update the mod

This commit is contained in:
RealBadAngel 2012-12-13 01:49:02 +01:00
parent 306b407a38
commit b8d77627a4
348 changed files with 3263 additions and 254 deletions

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minetest.register_alias("coal_furnace", "technic:coal_furnace")
minetest.register_craft({
output = 'technic:coal_furnace',
recipe = {
{'default:stone', 'default:stone', 'default:stone'},
{'default:stone', '', 'default:stone'},
{'default:stone', 'default:stone', 'default:stone'},
}
})
coal_furnace_formspec =
"invsize[8,9;]"..
"image[1,1;1,2;technic_power_meter_bg.png]"..
"list[current_name;src;3,1;1,1;]"..
"list[current_name;dst;5,1;2,2;]"..
"list[current_player;main;0,5;8,4;]"..
"label[0,0;Coal Furnace]")
minetest.register_node("technic:coal_furnace", {
description = "Coal furnace",
tiles = {"technic_electric_furnace_top.png", "technic_electric_furnace_bottom.png", "technic_electric_furnace_side.png",
"technic_electric_furnace_side.png", "technic_electric_furnace_side.png", "technic_electric_furnace_front.png"},
paramtype2 = "facedir",
groups = {cracky=2},
legacy_facedir_simple = true,
sounds = default.node_sound_stone_defaults(),
technic_power_machine=1,
internal_EU_buffer=0;
interal_EU_buffer_size=2000;
on_construct = function(pos)
local meta = minetest.env:get_meta(pos)
meta:set_string("formspec", coal_furnace_formspec)
meta:set_string("infotext", "Coal furnace")
local inv = meta:get_inventory()
inv:set_size("src", 1)
inv:set_size("dst", 4)
local EU_used = 0
local furnace_is_cookin = 0
local cooked = nil
meta:set_float("internal_EU_buffer",0)
meta:set_float("internal_EU_buffer_size",2000)
end,
can_dig = function(pos,player)
local meta = minetest.env:get_meta(pos);
local inv = meta:get_inventory()
if not inv:is_empty("dst") then
return false
elseif not inv:is_empty("src") then
return false
end
return true
end,
})
minetest.register_node("technic:coal_furnace_active", {
description = "Coal Furnace",
tiles = {"technic_electric_furnace_top.png", "technic_electric_furnace_bottom.png", "technic_electric_furnace_side.png",
"technic_electric_furnace_side.png", "technic_electric_furnace_side.png", "technic_electric_furnace_front_active.png"},
paramtype2 = "facedir",
light_source = 8,
drop = "technic:coal_furnace",
groups = {cracky=2, not_in_creative_inventory=1},
legacy_facedir_simple = true,
sounds = default.node_sound_stone_defaults(),
internal_EU_buffer=0;
interal_EU_buffer_size=2000;
technic_power_machine=1,
on_construct = function(pos)
local meta = minetest.env:get_meta(pos)
meta:set_string("formspec", electric_furnace_formspec)
meta:set_string("infotext", "Coal furnace");
local inv = meta:get_inventory()
inv:set_size("src", 1)
inv:set_size("dst", 4)
local EU_used = 0
local furnace_is_cookin = 0
local cooked = nil
end,
can_dig = function(pos,player)
local meta = minetest.env:get_meta(pos);
local inv = meta:get_inventory()
if not inv:is_empty("dst") then
return false
elseif not inv:is_empty("src") then
return false
end
return true
end,
})
minetest.register_abm({
nodenames = {"technic:coal_furnace","technic:coal_furnace_active"},
interval = 1,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
local meta = minetest.env:get_meta(pos)
internal_EU_buffer=meta:get_float("internal_EU_buffer")
internal_EU_buffer_size=meta:get_float("internal_EU_buffer")
local load = math.floor(internal_EU_buffer/2000 * 100)
meta:set_string("formspec",
"invsize[8,9;]"..
"image[1,1;1,2;technic_power_meter_bg.png^[lowpart:"..
(load)..":technic_power_meter_fg.png]"..
"list[current_name;src;3,1;1,1;]"..
"list[current_name;dst;5,1;2,2;]"..
"list[current_player;main;0,5;8,4;]"..
"label[0,0;Electric Furnace]")
local inv = meta:get_inventory()
local furnace_is_cookin = meta:get_float("furnace_is_cookin")
local srclist = inv:get_list("src")
local cooked=nil
if srclist then
cooked = minetest.get_craft_result({method = "cooking", width = 1, items = srclist})
end
if (furnace_is_cookin == 1) then
if internal_EU_buffer>=150 then
internal_EU_buffer=internal_EU_buffer-150;
meta:set_float("internal_EU_buffer",internal_EU_buffer)
meta:set_float("src_time", meta:get_float("src_time") + 3)
if cooked and cooked.item and meta:get_float("src_time") >= cooked.time then
-- check if there's room for output in "dst" list
if inv:room_for_item("dst",cooked.item) then
-- Put result in "dst" list
inv:add_item("dst", cooked.item)
-- take stuff from "src" list
srcstack = inv:get_stack("src", 1)
srcstack:take_item()
inv:set_stack("src", 1, srcstack)
else
print("Furnace inventory full!")
end
meta:set_string("src_time", 0)
end
end
end
if srclist then
cooked = minetest.get_craft_result({method = "cooking", width = 1, items = srclist})
if cooked.time>0 then
hacky_swap_node(pos,"technic:coal_furnace_active")
meta:set_string("infotext","Furnace active")
meta:set_string("furnace_is_cookin",1)
meta:set_string("src_time", 0)
return
end
end
hacky_swap_node(pos,"technic:coal_furnace")
meta:set_string("infotext","Furnace inactive")
meta:set_string("furnace_is_cookin",0)
meta:set_string("src_time", 0)
end,
})

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-- Please note that item_drop module already contains item_pickup
enable_item_drop=false
enable_item_pickup=true

1
technic/modpack.txt Normal file
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1
technic/pipeworks/.gitignore vendored Normal file
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*~

34
technic/pipeworks/README Normal file
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This simple mod uses nodeboxes to supply a complete set of 3D flanged pipes,
along with "valve" and "pump" devices.
Unlike the previous version of this mod, these pipes are rounded, and when
placed, they'll automatically join together as needed. Pipes can go vertically
or horizontally, and there are enough nodes defined to allow for all possible
connections. Valves and pumps can only be placed horizontally, and will
automatically rotate and join with neighboring pipes as objects are added, as
well as joining with each other under certain circumstances.
Pipes come in two variants: one type bears one or more dark windows on each
pipe, suggesting they're empty, while the other type bears green-tinted
windows, as if full (the two colors should also be easy to select if you want
to change them in a paint program). These windows only appear on straight
lengths and on certain junctions.
There are no crafting recipes, yet, but you can use /giveme as usual, namely
"/giveme pipeworks:pipe 999" or so, and then place them as needed. See
init.lua for more details.
This mod is intended to be used as a basis or at least as sort of a model for
something else to build on (perhaps a nicer-looking oil mod?), and does not
provide any of the code necessary to cause anything to flow through them. Like
the pipes, the valve and pump don't do anything useful yet, but you can punch
them to turn them "on" and "off". Note that the valve and pump textures and
shapes are not yet complete (hence their boxy appearance).
This mod is a work in progress.
Please note that owing to the nature of this mod, I have opted to use 64px
textures. Anything less just looks terrible.
If you don't need the old node names from the previous version of this mod,
edit init.lua and comment-out the 'dofile' line at the top.

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-- autorouting for pipes
function pipe_scanforobjects(pos)
pipe_autoroute({ x=pos.x-1, y=pos.y , z=pos.z }, "_loaded")
pipe_autoroute({ x=pos.x+1, y=pos.y , z=pos.z }, "_loaded")
pipe_autoroute({ x=pos.x , y=pos.y-1, z=pos.z }, "_loaded")
pipe_autoroute({ x=pos.x , y=pos.y+1, z=pos.z }, "_loaded")
pipe_autoroute({ x=pos.x , y=pos.y , z=pos.z-1 }, "_loaded")
pipe_autoroute({ x=pos.x , y=pos.y , z=pos.z+1 }, "_loaded")
pipe_autoroute(pos, "_loaded")
pipe_autoroute({ x=pos.x-1, y=pos.y , z=pos.z }, "_empty")
pipe_autoroute({ x=pos.x+1, y=pos.y , z=pos.z }, "_empty")
pipe_autoroute({ x=pos.x , y=pos.y-1, z=pos.z }, "_empty")
pipe_autoroute({ x=pos.x , y=pos.y+1, z=pos.z }, "_empty")
pipe_autoroute({ x=pos.x , y=pos.y , z=pos.z-1 }, "_empty")
pipe_autoroute({ x=pos.x , y=pos.y , z=pos.z+1 }, "_empty")
pipe_autoroute(pos, "_empty")
end
function pipe_autoroute(pos, state)
nctr = minetest.env:get_node(pos)
if (string.find(nctr.name, "pipeworks:pipe_") == nil) then return end
pipes_scansurroundings(pos)
nsurround = pxm..pxp..pym..pyp..pzm..pzp
if nsurround == "000000" then nsurround = "110000" end
minetest.env:add_node(pos, { name = "pipeworks:pipe_"..nsurround..state })
end
-- autorouting for pneumatic tubes
function tube_scanforobjects(pos)
tube_autoroute({ x=pos.x-1, y=pos.y , z=pos.z })
tube_autoroute({ x=pos.x+1, y=pos.y , z=pos.z })
tube_autoroute({ x=pos.x , y=pos.y-1, z=pos.z })
tube_autoroute({ x=pos.x , y=pos.y+1, z=pos.z })
tube_autoroute({ x=pos.x , y=pos.y , z=pos.z-1 })
tube_autoroute({ x=pos.x , y=pos.y , z=pos.z+1 })
tube_autoroute(pos)
end
function tube_autoroute(pos)
nctr = minetest.env:get_node(pos)
print ("minetest.get_item_group("..nctr.name..',"tubedevice") == '..minetest.get_item_group(nctr.name, "tubedevice"))
if (string.find(nctr.name, "pipeworks:tube_") == nil)
and minetest.get_item_group(nctr.name, "tubedevice") ~= 1 then return end
pxm=0
pxp=0
pym=0
pyp=0
pzm=0
pzp=0
nxm = minetest.env:get_node({ x=pos.x-1, y=pos.y , z=pos.z })
nxp = minetest.env:get_node({ x=pos.x+1, y=pos.y , z=pos.z })
nym = minetest.env:get_node({ x=pos.x , y=pos.y-1, z=pos.z })
nyp = minetest.env:get_node({ x=pos.x , y=pos.y+1, z=pos.z })
nzm = minetest.env:get_node({ x=pos.x , y=pos.y , z=pos.z-1 })
nzp = minetest.env:get_node({ x=pos.x , y=pos.y , z=pos.z+1 })
if (string.find(nxm.name, "pipeworks:tube_") ~= nil)
or minetest.get_item_group(nxm.name, "tubedevice") == 1 then pxm=1 end
if (string.find(nxp.name, "pipeworks:tube_") ~= nil)
or minetest.get_item_group(nxp.name, "tubedevice") == 1 then pxp=1 end
if (string.find(nym.name, "pipeworks:tube_") ~= nil)
or minetest.get_item_group(nym.name, "tubedevice") == 1 then pym=1 end
if (string.find(nyp.name, "pipeworks:tube_") ~= nil)
or minetest.get_item_group(nyp.name, "tubedevice") == 1 then pyp=1 end
if (string.find(nzm.name, "pipeworks:tube_") ~= nil)
or minetest.get_item_group(nzm.name, "tubedevice") == 1 then pzm=1 end
if (string.find(nzp.name, "pipeworks:tube_") ~= nil)
or minetest.get_item_group(nzp.name, "tubedevice") == 1 then pzp=1 end
nsurround = pxm..pxp..pym..pyp..pzm..pzp
if minetest.get_item_group(nctr.name, "tubedevice") ~= 1 then
minetest.env:add_node(pos, { name = "pipeworks:tube_"..nsurround })
end
end
-- auto-rotation code for various devices the tubes attach to
function pipe_device_autorotate(pos, state, bname)
if state == nil then
nname = bname
else
nname = bname.."_"..state
end
local nctr = minetest.env:get_node(pos)
pipes_scansurroundings(pos)
if (pxm+pxp) ~= 0 then
minetest.env:add_node(pos, { name = nname.."_x" })
return
end
if (pzm+pzp) ~= 0 then
minetest.env:add_node(pos, { name = nname.."_z" })
end
end
function pipes_scansurroundings(pos)
pxm=0
pxp=0
pym=0
pyp=0
pzm=0
pzp=0
nxm = minetest.env:get_node({ x=pos.x-1, y=pos.y , z=pos.z })
nxp = minetest.env:get_node({ x=pos.x+1, y=pos.y , z=pos.z })
nym = minetest.env:get_node({ x=pos.x , y=pos.y-1, z=pos.z })
nyp = minetest.env:get_node({ x=pos.x , y=pos.y+1, z=pos.z })
nzm = minetest.env:get_node({ x=pos.x , y=pos.y , z=pos.z-1 })
nzp = minetest.env:get_node({ x=pos.x , y=pos.y , z=pos.z+1 })
if (string.find(nxm.name, "pipeworks:pipe_") ~= nil) then pxm=1 end
if (string.find(nxp.name, "pipeworks:pipe_") ~= nil) then pxp=1 end
if (string.find(nym.name, "pipeworks:pipe_") ~= nil) then pym=1 end
if (string.find(nyp.name, "pipeworks:pipe_") ~= nil) then pyp=1 end
if (string.find(nzm.name, "pipeworks:pipe_") ~= nil) then pzm=1 end
if (string.find(nzp.name, "pipeworks:pipe_") ~= nil) then pzp=1 end
for p in ipairs(pipes_devicelist) do
pdev = pipes_devicelist[p]
if (string.find(nxm.name, "pipeworks:"..pdev.."_off_x") ~= nil) or
(string.find(nxm.name, "pipeworks:"..pdev.."_on_x") ~= nil) or
(string.find(nxm.name, "pipeworks:"..pdev.."_x") ~= nil) then
pxm=1
end
if (string.find(nxp.name, "pipeworks:"..pdev.."_off_x") ~= nil) or
(string.find(nxp.name, "pipeworks:"..pdev.."_on_x") ~= nil) or
(string.find(nxp.name, "pipeworks:"..pdev.."_x") ~= nil) then
pxp=1
end
if (string.find(nzm.name, "pipeworks:"..pdev.."_off_z") ~= nil) or
(string.find(nzm.name, "pipeworks:"..pdev.."_on_z") ~= nil) or
(string.find(nzm.name, "pipeworks:"..pdev.."_z") ~= nil) then
pzm=1
end
if (string.find(nzp.name, "pipeworks:"..pdev.."_off_z") ~= nil) or
(string.find(nzp.name, "pipeworks:"..pdev.."_on_z") ~= nil) or
(string.find(nzp.name, "pipeworks:"..pdev.."_z") ~= nil) then
pzp=1
end
end
-- storage tanks and intake grates have vertical connections
-- also, so they require a special case
if (string.find(nym.name, "pipeworks:storage_tank_") ~= nil) or
(string.find(nym.name, "pipeworks:intake") ~= nil) or
(string.find(nym.name, "pipeworks:outlet") ~= nil) then
pym=1
end
end
function pipe_look_for_stackable_tanks(pos)
tym = minetest.env:get_node({ x=pos.x , y=pos.y-1, z=pos.z })
if string.find(tym.name, "pipeworks:storage_tank_") ~= nil or
string.find(tym.name, "pipeworks:expansion_tank_") ~= nil then
minetest.env:add_node(pos, { name = "pipeworks:expansion_tank_0"})
end
end

