Commit Graph

44 Commits

Author SHA1 Message Date
Zefram 9004ab3322 Handheld prospecting tool
The new tool will say whether a target block type is present in a
specified region, to allow for more targeted digging.  It is deliberately
quite weak, with several limitations: only stores enough charge for a
small number of shots; target can only be set by pointing at an example
node; range is limited; accuracy is less than 100%.  Some of these
limitations should probably be ameliorated, but not entirely eliminated,
in the future when we have a better idea of game balance.

The inventory image is only a placeholder.
2014-07-07 15:15:30 +02:00
Zefram 01b475c7cc Fine gold and silver wire items
Not used in any recipes yet.
2014-07-07 15:15:30 +02:00
Zefram c26f45c962 Machine casing item
The casing is intended to be an ingredient in craft recipes for machines.
It isn't actually used in any recipes yet.  Although mainly a craft
item, it is defined as a node type, mainly to get an appropriately cubic
inventory image.  It is incidentally possible to place it as a node:
this makes some sense, although the empty machine casing isn't actually
useful as a node.
2014-07-07 15:15:30 +02:00
Novatux c0a17396bf Add MV version of compressor too, remove infinite sand-producing compressor recipe. 2014-07-02 22:45:46 +02:00
Novatux 88cbc6c2a7 Add MV extractor 2014-07-02 19:43:24 +02:00
Novatux 2a23587445 Add registration code for extractor 2014-07-02 19:43:13 +02:00
Zefram 23603e7f41 Full glooptest support
To support the glooptest mod (successor of gloopores), define the
gloopores lump->dust grinding recipes if either of the mods is available.
(Formerly only "gloopores" was supported.)  Define kalite dust item,
which was previously missing.  Make gloop ingots grindable to dust as the
non-gloop ingots already are; incidentally refactor this to automatically
make ingots grindable whenever the ingot can be made by cooking dust.
Add textures for all the gloop dusts.  Do the "Steel"->"Iron" renaming
for glooptest-defined tools and items.
2014-06-21 01:19:26 +02:00
Zefram c2bc4e9d56 Proper x32 texture for coal dust 2014-06-21 00:51:08 +02:00
Zefram 68b7bcc28e split default iron/steel into three metals
Override the default mod's iron/steel substance, replacing it with three
metals: wrought iron (pure iron), carbon steel (iron alloyed with a little
carbon), and cast iron (iron alloyed with lots of carbon).  Wrought iron
is easiest to refine, then cast iron, and carbon steel the most difficult,
matching the historical progression.  Recipes that used default steel are
changed to use one of the three, the choice of alloy for each application
being both somewhat realistic and also matching up with game progression.

The default:steel{_ingot,block} items are identified specifically with
wrought iron.  This makes the default refining recipes work appropriately.
Iron-using recipes defined outside technic are thus necessarily
reinterpreted to use wrought iron, which is mostly appropriate.
Some objects are renamed accordingly.

Rather than use the default steel textures for wrought iron, with technic
providing textures for the other two, technic now provides textures for
all three metals.  This avoids problems that would occur with texture
packs that provide default_steel_{ingot,block} textures that are not
intended to support this wrought-iron/carbon-steel/cast-iron distinction.
A texture pack can provide a distinct set of three textures specifically
for the situation where this distinction is required.

Incidentally make grinding and alloy cooking recipes work correctly when
ingredients are specified by alias.
2014-05-22 20:57:50 +02:00
HybridDog f90915c408 Add Mk2 and Mk3 mining lasers 2013-10-30 15:09:31 -04:00
pagliaccio 704925aa7b Add MV and HV generators and make coal dust a fuel 2013-10-27 14:39:44 -04:00
ShadowNinja ee0765804c Partial rewrite 2013-09-17 16:37:56 -04:00
RealBadAngel b7deb0db84 32x compressor textures 2013-07-15 20:23:08 +02:00
RealBadAngel 58e5f65234 New items by ObKo (textures) 2013-07-14 12:43:11 +02:00
kpoppel 3055270a7c Add nuclear reactor
Still needs some work. I am pushing it to get ideas and feedback.
Also fix some bugs in the LV coal generator that were found while making
the nuclear reactor.

