added multi-tier geothermal

This commit is contained in:
runningscissors 2015-07-14 17:05:44 -04:00 committed by Peter Maloney
parent 43ab974f1c
commit dd185b228e
9 changed files with 223 additions and 103 deletions

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@ -0,0 +1,18 @@
--- An HV geothermal EU generator
--- Using hot lava and water this device can create energy from steam
minetest.register_craft({
output = 'technic:geothermal_hv 1',
recipe = {
{'technic:geothermal_mv', 'technic:geothermal_mv', 'technic:geothermal_mv'},
{'technic:carbon_plate', 'technic:hv_transformer', 'technic:composite_plate'},
{'', 'technic:hv_cable0', ''},
}
})
technic.register_geothermal({tier="HV", power=100})

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@ -11,6 +11,7 @@ dofile(path.."/battery_box.lua")
dofile(path.."/solar_array.lua")
dofile(path.."/nuclear_reactor.lua")
dofile(path.."/generator.lua")
dofile(path.."/geothermal.lua")
-- Machines
dofile(path.."/quarry.lua")

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@ -1,111 +1,21 @@
-- A geothermal EU generator
-- Using hot lava and water this device can create energy from steam
-- The machine is only producing LV EUs and can thus not drive more advanced equipment
-- The output is a little more than the coal burning generator (max 300EUs)
minetest.register_alias("geothermal", "technic:geothermal")
local S = technic.getter
--- A geothermal EU generator
--- Using hot lava and water this device can create energy from steam
--- The machine is only producing LV EUs and can thus not drive more advanced equipment
--- The output is a little more than the coal burning generator (max 300EUs)
minetest.register_craft({
output = 'technic:geothermal',
output = 'technic:geothermal_lv 1',
recipe = {
{'technic:granite', 'default:diamond', 'technic:granite'},
{'technic:fine_copper_wire', 'technic:machine_casing', 'technic:fine_copper_wire'},
{'technic:granite', 'technic:lv_cable0', 'technic:granite'},
}
{'technic:granite', 'default:diamond', 'technic:granite'},
{'technic:fine_copper_wire', 'technic:machine_casing', 'technic:fine_copper_wire'},
{'technic:granite', 'technic:lv_cable0', 'technic:granite'},
}
})
minetest.register_craftitem("technic:geothermal", {
description = S("Geothermal %s Generator"):format("LV"),
})
local check_node_around = function(pos)
local node = minetest.get_node(pos)
if node.name == "default:water_source" or node.name == "default:water_flowing" then return 1 end
if node.name == "default:lava_source" or node.name == "default:lava_flowing" then return 2 end
return 0
end
local run = function(pos, node)
local meta = minetest.get_meta(pos)
local water_nodes = 0
local lava_nodes = 0
local production_level = 0
local eu_supply = 0
-- Correct positioning is water on one side and lava on the other.
-- The two cannot be adjacent because the lava the turns into obsidian or rock.
-- To get to 100% production stack the water and lava one extra block down as well:
-- WGL (W=Water, L=Lava, G=the generator, |=an LV cable)
-- W|L
local positions = {
{x=pos.x+1, y=pos.y, z=pos.z},
{x=pos.x+1, y=pos.y-1, z=pos.z},
{x=pos.x-1, y=pos.y, z=pos.z},
{x=pos.x-1, y=pos.y-1, z=pos.z},
{x=pos.x, y=pos.y, z=pos.z+1},
{x=pos.x, y=pos.y-1, z=pos.z+1},
{x=pos.x, y=pos.y, z=pos.z-1},
{x=pos.x, y=pos.y-1, z=pos.z-1},
}
for _, p in pairs(positions) do
local check = check_node_around(p)
if check == 1 then water_nodes = water_nodes + 1 end
if check == 2 then lava_nodes = lava_nodes + 1 end
end
if water_nodes == 1 and lava_nodes == 1 then production_level = 25; eu_supply = 50 end
if water_nodes == 2 and lava_nodes == 1 then production_level = 50; eu_supply = 100 end
if water_nodes == 1 and lava_nodes == 2 then production_level = 75; eu_supply = 200 end
if water_nodes == 2 and lava_nodes == 2 then production_level = 100; eu_supply = 300 end
if production_level > 0 then
meta:set_int("LV_EU_supply", eu_supply)
end
meta:set_string("infotext",
S("Geothermal %s Generator"):format("LV").." ("..production_level.."%)")
if production_level > 0 and minetest.get_node(pos).name == "technic:geothermal" then
technic.swap_node (pos, "technic:geothermal_active")
return
end
if production_level == 0 then
technic.swap_node(pos, "technic:geothermal")
meta:set_int("LV_EU_supply", 0)
end
end
minetest.register_node("technic:geothermal", {
description = S("Geothermal %s Generator"):format("LV"),
tiles = {"technic_geothermal_top.png", "technic_machine_bottom.png", "technic_geothermal_side.png",
"technic_geothermal_side.png", "technic_geothermal_side.png", "technic_geothermal_side.png"},
paramtype2 = "facedir",
groups = {snappy=2, choppy=2, oddly_breakable_by_hand=2, technic_machine=1},
legacy_facedir_simple = true,
sounds = default.node_sound_wood_defaults(),
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("infotext", S("Geothermal %s Generator"):format("LV"))
meta:set_int("LV_EU_supply", 0)
end,
technic_run = run,
})
minetest.register_node("technic:geothermal_active", {
description = S("Geothermal %s Generator"):format("LV"),
tiles = {"technic_geothermal_top_active.png", "technic_machine_bottom.png", "technic_geothermal_side.png",
"technic_geothermal_side.png", "technic_geothermal_side.png", "technic_geothermal_side.png"},
paramtype2 = "facedir",
groups = {snappy=2, choppy=2, oddly_breakable_by_hand=2, not_in_creative_inventory=1},
legacy_facedir_simple = true,
sounds = default.node_sound_wood_defaults(),
drop = "technic:geothermal",
technic_run = run,
})
technic.register_machine("LV", "technic:geothermal", technic.producer)
technic.register_machine("LV", "technic:geothermal_active", technic.producer)
technic.register_geothermal({tier="LV", power=10})
minetest.register_alias("geothermal", "technic:geothermal_lv")
minetest.register_alias("technic:geothermal", "technic:geothermal_lv")