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Changelog
---------
2012-08-24: Added square-ish pneumatic tubes, with their own autoplace code
(they do not connect to the steel pipes or their related devices).
2012-08-22: Added outlet grate, made it participate in autoplace algorithm.
Extended storage tank to show fill level in 10% steps (0% to 100%). Added
"expansion tank" that appears if the user stacks tanks upwards. (Downwards is
not checked).
2012-08-21: Made storage tank participate in autoplace algorithm. Tuned API a
little to allow for more flexible placement. Re-organized code a bit to allow
for some upcoming rules changes. Made storage tanks' upper/lower fittins and
intake grate participate in autoplace algorithm.
2012-08-20: Added temporary nodes for storage tank and intake grating, but
without autoplace.
2012-08-19: Pumps and valves now fully participate in the
auto-rotate/auto-place algorithm.
2012-08-18: Total rewrite again. All pipes are now nice and round-looking, and
they auto-connect! Also added temporary nodes for pump and valve (each with an
on/off setting - punch to change). No crafting recipes yet and the pipes still
don't do anything useful yet. Soon.
2012-08-06: Moved this changelog off the forum post and into a separate file.
2012-08-05 (multiple updates): Rewrote pipeworks to use loops and tables to
create the nodes. Requires far less code now. Added -X, +X, -Y, +Y, -Z, +Z
capped stubs and a short centered horizontal segment. Changed node definitions
so that the aforementioned "short centered" segment is given on dig/drop.
Renamed it to just "pipeworks:pipe" (and pipe_loaded). Added empty/loaded
indicator images to the capped ends, removed some redundant comments. Made the
empty/loaded indication at the capped end more prominent.
2012-07-21: Added screenshot showing pipes as they look now that nodebox
texture rotation is fixed.
2012-07-18: Changed the mod name and all internals to 'pipeworks' instead of
'pipes'... after a couple of mistakes :-)
2012-07-12: moved project to github.
2012-06-23: Initial release, followed by reworking the textures a bit.

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-- Crafting recipes for pipeworks
-- If the technic mod is present, then don't bother registering these recipes
-- as that mod supplies its own.
if io.open(minetest.get_modpath("pipeworks").."/../technic/init.lua", "r") == nil then
-- If homedecor is not installed, we need to register a few of its crafts
-- manually so we can use them.
if minetest.get_modpath("homedecor") == nil then
minetest.register_craftitem(":homedecor:plastic_sheeting", {
description = "Plastic sheet",
inventory_image = "pipeworks_plastic_sheeting.png",
})
minetest.register_craft({
type = "cooking",
output = "homedecor:plastic_sheeting",
recipe = "default:junglegrass",
})
minetest.register_craft({
type = 'fuel',
recipe = 'homedecor:plastic_sheeting',
burntime = 30,
})
end
minetest.register_craft( {
output = "pipeworks:pipe_110000_empty 12",
recipe = {
{ "default:steel_ingot", "default:steel_ingot", "default:steel_ingot" },
{ "", "", "" },
{ "default:steel_ingot", "default:steel_ingot", "default:steel_ingot" }
},
})
minetest.register_craft( {
output = "pipeworks:pump 2",
recipe = {
{ "default:stone", "default:stone", "default:stone" },
{ "default:steel_ingot", "default:stick", "default:steel_ingot" },
{ "default:stone", "default:stone", "default:stone" }
},
})
minetest.register_craft( {
output = "pipeworks:valve 2",
recipe = {
{ "", "default:stick", "" },
{ "default:steel_ingot", "default:steel_ingot", "default:steel_ingot" },
{ "", "default:steel_ingot", "" }
},
})
minetest.register_craft( {
output = "pipeworks:storage_tank 2",
recipe = {
{ "", "default:steel_ingot", "default:steel_ingot" },
{ "default:steel_ingot", "default:glass", "default:steel_ingot" },
{ "default:steel_ingot", "default:steel_ingot", "" }
},
})
minetest.register_craft( {
output = "pipeworks:intake 2",
recipe = {
{ "", "default:steel_ingot", "" },
{ "default:steel_ingot", "", "default:steel_ingot" },
{ "", "default:steel_ingot", "" }
},
})
minetest.register_craft( {
output = "pipeworks:outlet 2",
recipe = {
{ "default:steel_ingot", "", "default:steel_ingot" },
{ "", "default:steel_ingot", "" },
{ "default:steel_ingot", "", "default:steel_ingot" }
},
})
minetest.register_craft( {
output = "pipeworks:tube 12",
recipe = {
{ "homedecor:plastic_sheeting", "homedecor:plastic_sheeting", "homedecor:plastic_sheeting" },
{ "", "", "" },
{ "homedecor:plastic_sheeting", "homedecor:plastic_sheeting", "homedecor:plastic_sheeting" }
},
})
end

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default

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-- List of devices that should participate in the autoplace algorithm
pipes_devicelist = {
"pump",
"valve",
"storage_tank_0",
"storage_tank_1",
"storage_tank_2",
"storage_tank_3",
"storage_tank_4",
"storage_tank_5",
"storage_tank_6",
"storage_tank_7",
"storage_tank_8",
"storage_tank_9",
"storage_tank_10"
}
-- tables
minetest.register_alias("pipeworks:pump", "pipeworks:pump_off_x")
minetest.register_alias("pipeworks:valve", "pipeworks:valve_off_x")
minetest.register_alias("pipeworks:storage_tank", "pipeworks:storage_tank_0_x")
pipe_pumpbody_x = {
{ -6/16, -8/16, -6/16, 6/16, 8/16, 6/16 }
}
pipe_pumpbody_z = {
{ -6/16, -8/16, -6/16, 6/16, 8/16, 6/16 }
}
pipe_valvebody_x = {
{ -4/16, -4/16, -4/16, 4/16, 4/16, 4/16 }
}
pipe_valvebody_z = {
{ -4/16, -4/16, -4/16, 4/16, 4/16, 4/16 }
}
pipe_valvehandle_on_x = {
{ -5/16, 4/16, -1/16, 0, 5/16, 1/16 }
}
pipe_valvehandle_on_z = {
{ -1/16, 4/16, -5/16, 1/16, 5/16, 0 }
}
pipe_valvehandle_off_x = {
{ -1/16, 4/16, -5/16, 1/16, 5/16, 0 }
}
pipe_valvehandle_off_z = {
{ -5/16, 4/16, -1/16, 0, 5/16, 1/16 }
}
-- Now define the nodes.
local states = { "on", "off" }
local dgroups = ""
for s in ipairs(states) do
if states[s] == "off" then
dgroups = {snappy=3, pipe=1}
else
dgroups = {snappy=3, pipe=1, not_in_creative_inventory=1}
end
local pumpboxes = {}
pipe_addbox(pumpboxes, pipe_leftstub)
pipe_addbox(pumpboxes, pipe_pumpbody_x)
pipe_addbox(pumpboxes, pipe_rightstub)
local tilex = "pipeworks_pump_ends.png"
local tilez = "pipeworks_pump_"..states[s]..".png"
minetest.register_node("pipeworks:pump_"..states[s].."_x", {
description = "Pump Module ("..states[s]..")",
drawtype = "nodebox",
tiles = {
"pipeworks_pump_top_x.png",
"pipeworks_pump_sides.png",
tilex,
tilex,
"pipeworks_pump_sides.png",
tilez
},
paramtype = "light",
selection_box = {
type = "fixed",
fixed = { -0.5, -0.5, -0.5, 0.5, 0.5, 0.5 }
},
node_box = {
type = "fixed",
fixed = pumpboxes
},
groups = dgroups,
sounds = default.node_sound_wood_defaults(),
walkable = true,
stack_max = 99,
after_place_node = function(pos)
pipe_device_autorotate(pos, states[s], "pipeworks:pump")
pipe_scanforobjects(pos)
end,
after_dig_node = function(pos)
pipe_scanforobjects(pos)
end,
drop = "pipeworks:pump_off_x"
})
local pumpboxes = {}
pipe_addbox(pumpboxes, pipe_frontstub)
pipe_addbox(pumpboxes, pipe_pumpbody_z)
pipe_addbox(pumpboxes, pipe_backstub)
minetest.register_node("pipeworks:pump_"..states[s].."_z", {
description = "Pump Module ("..states[s]..", Z-axis)",
drawtype = "nodebox",
tiles = {
"pipeworks_pump_top_z.png",
"pipeworks_pump_sides.png",
tilez,
tilez,
"pipeworks_pump_sides.png",
tilex
},
paramtype = "light",
selection_box = {
type = "fixed",
fixed = { -0.5, -0.5, -0.5, 0.5, 0.5, 0.5 }
},
node_box = {
type = "fixed",
fixed = pumpboxes
},
groups = {snappy=3, pipe=1, not_in_creative_inventory=1},
sounds = default.node_sound_wood_defaults(),
walkable = true,
stack_max = 99,
after_place_node = function(pos)
pipe_device_autorotate(pos, states[s], "pipeworks:pump")
pipe_scanforobjects(pos)
end,
after_dig_node = function(pos)
pipe_scanforobjects(pos)
end,
drop = "pipeworks:pump_off_x"
})
local valveboxes = {}
pipe_addbox(valveboxes, pipe_leftstub)
pipe_addbox(valveboxes, pipe_valvebody_x)
if states[s] == "off" then
pipe_addbox(valveboxes, pipe_valvehandle_off_x)
else
pipe_addbox(valveboxes, pipe_valvehandle_on_x)
end
pipe_addbox(valveboxes, pipe_rightstub)
local tilex = "pipeworks_valvebody_ends.png"
local tilez = "pipeworks_valvebody_sides.png"
minetest.register_node("pipeworks:valve_"..states[s].."_x", {
description = "Valve ("..states[s]..")",
drawtype = "nodebox",
tiles = {
"pipeworks_valvebody_top_"..states[s].."_x.png",
"pipeworks_valvebody_bottom.png",
tilex,
tilex,
tilez,
tilez,
},
paramtype = "light",
selection_box = {
type = "fixed",
fixed = { -8/16, -4/16, -5/16, 8/16, 5/16, 5/16 }
},
node_box = {
type = "fixed",
fixed = valveboxes
},
groups = dgroups,
sounds = default.node_sound_wood_defaults(),
walkable = true,
stack_max = 99,
after_place_node = function(pos)
pipe_device_autorotate(pos, states[s], "pipeworks:valve")
pipe_scanforobjects(pos)
end,
after_dig_node = function(pos)
pipe_scanforobjects(pos)
end,
drop = "pipeworks:valve_off_x",
pipelike=1,
on_construct = function(pos)
local meta = minetest.env:get_meta(pos)
meta:set_int("pipelike",1)
end,
})
local valveboxes = {}
pipe_addbox(valveboxes, pipe_frontstub)
pipe_addbox(valveboxes, pipe_valvebody_z)
if states[s] == "off" then
pipe_addbox(valveboxes, pipe_valvehandle_off_z)
else
pipe_addbox(valveboxes, pipe_valvehandle_on_z)
end
pipe_addbox(valveboxes, pipe_backstub)
minetest.register_node("pipeworks:valve_"..states[s].."_z", {
description = "Valve ("..states[s]..", Z-axis)",
drawtype = "nodebox",
tiles = {
"pipeworks_valvebody_top_"..states[s].."_z.png",
"pipeworks_valvebody_bottom.png",
tilez,
tilez,
tilex,
tilex,
},
paramtype = "light",
selection_box = {
type = "fixed",
fixed = { -5/16, -4/16, -8/16, 5/16, 5/16, 8/16 }
},
node_box = {
type = "fixed",
fixed = valveboxes
},
groups = {snappy=3, pipe=1, not_in_creative_inventory=1},
sounds = default.node_sound_wood_defaults(),
walkable = true,
stack_max = 99,
after_place_node = function(pos)
pipe_device_autorotate(pos, states[s], "pipeworks:valve")
pipe_scanforobjects(pos)
end,
after_dig_node = function(pos)
pipe_scanforobjects(pos)
end,
drop = "pipeworks:valve_off_x",
pipelike=1,
on_construct = function(pos)
local meta = minetest.env:get_meta(pos)
meta:set_int("pipelike",1)
end,
})
end
-- intake grate
minetest.register_node("pipeworks:intake", {
description = "Intake grate",
drawtype = "nodebox",
tiles = {
"pipeworks_intake_top.png",
"pipeworks_intake_sides.png",
"pipeworks_intake_sides.png",
"pipeworks_intake_sides.png",
"pipeworks_intake_sides.png",
"pipeworks_intake_sides.png"
},
selection_box = {
type = "fixed",
fixed = { -0.5, -0.5, -0.5, 0.5, 0.5, 0.5 }
},
node_box = {
type = "fixed",
fixed = { -0.5, -0.5, -0.5, 0.5, 0.5, 0.5 }
},
paramtype = "light",
groups = {snappy=3, pipe=1},
sounds = default.node_sound_wood_defaults(),
walkable = true,
stack_max = 99,
after_place_node = function(pos)
pipe_scanforobjects(pos)
end,
after_dig_node = function(pos)
pipe_scanforobjects(pos)
end,
pipelike=1,
on_construct = function(pos)
local meta = minetest.env:get_meta(pos)
meta:set_int("pipelike",1)
end,
})
-- outlet grate
minetest.register_node("pipeworks:outlet", {
description = "Outlet grate",
drawtype = "nodebox",
tiles = {
"pipeworks_outlet_top.png",
"pipeworks_outlet_sides.png",
"pipeworks_outlet_sides.png",
"pipeworks_outlet_sides.png",
"pipeworks_outlet_sides.png",
"pipeworks_outlet_sides.png"
},
selection_box = {
type = "fixed",
fixed = { -0.5, -0.5, -0.5, 0.5, 0.5, 0.5 }
},
node_box = {
type = "fixed",
fixed = { -0.5, -0.5, -0.5, 0.5, 0.5, 0.5 }
},
paramtype = "light",
groups = {snappy=3, pipe=1},
sounds = default.node_sound_wood_defaults(),
walkable = true,
stack_max = 99,
after_place_node = function(pos)
pipe_scanforobjects(pos)
end,
after_dig_node = function(pos)
pipe_scanforobjects(pos)
end,
pipelike=1,
on_construct = function(pos)
local meta = minetest.env:get_meta(pos)
meta:set_int("pipelike",1)
end,
})
-- tanks
for fill = 0, 10 do
if fill == 0 then
filldesc="empty"
sgroups = {snappy=3, pipe=1, tankfill=fill+1}
else
filldesc=fill.."0% full"
sgroups = {snappy=3, pipe=1, tankfill=fill+1, not_in_creative_inventory=1}
end
minetest.register_node("pipeworks:expansion_tank_"..fill, {
description = "Expansion Tank ("..filldesc..")... You hacker, you.",
tiles = {
"pipeworks_storage_tank_fittings.png",
"pipeworks_storage_tank_fittings.png",
"pipeworks_storage_tank_back.png",
"pipeworks_storage_tank_back.png",
"pipeworks_storage_tank_back.png",
"pipeworks_storage_tank_front_"..fill..".png"
},
paramtype = "light",
paramtype2 = "facedir",
groups = {snappy=3, pipe=1, tankfill=fill+1, not_in_creative_inventory=1},
sounds = default.node_sound_wood_defaults(),
walkable = true,
stack_max = 99,
drop = "pipeworks:storage_tank_"..fill.."_x",
after_place_node = function(pos)
pipe_look_for_stackable_tanks(pos)
pipe_scanforobjects(pos)
end,
after_dig_node = function(pos)
pipe_scanforobjects(pos)
end,
pipelike=0,
on_construct = function(pos)
local meta = minetest.env:get_meta(pos)
meta:set_int("pipelike",0)
end,
})
minetest.register_node("pipeworks:storage_tank_"..fill.."_x", {
description = "Fluid Storage Tank ("..filldesc..")",
tiles = {
"pipeworks_storage_tank_fittings.png",
"pipeworks_storage_tank_back.png",
"pipeworks_storage_tank_fittings.png",
"pipeworks_storage_tank_fittings.png",
"pipeworks_storage_tank_back.png",
"pipeworks_storage_tank_front_"..fill..".png"
},
paramtype = "light",
groups = sgroups,
sounds = default.node_sound_wood_defaults(),
walkable = true,
stack_max = 99,
after_place_node = function(pos)
pipe_look_for_stackable_tanks(pos)
if string.find(minetest.env:get_node(pos).name, "pipeworks:storage_tank_") ~= nil then
pipe_device_autorotate(pos, nil, "pipeworks:storage_tank_"..fill)
end
pipe_scanforobjects(pos)
end,
after_dig_node = function(pos)
pipe_scanforobjects(pos)
end,
pipelike=1,
on_construct = function(pos)
local meta = minetest.env:get_meta(pos)
meta:set_int("pipelike",1)
end,
})
minetest.register_node("pipeworks:storage_tank_"..fill.."_z", {
description = "Fluid Storage Tank (Z axis, "..filldesc..")... You hacker, you.",
tiles = {
"pipeworks_storage_tank_fittings.png",
"pipeworks_storage_tank_back.png",
"pipeworks_storage_tank_front_"..fill..".png",
"pipeworks_storage_tank_back.png",
"pipeworks_storage_tank_fittings.png",
"pipeworks_storage_tank_fittings.png"
},
paramtype = "light",
groups = {snappy=3, pipe=1, tankfill=fill+1, not_in_creative_inventory=1},
sounds = default.node_sound_wood_defaults(),
walkable = true,
stack_max = 99,
drop = "pipeworks:storage_tank_"..fill.."_x",
after_place_node = function(pos)
pipe_look_for_stackable_tanks(pos)
if string.find(minetest.env:get_node(pos).name, "pipeworks:storage_tank_") ~= nil then
pipe_device_autorotate(pos, nil, "pipeworks:storage_tank_"..fill)
end
pipe_scanforobjects(pos)
end,
after_dig_node = function(pos)
pipe_scanforobjects(pos)
end,
pipelike=1,
on_construct = function(pos)
local meta = minetest.env:get_meta(pos)
meta:set_int("pipelike",1)
end,
})
end
-- various actions
local axes = { "x", "z" }
for a in ipairs(axes) do
minetest.register_on_punchnode(function (pos, node)
if node.name=="pipeworks:valve_on_"..axes[a] then
minetest.env:add_node(pos, { name = "pipeworks:valve_off_"..axes[a] })
local meta = minetest.env:get_meta(pos)
meta:set_int("pipelike",0)
end
end)
minetest.register_on_punchnode(function (pos, node)
if node.name=="pipeworks:valve_off_"..axes[a] then
minetest.env:add_node(pos, { name = "pipeworks:valve_on_"..axes[a] })
local meta = minetest.env:get_meta(pos)
meta:set_int("pipelike",1)
end
end)
minetest.register_on_punchnode(function (pos, node)
if node.name=="pipeworks:pump_on_"..axes[a] then
minetest.env:add_node(pos, { name = "pipeworks:pump_off_"..axes[a] })
end
end)
minetest.register_on_punchnode(function (pos, node)
if node.name=="pipeworks:pump_off_"..axes[a] then
minetest.env:add_node(pos, { name = "pipeworks:pump_on_"..axes[a] })
end
end)
end

