Merge branch 'pandorabox' of github.com:pandorabox-io/technic into pandorabox

This commit is contained in:
Thomas Rudin 2018-11-09 08:05:20 +01:00
commit ca9fb770d8
34 changed files with 983 additions and 315 deletions

View File

@ -4,3 +4,5 @@ concrete
unifieddyes?
intllib?
moreblocks?
steel?
streetsmod?

View File

@ -103,7 +103,7 @@ if minetest.get_modpath("moreblocks") then
end
local iclip_def = {
description = "Insulator/cable clip",
description = S("Insulator/cable clip"),
drawtype = "mesh",
mesh = "technic_insulator_clip.obj",
tiles = {"technic_insulator_clip.png"},
@ -113,7 +113,7 @@ local iclip_def = {
}
local iclipfence_def = {
description = "Insulator/cable clip",
description = S("Insulator/cable clip"),
tiles = {"technic_insulator_clip.png"},
is_ground_content = false,
paramtype = "light",
@ -146,27 +146,60 @@ local iclipfence_def = {
sounds = default.node_sound_stone_defaults(),
}
local sclip_tex = {
"technic_insulator_clip.png",
{ name = "strut.png^steel_strut_overlay.png", color = "white" },
{ name = "strut.png", color = "white" }
}
local streetsmod = minetest.get_modpath("streets") or minetest.get_modpath ("steelsupport")
-- cheapie's fork breaks it into several individual mods, with differernt names for the same content.
if streetsmod then
sclip_tex = {
"technic_insulator_clip.png",
{ name = "streets_support.png^technic_steel_strut_overlay.png", color = "white" },
{ name = "streets_support.png", color = "white" }
}
end
local sclip_def = {
description = S("Steel strut with insulator/cable clip"),
drawtype = "mesh",
mesh = "technic_steel_strut_with_insulator_clip.obj",
tiles = sclip_tex,
paramtype = "light",
paramtype2 = "wallmounted",
is_ground_content = false,
sounds = default.node_sound_stone_defaults(),
groups = { choppy=1, cracky=1 },
backface_culling = false
}
if minetest.get_modpath("unifieddyes") then
iclip_def.paramtype2 = "colorwallmounted"
iclip_def.palette = "unifieddyes_palette_colorwallmounted.png"
iclip_def.after_place_node = function(pos, placer, itemstack, pointed_thing)
unifieddyes.fix_rotation(pos, placer, itemstack, pointed_thing)
unifieddyes.recolor_on_place(pos, placer, itemstack, pointed_thing)
end
iclip_def.after_dig_node = unifieddyes.after_dig_node
iclip_def.groups = {choppy=1, snappy=1, oddly_breakable_by_hand=1, ud_param2_colorable = 1}
iclipfence_def.paramtype2 = "color"
iclipfence_def.palette = "unifieddyes_palette_extended.png"
iclipfence_def.on_construct = unifieddyes.on_construct
iclipfence_def.after_place_node = unifieddyes.recolor_on_place
iclipfence_def.after_dig_node = unifieddyes.after_dig_node
iclipfence_def.groups = {fence=1, choppy=1, snappy=1, oddly_breakable_by_hand=1, ud_param2_colorable = 1}
iclipfence_def.place_param2 = 171 -- medium amber, low saturation, closest color to default:wood
sclip_def.paramtype2 = "colorwallmounted"
sclip_def.palette = "unifieddyes_palette_colorwallmounted.png"
sclip_def.after_place_node = function(pos, placer, itemstack, pointed_thing)
unifieddyes.fix_rotation(pos, placer, itemstack, pointed_thing)
end
sclip_def.groups = {choppy=1, cracky=1, ud_param2_colorable = 1}
end
minetest.register_node(":technic:insulator_clip", iclip_def)
minetest.register_node(":technic:insulator_clip_fencepost", iclipfence_def)
minetest.register_node(":technic:steel_strut_with_insulator_clip", sclip_def)
minetest.register_craft({
output = "technic:insulator_clip",
@ -185,3 +218,94 @@ minetest.register_craft({
{ "technic:raw_latex", "default:fence_wood", "technic:raw_latex"},
}
})
local steelmod = minetest.get_modpath("steel")
if steelmod then
minetest.register_craft({
output = "technic:steel_strut_with_insulator_clip",
recipe = {
{"technic:insulator_clip_fencepost"},
{"steel:strut_mount"}
}
})
minetest.register_craft({
output = "technic:steel_strut_with_insulator_clip",
recipe = {
{"technic:insulator_clip_fencepost", "" },
{"steel:strut", "default:steel_ingot" },
}
})
end
if streetsmod then
minetest.register_craft({
output = "technic:steel_strut_with_insulator_clip",
recipe = {
{"technic:insulator_clip_fencepost", "" },
{"streets:steel_support", "default:steel_ingot" },
}
})
end
if minetest.get_modpath("unifieddyes") then
unifieddyes.register_color_craft({
output = "technic:insulator_clip_fencepost",
palette = "extended",
type = "shapeless",
neutral_node = "technic:insulator_clip_fencepost",
recipe = {
"NEUTRAL_NODE",
"MAIN_DYE"
}
})
unifieddyes.register_color_craft({
output = "technic:insulator_clip",
palette = "wallmounted",
type = "shapeless",
neutral_node = "technic:insulator_clip",
recipe = {
"NEUTRAL_NODE",
"MAIN_DYE"
}
})
unifieddyes.register_color_craft({
output = "technic:steel_strut_with_insulator_clip",
palette = "wallmounted",
type = "shapeless",
neutral_node = "",
recipe = {
"technic:steel_strut_with_insulator_clip",
"MAIN_DYE"
}
})
if steelmod then
unifieddyes.register_color_craft({
output = "technic:steel_strut_with_insulator_clip",
palette = "wallmounted",
neutral_node = "",
recipe = {
{ "technic:insulator_clip_fencepost", "MAIN_DYE" },
{ "steel:strut_mount", "" },
}
})
end
if streetsmod then
unifieddyes.register_color_craft({
output = "technic:steel_strut_with_insulator_clip",
palette = "wallmounted",
neutral_node = "technic:steel_strut_with_insulator_clip",
recipe = {
{ "technic:insulator_clip_fencepost", "MAIN_DYE" },
{ "streets:steel_support", "default:steel_ingot" },
}
})
end
end