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@ -13,6 +13,7 @@ dofile(path.."/solar_array.lua")
dofile(path.."/geothermal.lua")
dofile(path.."/water_mill.lua")
dofile(path.."/generator.lua")
dofile(path.."/oldgeo.lua")
-- Machines
dofile(path.."/alloy_furnace.lua")

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@ -0,0 +1,14 @@
--- old non tiered one
--- A geothermal EU generator
--- Using hot lava and water this device can create energy from steam
--- The machine is only producing LV EUs and can thus not drive more advanced equipment
--- The output is a little more than the coal burning generator (max 300EUs)
technic.register_geothermal({tier="LV", power=10, old=true})

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@ -0,0 +1,35 @@
--- An MV geothermal EU generator
--- Using hot lava and water this device can create energy from steam
minetest.register_craft({
output = 'technic:geothermal_mv 1',
recipe = {
{'technic:geothermal_lv', 'technic:geothermal_lv', 'technic:geothermal_lv'},
{'technic:carbon_steel_ingot', 'technic:mv_transformer', 'technic:carbon_steel_ingot'},
{'', 'technic:mv_cable0', ''},
}
})
minetest.register_craft({
output = 'technic:geothermal_mv 1',
recipe = {
{'technic:geothermal', 'technic:geothermal', 'technic:geothermal'},
{'technic:carbon_steel_ingot', 'technic:mv_transformer', 'technic:carbon_steel_ingot'},
{'', 'technic:mv_cable0', ''},
}
})
technic.register_geothermal({tier="MV", power=30})
-- compatibility alias for upgrading from old versions of technic
--minetest.register_alias("technic:geothermal_mv", "technic:geothermal_mv")

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@ -13,6 +13,7 @@ if technic.config:get_bool("enable_wind_mill") then
end
dofile(path.."/generator.lua")
dofile(path.."/solar_array.lua")
dofile(path.."/geothermal.lua")
-- Machines
dofile(path.."/alloy_furnace.lua")

