Merge pull request #19 from kpoppel/master

Solar arrays and bug fixes to HV tier.
This commit is contained in:
kpoppel 2013-06-03 14:48:46 -07:00
commit ceb8a71f27
34 changed files with 344 additions and 96 deletions

View File

@ -109,7 +109,7 @@ minetest.register_entity(":__builtin:item", {
return
end
if minetest.registered_nodes[name].liquidtype == "flowing" then
if minetest.registered_nodes[name] and minetest.registered_nodes[name].liquidtype == "flowing" then
get_flowing_dir = function(self)
local pos = self.object:getpos()
local param2 = minetest.env:get_node(pos).param2

View File

@ -36,4 +36,4 @@ register_alloy_recipe ("default:steel_ingot",3, "technic:chromium_ingot",1, "tec
register_alloy_recipe ("technic:copper_dust",2, "technic:zinc_dust",1, "technic:brass_dust",3)
register_alloy_recipe ("moreores:copper_ingot",2, "technic:zinc_ingot",1, "technic:brass_ingot",3)
register_alloy_recipe ("default:sand",2, "technic:coal_dust",2, "technic:silicon_wafer",1)
register_alloy_recipe ("technic:silicon_wafer",1, "technic:mithril_dust",1, "technic:doped_silicon_wafer",1)
register_alloy_recipe ("technic:silicon_wafer",1, "technic:gold_dust",1, "technic:doped_silicon_wafer",1)

View File

@ -13,7 +13,7 @@ minetest.register_craft({
output = 'technic:hv_battery_box 1',
recipe = {
{'technic:mv_battery_box', 'technic:mv_battery_box', 'mv_technic:battery_box'},
{'technic:mv_battery_box', 'technic:transformer', 'mv_technic:battery_box'},
{'technic:mv_battery_box', 'technic:hv_transformer', 'mv_technic:battery_box'},
{'', 'technic:hv_cable', ''},
}
})
@ -78,7 +78,7 @@ minetest.register_node("technic:hv_battery_box"..i, {
drop="technic:hv_battery_box",
on_construct = function(pos)
local meta = minetest.env:get_meta(pos)
meta:set_string("infotext", "hv Battery box")
meta:set_string("infotext", "HV Battery box")
meta:set_float("technic_hv_power_machine", 1)
meta:set_string("formspec", battery_box_formspec)
local inv = meta:get_inventory()
@ -342,7 +342,7 @@ end
function check_HV_node_subp (PR_nodes,RE_nodes,HV_nodes,pos1)
meta = minetest.env:get_meta(pos1)
if meta:get_float("HV_cablelike")==1 then new_node_added=add_new_HVcable_node(HV_nodes,pos1) end
if meta:get_float("hv_cablelike")==1 then new_node_added=add_new_HVcable_node(HV_nodes,pos1) end
for i in ipairs(HV_machines) do
if minetest.env:get_node(pos1).name == HV_machines[i].machine_name then
if HV_machines[i].machine_type == "PR" then

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@ -20,6 +20,7 @@ dofile(modpath.."/battery_box.lua")
dofile(modpath.."/alloy_furnaces_commons.lua")
dofile(modpath.."/alloy_furnace.lua")
dofile(modpath.."/solar_panel.lua")
dofile(modpath.."/solar_array_lv.lua")
dofile(modpath.."/geothermal.lua")
dofile(modpath.."/water_mill.lua")
dofile(modpath.."/electric_furnace.lua")
@ -34,7 +35,7 @@ dofile(modpath.."/cnc_nodes.lua")
--MV machines
dofile(modpath.."/wires_mv.lua")
dofile(modpath.."/battery_box_mv.lua")
dofile(modpath.."/solar_panel_mv.lua")
dofile(modpath.."/solar_array_mv.lua")
dofile(modpath.."/electric_furnace_mv.lua")
dofile(modpath.."/alloy_furnace_mv.lua")
dofile(modpath.."/forcefield.lua")
@ -42,6 +43,7 @@ dofile(modpath.."/forcefield.lua")
--HV machines
dofile(modpath.."/wires_hv.lua")
dofile(modpath.."/battery_box_hv.lua")
dofile(modpath.."/solar_array_hv.lua")
--Tools
if technic.config:getBool("enable_mining_drill") then dofile(modpath.."/mining_drill.lua") end

