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Denser documentation. 'Slay The Dragon' Part 1
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README.md
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README.md
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Technic
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=======
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# Technic
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[![Build status](https://github.com/minetest-mods/technic/workflows/Check%20&%20Release/badge.svg)](https://github.com/minetest-mods/technic/actions)
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[![License](https://img.shields.io/badge/license-LGPLv2.0%2B-purple.svg)](https://www.gnu.org/licenses/old-licenses/lgpl-2.0.en.html)
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Credits for contributing to the project (in alphabetical order):
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This Minetest modpack adds machinery and automation procedure content to your
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world. A few notable features:
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* Electric circuits
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* Automated material processing (ores, wood, ...)
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* Extended chest functionalities
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## Dependencies
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* Minetest 5.0.0 or newer
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* [Minetest Game](https://github.com/minetest/minetest_game/)
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* [mesecons](https://github.com/minetest-mods/mesecons) -> signalling events
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* [pipeworks](https://gitlab.com/VanessaE/pipeworks/) -> automation of item transport
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* [moreores](https://github.com/minetest-mods/moreores/) -> additional ores
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* [basic_materials](https://gitlab.com/VanessaE/basic_materials) -> basic craft items
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* Consult `depends.txt` or `mod.conf` of each mod for further dependency information.
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## FAQ
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The modpack is explained in the [Manual](manual.md) included in this repository.
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1. My technic circuit doesn't work. No power is distributed.
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* Make sure you have a switching station connected.
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2. My wires do not connect to the machines.
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* Each machine type requires its own cable type. If you do not have a
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matching circuit, consider using a "Supply Converter" for simplicity.
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For modders: There is currently no API documentation. Any help to improve this
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situation is greatly welcome. Please do not hesitate to submit a Pull Request.
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## License
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Unless otherwise stated, all components of this modpack are licensed under the
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LGPLv2 or later. See also the individual mod folders for their
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secondary/alternate licenses, if any.
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### Credits
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Contributors in alphabetical order:
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* kpoppel
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* Nekogloop
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* Nore/Ekdohibs
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* ShadowNinja
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* VanessaE
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* And many others...
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FAQ
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---
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1. My technic circuit doesn't work. No power is distrubuted.
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* A: Make sure you have a switching station connected.
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License
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-------
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Unless otherwise stated, all components of this modpack are licensed under the
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LGPL, V2 or later. See also the individual mod folders for their
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secondary/alternate licenses, if any.
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manual.md
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manual.md
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Minetest technic modpack user manual
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====================================
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# Technic User Manual
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The technic modpack extends the Minetest game with many new elements,
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mainly constructable machines and tools. It is a large modpack, and
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tends to dominate gameplay when it is used. This manual describes how
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to use the technic modpack, mainly from a player's perspective.
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The technic modpack extends Minetest Game (shipped with Minetest by default)
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with many new elements, mainly constructable machines and tools. This manual
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describes how to use the modpack, mainly from a player's perspective.
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The technic modpack depends on some other modpacks:
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* the basic Minetest game
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* mesecons, which supports the construction of logic systems based on
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signalling elements
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* pipeworks, which supports the automation of item transport
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* moreores, which provides some additional ore types
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* basic_materials, which provides some basic craft items
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This manual doesn't explain how to use these other modpacks, which have
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their own manuals:
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Documentation of the mod dependencies can be found here:
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* [Minetest Game Documentation](https://wiki.minetest.net/Main_Page)
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* [Mesecons Documentation](http://mesecons.net/items.html)
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@ -24,87 +12,75 @@ their own manuals:
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* [Moreores Forum Post](https://forum.minetest.net/viewtopic.php?t=549)
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* [Basic materials Repository](https://gitlab.com/VanessaE/basic_materials)
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Recipes for constructable items in technic are generally not guessable,
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and are also not specifically documented here. You should use a
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craft guide mod to look up the recipes in-game. For the best possible
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guidance, use the unified\_inventory mod, with which technic registers
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its specialised recipe types.
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## Recipes
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substances
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----------
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Recipes for items registered by technic are not specifically documented here.
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Please consult a craft guide mod to look up the recipes in-game.
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### ore ###
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**Recommended mod:** [Unified Inventory](https://github.com/minetest-mods/unified_inventory)
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The technic mod makes extensive use of not just the default ores but also
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some that are added by mods. You will need to mine for all the ore types
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in the course of the game. Each ore type is found at a specific range of
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elevations, and while the ranges mostly overlap, some have non-overlapping
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ranges, so you will ultimately need to mine at more than one elevation
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to find all the ores. Also, because one of the best elevations to mine
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at is very deep, you will be unable to mine there early in the game.
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## Substances
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Elevation is measured in meters, relative to a reference plane that
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is not quite sea level. (The standard sea level is at an elevation
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of about +1.4.) Positive elevations are above the reference plane and
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negative elevations below. Because elevations are always described this
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way round, greater numbers when higher, we avoid the word "depth".
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### Ores
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The ores that matter in technic are coal, iron, copper, tin, zinc,
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chromium, uranium, silver, gold, mithril, mese, and diamond.
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Technic registers a few ores which are needed to craft machines or items.
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Each ore type is found at a specific range of elevations so you will
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ultimately need to mine at more than one elevation to find all the ores.
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Coal is part of the basic Minetest game. It is found from elevation
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+64 downwards, so is available right on the surface at the start of
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the game, but it is far less abundant above elevation 0 than below.
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It is initially used as a fuel, driving important machines in the early
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part of the game. It becomes less important as a fuel once most of your
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machines are electrically powered, but burning fuel remains a way to
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generate electrical power. Coal is also used, usually in dust form, as
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an ingredient in alloying recipes, wherever elemental carbon is required.