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technic/pipeworks/init.lua Normal file
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@ -0,0 +1,322 @@
-- Pipeworks mod by Vanessa Ezekowitz - 2012-08-05
--
-- Entirely my own code. This mod supplies various shapes of pipes
-- and devices that they can connect to such as pumps, valves, etc.
-- All pipes autoconnect as you lay them out, and devices will auto-
-- connect to them.
--
-- License: WTFPL
--
-- Un-comment the following dofile line to re-enable the old pipe nodes.
-- dofile(minetest.get_modpath("pipeworks").."/oldpipes.lua")
minetest.register_alias("pipeworks:pipe", "pipeworks:pipe_110000_empty")
pipe_leftstub = {
{ -32/64, -2/64, -6/64, 1/64, 2/64, 6/64 }, -- pipe segment against -X face
{ -32/64, -4/64, -5/64, 1/64, 4/64, 5/64 },
{ -32/64, -5/64, -4/64, 1/64, 5/64, 4/64 },
{ -32/64, -6/64, -2/64, 1/64, 6/64, 2/64 },
{ -32/64, -3/64, -8/64, -30/64, 3/64, 8/64 }, -- (the flange for it)
{ -32/64, -5/64, -7/64, -30/64, 5/64, 7/64 },
{ -32/64, -6/64, -6/64, -30/64, 6/64, 6/64 },
{ -32/64, -7/64, -5/64, -30/64, 7/64, 5/64 },
{ -32/64, -8/64, -3/64, -30/64, 8/64, 3/64 }
}
pipe_rightstub = {
{ -1/64, -2/64, -6/64, 32/64, 2/64, 6/64 }, -- pipe segment against +X face
{ -1/64, -4/64, -5/64, 32/64, 4/64, 5/64 },
{ -1/64, -5/64, -4/64, 32/64, 5/64, 4/64 },
{ -1/64, -6/64, -2/64, 32/64, 6/64, 2/64 },
{ 30/64, -3/64, -8/64, 32/64, 3/64, 8/64 }, -- (the flange for it)
{ 30/64, -5/64, -7/64, 32/64, 5/64, 7/64 },
{ 30/64, -6/64, -6/64, 32/64, 6/64, 6/64 },
{ 30/64, -7/64, -5/64, 32/64, 7/64, 5/64 },
{ 30/64, -8/64, -3/64, 32/64, 8/64, 3/64 }
}
pipe_bottomstub = {
{ -2/64, -32/64, -6/64, 2/64, 1/64, 6/64 }, -- pipe segment against -Y face
{ -4/64, -32/64, -5/64, 4/64, 1/64, 5/64 },
{ -5/64, -32/64, -4/64, 5/64, 1/64, 4/64 },
{ -6/64, -32/64, -2/64, 6/64, 1/64, 2/64 },
{ -3/64, -32/64, -8/64, 3/64, -30/64, 8/64 }, -- (the flange for it)
{ -5/64, -32/64, -7/64, 5/64, -30/64, 7/64 },
{ -6/64, -32/64, -6/64, 6/64, -30/64, 6/64 },
{ -7/64, -32/64, -5/64, 7/64, -30/64, 5/64 },
{ -8/64, -32/64, -3/64, 8/64, -30/64, 3/64 }
}
pipe_topstub = {
{ -2/64, -1/64, -6/64, 2/64, 32/64, 6/64 }, -- pipe segment against +Y face
{ -4/64, -1/64, -5/64, 4/64, 32/64, 5/64 },
{ -5/64, -1/64, -4/64, 5/64, 32/64, 4/64 },
{ -6/64, -1/64, -2/64, 6/64, 32/64, 2/64 },
{ -3/64, 30/64, -8/64, 3/64, 32/64, 8/64 }, -- (the flange for it)
{ -5/64, 30/64, -7/64, 5/64, 32/64, 7/64 },
{ -6/64, 30/64, -6/64, 6/64, 32/64, 6/64 },
{ -7/64, 30/64, -5/64, 7/64, 32/64, 5/64 },
{ -8/64, 30/64, -3/64, 8/64, 32/64, 3/64 }
}
pipe_frontstub = {
{ -6/64, -2/64, -32/64, 6/64, 2/64, 1/64 }, -- pipe segment against -Z face
{ -5/64, -4/64, -32/64, 5/64, 4/64, 1/64 },
{ -4/64, -5/64, -32/64, 4/64, 5/64, 1/64 },
{ -2/64, -6/64, -32/64, 2/64, 6/64, 1/64 },
{ -8/64, -3/64, -32/64, 8/64, 3/64, -30/64 }, -- (the flange for it)
{ -7/64, -5/64, -32/64, 7/64, 5/64, -30/64 },
{ -6/64, -6/64, -32/64, 6/64, 6/64, -30/64 },
{ -5/64, -7/64, -32/64, 5/64, 7/64, -30/64 },
{ -3/64, -8/64, -32/64, 3/64, 8/64, -30/64 }
}
pipe_backstub = {
{ -6/64, -2/64, -1/64, 6/64, 2/64, 32/64 }, -- pipe segment against -Z face
{ -5/64, -4/64, -1/64, 5/64, 4/64, 32/64 },
{ -4/64, -5/64, -1/64, 4/64, 5/64, 32/64 },
{ -2/64, -6/64, -1/64, 2/64, 6/64, 32/64 },
{ -8/64, -3/64, 30/64, 8/64, 3/64, 32/64 }, -- (the flange for it)
{ -7/64, -5/64, 30/64, 7/64, 5/64, 32/64 },
{ -6/64, -6/64, 30/64, 6/64, 6/64, 32/64 },
{ -5/64, -7/64, 30/64, 5/64, 7/64, 32/64 },
{ -3/64, -8/64, 30/64, 3/64, 8/64, 32/64 }
}
pipe_selectboxes = {
{ -32/64, -8/64, -8/64, 8/64, 8/64, 8/64 },
{ -8/64 , -8/64, -8/64, 32/64, 8/64, 8/64 },
{ -8/64 , -32/64, -8/64, 8/64, 8/64, 8/64 },
{ -8/64 , -8/64, -8/64, 8/64, 32/64, 8/64 },
{ -8/64 , -8/64, -32/64, 8/64, 8/64, 8/64 },
{ -8/64 , -8/64, -8/64, 8/64, 8/64, 32/64 }
}
pipe_bendsphere = {
{ -4/64, -4/64, -4/64, 4/64, 4/64, 4/64 },
{ -5/64, -3/64, -3/64, 5/64, 3/64, 3/64 },
{ -3/64, -5/64, -3/64, 3/64, 5/64, 3/64 },
{ -3/64, -3/64, -5/64, 3/64, 3/64, 5/64 }
}
-- Functions
dbg = function(s)
if DEBUG == 1 then
print('[PIPEWORKS] ' .. s)
end
end
function pipes_fix_image_names(table, replacement)
outtable={}
for i in ipairs(table) do
outtable[i]=string.gsub(table[i], "_XXXXX", replacement)
end
return outtable
end
function pipe_addbox(t, b)
for i in ipairs(b)
do table.insert(t, b[i])
end
end
-- now define the nodes!
for xm = 0, 1 do
for xp = 0, 1 do
for ym = 0, 1 do
for yp = 0, 1 do
for zm = 0, 1 do
for zp = 0, 1 do
local outboxes = {}
local outsel = {}
local outimgs = {}
if yp==1 then
pipe_addbox(outboxes, pipe_topstub)
table.insert(outsel, pipe_selectboxes[4])
table.insert(outimgs, "pipeworks_pipe_end.png")
else
table.insert(outimgs, "pipeworks_plain.png")
end
if ym==1 then
pipe_addbox(outboxes, pipe_bottomstub)
table.insert(outsel, pipe_selectboxes[3])
table.insert(outimgs, "pipeworks_pipe_end.png")
else
table.insert(outimgs, "pipeworks_plain.png")
end
if xp==1 then
pipe_addbox(outboxes, pipe_rightstub)
table.insert(outsel, pipe_selectboxes[2])
table.insert(outimgs, "pipeworks_pipe_end.png")
else
table.insert(outimgs, "pipeworks_plain.png")
end
if xm==1 then
pipe_addbox(outboxes, pipe_leftstub)
table.insert(outsel, pipe_selectboxes[1])
table.insert(outimgs, "pipeworks_pipe_end.png")
else
table.insert(outimgs, "pipeworks_plain.png")
end
if zp==1 then
pipe_addbox(outboxes, pipe_backstub)
table.insert(outsel, pipe_selectboxes[6])
table.insert(outimgs, "pipeworks_pipe_end.png")
else
table.insert(outimgs, "pipeworks_plain.png")
end
if zm==1 then
pipe_addbox(outboxes, pipe_frontstub)
table.insert(outsel, pipe_selectboxes[5])
table.insert(outimgs, "pipeworks_pipe_end.png")
else
table.insert(outimgs, "pipeworks_plain.png")
end
local jx = xp+xm
local jy = yp+ym
local jz = zp+zm
if (jx+jy+jz) == 1 then
if xm == 1 then
table.remove(outimgs, 3)
table.insert(outimgs, 3, "pipeworks_pipe_end_XXXXX.png")
end
if xp == 1 then
table.remove(outimgs, 4)
table.insert(outimgs, 4, "pipeworks_pipe_end_XXXXX.png")
end
if ym == 1 then
table.remove(outimgs, 1)
table.insert(outimgs, 1, "pipeworks_pipe_end_XXXXX.png")
end
if xp == 1 then
table.remove(outimgs, 2)
table.insert(outimgs, 2, "pipeworks_pipe_end_XXXXX.png")
end
if zm == 1 then
table.remove(outimgs, 5)
table.insert(outimgs, 5, "pipeworks_pipe_end_XXXXX.png")
end
if zp == 1 then
table.remove(outimgs, 6)
table.insert(outimgs, 6, "pipeworks_pipe_end_XXXXX.png")
end
end
if (jx==1 and jy==1 and jz~=1) or (jx==1 and jy~=1 and jz==1) or (jx~= 1 and jy==1 and jz==1) then
pipe_addbox(outboxes, pipe_bendsphere)
end
if (jx==2 and jy~=2 and jz~=2) then
table.remove(outimgs, 5)
table.remove(outimgs, 5)
table.insert(outimgs, 5, "pipeworks_windowed_XXXXX.png")
table.insert(outimgs, 5, "pipeworks_windowed_XXXXX.png")
end
if (jx~=2 and jy~=2 and jz==2) or (jx~=2 and jy==2 and jz~=2) then
table.remove(outimgs, 3)
table.remove(outimgs, 3)
table.insert(outimgs, 3, "pipeworks_windowed_XXXXX.png")
table.insert(outimgs, 3, "pipeworks_windowed_XXXXX.png")
end
local pname = xm..xp..ym..yp..zm..zp
local pgroups = ""
if pname ~= "110000" then
pgroups = {snappy=3, pipe=1, not_in_creative_inventory=1}
pipedesc = "Pipe segment (empty, "..pname..")... You hacker, you."
else
pgroups = {snappy=3, pipe=1}
pipedesc = "Pipe segment"
end
minetest.register_node("pipeworks:pipe_"..pname.."_empty", {
description = pipedesc,
drawtype = "nodebox",
tiles = pipes_fix_image_names(outimgs, "_empty"),
paramtype = "light",
selection_box = {
type = "fixed",
fixed = outsel
},
node_box = {
type = "fixed",
fixed = outboxes
},
groups = pgroups,
sounds = default.node_sound_wood_defaults(),
walkable = true,
stack_max = 99,
drop = "pipeworks:pipe_110000_empty",
pipelike=1,
on_construct = function(pos)
local meta = minetest.env:get_meta(pos)
meta:set_int("pipelike",1)
end,
after_place_node = function(pos)
pipe_scanforobjects(pos)
end,
after_dig_node = function(pos)
pipe_scanforobjects(pos)
end,
})
minetest.register_node("pipeworks:pipe_"..pname.."_loaded", {
description = "Pipe segment (loaded, "..pname..")... You hacker, you.",
drawtype = "nodebox",
tiles = pipes_fix_image_names(outimgs, "_loaded"),
paramtype = "light",
selection_box = {
type = "fixed",
fixed = outsel
},
node_box = {
type = "fixed",
fixed = outboxes
},
groups = {snappy=3, pipe=1, not_in_creative_inventory=1},
sounds = default.node_sound_wood_defaults(),
walkable = true,
stack_max = 99,
drop = "pipeworks:pipe_110000_loaded",
pipelike=1,
on_construct = function(pos)
local meta = minetest.env:get_meta(pos)
meta:set_int("pipelike",1)
end,
after_place_node = function(pos)
pipe_scanforobjects(pos)
end,
after_dig_node = function(pos)
pipe_scanforobjects(pos)
end
})
end
end
end
end
end
end
dofile(minetest.get_modpath("pipeworks").."/tubes.lua")
dofile(minetest.get_modpath("pipeworks").."/devices.lua")
dofile(minetest.get_modpath("pipeworks").."/autoplace.lua")
dofile(minetest.get_modpath("pipeworks").."/crafts.lua")
print("Pipeworks loaded!")