View File

@ -160,6 +160,21 @@ minetest.register_craft({
}
})
minetest.register_craftitem( "technic:lv_transformer", {
description = "Low Voltage Transformer",
inventory_image = "technic_lv_transformer.png",
on_place_on_ground = minetest.craftitem_place_item,
})
minetest.register_craft({
output = 'technic:lv_transformer',
recipe = {
{'default:iron_lump', 'default:iron_lump', 'default:iron_lump'},
{'technic:copper_coil', 'default:iron_lump', 'technic:copper_coil'},
{'default:iron_lump', 'default:iron_lump', 'default:iron_lump'},
}
})
minetest.register_craftitem( "technic:mv_transformer", {
description = "Medium Voltage Transformer",
inventory_image = "technic_mv_transformer.png",
@ -175,6 +190,21 @@ minetest.register_craft({
}
})
minetest.register_craftitem( "technic:hv_transformer", {
description = "High Voltage Transformer",
inventory_image = "technic_hv_transformer.png",
on_place_on_ground = minetest.craftitem_place_item,
})
minetest.register_craft({
output = 'technic:hv_transformer',
recipe = {
{'technic:stainless_steel_ingot', 'technic:stainless_steel_ingot', 'technic:stainless_steel_ingot'},
{'technic:copper_coil', 'technic:stainless_steel_ingot', 'technic:copper_coil'},
{'technic:stainless_steel_ingot', 'technic:stainless_steel_ingot', 'technic:stainless_steel_ingot'},
}
})
minetest.register_craftitem( "technic:control_logic_unit", {
description = "Control Logic Unit",
inventory_image = "technic_control_logic_unit.png",

View File

@ -0,0 +1,93 @@
-- The high voltage solar array is an assembly of medium voltage arrays.
-- The assembly can deliver high voltage levels and is a 20% less efficient
-- compared to 5 individual medium voltage arrays due to losses in the transformer.
-- However high voltage is supplied.
-- Solar arrays are not able to store large amounts of energy.
minetest.register_node("technic:solar_array_hv", {
tiles = {"technic_hv_solar_array_top.png", "technic_hv_solar_array_bottom.png", "technic_hv_solar_array_side.png",
"technic_hv_solar_array_side.png", "technic_hv_solar_array_side.png", "technic_hv_solar_array_side.png"},
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
sounds = default.node_sound_wood_defaults(),
description="HV Solar Array",
active = false,
technic_hv_power_machine=1,
internal_EU_buffer=0;
internal_EU_buffer_size=3000;
drawtype = "nodebox",
paramtype = "light",
is_ground_content = true,
node_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, 0, 0.5},
},
selection_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, 0, 0.5},
},
on_construct = function(pos)
local meta = minetest.env:get_meta(pos)
meta:set_float("technic_hv_power_machine", 1)
meta:set_float("internal_EU_buffer", 0)
meta:set_float("internal_EU_buffer_size", 3000)
meta:set_string("infotext", "HV Solar Array")
meta:set_float("active", false)
end,
})
minetest.register_craft({
output = 'technic:solar_array_hv 1',
recipe = {
{'technic:solar_array_mv', 'technic:solar_array_mv','technic:solar_array_mv'},
{'technic:solar_array_mv', 'technic:hv_transformer','technic:solar_array_mv'},
{'', 'technic:hv_cable',''},
}
})
minetest.register_abm(
{nodenames = {"technic:solar_array_hv"},
interval = 1,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
-- The action here is to make the solar array produce power
-- Power is dependent on the light level and the height above ground
-- 130m and above is optimal as it would be above cloud level.
-- Height gives 1/4 of the effect, light 3/4. Max. effect is 2880EU for the array.
-- There are many ways to cheat by using other light sources like lamps.
-- As there is no way to determine if light is sunlight that is just a shame.
-- To take care of some of it solar panels do not work outside daylight hours or if
-- built below -10m
local pos1={}
pos1.y=pos.y+1
pos1.x=pos.x
pos1.z=pos.z
local light = minetest.env:get_node_light(pos1, nil)
local time_of_day = minetest.env:get_timeofday()
local meta = minetest.env:get_meta(pos)
if light == nil then light = 0 end
-- turn on array only during day time and if sufficient light
-- I know this is counter intuitive when cheating by using other light sources.
if light >= 12 and time_of_day>=0.24 and time_of_day<=0.76 and pos.y > -10 then
local internal_EU_buffer = meta:get_float("internal_EU_buffer")
local internal_EU_buffer_size = meta:get_float("internal_EU_buffer_size")
local charge_to_give = math.floor(light*(light*9.6+pos1.y/130*48))
if charge_to_give<0 then charge_to_give=0 end
if charge_to_give>2880 then charge_to_give=2880 end
if internal_EU_buffer+charge_to_give>internal_EU_buffer_size then
charge_to_give=internal_EU_buffer_size-internal_EU_buffer
end
meta:set_string("infotext", "Solar Array is active ("..charge_to_give.."EU)")
meta:set_float("active",1)
internal_EU_buffer=internal_EU_buffer+charge_to_give
meta:set_float("internal_EU_buffer",internal_EU_buffer)
else
meta:set_string("infotext", "Solar Array is inactive");
meta:set_float("active",0)
end
end,
})
register_HV_machine ("technic:solar_array_hv","PR")