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@ -0,0 +1,246 @@
# Blender v2.79 (sub 0) OBJ File: 'technic steel strut with insulator clip.blend'
# www.blender.org
o Cube_Cube_Material.001
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v 0.249997 0.562500 -0.249997
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v 0.249997 0.562500 0.249997
v 0.375000 0.500532 0.250000
v -0.249997 0.562500 0.249997
v -0.375000 0.500532 0.250000
v 0.187500 0.562500 -0.187500
v -0.168668 0.718750 0.168668
v 0.168668 0.718750 0.168668
v 0.187500 0.750000 0.187500
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vt 1.000000 0.875000
vt 0.937500 0.750000
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vt 1.000000 0.125000
vt 0.250000 0.875000
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vt 0.331332 1.218750
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vt 0.531250 0.666667
vt 0.531250 0.333333
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vt 0.531250 0.333333
vt 0.531250 0.666667
vt 0.500000 0.687500
vt 0.500000 0.312500
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vt 0.668668 1.218750
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vt 0.750000 0.750000
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vt 0.500000 0.250000
vt 0.500000 0.750000
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vt 0.000000 0.250000
vt 0.500000 0.750000
vt 0.250000 0.250000
vt 0.750000 0.250000
vt 0.750000 0.750000
vt 0.250000 0.750000
vt 0.250000 0.750000
vt 0.312500 0.687500
vt 0.250000 0.250000
vt 0.312500 0.312500
vt 0.250000 0.125000
vt 0.750000 0.125000
vt 0.331332 1.093750
vt 0.668668 1.093750
vt 0.687500 1.125000
vt 0.312500 1.125000
vt 0.656250 0.666667
vt 0.656250 0.333333
vt 0.625000 0.312500
vt 0.625000 0.687500
vt 0.656250 0.333333
vt 0.656250 0.666667
vt 0.625000 0.687500
vt 0.625000 0.312500
vt 0.331332 1.093750
vt 0.668668 1.093750
vt 0.687500 1.125000
vt 0.312500 1.125000
vt 0.331332 1.156250
vt 0.668668 1.156250
vt 0.687500 1.187500
vt 0.312500 1.187500
vt 0.593750 0.666667
vt 0.593750 0.333333
vt 0.562500 0.312500
vt 0.562500 0.687500
vt 0.593750 0.333333
vt 0.593750 0.666667
vt 0.562500 0.687500
vt 0.562500 0.312500
vt 0.331332 1.156250
vt 0.668668 1.156250
vt 0.687500 1.187500
vt 0.312500 1.187500
vt 0.312500 1.062500
vt 0.687500 1.062500
vt 0.687500 0.312500
vt 0.687500 0.312500
vt 0.687500 0.687500
vt 0.312500 1.062500
vt 0.687500 1.062500
vt 0.000000 0.750000
vt 0.000000 0.250000
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vn 0.0000 0.0000 1.0000
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g Cube_Cube_Material.001_Cube_Cube_Material.001_clip
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@ -14,8 +14,13 @@ The technic modpack depends on some other modpacks:
* pipeworks, which supports the automation of item transport
* moreores, which provides some additional ore types
This manual doesn't explain how to use these other modpacks, which ought
to (but actually don't) have their own manuals.
This manual doesn't explain how to use these other modpacks, which have
their own manuals:
* [Minetest Game Documentation](https://wiki.minetest.net/Main_Page)
* [Mesecons Documentation](http://mesecons.net/items.html)
* [Pipeworks Documentation](https://github.com/minetest-mods/pipeworks/wiki)
* [Moreores Forum Post](https://forum.minetest.net/viewtopic.php?t=549)
Recipes for constructable items in technic are generally not guessable,
and are also not specifically documented here. You should use a
@ -68,10 +73,11 @@ own for its electrical conductivity, or as the base component of alloys.
Although common, it is very heavily used, and most of the time it will
be the material that most limits your activity.
Tin is supplied by the moreores mod. It is found from elevation +8
downwards, with no elevation-dependent variations in abundance beyond
that point. It is a common metal. Its main use in pure form is as a
component of electrical batteries. Apart from that its main purpose is
Tin is part of the basic Minetest game (having migrated there from
moreores). It is found from elevation +8 downwards, with no
elevation-dependent variations in abundance beyond that point.
It is a common metal. Its main use in pure form is as a component
of electrical batteries. Apart from that its main purpose is
as the secondary ingredient in bronze (the base being copper), but bronze
is itself little used. Its abundance is well in excess of its usage,
so you will usually have a surplus of it.
@ -986,7 +992,7 @@ through a side.
The furnace, alloy furnace, grinder, extractor, compressor, and centrifuge
have much in common. Each implements some industrial process that
transforms items into other items, and they manner in which they present
transforms items into other items, and the manner in which they present
these processes as powered machines is essentially identical.
Most of the processing machines operate on inputs of only a single type
@ -1011,7 +1017,7 @@ input slot, this is perfectly simple behavior. The alloy furnace is more
complex: it will put an arriving item in either input slot, preferring to
stack it with existing items of the same type. It doesn't matter which
slot each of the alloy furnace's inputs is in, so it doesn't matter that
there's no direct control ovar that, but there is a risk that supplying
there's no direct control over that, but there is a risk that supplying
a lot of one item type through tubes will result in both slots containing
the same type of item, leaving no room for the second input.
@ -1195,7 +1201,7 @@ power generators
### fuel-fired generators ###
The fiel-fired generators are electrical power generators that generate
The fuel-fired generators are electrical power generators that generate
power by the combustion of fuel. Versions of them are available for
all three voltages (LV, MV, and HV). These are all capable of burning
any type of combustible fuel, such as coal. They are relatively easy