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@ -0,0 +1,360 @@
-- This file is basically most of the old init.lua and only supplies the
-- old nodes created by the previous verison of Pipeworks.
--
-- License: WTFPL
--
local nodenames = {
"vertical",
"horizontal",
"junction_xy",
"junction_xz",
"bend_xy_down",
"bend_xy_up",
"bend_xz",
"crossing_xz",
"crossing_xy",
"crossing_xyz",
"pipe_segment",
"cap_neg_x",
"cap_pos_x",
"cap_neg_y",
"cap_pos_y",
"cap_neg_z",
"cap_pos_z"
}
local descriptions = {
"vertical",
"horizontal",
"junction between X and Y axes",
"junction between X and Z axes",
"downward bend between X and Y axes",
"upward bend between X and Y axes",
"bend between X/Z axes",
"4-way crossing between X and Z axes",
"4-way crossing between X/Z and Y axes",
"6-way crossing",
"basic segment",
"capped, negative X half only",
"capped, positive X half only",
"capped, negative Y half only",
"capped, positive Y half only",
"capped, negative Z half only",
"capped, positive Z half only"
}
local nodeimages = {
{"pipeworks_pipe_end.png",
"pipeworks_pipe_end.png",
"pipeworks_plain.png",
"pipeworks_plain.png",
"pipeworks_windowed_XXXXX.png",
"pipeworks_windowed_XXXXX.png"},
{"pipeworks_windowed_XXXXX.png",
"pipeworks_windowed_XXXXX.png",
"pipeworks_pipe_end.png",
"pipeworks_pipe_end.png",
"pipeworks_plain.png",
"pipeworks_plain.png"},
{"pipeworks_pipe_end.png",
"pipeworks_pipe_end.png",
"pipeworks_pipe_end.png",
"pipeworks_plain.png",
"pipeworks_windowed_XXXXX.png",
"pipeworks_windowed_XXXXX.png"},
{"pipeworks_windowed_XXXXX.png",
"pipeworks_windowed_XXXXX.png",
"pipeworks_pipe_end.png",
"pipeworks_pipe_end.png",
"pipeworks_pipe_end.png",
"pipeworks_plain.png"},
{"pipeworks_plain.png",
"pipeworks_pipe_end.png",
"pipeworks_pipe_end.png",
"pipeworks_plain.png",
"pipeworks_windowed_XXXXX.png",
"pipeworks_windowed_XXXXX.png"},
{"pipeworks_pipe_end.png",
"pipeworks_plain.png",
"pipeworks_pipe_end.png",
"pipeworks_plain.png",
"pipeworks_windowed_XXXXX.png",
"pipeworks_windowed_XXXXX.png"},
{"pipeworks_windowed_XXXXX.png",
"pipeworks_windowed_XXXXX.png",
"pipeworks_pipe_end.png",
"pipeworks_plain.png",
"pipeworks_pipe_end.png",
"pipeworks_plain.png"},
{"pipeworks_windowed_XXXXX.png",
"pipeworks_windowed_XXXXX.png",
"pipeworks_pipe_end.png",
"pipeworks_pipe_end.png",
"pipeworks_pipe_end.png",
"pipeworks_pipe_end.png"},
{"pipeworks_pipe_end.png",
"pipeworks_pipe_end.png",
"pipeworks_pipe_end.png",
"pipeworks_pipe_end.png",
"pipeworks_windowed_XXXXX.png",
"pipeworks_windowed_XXXXX.png"},
{"pipeworks_pipe_end.png",
"pipeworks_pipe_end.png",
"pipeworks_pipe_end.png",
"pipeworks_pipe_end.png",
"pipeworks_pipe_end.png",
"pipeworks_pipe_end.png"},
-- horizontal short segment
{"pipeworks_windowed_XXXXX.png",
"pipeworks_windowed_XXXXX.png",
"pipeworks_pipe_end.png",
"pipeworks_pipe_end.png",
"pipeworks_plain.png",
"pipeworks_plain.png"},
-- capped
{"pipeworks_windowed_XXXXX.png",
"pipeworks_windowed_XXXXX.png",
"pipeworks_windowed_XXXXX.png",
"pipeworks_pipe_end.png",
"pipeworks_windowed_XXXXX.png",
"pipeworks_windowed_XXXXX.png"},
{"pipeworks_windowed_XXXXX.png",
"pipeworks_windowed_XXXXX.png",
"pipeworks_pipe_end.png",
"pipeworks_windowed_XXXXX.png",
"pipeworks_windowed_XXXXX.png",
"pipeworks_windowed_XXXXX.png"},
{"pipeworks_windowed_XXXXX.png",
"pipeworks_pipe_end.png",
"pipeworks_windowed_XXXXX.png",
"pipeworks_windowed_XXXXX.png",
"pipeworks_windowed_XXXXX.png",
"pipeworks_windowed_XXXXX.png"},
{"pipeworks_pipe_end.png",
"pipeworks_windowed_XXXXX.png",
"pipeworks_windowed_XXXXX.png",
"pipeworks_windowed_XXXXX.png",
"pipeworks_windowed_XXXXX.png",
"pipeworks_windowed_XXXXX.png"},
{"pipeworks_windowed_XXXXX.png",
"pipeworks_windowed_XXXXX.png",
"pipeworks_windowed_XXXXX.png",
"pipeworks_windowed_XXXXX.png",
"pipeworks_windowed_XXXXX.png",
"pipeworks_pipe_end.png"},
{"pipeworks_windowed_XXXXX.png",
"pipeworks_windowed_XXXXX.png",
"pipeworks_windowed_XXXXX.png",
"pipeworks_windowed_XXXXX.png",
"pipeworks_pipe_end.png",
"pipeworks_windowed_XXXXX.png"},
}
local selectionboxes = {
{ -0.15, -0.5, -0.15, 0.15, 0.5, 0.15 },
{ -0.5, -0.15, -0.15, 0.5, 0.15, 0.15 },
{ -0.15, -0.5, -0.15, 0.5, 0.5, 0.15 },
{ -0.5, -0.15, -0.15, 0.5, 0.15, 0.5 },
{ -0.15, -0.5, -0.15, 0.5, 0.15, 0.15 },
{ -0.15, -0.15, -0.15, 0.5, 0.5, 0.15 },
{ -0.15, -0.15, -0.15, 0.5, 0.15, 0.5 },
{ -0.5, -0.15, -0.5, 0.5, 0.15, 0.5 },
{ -0.5, -0.5, -0.15, 0.5, 0.5, 0.15 },
{ -0.5, -0.5, -0.5, 0.5, 0.5, 0.5 },
{ -0.3, -0.15, -0.15, 0.3, 0.15, 0.15 },
{ -0.5, -0.15, -0.15, 0, 0.15, 0.15 },
{ 0, -0.15, -0.15, 0.5, 0.15, 0.15 },
{ -0.15, -0.5, -0.15, 0.15, 0, 0.15 },
{ -0.15, 0, -0.15, 0.15, 0.5, 0.15 },
{ -0.15, -0.15, -0.5, 0.15, 0.15, 0 },
{ -0.15, -0.15, 0, 0.15, 0.15, 0.5 },
}
local nodeboxes = {
{{ -0.15, -0.5 , -0.15, 0.15, -0.45, 0.15 }, -- vertical
{ -0.1 , -0.45, -0.1 , 0.1 , 0.45, 0.1 },
{ -0.15, 0.45, -0.15, 0.15, 0.5 , 0.15 }},
{{ -0.5 , -0.15, -0.15, -0.45, 0.15, 0.15 }, -- horizontal
{ -0.45, -0.1 , -0.1 , 0.45, 0.1 , 0.1 },
{ 0.45, -0.15, -0.15, 0.5 , 0.15, 0.15 }},
{{ -0.15, -0.5 , -0.15, 0.15, -0.45, 0.15 }, -- vertical with X/Z junction
{ -0.1 , -0.45, -0.1 , 0.1 , 0.45, 0.1 },
{ -0.15, 0.45, -0.15, 0.15, 0.5 , 0.15 },
{ 0.1 , -0.1 , -0.1 , 0.45, 0.1 , 0.1 },
{ 0.45, -0.15, -0.15, 0.5 , 0.15, 0.15 }},
{{ -0.15, -0.15, 0.45, 0.15, 0.15, 0.5 }, -- horizontal with X/Z junction
{ -0.1 , -0.1 , 0.1 , 0.1 , 0.1 , 0.45 },
{ -0.5 , -0.15, -0.15, -0.45, 0.15, 0.15 },
{ -0.45, -0.1 , -0.1 , 0.45, 0.1 , 0.1 },
{ 0.45, -0.15, -0.15, 0.5 , 0.15, 0.15 }},
{{ -0.15, -0.5 , -0.15, 0.15, -0.45, 0.15 }, -- bend down from X/Z to Y axis
{ -0.1 , -0.45, -0.1 , 0.1 , 0.1 , 0.1 },
{ -0.1 , -0.1 , -0.1 , 0.45, 0.1 , 0.1 },
{ 0.45, -0.15, -0.15, 0.5 , 0.15, 0.15 }},
{{ -0.15, 0.45 , -0.15, 0.15, 0.5, 0.15 }, -- bend up from X/Z to Y axis
{ -0.1 , -0.1 , -0.1 , 0.1 , 0.45, 0.1 },
{ -0.1 , -0.1 , -0.1 , 0.45, 0.1 , 0.1 },
{ 0.45, -0.15, -0.15, 0.5 , 0.15, 0.15 }},
{{ -0.15, -0.15, 0.45, 0.15, 0.15, 0.5 }, -- bend between X and Z axes
{ -0.1 , -0.1 , 0.1 , 0.1 , 0.1 , 0.45 },
{ -0.1 , -0.1 , -0.1 , 0.45, 0.1 , 0.1 },
{ 0.45, -0.15, -0.15, 0.5 , 0.15, 0.15 }},
{{ -0.5 , -0.15, -0.15, -0.45, 0.15, 0.15 }, -- 4-way crossing between X and Z axes
{ -0.45, -0.1 , -0.1 , 0.45, 0.1 , 0.1 },
{ 0.45, -0.15, -0.15, 0.5 , 0.15, 0.15 },
{ -0.15, -0.15, -0.5 , 0.15, 0.15, -0.45 },
{ -0.1 , -0.1 , -0.45, 0.1 , 0.1 , 0.45 },
{ -0.15, -0.15, 0.45, 0.15, 0.15, 0.5 }},
{{ -0.15, -0.5 , -0.15, 0.15, -0.45, 0.15 }, -- 4-way crossing between X/Z and Y axes
{ -0.1 , -0.45, -0.1 , 0.1 , 0.45, 0.1 },
{ -0.15, 0.45, -0.15, 0.15, 0.5 , 0.15 },
{ -0.5 , -0.15, -0.15, -0.45, 0.15, 0.15 },
{ -0.45, -0.1 , -0.1 , 0.45, 0.1 , 0.1 },
{ 0.45, -0.15, -0.15, 0.5 , 0.15, 0.15 }},
{{ -0.5 , -0.15, -0.15, -0.45, 0.15, 0.15 }, -- 6-way crossing (all 3 axes)
{ -0.45, -0.1 , -0.1 , 0.45, 0.1 , 0.1 },
{ 0.45, -0.15, -0.15, 0.5 , 0.15, 0.15 },
{ -0.15, -0.15, -0.5 , 0.15, 0.15, -0.45 },
{ -0.1 , -0.1 , -0.45, 0.1 , 0.1 , 0.45 },
{ -0.15, -0.15, 0.45, 0.15, 0.15, 0.5 },
{ -0.15, -0.5 , -0.15, 0.15, -0.45, 0.15 },
{ -0.1 , -0.45, -0.1 , 0.1 , 0.45, 0.1 },
{ -0.15, 0.45, -0.15, 0.15, 0.5 , 0.15 }},
{{ -0.3 , -0.15, -0.15, -0.25, 0.15, 0.15 }, -- main center segment
{ -0.25, -0.1 , -0.1 , 0.25, 0.1 , 0.1 },
{ 0.25, -0.15, -0.15, 0.3 , 0.15, 0.15 }},
{{ -0.5, -0.15, -0.15, -0.45, 0.15, 0.15 }, -- anchored at -X
{ -0.45, -0.1, -0.1, -0.2, 0.1, 0.1 },
{ -0.2, -0.15, -0.15, -0.15, 0.15, 0.15 },
{ -0.15, -0.12, -0.12, -0.1, 0.12, 0.12 },
{ -0.1, -0.08, -0.08, -0.05, 0.08, 0.08 },
{ -0.05, -0.04, -0.04, 0, 0.04, 0.04 }},
{{ 0.45, -0.15, -0.15, 0.5, 0.15, 0.15 }, -- anchored at +X
{ 0.2, -0.1, -0.1, 0.45, 0.1, 0.1 },
{ 0.15, -0.15, -0.15, 0.2, 0.15, 0.15 },
{ 0.1, -0.12, -0.12, 0.15, 0.12, 0.12 },
{ 0.05, -0.08, -0.08, 0.1, 0.08, 0.08 },
{ 0, -0.04, -0.04, 0.05, 0.04, 0.04 }},
{{ -0.15, -0.5, -0.15, 0.15, -0.45, 0.15 }, -- anchored at -Y
{ -0.1, -0.45, -0.1, 0.1, -0.2, 0.1 },
{ -0.15, -0.2, -0.15, 0.15, -0.15, 0.15 },
{ -0.12, -0.15, -0.12, 0.12, -0.1, 0.12 },
{ -0.08, -0.1, -0.08, 0.08, -0.05, 0.08 },
{ -0.04, -0.05, -0.04, 0.04, 0, 0.04 }},
{{ -0.15, 0.45, -0.15, 0.15, 0.5, 0.15 }, -- anchored at +Y
{ -0.1, 0.2, -0.1, 0.1, 0.45, 0.1 },
{ -0.15, 0.15, -0.15, 0.15, 0.2, 0.15 },
{ -0.12, 0.1, -0.12, 0.12, 0.15, 0.12 },
{ -0.08, 0.05, -0.08, 0.08, 0.1, 0.08 } ,
{ -0.04, 0, -0.04, 0.04, 0.05, 0.04 }},
{{ -0.15, -0.15, -0.5, 0.15, 0.15, -0.45 }, -- anchored at -Z
{ -0.1, -0.1, -0.45, 0.1, 0.1, -0.2 },
{ -0.15, -0.15, -0.2, 0.15, 0.15, -0.15 },
{ -0.12, -0.12, -0.15, 0.12, 0.12, -0.1 },
{ -0.08, -0.08, -0.1, 0.08, 0.08, -0.05 },
{ -0.04, -0.04, -0.05, 0.04, 0.04, 0 }},
{{ -0.15, -0.15, 0.45, 0.15, 0.15, 0.5 }, -- anchored at +Z
{ -0.1, -0.1, 0.2, 0.1, 0.1, 0.45 },
{ -0.15, -0.15, 0.15, 0.15, 0.15, 0.2 },
{ -0.12, -0.12, 0.1, 0.12, 0.12, 0.15 },
{ -0.08, -0.08, 0.05, 0.08, 0.08, 0.1 },
{ -0.04, -0.04, 0, 0.04, 0.04, 0.05 }},
}
function fix_image_names(node, replacement)
outtable={}
for i in ipairs(nodeimages[node]) do
outtable[i]=string.gsub(nodeimages[node][i], "_XXXXX", replacement)
end
return outtable
end
-- Now define the actual nodes
for node in ipairs(nodenames) do
if node ~= 2 then
pgroups = {snappy=3, pipe=1, not_in_creative_inventory=1}
else
pgroups = {snappy=3, pipe=1}
end
minetest.register_node("pipeworks:"..nodenames[node], {
description = "Empty Pipe ("..descriptions[node]..")",
drawtype = "nodebox",
tiles = fix_image_names(node, "_empty"),
paramtype = "light",
paramtype2 = "facedir",
selection_box = {
type = "fixed",
fixed = selectionboxes[node],
},
node_box = {
type = "fixed",
fixed = nodeboxes[node]
},
groups = pgroups,
sounds = default.node_sound_wood_defaults(),
walkable = true,
stack_max = 99,
drop = "pipeworks:pipe"
})
minetest.register_node("pipeworks:"..nodenames[node].."_loaded", {
description = "Loaded Pipe ("..descriptions[node]..")",
drawtype = "nodebox",
tiles = fix_image_names(node, "_loaded"),
paramtype = "light",
paramtype2 = "facedir",
selection_box = {
type = "fixed",
fixed = selectionboxes[node],
},
node_box = {
type = "fixed",
fixed = nodeboxes[node]
},
groups = {snappy=3, pipe=1, not_in_creative_inventory=1},
sounds = default.node_sound_wood_defaults(),
walkable = true,
stack_max = 99,
drop = "pipeworks:pipe"
})
end