View File

@ -0,0 +1,94 @@
-- The solar array is an assembly of panels into a powerful array
-- The assembly can deliver more energy than the individual panel because
-- of the transformer unit which converts the panel output variations into
-- a stable supply.
-- Solar arrays are not able to store large amounts of energy.
-- The LV arrays are used to make medium voltage arrays.
minetest.register_node("technic:solar_array_lv", {
tiles = {"technic_lv_solar_array_top.png", "technic_lv_solar_array_bottom.png", "technic_lv_solar_array_side.png",
"technic_lv_solar_array_side.png", "technic_lv_solar_array_side.png", "technic_lv_solar_array_side.png"},
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
sounds = default.node_sound_wood_defaults(),
description="LV Solar Array",
active = false,
technic_power_machine=1,
internal_EU_buffer=0;
internal_EU_buffer_size=1000;
drawtype = "nodebox",
paramtype = "light",
is_ground_content = true,
node_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, 0, 0.5},
},
selection_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, 0, 0.5},
},
on_construct = function(pos)
local meta = minetest.env:get_meta(pos)
meta:set_float("technic_power_machine", 1)
meta:set_float("internal_EU_buffer", 0)
meta:set_float("internal_EU_buffer_size", 1000)
meta:set_string("infotext", "LV Solar Array")
meta:set_float("active", false)
end,
})
minetest.register_craft({
output = 'technic:solar_array_lv 1',
recipe = {
{'technic:solar_panel', 'technic:solar_panel', 'technic:solar_panel'},
{'technic:solar_panel', 'technic:lv_transformer', 'technic:solar_panel'},
{'default:steel_ingot', 'technic:lv_cable', 'default:steel_ingot'},
}
})
minetest.register_abm(
{nodenames = {"technic:solar_array_lv"},
interval = 1,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
-- The action here is to make the solar array produce power
-- Power is dependent on the light level and the height above ground
-- 130m and above is optimal as it would be above cloud level.
-- Height gives 1/4 of the effect, light 3/4. Max. effect is 160EU for the array.
-- There are many ways to cheat by using other light sources like lamps.
-- As there is no way to determine if light is sunlight that is just a shame.
-- To take care of some of it solar arrays do not work outside daylight hours or if
-- built below -10m
local pos1={}
pos1.y=pos.y+1
pos1.x=pos.x
pos1.z=pos.z
local light = minetest.env:get_node_light(pos1, nil)
local time_of_day = minetest.env:get_timeofday()
local meta = minetest.env:get_meta(pos)
if light == nil then light = 0 end
-- turn on array only during day time and if sufficient light
-- I know this is counter intuitive when cheating by using other light sources.
if light >= 12 and time_of_day>=0.24 and time_of_day<=0.76 and pos.y > -10 then
local internal_EU_buffer = meta:get_float("internal_EU_buffer")
local internal_EU_buffer_size = meta:get_float("internal_EU_buffer_size")
local charge_to_give = math.floor(light*(light*0.5333+pos1.y/130*2.6667))
if charge_to_give<0 then charge_to_give=0 end
if charge_to_give>160 then charge_to_give=160 end
if internal_EU_buffer+charge_to_give>internal_EU_buffer_size then
charge_to_give=internal_EU_buffer_size-internal_EU_buffer
end
meta:set_string("infotext", "Solar Array is active ("..charge_to_give.."EU)")
meta:set_float("active",1)
internal_EU_buffer=internal_EU_buffer+charge_to_give
meta:set_float("internal_EU_buffer",internal_EU_buffer)
else
meta:set_string("infotext", "Solar Array is inactive");
meta:set_float("active",0)
end
end,
})
register_LV_machine ("technic:solar_array_lv","PR")