View File

@ -4,11 +4,11 @@ local conf_table = technic.config:to_table()
local defaults = {
enable_mining_drill = "true",
enable_mining_laser = "true",
enable_mining_laser = "false",
enable_flashlight = "false",
enable_wind_mill = "false",
enable_frames = "false",
enable_corium_griefing = "false",
enable_corium_griefing = "true",
enable_radiation_protection = "true",
enable_entity_radiation_damage = "true",
enable_longterm_radiation_damage = "true",

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@ -0,0 +1,13 @@
-- HV Electric Furnace
minetest.register_craft({
output = 'technic:hv_electric_furnace',
recipe = {
{'technic:stainless_steel_ingot', 'technic:mv_electric_furnace', 'technic:stainless_steel_ingot'},
{'pipeworks:tube_1', 'technic:hv_transformer', 'pipeworks:tube_1'},
{'technic:stainless_steel_ingot', 'technic:hv_cable', 'technic:stainless_steel_ingot'},
}
})
technic.register_electric_furnace({tier="HV", upgrade=1, tube=1, demand={4000, 2000, 1000}, speed=8})

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@ -0,0 +1,13 @@
-- HV grinder
minetest.register_craft({
output = 'technic:hv_grinder',
recipe = {
{'technic:stainless_steel_ingot', 'technic:mv_grinder', 'technic:stainless_steel_ingot'},
{'pipeworks:tube_1', 'technic:hv_transformer', 'pipeworks:tube_1'},
{'technic:stainless_steel_ingot', 'technic:hv_cable', 'technic:stainless_steel_ingot'},
}
})
technic.register_grinder({tier="HV", demand={1200, 900, 600}, speed=4, upgrade=1, tube=1})

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@ -15,4 +15,6 @@ dofile(path.."/generator.lua")
-- Machines
dofile(path.."/quarry.lua")
dofile(path.."/forcefield.lua")
dofile(path.."/electric_furnace.lua")
dofile(path.."/grinder.lua")

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@ -1,6 +1,6 @@
-- A water mill produces LV EUs by exploiting flowing water across it
-- It is a LV EU supplyer and fairly low yield (max 120EUs)
-- It is a little under half as good as the thermal generator.
-- It is a LV EU supplyer and fairly low yield (max 180EUs)
-- It is a little over half as good as the thermal generator.
local S = technic.getter
@ -29,11 +29,9 @@ end
local run = function(pos, node)
local meta = minetest.get_meta(pos)
local water_flow = 0
local lava_nodes = 0
local production_level = 0
local eu_supply = 0
local max_output = 35 * 45 -- four param2's at 15 makes 60, cap it lower for "overload protection"
-- (plus we want the gen to report 100% if three sides have full flow)
local max_output = 4 * 45 -- keeping it around 180, little more than previous 150 :)
local positions = {
{x=pos.x+1, y=pos.y, z=pos.z},
@ -49,7 +47,7 @@ local run = function(pos, node)
end
end
eu_supply = math.min(35 * water_flow, max_output)
eu_supply = math.min(4 * water_flow, max_output)
production_level = math.floor(100 * eu_supply / max_output)
meta:set_int("LV_EU_supply", eu_supply)