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217
technic/pipeworks/tubes.lua Normal file
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@ -0,0 +1,217 @@
-- This file supplies pneumatic tubes and a 'test' device
minetest.register_node("pipeworks:testobject", {
description = "Pneumatic tube test ojbect",
tiles = {
"pipeworks_testobject.png",
},
paramtype = "light",
groups = {snappy=3, tubedevice=1},
sounds = default.node_sound_wood_defaults(),
walkable = true,
after_place_node = function(pos)
tube_scanforobjects(pos)
end,
after_dig_node = function(pos)
tube_scanforobjects(pos)
end,
})
-- tables
minetest.register_alias("pipeworks:tube", "pipeworks:tube_000000")
tube_leftstub = {
{ -32/64, -9/64, -9/64, 9/64, 9/64, 9/64 }, -- tube segment against -X face
}
tube_rightstub = {
{ -9/64, -9/64, -9/64, 32/64, 9/64, 9/64 }, -- tube segment against +X face
}
tube_bottomstub = {
{ -9/64, -32/64, -9/64, 9/64, 9/64, 9/64 }, -- tube segment against -Y face
}
tube_topstub = {
{ -9/64, -9/64, -9/64, 9/64, 32/64, 9/64 }, -- tube segment against +Y face
}
tube_frontstub = {
{ -9/64, -9/64, -32/64, 9/64, 9/64, 9/64 }, -- tube segment against -Z face
}
tube_backstub = {
{ -9/64, -9/64, -9/64, 9/64, 9/64, 32/64 }, -- tube segment against -Z face
}
tube_selectboxes = {
{ -32/64, -10/64, -10/64, 10/64, 10/64, 10/64 },
{ -10/64 , -10/64, -10/64, 32/64, 10/64, 10/64 },
{ -10/64 , -32/64, -10/64, 10/64, 10/64, 10/64 },
{ -10/64 , -10/64, -10/64, 10/64, 32/64, 10/64 },
{ -10/64 , -10/64, -32/64, 10/64, 10/64, 10/64 },
{ -10/64 , -10/64, -10/64, 10/64, 10/64, 32/64 }
}
-- Functions
function tube_addbox(t, b)
for i in ipairs(b)
do table.insert(t, b[i])
end
end
-- now define the nodes!
for xm = 0, 1 do
for xp = 0, 1 do
for ym = 0, 1 do
for yp = 0, 1 do
for zm = 0, 1 do
for zp = 0, 1 do
local outboxes = {}
local outsel = {}
local outimgs = {}
if yp==1 then
tube_addbox(outboxes, tube_topstub)
table.insert(outsel, tube_selectboxes[4])
table.insert(outimgs, "pipeworks_tube_noctr.png")
else
table.insert(outimgs, "pipeworks_tube_plain.png")
end
if ym==1 then
tube_addbox(outboxes, tube_bottomstub)
table.insert(outsel, tube_selectboxes[3])
table.insert(outimgs, "pipeworks_tube_noctr.png")
else
table.insert(outimgs, "pipeworks_tube_plain.png")
end
if xp==1 then
tube_addbox(outboxes, tube_rightstub)
table.insert(outsel, tube_selectboxes[2])
table.insert(outimgs, "pipeworks_tube_noctr.png")
else
table.insert(outimgs, "pipeworks_tube_plain.png")
end
if xm==1 then
tube_addbox(outboxes, tube_leftstub)
table.insert(outsel, tube_selectboxes[1])
table.insert(outimgs, "pipeworks_tube_noctr.png")
else
table.insert(outimgs, "pipeworks_tube_plain.png")
end
if zp==1 then
tube_addbox(outboxes, tube_backstub)
table.insert(outsel, tube_selectboxes[6])
table.insert(outimgs, "pipeworks_tube_noctr.png")
else
table.insert(outimgs, "pipeworks_tube_plain.png")
end
if zm==1 then
tube_addbox(outboxes, tube_frontstub)
table.insert(outsel, tube_selectboxes[5])
table.insert(outimgs, "pipeworks_tube_noctr.png")
else
table.insert(outimgs, "pipeworks_tube_plain.png")
end
local jx = xp+xm
local jy = yp+ym
local jz = zp+zm
if (jx+jy+jz) == 1 then
if xm == 1 then
table.remove(outimgs, 3)
table.insert(outimgs, 3, "pipeworks_tube_end.png")
end
if xp == 1 then
table.remove(outimgs, 4)
table.insert(outimgs, 4, "pipeworks_tube_end.png")
end
if ym == 1 then
table.remove(outimgs, 1)
table.insert(outimgs, 1, "pipeworks_tube_end.png")
end
if xp == 1 then
table.remove(outimgs, 2)
table.insert(outimgs, 2, "pipeworks_tube_end.png")
end
if zm == 1 then
table.remove(outimgs, 5)
table.insert(outimgs, 5, "pipeworks_tube_end.png")
end
if zp == 1 then
table.remove(outimgs, 6)
table.insert(outimgs, 6, "pipeworks_tube_end.png")
end
end
local tname = xm..xp..ym..yp..zm..zp
local tgroups = ""
if tname ~= "000000" then
tgroups = {snappy=3, tube=1, not_in_creative_inventory=1}
tubedesc = "Pneumatic tube segment ("..tname..")... You hacker, you."
iimg=nil
wscale = {x=1,y=1,z=1}
else
tgroups = {snappy=3, tube=1}
tubedesc = "Pneumatic tube segment"
iimg="pipeworks_tube_inv.png"
outimgs = {
"pipeworks_tube_short.png",
"pipeworks_tube_short.png",
"pipeworks_tube_end.png",
"pipeworks_tube_end.png",
"pipeworks_tube_short.png",
"pipeworks_tube_short.png"
}
outboxes = { -24/64, -9/64, -9/64, 24/64, 9/64, 9/64 }
outsel = { -24/64, -10/64, -10/64, 24/64, 10/64, 10/64 }
wscale = {x=1,y=1,z=0.01}
end
minetest.register_node("pipeworks:tube_"..tname, {
description = tubedesc,
drawtype = "nodebox",
tiles = outimgs,
inventory_image=iimg,
wield_image=iimg,
wield_scale=wscale,
paramtype = "light",
selection_box = {
type = "fixed",
fixed = outsel
},
node_box = {
type = "fixed",
fixed = outboxes
},
groups = tgroups,
sounds = default.node_sound_wood_defaults(),
walkable = true,
stack_max = 99,
drop = "pipeworks:tube_000000",
tubelike=1,
on_construct = function(pos)
local meta = minetest.env:get_meta(pos)
meta:set_int("tubelike",1)
end,
after_place_node = function(pos)
tube_scanforobjects(pos)
end,
after_dig_node = function(pos)
tube_scanforobjects(pos)
end
})
end
end
end
end
end
end

View File

@ -19,6 +19,16 @@ alloy_recipes[registered_recipes_count].src2_count=count1
alloy_recipes[registered_recipes_count].dst_name=string3
alloy_recipes[registered_recipes_count].dst_count=count3
registered_recipes_count=registered_recipes_count+1
if UI_recipes_hook then
minetest.register_craft({
type = "alloy",
output = string3.." "..count3,
recipe = {
{string1.." "..count1},
{string2.." "..count2},
}
})
end
end
register_alloy_recipe ("technic:copper_dust",3, "technic:tin_dust",1, "technic:bronze_dust",4)
@ -26,7 +36,7 @@ register_alloy_recipe ("moreores:copper_ingot",3, "moreores:tin_ingot",1, "moreo
register_alloy_recipe ("technic:iron_dust",3, "technic:chromium_dust",1, "technic:stainless_steel_dust",4)
register_alloy_recipe ("default:steel_ingot",3, "technic:chromium_ingot",1, "technic:stainless_steel_ingot",4)
register_alloy_recipe ("technic:copper_dust",2, "technic:zinc_dust",1, "technic:brass_dust",3)
register_alloy_recipe ("technic:copper_ingot",2, "technic:zinc_ingot",1, "technic:brass_ingot",3)
register_alloy_recipe ("moreores:copper_ingot",2, "technic:zinc_ingot",1, "technic:brass_ingot",3)
register_alloy_recipe ("default:sand",2, "technic:coal_dust",2, "technic:silicon_wafer",1)
register_alloy_recipe ("technic:silicon_wafer",1, "technic:mithril_dust",1, "technic:doped_silicon_wafer",1)
@ -421,4 +431,4 @@ minetest.register_abm({
inv:set_stack("fuel", 1, stack)
end,
})
})