View File

@ -0,0 +1,94 @@
-- The medium voltage solar array is an assembly of low voltage arrays.
-- The assembly can deliver medium voltage levels and is a 10% less efficient
-- compared to 5 individual low voltage arrays due to losses in the transformer.
-- However medium voltage is supplied.
-- Solar arrays are not able to store large amounts of energy.
-- The MV arrays are used to make high voltage arrays.
minetest.register_node("technic:solar_array_mv", {
tiles = {"technic_mv_solar_array_top.png", "technic_mv_solar_array_bottom.png", "technic_mv_solar_array_side.png",
"technic_mv_solar_array_side.png", "technic_mv_solar_array_side.png", "technic_mv_solar_array_side.png"},
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
sounds = default.node_sound_wood_defaults(),
description="MV Solar Array",
active = false,
technic_mv_power_machine=1,
internal_EU_buffer=0;
internal_EU_buffer_size=1000;
drawtype = "nodebox",
paramtype = "light",
is_ground_content = true,
node_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, 0, 0.5},
},
selection_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, 0, 0.5},
},
on_construct = function(pos)
local meta = minetest.env:get_meta(pos)
meta:set_float("technic_mv_power_machine", 1)
meta:set_float("internal_EU_buffer", 0)
meta:set_float("internal_EU_buffer_size", 1000)
meta:set_string("infotext", "MV Solar Array")
meta:set_float("active", false)
end,
})
minetest.register_craft({
output = 'technic:solar_array_mv 1',
recipe = {
{'technic:solar_array_lv', 'technic:solar_array_lv','technic:solar_array_lv'},
{'technic:solar_array_lv', 'technic:mv_transformer','technic:solar_array_lv'},
{'', 'technic:mv_cable',''},
}
})
minetest.register_abm(
{nodenames = {"technic:solar_array_mv"},
interval = 1,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
-- The action here is to make the solar array produce power
-- Power is dependent on the light level and the height above ground
-- 130m and above is optimal as it would be above cloud level.
-- Height gives 1/4 of the effect, light 3/4. Max. effect is 720EU for the array.
-- There are many ways to cheat by using other light sources like lamps.
-- As there is no way to determine if light is sunlight that is just a shame.
-- To take care of some of it solar panels do not work outside daylight hours or if
-- built below -10m
local pos1={}
pos1.y=pos.y+1
pos1.x=pos.x
pos1.z=pos.z
local light = minetest.env:get_node_light(pos1, nil)
local time_of_day = minetest.env:get_timeofday()
local meta = minetest.env:get_meta(pos)
if light == nil then light = 0 end
-- turn on array only during day time and if sufficient light
-- I know this is counter intuitive when cheating by using other light sources.
if light >= 12 and time_of_day>=0.24 and time_of_day<=0.76 and pos.y > -10 then
local internal_EU_buffer = meta:get_float("internal_EU_buffer")
local internal_EU_buffer_size = meta:get_float("internal_EU_buffer_size")
local charge_to_give = math.floor(light*(light*2.4+pos1.y/130*12))
if charge_to_give<0 then charge_to_give=0 end
if charge_to_give>720 then charge_to_give=720 end
if internal_EU_buffer+charge_to_give>internal_EU_buffer_size then
charge_to_give=internal_EU_buffer_size-internal_EU_buffer
end
meta:set_string("infotext", "Solar Array is active ("..charge_to_give.."EU)")
meta:set_float("active",1)
internal_EU_buffer=internal_EU_buffer+charge_to_give
meta:set_float("internal_EU_buffer",internal_EU_buffer)
else
meta:set_string("infotext", "Solar Array is inactive");
meta:set_float("active",0)
end
end,
})
register_MV_machine ("technic:solar_array_mv","PR")