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@ -0,0 +1,105 @@
-- A Hydro Turbine produces MV EUs by exploiting flowing water across it
-- It is a MV EU supplyer and fairly high yield (max 1800EUs)
local S = technic.getter
local cable_entry = "^technic_cable_connection_overlay.png"
minetest.register_alias("hydro_turbine", "technic:hydro_turbine")
minetest.register_craft({
output = 'technic:hydro_turbine',
recipe = {
{'technic:stainless_steel_ingot', 'technic:water_mill', 'technic:stainless_steel_ingot'},
{'technic:water_mill', 'technic:mv_transformer', 'technic:water_mill'},
{'technic:stainless_steel_ingot', 'technic:mv_cable', 'technic:stainless_steel_ingot'},
}
})
local function get_water_flow(pos)
local node = minetest.get_node(pos)
if minetest.get_item_group(node.name, "water") == 3 then
return node.param2 -- returns approx. water flow, if any
end
return 0
end
---
-- 10 times better than LV hydro because of 2 extra water mills and 4 stainless steel, a transformer and whatnot ;P.
-- Man hydro turbines are tough and long lasting. So, give it some value :)
local run = function(pos, node)
local meta = minetest.get_meta(pos)
local water_flow = 0
local production_level = 0
local eu_supply = 0
local max_output = 40 * 45 -- Generates 1800EU/s
local positions = {
{x=pos.x+1, y=pos.y, z=pos.z},
{x=pos.x-1, y=pos.y, z=pos.z},
{x=pos.x, y=pos.y, z=pos.z+1},
{x=pos.x, y=pos.y, z=pos.z-1},
}
for _, p in pairs(positions) do
water_flow = water_flow + get_water_flow(p)
end
eu_supply = math.min(40 * water_flow, max_output)
production_level = math.floor(100 * eu_supply / max_output)
meta:set_int("MV_EU_supply", eu_supply)
meta:set_string("infotext",
S("Hydro %s Generator"):format("MV").." ("..production_level.."%)")
if production_level > 0 and
minetest.get_node(pos).name == "technic:hydro_turbine" then
technic.swap_node(pos, "technic:hydro_turbine_active")
meta:set_int("MV_EU_supply", 0)
return
end
if production_level == 0 then
technic.swap_node(pos, "technic:hydro_turbine")
end
end
minetest.register_node("technic:hydro_turbine", {
description = S("Hydro %s Generator"):format("MV"),
tiles = {
"technic_hydro_turbine_top.png",
"technic_machine_bottom.png"..cable_entry,
"technic_hydro_turbine_side.png",
"technic_hydro_turbine_side.png",
"technic_hydro_turbine_side.png",
"technic_hydro_turbine_side.png"
},
paramtype2 = "facedir",
groups = {snappy=2, choppy=2, oddly_breakable_by_hand=2,
technic_machine=1, technic_mv=1},
legacy_facedir_simple = true,
sounds = default.node_sound_wood_defaults(),
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("infotext", S("Hydro %s Generator"):format("MV"))
meta:set_int("MV_EU_supply", 0)
end,
technic_run = run,
})
minetest.register_node("technic:hydro_turbine_active", {
description = S("Hydro %s Generator"):format("MV"),
tiles = {"technic_hydro_turbine_top_active.png", "technic_machine_bottom.png",