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Elevation (Y axis) is measured in meters. The reference is usually at sea
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level. Ores can generally be found more commonly by going downwards to -1000m.
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Iron is part of the basic Minetest game. It is found from elevation
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+2 downwards, and its abundance increases in stages as one descends,
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reaching its maximum from elevation -64 downwards. It is a common metal,
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used frequently as a structural component. In technic, unlike the basic
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game, iron is used in multiple forms, mainly alloys based on iron and
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including carbon (coal).
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Note ¹: *These ores are provided by Minetest Game. See [Ores](https://wiki.minetest.net/Ores#Ores_overview) for a rough overview*
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Copper is part of the basic Minetest game (having migrated there from
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moreores). It is found from elevation -16 downwards, but is more abundant
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from elevation -64 downwards. It is a common metal, used either on its
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own for its electrical conductivity, or as the base component of alloys.
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Note ²: *These ores are provided by moreores. TODO: Add reference link*
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#### Coal ¹
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Use: Fuel, alloy as carbon
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Burning coal is a way to generate electrical power. Coal is also used,
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usually in dust form, as an ingredient in alloying recipes, wherever
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elemental carbon is required.
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#### Iron ¹
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Use: multiple, mainly for alloys with carbon (coal).
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#### Copper ¹
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Copper is a common metal, used either on its own for its electrical
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conductivity, or as the base component of alloys.
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Although common, it is very heavily used, and most of the time it will
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be the material that most limits your activity.
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Tin is part of the basic Minetest game (having migrated there from
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moreores). It is found from elevation +8 downwards, with no
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elevation-dependent variations in abundance beyond that point.
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It is a common metal. Its main use in pure form is as a component
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of electrical batteries. Apart from that its main purpose is
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as the secondary ingredient in bronze (the base being copper), but bronze
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is itself little used. Its abundance is well in excess of its usage,
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so you will usually have a surplus of it.
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#### Tin ¹
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Use: batteries, bronze
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Zinc is supplied by technic. It is found from elevation +2 downwards,
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with no elevation-dependent variations in abundance beyond that point.
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It is a common metal. Its main use is as the secondary ingredient
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in brass (the base being copper), but brass is itself little used.
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Its abundance is well in excess of its usage, so you will usually have
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a surplus of it.
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Tin is a common metal but is used rarely. Its abundance is well in excess
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of its usage, so you will usually have a surplus of it.
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Chromium is supplied by technic. It is found from elevation -100
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downwards, with no elevation-dependent variations in abundance beyond
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that point. It is a moderately common metal. Its main use is as the
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secondary ingredient in stainless steel (the base being iron).
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#### Zinc
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Use: brass
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Uranium is supplied by technic. It is found only from elevation -80 down
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to -300; using it therefore requires one to mine above elevation -300 even
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though deeper mining is otherwise more productive. It is a moderately
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common metal, useful only for reasons related to radioactivity: it forms
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the fuel for nuclear reactors, and is also one of the best radiation
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shielding materials available. It is not difficult to find enough uranium
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ore to satisfy these uses. Beware that the ore is slightly radioactive:
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it will slightly harm you if you stand as close as possible to it.
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It is safe when more than a meter away or when mined.
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Depth: 2m, more commonly below -32m
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Zinc only has a few uses but is a common metal.
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#### Chromium
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Use: stainless steel
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Depth: -100m, more commonly below -200m
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#### Uranium
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Use: nuclear reactor fuel
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Depth: -80m until -300m, more commonly between -100m and -200m
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It is a moderately common metal, useful only for reasons related to radioactivity:
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it forms the fuel for nuclear reactors, and is also one of the best radiation
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shielding materials available.
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Keep a safety distance of a meter to avoid being harmed by radiation.
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#### Silver ²
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Silver is supplied by the moreores mod. It is found from elevation -2
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downwards, with no elevation-dependent variations in abundance beyond
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@ -112,6 +88,7 @@ that point. It is a semi-precious metal. It is little used, being most
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notably used in electrical items due to its conductivity, being the best
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conductor of all the pure elements.
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#### Gold ¹
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Gold is part of the basic Minetest game (having migrated there from
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moreores). It is found from elevation -64 downwards, but is more
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abundant from elevation -256 downwards. It is a precious metal. It is
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@ -119,6 +96,7 @@ little used, being most notably used in electrical items due to its
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combination of good conductivity (third best of all the pure elements)
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and corrosion resistance.
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#### Mithril ²
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Mithril is supplied by the moreores mod. It is found from elevation
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-512 downwards, the deepest ceiling of any minable substance, with
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no elevation-dependent variations in abundance beyond that point.
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@ -126,6 +104,7 @@ It is a rare precious metal, and unlike all the other metals described
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here it is entirely fictional, being derived from J. R. R. Tolkien's
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Middle-Earth setting. It is little used.
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#### Mese ¹
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Mese is part of the basic Minetest game. It is found from elevation
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-64 downwards. The ore is more abundant from elevation -256 downwards,
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and from elevation -1024 downwards there are also occasional blocks of
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@ -134,12 +113,13 @@ precious gemstone, and unlike diamond it is entirely fictional. It is
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used in many recipes, though mainly not in large quantities, wherever
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some magical quality needs to be imparted.
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#### Diamond ¹
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Diamond is part of the basic Minetest game (having migrated there from
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technic). It is found from elevation -128 downwards, but is more abundant
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from elevation -256 downwards. It is a precious gemstone. It is used
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moderately, mainly for reasons connected to its extreme hardness.
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### rock ###
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### Rock
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In addition to the ores, there are multiple kinds of rock that need to be
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mined in their own right, rather than for minerals. The rock types that
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