View File

@ -1,3 +1,6 @@
-- Solar panels are the building blocks of LV solar arrays
-- They can however also be used separately but with reduced efficiency due to the missing transformer.
-- Individual panels are 20% less efficient than when the panels are combined into full arrays.
minetest.register_node("technic:solar_panel", {
tiles = {"technic_solar_panel_top.png", "technic_solar_panel_bottom.png", "technic_solar_panel_side.png",
"technic_solar_panel_side.png", "technic_solar_panel_side.png", "technic_solar_panel_side.png"},
@ -7,7 +10,7 @@ minetest.register_node("technic:solar_panel", {
active = false,
technic_power_machine=1,
internal_EU_buffer=0;
internal_EU_buffer_size=1000;
internal_EU_buffer_size=160;
drawtype = "nodebox",
paramtype = "light",
is_ground_content = true,
@ -23,7 +26,7 @@ minetest.register_node("technic:solar_panel", {
local meta = minetest.env:get_meta(pos)
meta:set_float("technic_power_machine", 1)
meta:set_float("internal_EU_buffer", 0)
meta:set_float("internal_EU_buffer_size", 1000)
meta:set_float("internal_EU_buffer_size", 160)
meta:set_string("infotext", "Solar Panel")
meta:set_float("active", false)
@ -34,7 +37,7 @@ minetest.register_craft({
output = 'technic:solar_panel 1',
recipe = {
{'technic:doped_silicon_wafer', 'technic:doped_silicon_wafer','technic:doped_silicon_wafer'},
{'technic:doped_silicon_wafer', 'moreores:copper_ingot','technic:doped_silicon_wafer'},
{'technic:doped_silicon_wafer', 'technic:lv_cable', 'technic:doped_silicon_wafer'},
{'technic:doped_silicon_wafer', 'technic:doped_silicon_wafer','technic:doped_silicon_wafer'},
}
@ -42,29 +45,39 @@ minetest.register_craft({
minetest.register_abm(
{nodenames = {"technic:solar_panel"},
interval = 1,
chance = 1,
interval = 1,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
-- The action here is to make the solar panel prodice power
-- Power is dependent on the light level and the height above ground
-- 130m and above is optimal as it would be above cloud level.
-- Height gives 1/4 of the effect, light 3/4. Max. effect is 26EU.
-- There are many ways to cheat by using other light sources like lamps.
-- As there is no way to determine if light is sunlight that is just a shame.
-- To take care of some of it solar panels do not work outside daylight hours or if
-- built below -10m
local pos1={}
pos1.y=pos.y+1
pos1.x=pos.x
pos1.z=pos.z
local light = minetest.env:get_node_light(pos1, nil)
local time_of_day = minetest.env:get_timeofday()
local meta = minetest.env:get_meta(pos)
if light == nil then light = 0 end
if light >= 12 then
meta:set_string("infotext", "Solar Panel is active ")
meta:set_float("active",1)
-- turn on panel only during day time and if sufficient light
-- I know this is counter intuitive when cheating by using other light sources underground.
if light >= 12 and time_of_day>=0.24 and time_of_day<=0.76 and pos.y > -10 then
local internal_EU_buffer=meta:get_float("internal_EU_buffer")
local internal_EU_buffer_size=meta:get_float("internal_EU_buffer_size")
local charge_to_give=40+(pos1.y/250*40) -- make solar energy depending on height
local charge_to_give=math.floor(light*(light*0.0867+pos1.y/130*0.4333))
if charge_to_give<0 then charge_to_give=0 end
if charge_to_give>160 then charge_to_give=160 end
if charge_to_give>26 then charge_to_give=26 end
if internal_EU_buffer+charge_to_give>internal_EU_buffer_size then
charge_to_give=internal_EU_buffer_size-internal_EU_buffer
charge_to_give=internal_EU_buffer_size-internal_EU_buffer
end
meta:set_string("infotext", "Solar Panel is active ("..charge_to_give.."EU)")
meta:set_float("active",1)
internal_EU_buffer=internal_EU_buffer+charge_to_give
meta:set_float("internal_EU_buffer",internal_EU_buffer)

