player_name = player:get_player_name()
|
local player_name = player:get_player_name()
|
||||||
local dir = player:get_look_dir()
|
local dir = player:get_look_dir()
|
||||||
|
|
||||||
|
@ -48,7 +48,7 @@ minetest.register_tool("technic:prospector", {
|
|||||||
end
|
end
|
||||||
if math.random() < 0.02 then found = not found end
|
if math.random() < 0.02 then found = not found end
|
||||||
minetest.chat_send_player(user:get_player_name(), minetest.registered_nodes[toolmeta.target].description.." is "..(found and "present" or "absent").." in "..look_diameter.."x"..look_diameter.."x"..toolmeta.look_depth.." region")
|
minetest.chat_send_player(user:get_player_name(), minetest.registered_nodes[toolmeta.target].description.." is "..(found and "present" or "absent").." in "..look_diameter.."x"..look_diameter.."x"..toolmeta.look_depth.." region")
|
||||||
minetest.sound_play("technic_prospector_"..(found and "hit" or "miss"), { pos = vector.add(user:getpos(), { x = 0, y = 1, z = 0 }), gain = 1.0, max_hear_distance = 10 })
|
minetest.sound_play("technic_prospector_"..(found and "hit" or "miss"), { pos = vector.add(user:get_pos(), { x = 0, y = 1, z = 0 }), gain = 1.0, max_hear_distance = 10 })
|
||||||
return toolstack
|
return toolstack
|
||||||
end,
|
end,
|
||||||
on_place = function(toolstack, user, pointed_thing)
|
on_place = function(toolstack, user, pointed_thing)
|
||||||
|
@ -24,7 +24,7 @@ minetest.register_tool("technic:vacuum", {
|
|||||||
gain = 0.4,
|
gain = 0.4,
|
||||||
})
|
})
|
||||||
end
|
end
|
||||||
local pos = user:getpos()
|
local pos = user:get_pos()
|
||||||
local inv = user:get_inventory()
|
local inv = user:get_inventory()
|
||||||
for _, object in ipairs(minetest.get_objects_inside_radius(pos, vacuum_range)) do
|
for _, object in ipairs(minetest.get_objects_inside_radius(pos, vacuum_range)) do
|
||||||
local luaentity = object:get_luaentity()
|
local luaentity = object:get_luaentity()
|
||||||
|
@ -1,18 +1,18 @@
|
|||||||
# technic_chests translation template
|
# technic_chests translation template
|
||||||
|
|
||||||
%s Chest = Coffre en %s
|
%s Chest = Coffre en %s
|
||||||
%s Locked Chest = Coffre vérouillé en %s
|
%s Locked Chest = Coffre verrouillé en %s
|
||||||
%s Locked Chest (owned by %s) = Coffre vérouillé en %s (appartenant à %s)
|
%s Locked Chest (owned by %s) = Coffre verrouillé en %s (appartient à %s)
|
||||||
Color Filter: %s = Filtre couleur : %s
|
Color Filter: %s = Filtre couleur : %s
|
||||||
Edit chest description: = Editer la descrition du coffre
|
Edit chest description: = Editer la description du coffre
|
||||||
|
|
||||||
# Colors
|
# Colors
|
||||||
Black = Noir
|
Black = Noir
|
||||||
Blue = Bleu
|
Blue = Bleu
|
||||||
Brown = Marron
|
Brown = Marron
|
||||||
Cyan = Cyan
|
Cyan = Cyan
|
||||||
Dark Green = Vert sombre
|
Dark Green = Vert foncé
|
||||||
Dark Grey = Gris sombre
|
Dark Grey = Gris foncé
|
||||||
Green = Vert
|
Green = Vert
|
||||||
Grey = Gris
|
Grey = Gris
|
||||||
Magenta = Magenta
|
Magenta = Magenta
|
||||||
@ -25,15 +25,15 @@ Yellow = Jaune
|
|||||||
None = Rien
|
None = Rien
|
||||||
|
|
||||||
# Materials
|
# Materials
|
||||||
Copper = Cuivre
|
Copper = cuivre
|
||||||
Gold = Or
|
Gold = or
|
||||||
Iron = Fer
|
Iron = fer
|
||||||
Mithril = Mithril
|
Mithril = mithril
|
||||||
Silver = Argent
|
Silver = argent
|
||||||
Wooden = Bois
|
Wooden = bois
|
||||||
|
|
||||||
# Sorting
|
# Sorting
|
||||||
Sort = Tri
|
Sort = Tri
|
||||||
Auto-sort is %s = Tri automatique %s
|
Auto-sort is %s = Tri automatique %s
|
||||||
Off = inactivé
|
Off = désactivé
|
||||||
On = activé
|
On = activé
|
||||||
|
@ -1,3 +1,3 @@
|
|||||||
name=technic_chests
|
name = technic_chests
|
||||||
depends=default,basic_materials
|
depends = default, basic_materials
|
||||||
optional_depends=moreblocks,moreores,pipeworks,intllib,tubelib
|
optional_depends = moreblocks, moreores, pipeworks, intllib, tubelib
|
||||||
|
3
technic_cnc/mod.conf
Normal file
3
technic_cnc/mod.conf
Normal file
@ -0,0 +1,3 @@
|
|||||||
|
name = technic_cnc
|
||||||
|
depends = default, basic_materials
|
||||||
|
optional_depends = technic
|
3
technic_worldgen/mod.conf
Normal file
3
technic_worldgen/mod.conf
Normal file
@ -0,0 +1,3 @@
|
|||||||
|
name = technic_worldgen
|
||||||
|
depends = default, basic_materials
|
||||||
|
optional_depends = intllib, mg, doors, farming, glooptest, mesecons_doors, vessels
|
3
wrench/mod.conf
Normal file
3
wrench/mod.conf
Normal file
@ -0,0 +1,3 @@
|
|||||||
|
name = wrench
|
||||||
|
depends = default
|
||||||
|
optional_depends = technic, technic_chests, technic_worldgen, intllib
|
Loading…
x
Reference in New Issue
Block a user