Commit Graph

199 Commits

Author SHA1 Message Date
Vanessa Ezekowitz 0c3f55e0c9 fix cobble and gravel grinder recipes 2015-01-30 14:29:50 -05:00
Tim 6dd7ffc455 move from recipe defusion to recipe deactivation to avoid confusion 2015-01-30 20:15:15 +01:00
Tim b9173be3b8 remove unnecessary definition fields 2015-01-30 17:47:04 +01:00
Tim 91fceece18 tune latex->rubber alloy recipe based on wikipedia data pointed out by @est31 2015-01-30 17:41:05 +01:00
Tim f330d58354 redfine latex->rubber path via alloy furnace
latex is being refined to rubber by drying and adding carbon pigments to strengthen the material
(which also turns it black)
it should not yield more rubber than its latex input, but it may be processed faster than ores
2015-01-30 05:16:49 +01:00
Tim 56e96b2593 add sawdust and tree/wood grindings with arcacia tree for dye and provide a better alternative rubbertree->latex path that yields the same as the tree tap, but requires more machine work
yet without textures
2015-01-30 05:16:41 +01:00
Tim a8c097bcd9 tweak sandstone/sand recipes to a more efficent compressing 2 sand -> sandstone and grinding sandstone -> 2 sand ratio; make sure the default recipes are defused 2015-01-30 05:09:21 +01:00
Tim 3cc568ddbd defuse by fake_fire added recipes, make people use the grinder for those 2015-01-30 05:09:21 +01:00
Tim 9d3f7304fb add a sandstone compression recipe back in place of the default recipe, without leading to an infinite sand/sandstone generation which lead to its removal in c0a1739 in the first place 2015-01-30 05:09:21 +01:00
Tim 9087abcde0 add centrifuge recipe for wheat 2015-01-30 05:09:21 +01:00
Tim 00f61dfb81 rewrite extractor dye recipes, adding a few dyes and making it work better with the dye mod
also preventing any issues if it is being run in a game without it
2015-01-30 05:09:20 +01:00
Tim a8b711a7f4 allow grinding wheatseeds to flour, closes #173 2015-01-30 05:09:20 +01:00
Tim 3252da05d1 use the timers, that are allready running instead of allocating a new one every tick 2015-01-27 19:02:33 +01:00
est31 f250e1632f Give quarries a better inventory icon
Current inventory icon is indistinguishable from carbon steel block. The side with the pick was hidden. This commit moves that part to the front.
2015-01-24 21:23:26 +01:00
est31 86dd5852aa Add cache to quarry
Adds a cache to the quarry in order to reduce load and send larger stacks through pipes instead of just single items. Coin tossing ensures the cache gets purged around every 200 seconds. The interval isn't fixed in order to prevent material spikes from multiple quarries which got loaded simultaneously. When the cache is full, or the quarry finished, it is purged too.
2015-01-24 21:22:49 +01:00
est31 c38da0945c Optimize quarry_run
Don't load the whole digging area when only a small piece is relevant.
Also, move the (time expensive) check whether the air above a block is free to the last position, which spares unneccessary checks when multiple quarries are placed together, or a quarry has to loop over air for another reason.
2015-01-24 19:40:02 +01:00
Vanessa Ezekowitz ec73a8508f add custom collision and selection box handling to CNC machine
also clean up formatting of surrounding code
2015-01-19 13:37:46 -05:00
Vanessa Ezekowitz 80cb6a495a Use mesh nodes for all of the more complex CNC machined items 2015-01-16 16:57:34 -05:00
ThatGraemeGuy 2e04374de8 Add gloopores' Kalite dust as a more effecient fuel than lumps 2015-01-12 17:51:55 -05:00
Vanessa Ezekowitz bc0ac581aa prevent crash if get_recipe_index() is passed a nil or apparent garbage instead
of a table
2015-01-12 17:43:56 -05:00
Novatux 4ac36e9d27 Fix infinite energy with supply converter 2014-12-30 12:10:36 +01:00
ShadowNinja 5382a88aef Fix some global errors 2014-12-15 17:47:07 -05:00
Vanessa Ezekowitz a413904ecd minetest.env:* --> minetest.* 2014-11-30 12:45:42 -05:00
Vanessa Ezekowitz 8da4d057b0 update to latest mesecons API
requires mesecons commit 5be179bf110b44bdc06df6dbfde4e61487cf0635 or later.
2014-11-22 13:58:38 -05:00
ShadowNinja 30a37a490f Make the forcefield replace buildable_to nodes and make it faster (about x20) 2014-11-13 12:28:04 -05:00
Zefram f205e5f404 Fix anonymous digging of non-empty machine
The quarry was causing crashes when it reached a machine that was
undiggable due to containing items.
2014-11-06 08:33:14 -05:00
ThatGraemeGuy 6d90ebb94e Make generators stop supplying EUs when there is a non-fuel item in the fuel slot 2014-09-16 15:21:14 -04:00
Zefram 0de4fec07c Fix second description of radioactive group value 2014-08-28 15:30:15 +02:00
Zefram 45919b871a Make forcefield properly undiggable 2014-08-28 15:14:05 +02:00
Zefram 2912e2da78 Rebalance radiation shielding
Squeeze the range of material shielding values.  The strongest shielding
materials get weaker, and weaker shielding materials, especially low-end
ones such as dirt, get stronger.  The radioactivity of the active
reactor core is increased so that the standard shielding is (still)
only narrowly sufficient.
2014-08-20 20:09:41 +01:00
Zefram 7a9d2ffe5f Finer gradations of radioactivity
Make the "radioactive" group value be the safe distance in millimeters
rather than meters, to allow for intermediate values.  Use such
intermediate values for the uranium blocks, using the existing formula
with this finer quantisation.  All other radioactive nodes retain their
existing radioactivity exactly.
2014-08-20 19:14:03 +01:00
Zefram 7d610b7c80 Tube capability for tool workshop
Tool workshop can now accept tools to repair via tube.  It has upgrade
slots.  Battery upgrade reduces its power consumption.  Tube upgrade
makes it eject fully-repaired (or unrepairable) items via tube.
2014-08-18 17:09:37 +01:00
Zefram 814646b542 Smoother link of processing cycles to ABM cycles
Make the generic processing machine code willing to complete more than
one processing cycle in one ABM cycle, and more generally to carry
over leftover processing effort after completing a processing cycle.
The src_time meta item now represents accumulated processing effort
(time multiplied by speed) in a scaled form (to retain fractions),
rather than just time in integral seconds.  This affects the MV furnace,
with speed 4 and most recipe times being 3 s, and will be essential for
faster furnaces.
2014-08-18 15:14:15 +01:00
Zefram d0efa15b98 In quarry, skip past undiggable nodes
The quarry used to get stuck when it encountered an undiggable node.
Change it to skip past that node, digging whatever later stuff it can.
Necessarily, the current digging position becomes semantically-significant
state: it is no longer sufficient to search the quarry cuboid from the top
on each iteration.  The current digging height is reported in the quarry's
interaction form, and can be reset to the top using a button on the form.