View File

@ -1,78 +0,0 @@
minetest.register_node("technic:solar_panel_mv", {
tiles = {"technic_mv_solar_panel_top.png", "technic_mv_solar_panel_bottom.png", "technic_mv_solar_panel_side.png",
"technic_mv_solar_panel_side.png", "technic_mv_solar_panel_side.png", "technic_mv_solar_panel_side.png"},
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
sounds = default.node_sound_wood_defaults(),
description="MV Solar Panel",
active = false,
technic_mv_power_machine=1,
internal_EU_buffer=0;
internal_EU_buffer_size=10000;
drawtype = "nodebox",
paramtype = "light",
is_ground_content = true,
node_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, 0, 0.5},
},
selection_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, 0, 0.5},
},
on_construct = function(pos)
local meta = minetest.env:get_meta(pos)
meta:set_float("technic_mv_power_machine", 1)
meta:set_float("internal_EU_buffer", 0)
meta:set_float("internal_EU_buffer_size", 10000)
meta:set_string("infotext", "MV Solar Panel")
meta:set_float("active", false)
end,
})
minetest.register_craft({
output = 'technic:solar_panel_mv 1',
recipe = {
{'technic:solar_panel', 'technic:solar_panel','technic:solar_panel'},
{'technic:solar_panel', 'technic:mv_transformer','technic:solar_panel'},
{'', 'technic:mv_cable',''},
}
})
minetest.register_abm(
{nodenames = {"technic:solar_panel_mv"},
interval = 1,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
local pos1={}
pos1.y=pos.y+1
pos1.x=pos.x
pos1.z=pos.z
local light = minetest.env:get_node_light(pos1, nil)
local meta = minetest.env:get_meta(pos)
if light == nil then light = 0 end
if light >= 14 then
meta:set_string("infotext", "Solar Panel is active ")
meta:set_float("active",1)
local internal_EU_buffer=meta:get_float("internal_EU_buffer")
local internal_EU_buffer_size=meta:get_float("internal_EU_buffer_size")
local charge_to_give=300+(pos1.y/250*300) -- make solar energy depending on height
if charge_to_give<0 then charge_to_give=0 end
if charge_to_give>600 then charge_to_give=600 end
if internal_EU_buffer+charge_to_give>internal_EU_buffer_size then
charge_to_give=internal_EU_buffer_size-internal_EU_buffer
end
internal_EU_buffer=internal_EU_buffer+charge_to_give
meta:set_float("internal_EU_buffer",internal_EU_buffer)
else
meta:set_string("infotext", "Solar Panel is inactive");
meta:set_float("active",0)
end
end,
})
register_MV_machine ("technic:solar_panel_mv","PR")

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