View File

@ -206,7 +206,7 @@ minetest.register_abm({
MV_nodes[1].y=pos1.y
MV_nodes[1].z=pos1.z
MV_nodes[1].visited=false
table_index=1
repeat
check_MV_node (PR_nodes,RE_nodes,MV_nodes,table_index)
@ -318,4 +318,4 @@ meta = minetest.env:get_meta(pos1)
if meta:get_float("mv_cablelike")==1 then new_node_added=add_new_MVcable_node(MV_nodes,pos1) end
if minetest.env:get_node(pos1).name == "technic:solar_panel_mv" then new_node_added=add_new_MVcable_node(PR_nodes,pos1) end
end

View File

@ -29,33 +29,32 @@ minetest.register_tool("technic:water_can", {
if pointed_thing.type ~= "node" then
return end
n = minetest.env:get_node(pointed_thing.under)
item=itemstack:to_table()
local load=nil
if item["metadata"]=="" then load=0
else load=tonumber(item["metadata"])
end
if n.name == "default:water_source" then
item=itemstack:to_table()
local load=tonumber((item["wear"]))
if load==0 then load =65535 end
load=get_RE_item_load(load,water_can_max_load)
if load+1<17 then
minetest.env:add_node(pointed_thing.under, {name="air"})
load=load+1;
load=set_RE_item_load(load,water_can_max_load)
item["wear"]=tostring(load)
item["metadata"]=tostring(load)
set_RE_wear(item,load,water_can_max_load)
itemstack:replace(item)
end
return itemstack
end
item=itemstack:to_table()
load=tonumber((item["wear"]))
if load==0 then load =65535 end
load=get_RE_item_load(load,water_can_max_load)
if load==0 then return end
if load==0 then return end
if n.name == "default:water_flowing" then
minetest.env:add_node(pointed_thing.under, {name="default:water_source"})
load=load-1;
load=set_RE_item_load(load,water_can_max_load)
item["wear"]=tostring(load)
item["metadata"]=tostring(load)
set_RE_wear(item,load,water_can_max_load)
itemstack:replace(item)
return itemstack
end
@ -64,8 +63,8 @@ minetest.register_tool("technic:water_can", {
if n.name == "air" then
minetest.env:add_node(pointed_thing.above, {name="default:water_source"})
load=load-1;
load=set_RE_item_load(load,water_can_max_load)
item["wear"]=tostring(load)
item["metadata"]=tostring(load)
set_RE_wear(item,load,water_can_max_load)
itemstack:replace(item)
return itemstack
end
@ -78,7 +77,45 @@ minetest.register_tool("technic:lava_can", {
stack_max = 1,
liquids_pointable = true,
on_use = function(itemstack, user, pointed_thing)
item=itemstack:to_table()
local load=nil
if item["metadata"]=="" then load=0
else load=tonumber(item["metadata"])
end
if n.name == "default:water_source" then
if load+1<17 then
minetest.env:add_node(pointed_thing.under, {name="air"})
load=load+1;
item["metadata"]=tostring(load)
set_RE_wear(item,load,water_can_max_load)
itemstack:replace(item)
end
return itemstack
end
item=itemstack:to_table()
if load==0 then return end
if n.name == "default:lava_flowing" then
minetest.env:add_node(pointed_thing.under, {name="default:lava_source"})
load=load-1;
item["metadata"]=tostring(load)
set_RE_wear(item,load,water_can_max_load)
itemstack:replace(item)
return itemstack
end
n = minetest.env:get_node(pointed_thing.above)
if n.name == "air" then
minetest.env:add_node(pointed_thing.above, {name="default:lava_source"})
load=load-1;
item["metadata"]=tostring(load)
set_RE_wear(item,load,water_can_max_load)
itemstack:replace(item)
return itemstack
end
if pointed_thing.type ~= "node" then
return end

View File

@ -26,7 +26,7 @@ minetest.register_craft({
output = 'technic:chainsaw',
recipe = {
{'technic:stainless_steel_ingot', 'technic:stainless_steel_ingot', 'technic:battery'},
{'technic:stainless_steel_ingot', 'technic:stainless_steel_ingot', 'technic:battery'},
{'technic:stainless_steel_ingot', 'technic:motor', 'technic:battery'},
{'','','moreores:copper_ingot'},
}
})

View File

@ -71,4 +71,13 @@ minetest.register_node("technic:concrete_post", {
groups = {cracky=1},
sounds = default.node_sound_stone_defaults(),
})
})
stairsplus.register_stair_and_slab_and_panel_and_micro("concrete", "technic:concrete",
{cracky=3},
{"technic_concrete_block.png"},
"Concrete Stairs",
"Concrete Slab",
"Concrete Panel",
"Concrete Microblock",
"concrete")

View File

@ -0,0 +1,10 @@
enable_item_drop=false
enable_item_pickup=true
enable_technic_inventory=true
enable_mining_drill=true
enable_mining_laser=true
enable_flashlight=true
enable_rubber_tree_generation=true
enable_marble_generation=true
enable_granite_generation=true
enable_obsidian_generation=true

View File

@ -0,0 +1,21 @@
technic.creative_inventory_size = 0
technic.creative_list = {}
-- Create detached creative inventory after loading all mods
minetest.after(0, function()
local inv = minetest.create_detached_inventory("technic_creative", {})
technic.creative_list = {}
for name,def in pairs(minetest.registered_items) do
if (not def.groups.not_in_creative_inventory or def.groups.not_in_creative_inventory == 0)
and def.description and def.description ~= "" then
table.insert(technic.creative_list, name)
end
end
table.sort(technic.creative_list)
--inv:set_size("main", #technic.creative_list)
--for _,itemstring in ipairs(technic.creative_list) do
-- local stack = ItemStack(itemstring)
-- inv:add_item("main", stack)
--end
--technic.creative_inventory_size = #technic.creative_list
end)

View File

@ -2,4 +2,4 @@ moreores
flowers
pipeworks
mesecons
farming
stairsplus

View File

@ -107,8 +107,9 @@ minetest.register_abm({
local load = math.floor(internal_EU_buffer/2000 * 100)
meta:set_string("formspec",
"invsize[8,9;]"..
"background[-1,-1;10,11;technic_electric_furnace_GUI.png]"..
"image[1,1;1,2;technic_power_meter_bg.png^[lowpart:"..
(load)..":technic_power_meter_fg.png]"..
(load)..":technic_power_meter_fg.png]"..
"list[current_name;src;3,1;1,1;]"..
"list[current_name;dst;5,1;2,2;]"..
"list[current_player;main;0,5;8,4;]"..

View File

@ -13,7 +13,7 @@ flashlight_max_charge=30000
minetest.register_craft({
output = "technic:flashlight",
recipe = {
{"glass","glass","glass"},
{"technic:rubber","glass","technic:rubber"},
{"technic:stainless_steel_ingot","technic:battery","technic:stainless_steel_ingot"},
{"","technic:battery",""}
}

View File

@ -0,0 +1,176 @@
-- original code comes from walkin_light mod by Echo http://minetest.net/forum/viewtopic.php?id=2621
flashlight_max_charge=30000
minetest.register_tool("technic:flashlight", {
description = "Flashlight",
inventory_image = "technic_flashlight.png",
stack_max = 1,
on_use = function(itemstack, user, pointed_thing)
end,
})
minetest.register_craft({
output = "technic:flashlight",
recipe = {
{"glass","glass","glass"},
{"technic:stainless_steel_ingot","technic:battery","technic:stainless_steel_ingot"},
{"","technic:battery",""}
}
})
local players = {}
local player_positions = {}
local last_wielded = {}
function round(num)
return math.floor(num + 0.5)
end
minetest.register_on_joinplayer(function(player)
local player_name = player:get_player_name()
table.insert(players, player_name)
last_wielded[player_name] = flashlight_weared(player)
local pos = player:getpos()
local rounded_pos = {x=round(pos.x),y=round(pos.y)+1,z=round(pos.z)}
local wielded_item = player:get_wielded_item():get_name()
if flashlight_weared(player)==true then
-- Neuberechnung des Lichts erzwingen
minetest.env:add_node(rounded_pos,{type="node",name="technic:light_off"})
minetest.env:add_node(rounded_pos,{type="node",name="air"})
end
player_positions[player_name] = {}
player_positions[player_name]["x"] = rounded_pos.x;
player_positions[player_name]["y"] = rounded_pos.y;
player_positions[player_name]["z"] = rounded_pos.z;
end)
minetest.register_on_leaveplayer(function(player)
local player_name = player:get_player_name()
for i,v in ipairs(players) do
if v == player_name then
table.remove(players, i)
last_wielded[player_name] = nil
-- Neuberechnung des Lichts erzwingen
local pos = player:getpos()
local rounded_pos = {x=round(pos.x),y=round(pos.y)+1,z=round(pos.z)}
minetest.env:add_node(rounded_pos,{type="node",name="technic:light_off"})
minetest.env:add_node(rounded_pos,{type="node",name="air"})
player_positions[player_name]["x"] = nil
player_positions[player_name]["y"] = nil
player_positions[player_name]["z"] = nil
player_positions[player_name]["m"] = nil
player_positions[player_name] = nil
end
end
end)
minetest.register_globalstep(function(dtime)
for i,player_name in ipairs(players) do
local player = minetest.env:get_player_by_name(player_name)
if flashlight_weared(player)==true then
-- Fackel ist in der Hand
local pos = player:getpos()
local rounded_pos = {x=round(pos.x),y=round(pos.y)+1,z=round(pos.z)}
if (last_wielded[player_name] ~= true) or (player_positions[player_name]["x"] ~= rounded_pos.x or player_positions[player_name]["y"] ~= rounded_pos.y or player_positions[player_name]["z"] ~= rounded_pos.z) then
-- Fackel gerade in die Hand genommen oder zu neuem Node bewegt
local is_air = minetest.env:get_node_or_nil(rounded_pos)
if is_air == nil or (is_air ~= nil and (is_air.name == "air" or is_air.name == "technic:light")) then
-- wenn an aktueller Position "air" ist, Fackellicht setzen
minetest.env:add_node(rounded_pos,{type="node",name="technic:light"})
end
if (player_positions[player_name]["x"] ~= rounded_pos.x or player_positions[player_name]["y"] ~= rounded_pos.y or player_positions[player_name]["z"] ~= rounded_pos.z) then
-- wenn Position geänder, dann altes Licht löschen
local old_pos = {x=player_positions[player_name]["x"], y=player_positions[player_name]["y"], z=player_positions[player_name]["z"]}
-- Neuberechnung des Lichts erzwingen
local is_light = minetest.env:get_node_or_nil(old_pos)
if is_light ~= nil and is_light.name == "technic:light" then
minetest.env:add_node(old_pos,{type="node",name="technic:light_off"})
minetest.env:add_node(old_pos,{type="node",name="air"})
end
end
-- gemerkte Position ist nun die gerundete neue Position
player_positions[player_name]["x"] = rounded_pos.x
player_positions[player_name]["y"] = rounded_pos.y
player_positions[player_name]["z"] = rounded_pos.z
end
last_wielded[player_name] = true;
elseif last_wielded[player_name] == true then
-- Fackel nicht in der Hand, aber beim letzten Durchgang war die Fackel noch in der Hand
local pos = player:getpos()
local rounded_pos = {x=round(pos.x),y=round(pos.y)+1,z=round(pos.z)}
repeat
local is_light = minetest.env:get_node_or_nil(rounded_pos)
if is_light ~= nil and is_light.name == "technic:light" then
-- minetest.env:remove_node(rounded_pos)
-- Erzwinge Neuberechnung des Lichts
minetest.env:add_node(rounded_pos,{type="node",name="technic:light_off"})
minetest.env:add_node(rounded_pos,{type="node",name="air"})
end
until minetest.env:get_node_or_nil(rounded_pos) ~= "technic:light"
local old_pos = {x=player_positions[player_name]["x"], y=player_positions[player_name]["y"], z=player_positions[player_name]["z"]}
repeat
is_light = minetest.env:get_node_or_nil(old_pos)
if is_light ~= nil and is_light.name == "technic:light" then
-- minetest.env:remove_node(old_pos)
-- Erzwinge Neuberechnung des Lichts
minetest.env:add_node(old_pos,{type="node",name="technic:light_off"})
minetest.env:add_node(old_pos,{type="node",name="air"})
end
until minetest.env:get_node_or_nil(old_pos) ~= "technic:light"
last_wielded[player_name] = true
end
end
end)
minetest.register_node("technic:light", {
drawtype = "glasslike",
tile_images = {"technic_light.png"},
paramtype = "light",
walkable = false,
is_ground_content = true,
light_propagates = true,
sunlight_propagates = true,
light_source = 15,
selection_box = {
type = "fixed",
fixed = {0, 0, 0, 0, 0, 0},
},
})
minetest.register_node("technic:light_off", {
drawtype = "glasslike",
tile_images = {"technic_light.png"},
paramtype = "light",
walkable = false,
is_ground_content = true,
light_propagates = true,
sunlight_propagates = true,
selection_box = {
type = "fixed",
fixed = {0, 0, 0, 0, 0, 0},
},
})
function flashlight_weared (player)
flashlight_on=false
local inv = player:get_inventory()
local hotbar=inv:get_list("main")
for i=1,8,1 do
if hotbar[i]:get_name() == "technic:flashlight" then
item=hotbar[i]:to_table()
if item["metadata"]=="" or item["metadata"]=="0" then return flashlight_on end --flashlight not charghed
charge=tonumber(item["metadata"])
if charge-2>0 then
flashlight_on=true
charge =charge-2;
set_RE_wear(item,charge,flashlight_max_charge)
item["metadata"]=tostring(charge)
hotbar[i]:replace(item)
inv:set_stack("main",i,hotbar[i])
return true
end
end
end
return flashlight_on
end