Conflicts:
	technic/init.lua
2013-07-10 21:45:56 -04:00
ShadowNinja 19c9a0443b Merge branch 'indev'
Conflicts:
	technic/alloy_furnace.lua
	technic/alloy_furnaces_commons.lua
	technic/battery_box.lua
	technic/battery_box_hv.lua
	technic/battery_box_mv.lua
	technic/chainsaw.lua
	technic/cnc.lua
	technic/cnc_nodes.lua
	technic/electric_furnace.lua
	technic/grinder.lua
	technic/init.lua
	technic/solar_array_hv.lua
	technic/solar_array_lv.lua
	technic/solar_array_mv.lua
	technic/solar_panel.lua
	unified_inventory/api.lua
	unified_inventory/depends.txt
2013-07-08 16:57:56 -04:00
Konstantin Oblaukhov 8be389e774 Enriched Uranium. 2013-07-06 20:52:41 +07:00
Konstantin Oblaukhov b78b90d422 New textures for lumps and ingots. 2013-07-05 02:28:22 -04:00
kpoppel 9770be430d Textures. I really need help on some nice ones. 2013-07-04 20:29:38 +02:00
RealBadAngel 8e03d7ded6 Sync with indev branch, bump version to 0.4.7 2013-06-30 07:12:02 +02:00
kpoppel 37d9d94c44 Added case study of radiated power through inductive coils. 2013-06-19 00:24:37 +02:00
kpoppel cfb5bd190c Added the Mv and HV down converters.
Doing that required some changes to the batteries in that they have new meta data
aligned with the other machines.
I also added a BA type machine in addition to the existing PR and RE types.
This way it is easy to find he batteries on the network.
2013-06-12 23:30:37 +02:00
kpoppel 4f1a44a80b Removing ununsed textures.
Added more safety to item_drop to get around a fatal server halt issue.
2013-06-03 23:42:44 +02:00
kpoppel ede3978965 Added solar arrays for all voltage tiers.
Added transformers for all voltage tiers.
I changed the recipes for solar panels to make them less expensive.
I also changed the output of the individual panel and made the arrays provie the real "oomph" :-)
Solar panels and arrays are dependent on light level, time of day and height abive ground (0) for output and cheating with torches and stuff.
Textures added.
Fixed bugs in the hv battery box. It was not working at all. I don't understand the hv box top texture though???
I have a sense that all machines connected to the battery boxes are taking the same amount of juice from the box.
A method of taking a little or a lot would be nice.
2013-06-03 23:37:04 +02:00
RealBadAngel 7d890428f5 HV Battery Box textures added 2013-05-30 06:01:01 +02:00
kpoppel 7f2be244f2 Add textures for active mode of CNC.
Correct two typing bug in battery_box.lua
2013-05-07 22:34:06 +02:00
kpoppel d98405f129 Merge branch 'master' of https://github.com/kpoppel/technic 2013-05-06 20:55:33 +02:00
kpoppel 6463b77e60 Add milling machine from non cubic to technic mod.
Next step is to make sure it only works if powered.
2013-05-06 20:00:00 +02:00
RealBadAngel 31b1393b21 Add HV wireing 2013-04-27 10:04:17 +02:00
RealBadAngel 6cb1f56fb4 dust texture 2013-04-06 14:52:36 +02:00
RealBadAngel fd3f25b5e0 split chests off into a separate modpack component 2013-04-05 04:30:33 +02:00
RealBadAngel 279776ff62 update 2013-03-30 11:36:45 +01:00
RealBadAngel c6da0a6713 Added Forcefield generator by ShadowNinja 2013-03-20 03:46:35 +01:00
RealBadAngel e23f87d20c Reworked power tools, new drills 2013-02-21 22:01:49 +01:00
Sdzen Boco 60d394e0d4 more textures 2013-02-08 21:14:01 -05:00
RealBadAngel 478407f0a3 Nore's frames code with nodebox frames 2013-02-06 15:34:01 +01:00
RealBadAngel 86f39a0d96 new 32x lv,mv and hv textures 2013-02-04 03:04:12 +01:00
RealBadAngel e8fea5f41d add MV alloy furnace textures 2013-02-03 16:07:02 +01:00
RealBadAngel 4cefe5c544 better Control Logic Unit textures 2013-02-03 13:52:17 +01:00
RealBadAngel c93bf21e9c update to some 32x textures 2013-02-03 13:44:38 +01:00
RealBadAngel 74cf4746be Added Injector 2013-02-03 12:56:23 +01:00
RealBadAngel 3b5e6ca05a Added item - Control Logic Unit 2013-02-02 21:26:34 +01:00
RealBadAngel 86f8e17695 Added MV Electric furnace textures 2013-01-27 21:36:24 +01:00
RealBadAngel 82cba919fa cleanup phase2 2013-01-27 14:03:47 +01:00