"technic_hydro_turbine_side.png", "technic_hydro_turbine_side.png",
"technic_hydro_turbine_side.png", "technic_hydro_turbine_side.png"},
paramtype2 = "facedir",
groups = {snappy=2, choppy=2, oddly_breakable_by_hand=2,
technic_machine=1, technic_mv=1, not_in_creative_inventory=1},
legacy_facedir_simple = true,
sounds = default.node_sound_wood_defaults(),
drop = "technic:hydro_turbine",
technic_run = run,
technic_disabled_machine_name = "technic:hydro_turbine",
})
technic.register_machine("MV", "technic:hydro_turbine", technic.producer)
technic.register_machine("MV", "technic:hydro_turbine_active", technic.producer)

View File

@ -13,6 +13,7 @@ if technic.config:get_bool("enable_wind_mill") then
end
dofile(path.."/generator.lua")
dofile(path.."/solar_array.lua")
dofile(path.."/hydro_turbine.lua")
-- Machines
dofile(path.."/alloy_furnace.lua")

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@ -11,6 +11,8 @@ end
local recipes = {
{"default:snowblock", "default:ice"},
{"default:sand 2", "default:sandstone"},
{"default:desert_sand 2", "default:desert_sandstone"},
{"default:silver_sand 2", "default:silver_sandstone"},
{"default:desert_sand", "default:desert_stone"},
{"technic:mixed_metal_ingot", "technic:composite_plate"},
{"default:copper_ingot 5", "technic:copper_plate"},
@ -21,10 +23,21 @@ local recipes = {
-- defuse the default sandstone recipe, since we have the compressor to take over in a more realistic manner
minetest.clear_craft({
output = "default:sandstone",
recipe = {
{'group:sand', 'group:sand'},
{'group:sand', 'group:sand'}
{"default:sand", "default:sand"},
{"default:sand", "default:sand"},
},
})
minetest.clear_craft({
recipe = {
{"default:desert_sand", "default:desert_sand"},
{"default:desert_sand", "default:desert_sand"},
},
})
minetest.clear_craft({
recipe = {
{"default:silver_sand", "default:silver_sand"},
{"default:silver_sand", "default:silver_sand"},
},
})

View File

@ -36,13 +36,21 @@ if minetest.get_modpath("dye") then
-- overwrite the existing crafting recipes
local dyes = {"white", "red", "yellow", "blue", "violet", "orange"}
for _, color in ipairs(dyes) do
minetest.register_craft({
type = "shapeless",
output = "dye:"..color.." 1",
recipe = {"group:flower,color_"..color},
minetest.clear_craft({
type = "shapeless",
recipe = {"group:flower,color_"..color},
})
minetest.register_craft({
type = "shapeless",
output = "dye:"..color.." 1",
recipe = {"group:flower,color_"..color},
})
end
minetest.clear_craft({
type = "shapeless",
recipe = {"group:coal"},
})
minetest.register_craft({
type = "shapeless",
output = "dye:black 1",
@ -50,6 +58,10 @@ if minetest.get_modpath("dye") then
})
if unifieddyes then
minetest.clear_craft({
type = "shapeless",
recipe = {"default:cactus"},
})
minetest.register_craft({
type = "shapeless",
output = "dye:green 1",