Where there is a non-air node within the quarry directly above the
next node to dig, it blocks the quarry's access to that node, even if
everything involved is diggable.  Thus an undiggable node casts a shadow
of undug nodes below it.  Resolving undiggability of a node is a major
reason to use the restart button.
2014-08-18 15:14:15 +01:00
Zefram d0001a20c9 Fix visible cable connection for irregular items
The switching station and supply converter only semantically connect to
cables in particular directions.  Make them visually connect only in
the matching directions.  This is done by special-casing in the cable
update logic.  If more irregular items arise in the future, or the
existing items start to need facedir logic, this should be generalised
into something like the connect_sides system for pneumatic tubes.
2014-08-17 13:43:39 +01:00
Novatux 35b10adb40 Fix items sending 2014-08-16 13:42:17 +02:00
Zefram 849526cd76 Fix forcefield power demand when disabled 2014-08-15 12:25:47 +01:00
Zefram 830de45936 Option for forcefield to be cubical 2014-08-15 12:25:46 +01:00
Zefram 6cc471e986 Simplify music player interface
Having a track selected now implies playing it, rather than
playing/stopped being a hidden state separate from track selection.
2014-08-15 12:25:46 +01:00
Zefram 1d0687556a Fix music player's sound management
If an operating music player was disconnected from the electrical network
or destroyed, it used to leave the music playing forever.  There was
also a glitch upon starting playing, as the music was started by the
form handler but then stopped when the run function realised it wasn't
receiving any power, because it hadn't demanded any yet.
2014-08-15 12:25:46 +01:00
Zefram 049129d9b8 Handle both pipeworks APIs
The new API function is now renamed to pipeworks.tube_inject_item(),
so use it under that name.  If it is not available, synthesise the new
API in terms of the old one.
2014-08-15 13:23:41 +02:00
Vanessa Ezekowitz 772c21cb04 don't put anchor in creative inv 2014-08-14 21:56:05 -04:00
Novatux baf7f61665 Compatibility with latest pipeworks 2014-08-14 21:29:56 +02:00
Zefram b001a67979 Administrative world anchor 2014-08-13 19:07:53 +01:00
Zefram 38e85e9775 Manual section on uranium enrichment 2014-08-13 02:45:44 +01:00
Kevin Zheng 7cfb3874a3 Evenly distribute charge across multiple batteries 2014-08-06 12:08:48 -05:00
ShadowNinja ab567e21ca Remove non-functional tetris machine 2014-08-04 13:43:57 -04:00
Zefram 4996d1824c Make nuclear reactor core harder to break
With breaking an active reactor core now causing instant meltdown, having
it breakable by hand is too hazardous.  Change it to match steel block,
which constitutes the main part of the rest of the reactor structure.
2014-08-04 12:54:47 -04:00
Zefram fc87eca4cd Fix technic_run declaration for hydro generator 2014-08-04 14:58:38 +01:00
Zefram 8275091347 Improve injector interface
Make the injector's mode button lag-resistant.  Display the mode on
the button, as is done with other machines' toggle buttons.  Describe
the modes using the same words that are now used to distinguish the
corresponding pipeworks objects.  Expand name to "self-contained
injector", now that the pipeworks objects are also called "injector".
Show injector item image along with the item name at the head of the form.
2014-08-01 18:25:20 +01:00