View File

@ -7,6 +7,13 @@ grinder_recipes[registered_grinder_recipes_count]={}
grinder_recipes[registered_grinder_recipes_count].src_name=string1
grinder_recipes[registered_grinder_recipes_count].dst_name=string2
registered_grinder_recipes_count=registered_grinder_recipes_count+1
if UI_recipes_hook then
minetest.register_craft({
type = "grinding",
output = string2,
recipe = string1,
})
end
end
register_grinder_recipe("default:stone","default:sand")
@ -32,7 +39,6 @@ register_grinder_recipe("flowers:flower_tulip","dye:orange 2")
register_grinder_recipe("flowers:flower_rose","dye:red 2")
register_grinder_recipe("flowers:flower_viola","dye:violet 2")
minetest.register_craftitem( "technic:coal_dust", {
description = "Coal Dust",
inventory_image = "technic_coal_dust.png",
@ -317,4 +323,4 @@ if grinder_recipes[i].src_name==item_name then return ItemStack(grinder_recipes[
end
return nil
end
end

View File

@ -0,0 +1,55 @@
register_grinder_recipe("gloopores:alatro_lump","technic:alatro_dust 2")
register_grinder_recipe("gloopores:kalite_lump","technic:kalite_dust 2")
register_grinder_recipe("gloopores:arol_lump","technic:arol_dust 2")
register_grinder_recipe("gloopores:talinite_lump","technic:talinite_dust 2")
register_grinder_recipe("gloopores:akalin_lump","technic:akalin_dust 2")
 
minetest.register_craftitem("technic:alatro_dust", {
        description = "Alatro Dust",
        inventory_image = "technic_alatro_dust.png",
})
 
minetest.register_craft({
    type = "cooking",
    output = "gloopores:alatro_ingot",
    recipe = "technic:alatro_dust",
})
 
minetest.register_craftitem("technicplus:arol_dust", {
        description = "Arol Dust",
        inventory_image = "technic_arol_dust.png",
})
 
minetest.register_craft({
    type = "cooking",
    output = "gloopores:arol_ingot",
    recipe = "technic:arol_dust",
})
 
minetest.register_craftitem("technic:talinite_dust", {
        description = "Talinite Dust",
        inventory_image = "technic_talinite_dust.png",
})
 
minetest.register_craft({
    type = "cooking",
    output = "gloopores:talinite_ingot",
    recipe = "technic:talinite_dust",
})
 
minetest.register_craftitem("technic:akalin_dust", {
        description = "Akalin Dust",
        inventory_image = "technic_akalin_dust.png",
})
 
minetest.register_craft({
    type = "cooking",
    output = "gloopores:akalin_ingot",
    recipe = "technic:akalin_dust",
})
 
minetest.register_craftitem("technic:kalite_dust", {
        description = "Kalite Dust",
        inventory_image = "technic_kalite_dust.png",
        on_use = minetest.item_eat(2)
})

View File

@ -1,4 +1,4 @@
-- Minetest 0.4.3 : technic
-- Minetest 0.4.4 : technic
minetest.register_alias("rebar", "technic:rebar")
minetest.register_alias("concrete", "technic:concrete")
@ -20,46 +20,57 @@ modpath=minetest.get_modpath("technic")
--Read technic config file
dofile(modpath.."/config.lua")
dofile(modpath.."/concrete.lua")
-- world gen
dofile(modpath.."/ores.lua")
if enable_rubber_tree_generation==true then dofile(modpath.."/rubber.lua") end
-- chests
dofile(modpath.."/iron_chest.lua")
dofile(modpath.."/copper_chest.lua")
dofile(modpath.."/silver_chest.lua")
dofile(modpath.."/gold_chest.lua")
dofile(modpath.."/mithril_chest.lua")
dofile(modpath.."/electric_furnace.lua")
dofile(modpath.."/battery_box.lua")
dofile(modpath.."/wires.lua")
dofile(modpath.."/wires_mv.lua")
dofile(modpath.."/ores.lua")
dofile(modpath.."/tool_workshop.lua")
dofile(modpath.."/music_player.lua")
dofile(modpath.."/grinder.lua")
dofile(modpath.."/mining_laser_mk1.lua")
dofile(modpath.."/injector.lua")
dofile(modpath.."/generator.lua")
--items
dofile(modpath.."/concrete.lua")
dofile(modpath.."/items.lua")
--LV machines
dofile(modpath.."/alloy_furnace.lua")
dofile(modpath.."/solar_panel.lua")
dofile(modpath.."/geothermal.lua")
dofile(modpath.."/water_mill.lua")
dofile(modpath.."/alloy_furnace.lua")
dofile(modpath.."/items.lua")
dofile(modpath.."/mining_drill.lua")
dofile(modpath.."/screwdriver.lua")
dofile(modpath.."/sonic_screwdriver.lua")
dofile(modpath.."/node_breaker.lua")
dofile(modpath.."/deployer.lua")
dofile(modpath.."/constructor.lua")
dofile(modpath.."/tree_tap.lua")
dofile(modpath.."/flashlight.lua")
dofile(modpath.."/cans.lua")
dofile(modpath.."/chainsaw.lua")
if enable_item_drop then dofile(modpath.."/item_drop.lua") end
if enable_item_pickup then dofile(modpath.."/item_pickup.lua") end
dofile(modpath.."/electric_furnace.lua")
dofile(modpath.."/battery_box.lua")
dofile(modpath.."/wires.lua")
dofile(modpath.."/tool_workshop.lua")
dofile(modpath.."/music_player.lua")
dofile(modpath.."/generator.lua")
dofile(modpath.."/grinder.lua")
--MV machines
dofile(modpath.."/wires_mv.lua")
dofile(modpath.."/solar_panel_mv.lua")
dofile(modpath.."/battery_box_mv.lua")
--Tools
if enable_mining_dril==true then dofile(modpath.."/mining_drill.lua") end
if enable_mining_laser==true then dofile(modpath.."/mining_laser_mk1.lua") end
if enable_flashlight==true then dofile(modpath.."/flashlight.lua") end
dofile(modpath.."/cans.lua")
dofile(modpath.."/chainsaw.lua")
dofile(modpath.."/tree_tap.lua")
dofile(modpath.."/screwdriver.lua")
dofile(modpath.."/sonic_screwdriver.lua")
-- mesecons and tubes related
dofile(modpath.."/injector.lua")
dofile(modpath.."/node_breaker.lua")
dofile(modpath.."/deployer.lua")
dofile(modpath.."/constructor.lua")
if enable_item_drop then dofile(modpath.."/item_drop.lua") end
if enable_item_pickup then dofile(modpath.."/item_pickup.lua") end
function has_locked_chest_privilege(meta, player)
if player:get_player_name() ~= meta:get_string("owner") then
@ -82,4 +93,4 @@ function hacky_swap_node(pos,name)
meta = minetest.env:get_meta(pos)
meta:from_table(meta0)
return 1
end
end

View File

@ -0,0 +1,248 @@
minetest.register_craftitem("technic:injector", {
description = "Injector",
stack_max = 99,
})
minetest.register_node("technic:injector", {
description = "Injector",
tiles = {"technic_iron_chest_top.png", "technic_iron_chest_top.png", "technic_iron_chest_side.png",
"technic_iron_chest_side.png", "technic_iron_chest_side.png", "technic_iron_chest_front.png"},
paramtype2 = "facedir",
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
legacy_facedir_simple = true,
sounds = default.node_sound_wood_defaults(),
on_construct = function(pos)
local meta = minetest.env:get_meta(pos)
meta:set_string("formspec",
"invsize[9,9;]"..
"list[current_name;main;0,2;8,2;]"..
"list[current_player;main;0,5;8,4;]")
meta:set_string("infotext", "Injector")
local inv = meta:get_inventory()
inv:set_size("main", 8*4)
end,
can_dig = function(pos,player)
local meta = minetest.env:get_meta(pos);
local inv = meta:get_inventory()
return inv:is_empty("main")
end,
on_punch = function (pos, node, puncher)
local meta = minetest.env:get_meta(pos);
local inv = meta:get_inventory()
for _,stack in ipairs(inv:get_list("main")) do
if stack:get_name() ~="" then
inv:remove_item("main",stack)
item1=tube_item({x=pos.x+.5,y=pos.y,z=pos.z},stack)
return
end
end
end,
})
function tube_item(pos, item)
-- Take item in any format
local stack = ItemStack(item)
local obj = minetest.env:add_entity(pos, "technic:tubed_item")
obj:get_luaentity():set_item(stack:to_string())
obj:get_luaentity().start_pos = {x=pos.x,y=pos.y,z=pos.z}
obj:setacceleration({x=0, y=0, z=0})
pos.x=pos.x+1
local meta = minetest.env:get_meta(pos)
if meta:get_int("tubelike")==1 then obj:setvelocity({x=1, y=0, z=0}) return obj end
pos.x=pos.x-2
meta = minetest.env:get_meta(pos)
if meta:get_int("tubelike")==1 then obj:setvelocity({x=-1, y=0, z=0}) return obj end
pos.x=pos.x+1
pos.z=pos.z+1
meta = minetest.env:get_meta(pos)
if meta:get_int("tubelike")==1 then obj:setvelocity({x=0, y=0, z=1}) return obj end
pos.z=pos.z-2
meta = minetest.env:get_meta(pos)
if meta:get_int("tubelike")==1 then obj:setvelocity({x=0, y=0, z=-1}) return obj end
pos.z=pos.z+1
pos.y=pos.y+1
meta = minetest.env:get_meta(pos)
if meta:get_int("tubelike")==1 then obj:setvelocity({x=0, y=1, z=0}) return obj end
pos.y=pos.y-2
meta = minetest.env:get_meta(pos)
if meta:get_int("tubelike")==1 then obj:setvelocity({x=0, y=-2, z=0}) return obj end
pos.y=pos.y+1
return obj
end
minetest.register_entity("technic:tubed_item", {
initial_properties = {
hp_max = 1,
physical = false,
collisionbox = {0,0,0,0,0,0},
visual = "sprite",
visual_size = {x=0.5, y=0.5},
textures = {""},
spritediv = {x=1, y=1},
initial_sprite_basepos = {x=0, y=0},
is_visible = false,
start_pos={}
},
itemstring = '',
physical_state = false,
set_item = function(self, itemstring)
self.itemstring = itemstring
local stack = ItemStack(itemstring)
local itemtable = stack:to_table()
local itemname = nil
if itemtable then
itemname = stack:to_table().name
end
local item_texture = nil
local item_type = ""
if minetest.registered_items[itemname] then
item_texture = minetest.registered_items[itemname].inventory_image
item_type = minetest.registered_items[itemname].type
end
prop = {
is_visible = true,
visual = "sprite",
textures = {"unknown_item.png"}
}
if item_texture and item_texture ~= "" then
prop.visual = "sprite"
prop.textures = {item_texture}
prop.visual_size = {x=0.3, y=0.3}
else
prop.visual = "wielditem"
prop.textures = {itemname}
prop.visual_size = {x=0.15, y=0.15}
end
self.object:set_properties(prop)
end,
get_staticdata = function(self)
return minetest.serialize({
itemstring=self.itemstring,
velocity=self.object:getvelocity(),
start_pos=self.start_pos
})
end,
on_activate = function(self, staticdata)
if staticdata=="" or staticdata==nil then return end
local item = minetest.deserialize(staticdata)
local stack = ItemStack(item.itemstring)
local itemtable = stack:to_table()
local itemname = nil
if itemtable then
itemname = stack:to_table().name
end
if itemname then
self.start_pos=item.start_pos
self.object:setvelocity(item.velocity)
self.object:setacceleration({x=0, y=0, z=0})
self.object:setpos(item.start_pos)
end
self:set_item(item.itemstring)
end,
on_step = function(self, dtime)
if self.start_pos then
local pos = self.object:getpos()
local node = minetest.env:get_node(pos)
local meta = minetest.env:get_meta(pos)
tubelike=meta:get_int("tubelike")
local velocity=self.object:getvelocity()
if not velocity then return end
if math.abs(velocity.x)==1 then
local next_node=math.abs(pos.x-self.start_pos.x)
if next_node >= 1 then
self.start_pos.x=self.start_pos.x+velocity.x
if check_pos_vector (self.start_pos, velocity)==0 then
check_next_step (self.start_pos, velocity)
self.object:setpos(self.start_pos)
self.object:setvelocity(velocity)
return
end
end
end
if math.abs(velocity.y)==1 then
local next_node=math.abs(pos.y-self.start_pos.y)
if next_node >= 1 then
self.start_pos.y=self.start_pos.y+velocity.y
if check_pos_vector (self.start_pos, velocity)==0 then
check_next_step (self.start_pos, velocity)
self.object:setpos(self.start_pos)
self.object:setvelocity(velocity)
return
end
end
end
if math.abs(velocity.z)==1 then
local next_node=math.abs(pos.z-self.start_pos.z)
if next_node >= 1 then
self.start_pos.z=self.start_pos.z+velocity.z
if check_pos_vector (self.start_pos, velocity)==0 then
check_next_step (self.start_pos, velocity)
self.object:setpos(self.start_pos)
self.object:setvelocity(velocity)
return
end
end
end
end
end
})
function check_next_step (pos,velocity)
local meta
local tubelike
if velocity.x==0 then
meta = minetest.env:get_meta({x=pos.x-1,y=pos.y,z=pos.z})
tubelike=meta:get_int("tubelike")
if tubelike==1 then velocity.x=-1 velocity.y=0 velocity.z=0 return end
meta = minetest.env:get_meta({x=pos.x+1,y=pos.y,z=pos.z})
tubelike=meta:get_int("tubelike")
if tubelike==1 then velocity.x=1 velocity.y=0 velocity.z=0 return end
end
if velocity.z==0 then
meta = minetest.env:get_meta({x=pos.x,y=pos.y,z=pos.z+1})
tubelike=meta:get_int("tubelike")
if tubelike==1 then velocity.x=0 velocity.y=0 velocity.z=1 return end
meta = minetest.env:get_meta({x=pos.x,y=pos.y,z=pos.z-1})
tubelike=meta:get_int("tubelike")
if tubelike==1 then velocity.x=0 velocity.y=0 velocity.z=-1 return end
end
if velocity.y==0 then
meta = minetest.env:get_meta({x=pos.x,y=pos.y+1,z=pos.z})
tubelike=meta:get_int("tubelike")
if tubelike==1 then velocity.x=0 velocity.y=1 velocity.z=0 return end
meta = minetest.env:get_meta({x=pos.x,y=pos.y-1,z=pos.z})
tubelike=meta:get_int("tubelike")
if tubelike==1 then velocity.x=0 velocity.y=-1 velocity.z=0 return end
end
--velocity.x=0
--velocity.y=0
--velocity.z=0
end
function check_pos_vector (pos,velocity)
added={}
added.x=pos.x+velocity.x
added.y=pos.y+velocity.y
added.z=pos.z+velocity.z
local meta=minetest.env:get_meta(added)
--print(dump(added).." : "..tubelike)
if meta:get_int("tubelike")==1 then return 1 end
return 0
end