View File

@ -23,17 +23,29 @@ local recipes = {
{"technic:sulfur_lump", "technic:sulfur_dust 2"},
{"default:stone", "technic:stone_dust"},
{"default:sand", "technic:stone_dust"},
-- Other
{"default:cobble", "default:gravel"},
{"default:gravel", "default:sand"},
{"default:sandstone", "default:sand 2"}, -- reverse recipe can be found in the compressor
{"default:cobble", "default:gravel"},
{"default:gravel", "default:sand"},
{"default:sandstone", "default:sand 2"}, -- reverse recipe can be found in the compressor
{"default:desert_sandstone", "default:desert_sand 2"}, -- reverse recipe can be found in the compressor
{"default:silver_sandstone", "default:silver_sand 2"}, -- reverse recipe can be found in the compressor
}
-- defuse the sandstone -> 4 sand recipe to avoid infinite sand bugs (also consult the inverse compressor recipe)
minetest.clear_craft({
recipe = {
{'default:sandstone'}
{"default:sandstone"}
},
})
minetest.clear_craft({
recipe = {
{"default:desert_sandstone"}
},
})
minetest.clear_craft({
recipe = {
{"default:silver_sandstone"}
},
})

View File

@ -234,6 +234,7 @@ minetest.register_abm({
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
if not technic.powerctrl_state then return end
local t0 = minetest.get_us_time()
local meta = minetest.get_meta(pos)
local meta1 = nil
local pos1 = {}
@ -403,6 +404,12 @@ minetest.register_abm({
meta1:set_int(eu_input_str, math.floor(eu_demand * charge_factor))
--dprint("Charging battery:"..math.floor(eu_demand*charge_factor))
end
local t1 = minetest.get_us_time()
local diff = t1 - t0
if diff > 20000 then
minetest.log("warning", "[technic] [+supply] switching station abm took " .. diff .. " us at " .. minetest.pos_to_string(pos))
end
return
end
@ -426,6 +433,11 @@ minetest.register_abm({
meta1:set_int(eu_input_str, math.floor(eu_supply * charge_factor))
--dprint("Discharging battery:"..math.floor(eu_supply*charge_factor))
end
local t1 = minetest.get_us_time()
local diff = t1 - t0
if diff > 20000 then
minetest.log("warning", "[technic] [-supply] switching station abm took " .. diff .. " us at " .. minetest.pos_to_string(pos))
end
return
end
@ -444,6 +456,12 @@ minetest.register_abm({
meta1:set_int(eu_input_str, 0)
end
local t1 = minetest.get_us_time()
local diff = t1 - t0
if diff > 20000 then -- 50ms
minetest.log("warning", "[technic] switching station abm took " .. diff .. " us at " .. minetest.pos_to_string(pos))
end
end,
})

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@ -304,7 +304,7 @@ function technic.chests:definition(name, data)
def.can_dig = function(pos,player)
local meta = minetest.get_meta(pos);
local inv = meta:get_inventory()
return inv:is_empty("main") and default.can_interact_with_node(player, pos)
return inv:is_empty("main") and player and player:is_player() and default.can_interact_with_node(player, pos)
end
def.on_skeleton_key_use = function(pos, player, newsecret)
local meta = minetest.get_meta(pos)

View File

@ -167,7 +167,7 @@ minetest.register_on_generated(function(minp, maxp)
for z = minp.z + math.floor(grid_size / 2), maxp.z, grid_size do
local c = data[a:index(x, y, z)]
if (c == c_lava or c == c_lava_flowing)
and sulfur_noise:get_3d({x = x, y = z, z = z}) >= 0.4 then
and sulfur_noise:get3d({x = x, y = z, z = z}) >= 0.4 then
for i in a:iter(
math.max(minp.x, x - grid_size),
math.max(minp.y, y - grid_size),