Update chests protection to current minetest_game

This commit is contained in:
Thomas--S
2017-03-06 21:09:44 +01:00
parent 35da22fcd2
commit ec6354b6a5
2 changed files with 12 additions and 55 deletions

View File

@ -26,12 +26,7 @@ technic.chests.can_dig = function(pos, player)
end
local function inv_change(pos, count, player)
local meta = minetest.get_meta(pos)
if not has_locked_chest_privilege(meta, player) then
minetest.log("action", player:get_player_name()..
" tried to access a locked chest belonging to "..
meta:get_string("owner").." at "..
minetest.pos_to_string(pos))
if not default.can_interact_with_node(player, pos) then
return 0
end
return count
@ -54,42 +49,14 @@ function technic.chests.on_inv_move(pos, from_list, from_index, to_list, to_inde
end
function technic.chests.on_inv_put(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name()..
" puts stuff in to chest at "
..minetest.pos_to_string(pos))
minetest.log("action", player:get_player_name() ..
" moves " .. stack:get_name() ..
" to chest at " .. minetest.pos_to_string(pos))
end
function technic.chests.on_inv_take(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name()..
" takes stuff from chest at "
..minetest.pos_to_string(pos))
end
local function has_locked_chest_privilege(meta, player)
if player then
if minetest.check_player_privs(player, "protection_bypass") then
return true
end
else
return false
end
-- is player wielding the right key?
local item = player:get_wielded_item()
if item:get_name() == "default:key" then
local key_meta = minetest.parse_json(item:get_metadata())
local secret = meta:get_string("key_lock_secret")
if secret ~= key_meta.secret then
return false
end
return true
end
if player:get_player_name() ~= meta:get_string("owner") then
return false
end
return true
minetest.log("action", player:get_player_name() ..
" takes " .. stack:get_name() ..
" from chest at " .. minetest.pos_to_string(pos))
end