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Add listring functionality
Add shift-click functionality
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@ -32,7 +32,8 @@ local generator_formspec =
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"invsize[8,9;]"..
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"label[0,0;"..S("Nuclear Reactor Rod Compartment").."]"..
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"list[current_name;src;2,1;3,2;]"..
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"list[current_player;main;0,5;8,4;]"
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"list[current_player;main;0,5;8,4;]"..
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"listring[]"
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-- "Boxy sphere"
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local nodebox = {
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@ -73,7 +73,10 @@ local cnc_formspec =
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"label[4, 5.5;"..S("Out:").."]"..
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"list[current_name;dst;5,5.5;4,1;]"..
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"list[current_player;main;0,7;8,4;]"
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"listring[current_name;dst]"..
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"listring[current_player;main]"..
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"listring[current_name;src]"..
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"listring[current_player;main]"
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local size = 1;
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@ -20,7 +20,13 @@ local formspec =
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"list[current_name;fuel;2,3;1,1;]"..
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"list[current_name;src;2,1;2,1;]"..
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"list[current_name;dst;5,1;2,2;]"..
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"list[current_player;main;0,5;8,4;]"
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"list[current_player;main;0,5;8,4;]"..
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"listring[current_name;dst]"..
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"listring[current_player;main]"..
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"listring[current_name;src]"..
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"listring[current_player;main]"..
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"listring[current_name;fuel]"..
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"listring[current_player;main]"
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minetest.register_node("technic:coal_alloy_furnace", {
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description = machine_name,
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@ -125,7 +131,13 @@ minetest.register_abm({
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"list[current_name;fuel;2,3;1,1;]"..
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"list[current_name;src;2,1;2,1;]"..
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"list[current_name;dst;5,1;2,2;]"..
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"list[current_player;main;0,5;8,4;]")
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"list[current_player;main;0,5;8,4;]"..
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"listring[current_name;dst]"..
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"listring[current_player;main]"..
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"listring[current_name;src]"..
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"listring[current_player;main]"..
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"listring[current_name;fuel]"..
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"listring[current_player;main]")
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return
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end
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@ -23,7 +23,14 @@ local workshop_formspec =
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"list[current_name;upgrade1;1,3;1,1;]"..
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"list[current_name;upgrade2;2,3;1,1;]"..
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"label[1,4;"..S("Upgrade Slots").."]"..
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"list[current_player;main;0,5;8,4;]"
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"list[current_player;main;0,5;8,4;]"..
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"listring[current_player;main]"..
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"listring[current_name;src]"..
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"listring[current_player;main]"..
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"listring[current_name;upgrade1]"..
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"listring[current_player;main]"..
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"listring[current_name;upgrade2]"..
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"listring[current_player;main]"
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local run = function(pos, node)
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local meta = minetest.get_meta(pos)
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@ -58,7 +58,8 @@ local function set_injector_formspec(meta)
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"button[0,1;2,1;mode_item;"..S("Stackwise").."]" or
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"button[0,1;2,1;mode_stack;"..S("Itemwise").."]")..
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"list[current_name;main;0,2;8,2;]"..
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"list[current_player;main;0,5;8,4;]")
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"list[current_player;main;0,5;8,4;]"..
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"listring[]")
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end
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minetest.register_node("technic:injector", {
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@ -71,13 +71,21 @@ function technic.register_battery_box(data)
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"label[3,0;"..S("Charge").."]"..
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"label[5,0;"..S("Discharge").."]"..
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"label[1,3;"..S("Power level").."]"..
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"list[current_player;main;0,5;8,4;]"
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"list[current_player;main;0,5;8,4;]"..
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"listring[current_name;dst]"..
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"listring[current_player;main]"..
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"listring[current_name;src]"..
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"listring[current_player;main]"
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if data.upgrade then
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formspec = formspec..
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"list[current_name;upgrade1;3.5,3;1,1;]"..
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"list[current_name;upgrade2;4.5,3;1,1;]"..
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"label[3.5,4;"..S("Upgrade Slots").."]"
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"label[3.5,4;"..S("Upgrade Slots").."]"..
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"listring[current_name;upgrade1]"..
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"listring[current_player;main]"..
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"listring[current_name;upgrade2]"..
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"listring[current_player;main]"
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end
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local run = function(pos, node)
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@ -32,7 +32,8 @@ function technic.register_generator(data)
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"label[0,0;"..S("Fuel-Fired %s Generator"):format(tier).."]"..
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"list[current_name;src;3,1;1,1;]"..
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"image[4,1;1,1;default_furnace_fire_bg.png]"..
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"list[current_player;main;0,5;8,4;]"
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"list[current_player;main;0,5;8,4;]"..
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"listring[]"
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local desc = S("Fuel-Fired %s Generator"):format(tier)
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@ -81,7 +82,8 @@ function technic.register_generator(data)
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"list[current_name;src;3, 1;1, 1;]"..
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"image[4, 1;1, 1;default_furnace_fire_bg.png^[lowpart:"..
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(percent)..":default_furnace_fire_fg.png]"..
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"list[current_player;main;0, 5;8, 4;]")
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"list[current_player;main;0, 5;8, 4;]"..
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"listring[]")
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end
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minetest.register_node("technic:"..ltier.."_generator", {
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@ -159,7 +161,8 @@ function technic.register_generator(data)
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"list[current_name;src;3, 1;1, 1;]"..
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"image[4, 1;1, 1;default_furnace_fire_bg.png^[lowpart:"..
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(percent)..":default_furnace_fire_fg.png]"..
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"list[current_player;main;0, 5;8, 4;]")
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"list[current_player;main;0, 5;8, 4;]"..
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"listring[]")
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return true
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end,
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})
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@ -42,12 +42,20 @@ function technic.register_base_machine(data)
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"list[current_name;src;"..(4-input_size)..",1;"..input_size..",1;]"..
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"list[current_name;dst;5,1;2,2;]"..
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"list[current_player;main;0,5;8,4;]"..
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"label[0,0;"..machine_desc:format(tier).."]"
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"label[0,0;"..machine_desc:format(tier).."]"..
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"listring[current_name;dst]"..
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"listring[current_player;main]"..
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"listring[current_name;src]"..
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"listring[current_player;main]"
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if data.upgrade then
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formspec = formspec..
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"list[current_name;upgrade1;1,3;1,1;]"..
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"list[current_name;upgrade2;2,3;1,1;]"..
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"label[1,4;"..S("Upgrade Slots").."]"
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"label[1,4;"..S("Upgrade Slots").."]"..
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"listring[current_name;upgrade1]"..
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"listring[current_player;main]"..
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"listring[current_name;upgrade2]"..
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"listring[current_player;main]"
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end
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local run = function(pos, node)
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@ -209,7 +209,8 @@ function technic.chests:definition(name, data)
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"list[current_player;main;"..data.loleft..","..data.lotop..";8,4;]"..
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"background[-0.19,-0.25;"..(data.ovwidth+0.4)..","..(data.ovheight+0.75)..";technic_chest_form_bg.png]"..
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"background["..data.hileft..",1;"..data.width..","..data.height..";technic_"..lname.."_chest_inventory.png]"..
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"background["..data.loleft..","..data.lotop..";8,4;technic_main_inventory.png]"
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"background["..data.loleft..","..data.lotop..";8,4;technic_main_inventory.png]"..
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"listring[]"
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if data.sort then
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data.base_formspec = data.base_formspec.."button["..data.hileft..","..(data.height+1.1)..";1,0.8;sort;"..S("Sort").."]"
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end
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