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@ -0,0 +1,139 @@
local S = technic.getter
function technic.register_geothermal(data)
local tier = data.tier
local ltier = string.lower(tier)
local off_name = "technic:geothermal_"..ltier
local on_name = "technic:geothermal_active_"..ltier
local texture_name = "technic_"..ltier .. "_geothermal"
local groups = {snappy=2, choppy=2, oddly_breakable_by_hand=2, technic_machine=1}
local description = S("Geothermal %s Generator"):format(tier)
if data.old then
off_name = "technic:geothermal"
on_name = "technic:geothermal_active"
groups.not_in_creative_inventory=1
description = "Old "..description
texture_name = "technic_geothermal"
end
local check_node_around = function(pos)
local node = minetest.get_node(pos)
if node.name == "default:water_source" or node.name == "default:water_flowing" then return 1 end
if node.name == "default:lava_source" or node.name == "default:lava_flowing" then return 2 end
return 0
end
local run = function(pos, node)
local meta = minetest.get_meta(pos)
local water_nodes = 0
local lava_nodes = 0
local production_level = 0
local eu_supply = 0
-- Correct positioning is water on one side and lava on the other.
-- The two cannot be adjacent because the lava the turns into obsidian or rock.
-- To get to 100% production stack the water and lava one extra block down as well:
-- WGL (W=Water, L=Lava, G=the generator, |=an LV cable)
-- W|L
local positions = {
{x=pos.x+1, y=pos.y, z=pos.z},
{x=pos.x+1, y=pos.y-1, z=pos.z},
{x=pos.x-1, y=pos.y, z=pos.z},
{x=pos.x-1, y=pos.y-1, z=pos.z},
{x=pos.x, y=pos.y, z=pos.z+1},
{x=pos.x, y=pos.y-1, z=pos.z+1},
{x=pos.x, y=pos.y, z=pos.z-1},
{x=pos.x, y=pos.y-1, z=pos.z-1},
}
for _, p in pairs(positions) do
local check = check_node_around(p)
if check == 1 then water_nodes = water_nodes + 1 end
if check == 2 then lava_nodes = lava_nodes + 1 end
end
if water_nodes == 1 and lava_nodes == 1 then production_level = 25; eu_supply = 5 * data.power end
if water_nodes == 2 and lava_nodes == 1 then production_level = 50; eu_supply = 10 * data.power end
if water_nodes == 1 and lava_nodes == 2 then production_level = 75; eu_supply = 20 * data.power end
if water_nodes == 2 and lava_nodes == 2 then production_level = 100; eu_supply = 30 * data.power end
if production_level > 0 then
meta:set_int(tier.."_EU_supply", eu_supply)
end
meta:set_string("infotext", description.." ("..production_level.."%) "..technic.prettynum(eu_supply) .." EU")
if production_level > 0 and minetest.get_node(pos).name == off_name then
technic.swap_node (pos, on_name)
return
end
if production_level == 0 then
technic.swap_node(pos, off_name)
meta:set_int(tier.."_EU_supply", 0)
end
end
if data.old then
else
end
minetest.register_node(off_name, {
description = description,
tiles = {texture_name.."_top.png", "technic_machine_bottom.png", texture_name.."_side.png",
texture_name.."_side.png", texture_name.."_side.png", texture_name.."_side.png"},
paramtype2 = "facedir",
groups = groups,
legacy_facedir_simple = true,
sounds = default.node_sound_wood_defaults(),
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("infotext", S("Geothermal %s Generator"):format(tier))
meta:set_int(tier.."_EU_supply", 0)
end,
technic_run = run,
})
minetest.register_node(on_name, {
description = description,
tiles = {texture_name.."_top_active.png", "technic_machine_bottom.png", texture_name.."_side.png",
texture_name.."_side.png", texture_name.."_side.png", texture_name.."_side.png"},
paramtype2 = "facedir",
groups = {snappy=2, choppy=2, oddly_breakable_by_hand=2, not_in_creative_inventory=1},
legacy_facedir_simple = true,
sounds = default.node_sound_wood_defaults(),
drop = off_name,
technic_run = run,
})
technic.register_machine(tier, off_name, technic.producer)
technic.register_machine(tier, on_name, technic.producer)
end

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@ -9,6 +9,7 @@ dofile(path.."/battery_box.lua")
-- Generators
dofile(path.."/solar_array.lua")
dofile(path.."/generator.lua")
dofile(path.."/geothermal.lua")
-- API for machines
dofile(path.."/recipes.lua")