View File

@ -54,15 +54,6 @@ minetest.register_node("technic:iron_chest", {
local inv = meta:get_inventory()
inv:set_size("main", 9*4)
end,
after_place_node = function(pos, placer)
ntop1 = minetest.env:get_node({x=pos.x, y=pos.y, z=pos.z})
ntop = minetest.env:get_node({x=pos.x, y=pos.y+1, z=pos.z})
if ntop.name ~= "air" then
minetest.node_dig(pos, ntop1, placer)
end
end,
can_dig = function(pos,player)
local meta = minetest.env:get_meta(pos);
local inv = meta:get_inventory()
@ -170,7 +161,3 @@ on_construct = function(pos)
" takes stuff from locked chest at "..minetest.pos_to_string(pos))
end,
})
function add_item (player)
player:get_inventory():add_item("main", "blabla 1")
end

View File

@ -55,27 +55,27 @@ minetest.register_node( "technic:diamond_block", {
minetest.register_craft({
output = 'technic:green_energy_crystal',
recipe = {
{'moreores:gold_ingot', 'technic:battery', 'group:dye,basecolor_green'},
{'moreores:gold_ingot', 'technic:battery', 'dye:green'},
{'technic:battery', 'technic:red_energy_crystal', 'technic:battery'},
{'group:dye,basecolor_green', 'technic:battery', 'moreores:gold_ingot'},
{'dye:green', 'technic:battery', 'moreores:gold_ingot'},
}
})
minetest.register_craft({
output = 'technic:blue_energy_crystal',
recipe = {
{'moreores:gold_ingot', 'technic:battery', 'group:dye,basecolor_blue'},
{'moreores:gold_ingot', 'technic:battery', 'dye:blue'},
{'technic:battery', 'technic:green_energy_crystal', 'technic:battery'},
{'group:dye,basecolor_green', 'technic:battery', 'moreores:gold_ingot'},
{'dye:blue', 'technic:battery', 'moreores:gold_ingot'},
}
})
minetest.register_craft({
output = 'technic:red_energy_crystal',
recipe = {
{'moreores:gold_ingot', 'technic:battery', 'group:dye,basecolor_red'},
{'moreores:gold_ingot', 'technic:battery', 'dye:red'},
{'technic:battery', 'technic:diamond_block', 'technic:battery'},
{'group:dye,basecolor_red', 'technic:battery', 'moreores:gold_ingot'},
{'dye:red', 'technic:battery', 'moreores:gold_ingot'},
}
})

View File

@ -25,8 +25,8 @@ minetest.register_craft({
output = 'technic:mining_drill',
recipe = {
{'technic:stainless_steel_ingot', 'technic:diamond_drill_head', 'technic:stainless_steel_ingot'},
{'technic:stainless_steel_ingot', 'technic:red_energy_crystal', 'technic:stainless_steel_ingot'},
{'', 'moreores:copper_ingot', ''},
{'technic:stainless_steel_ingot', 'technic:motor', 'technic:stainless_steel_ingot'},
{'', 'technic:red_energy_crystal', 'moreores:copper_ingot'},
}
})

View File

@ -0,0 +1,145 @@
minetest.register_craft({
output = 'technic:mithril_chest 1',
recipe = {
{'moreores:mithril_ingot','moreores:mithril_ingot','moreores:mithril_ingot'},
{'moreores:mithril_ingot','technic:gold_chest','moreores:mithril_ingot'},
{'moreores:mithril_ingot','moreores:mithril_ingot','moreores:mithril_ingot'},
}
})
minetest.register_craft({
output = 'technic:mithril_locked_chest 1',
recipe = {
{'moreores:mithril_ingot','moreores:mithril_ingot','moreores:mithril_ingot'},
{'moreores:mithril_ingot','technic:gold_locked_chest','moreores:mithril_ingot'},
{'moreores:mithril_ingot','moreores:mithril_ingot','moreores:mithril_ingot'},
}
})
minetest.register_craft({
output = 'technic:mithril_locked_chest 1',
recipe = {
{'default:steel_ingot'},
{'technic:mithril_chest'},
}
})
minetest.register_node("technic:mithril_chest", {
description = "Mithril Chest",
tiles = {"technic_mithril_chest_top.png", "technic_mithril_chest_top.png", "technic_mithril_chest_side.png",
"technic_mithril_chest_side.png", "technic_mithril_chest_side.png", "technic_mithril_chest_front.png"},
paramtype2 = "facedir",
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
legacy_facedir_simple = true,
sounds = default.node_sound_wood_defaults(),
on_construct = function(pos)
local meta = minetest.env:get_meta(pos)
meta:set_string("formspec",
"invsize[13,9;]"..
"list[current_name;main;0,0;13,4;]"..
"list[current_player;main;0,5;8,4;]")
meta:set_string("infotext", "Mithril Chest")
local inv = meta:get_inventory()
inv:set_size("main", 13*4)
end,
can_dig = function(pos,player)
local meta = minetest.env:get_meta(pos);
local inv = meta:get_inventory()
return inv:is_empty("main")
end,
on_metadata_inventory_move = function(pos, from_list, from_index,
to_list, to_index, count, player)
minetest.log("action", player:get_player_name()..
" moves stuff in chest at "..minetest.pos_to_string(pos))
return minetest.node_metadata_inventory_move_allow_all(
pos, from_list, from_index, to_list, to_index, count, player)
end,
on_metadata_inventory_offer = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name()..
" moves stuff to chest at "..minetest.pos_to_string(pos))
return minetest.node_metadata_inventory_offer_allow_all(
pos, listname, index, stack, player)
end,
on_metadata_inventory_take = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name()..
" takes stuff from chest at "..minetest.pos_to_string(pos))
end,
})
minetest.register_node("technic:mithril_locked_chest", {
description = "Mithril Locked Chest",
tiles = {"technic_mithril_chest_top.png", "technic_mithril_chest_top.png", "technic_mithril_chest_side.png",
"technic_mithril_chest_side.png", "technic_mithril_chest_side.png", "technic_mithril_chest_locked.png"},
paramtype2 = "facedir",
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
legacy_facedir_simple = true,
sounds = default.node_sound_wood_defaults(),
after_place_node = function(pos, placer)
local meta = minetest.env:get_meta(pos)
meta:set_string("owner", placer:get_player_name() or "")
meta:set_string("infotext", "Mithril Locked Chest (owned by "..
meta:get_string("owner")..")")
end,
on_construct = function(pos)
local meta = minetest.env:get_meta(pos)
meta:set_string("formspec",
"invsize[13,9;]"..
"list[current_name;main;0,0;13,4;]"..
"list[current_player;main;0,5;8,4;]")
meta:set_string("infotext", "Mithril Locked Chest")
meta:set_string("owner", "")
local inv = meta:get_inventory()
inv:set_size("main", 13*4)
end,
can_dig = function(pos,player)
local meta = minetest.env:get_meta(pos);
local inv = meta:get_inventory()
return inv:is_empty("main")
end,
allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
local meta = minetest.env:get_meta(pos)
if not has_locked_chest_privilege(meta, player) then
minetest.log("action", player:get_player_name()..
" tried to access a locked chest belonging to "..
meta:get_string("owner").." at "..
minetest.pos_to_string(pos))
return 0
end
return count
end,
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
local meta = minetest.env:get_meta(pos)
if not has_locked_chest_privilege(meta, player) then
minetest.log("action", player:get_player_name()..
" tried to access a locked chest belonging to "..
meta:get_string("owner").." at "..
minetest.pos_to_string(pos))
return 0
end
return stack:get_count()
end,
allow_metadata_inventory_take = function(pos, listname, index, stack, player)
local meta = minetest.env:get_meta(pos)
if not has_locked_chest_privilege(meta, player) then
minetest.log("action", player:get_player_name()..
" tried to access a locked chest belonging to "..
meta:get_string("owner").." at "..
minetest.pos_to_string(pos))
return 0
end
return stack:get_count()
end,
on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
minetest.log("action", player:get_player_name()..
" moves stuff in locked chest at "..minetest.pos_to_string(pos))
end,
on_metadata_inventory_put = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name()..
" moves stuff to locked chest at "..minetest.pos_to_string(pos))
end,
on_metadata_inventory_take = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name()..
" takes stuff from locked chest at "..minetest.pos_to_string(pos))
end,
})

View File

@ -30,6 +30,14 @@ minetest.register_node( "technic:granite", {
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node( "technic:obsidian", {
description = "Obsidian",
tiles = { "technic_obsidian.png" },
is_ground_content = true,
groups = {cracky=3},
sounds = default.node_sound_stone_defaults(),
})
stairsplus.register_stair_and_slab_and_panel_and_micro("marble", "technic:marble",
{cracky=3},
{"technic_marble.png"},
@ -54,6 +62,14 @@ stairsplus.register_stair_and_slab_and_panel_and_micro("granite", "technic:grani
"Granite Panel",
"Granite Microblock",
"granite")
stairsplus.register_stair_and_slab_and_panel_and_micro("obsidian", "technic:obsidian",
{cracky=3},
{"technic_obsidian.png"},
"Obsidian Stairs",
"Obsidian Slab",
"Obsidian Panel",
"Obsidian Microblock",
"obsidian")
minetest.register_node( "technic:mineral_diamond", {
description = "Diamond Ore",
@ -192,10 +208,132 @@ local function generate_ore(name, wherein, minp, maxp, seed, chunks_per_volume,
end
minetest.register_on_generated(function(minp, maxp, seed)
generate_ore("technic:mineral_diamond", "default:stone", minp, maxp, seed+21, 1/11/11/11, 4, -31000, -300)
generate_ore("technic:mineral_diamond", "default:stone", minp, maxp, seed+21, 1/11/11/11, 4, -31000, -450)
generate_ore("technic:mineral_uranium", "default:stone", minp, maxp, seed+22, 1/10/10/10, 3, -300, -80)
generate_ore("technic:mineral_chromium", "default:stone", minp, maxp, seed+23, 1/10/10/10, 2, -31000, -100)
generate_ore("technic:mineral_zinc", "default:stone", minp, maxp, seed+24, 1/9/9/9, 4, -31000, 2)
generate_ore("technic:marble", "default:stone", minp, maxp, seed+25, 1/128, 20, -100, -32)
generate_ore("technic:granite", "default:stone", minp, maxp, seed+25, 1/128, 15, -190, -90)
end)
generate_stratus("technic:obsidian",
{"default:stone"},
{"default:lava_source"},{"default:air"},
minp, maxp, seed+4, 10, 25, 7, -450, -31000, -450)
end)
function generate_stratus(name, wherein, ceilin, ceil, minp, maxp, seed, stratus_chance, radius, radius_y, deep, height_min, height_max)
if maxp.y < height_min or minp.y > height_max then
return
end
-- it will be only generate a stratus for every 100 m of area
local stratus_per_volume=1
local area=45
local y_min = math.max(minp.y, height_min)
local y_max = math.min(maxp.y, height_max)
local volume = ((maxp.x-minp.x+1)/area)*((y_max-y_min+1)/area)*((maxp.z-minp.z+1)/area)
local pr = PseudoRandom(seed)
local blocks = math.floor(stratus_per_volume*volume)
print(" <<"..dump(name)..">>");
if blocks == 0 then
blocks = 1
end
print(" blocks: "..dump(blocks).." in vol: "..dump(volume).." ("..dump(maxp.x-minp.x+1)..","..dump(y_max-y_min+1)..","..dump(maxp.z-minp.z+1)..")")
for i=1,blocks do
local x = pr:next(1,stratus_chance)
if x == 1 then
-- TODO deep
local y0=y_max-radius_y+1
if y0 < y_min then
y0=y_min
else
y0=pr:next(y_min, y0)
end
local x0 = maxp.x-radius+1
if x0 < minp.x then
x0 = minp.x
else
x0 = pr:next(minp.x, x0)
end
local z0 = maxp.z-radius+1
if z0 < minp.z then
x0 = minp.z
else
z0 = pr:next(minp.z, z0)
end
local p0 = {x=x0, y=y0, z=z0}
local n = minetest.env:get_node(p0).name
local i = 0
--print(" upper node "..n)
x = 0
for k, v in ipairs(ceilin) do
if n == v then
x = 1
break
end
end
if x == 1 then
-- search for the node to replace
--print(" Searching nodes to replace from "..dump(y0-1).." to "..dump(y_min))
for y1=y0-1,y_min,-1 do
p0.y=y1
n = minetest.env:get_node(p0).name
x = 0
for k, v in ipairs(wherein) do
if n == v then
x = 1
break
end
end
if x == 1 then
y0=y1-deep
if y0 < y_min then
y0 = y_min
end
break
end
end
local rx=pr:next(radius/2,radius)+1
local rz=pr:next(radius/2,radius)+1
local ry=pr:next(radius_y/2,radius_y)+1
--print(" area of generation ("..dump(rx)..","..dump(rz)..","..dump(ry)..")")
for x1=0,rx do
rz = rz + 3 - pr:next(1,6)
if rz < 1 then
rz = 1
end
for z1=pr:next(1,3),rz do
local ry0=ry+ pr:next(1,3)
for y1=pr:next(1,3),ry0 do
local x2 = x0+x1
local y2 = y0+y1
local z2 = z0+z1
local p2 = {x=x2, y=y2, z=z2}
n = minetest.env:get_node(p2).name
x = 0
for k, v in ipairs(wherein) do
if n == v then
x = 1
break
end
end
if x == 1 then
if ceil == nil then
minetest.env:set_node(p2, {name=name})
i = i +1
else
local p3 = {p2.x,p2.y+1,p2}
if minetest.env:get_node(p3).name == ceil then
minetest.env:set_node(p2, {name=name})
i = i +1
end
end
end
end
end
end
print(" generated "..dump(i).." blocks in ("..dump(x0)..","..dump(y0)..","..dump(z0)..")")
end
end
end
--print("generate_ore done")
end

View File

@ -54,7 +54,7 @@ minetest.register_abm(
local light = minetest.env:get_node_light(pos1, nil)
local meta = minetest.env:get_meta(pos)
if light == nil then light = 0 end
if light >= 14 then
if light >= 12 then
meta:set_string("infotext", "Solar Panel is active ")
meta:set_float("active",1)
local internal_EU_buffer=meta:get_float("internal_EU_buffer")

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