Commit Graph

108 Commits

Author SHA1 Message Date
Vanessa Ezekowitz 7244f86ee5 allow per-battery charge/discharge stack splitting
(default off for both)
2017-04-11 04:41:11 -04:00
Vanessa Ezekowitz af39221df9 only reject part of itemtack from chest/machine/etc., if possible
(e.g. if there's room for 50 of some item, and you send a stack of 99,
50 are added to the chest and a stack of 49 is rejected and sent
on to the next destination)
2017-04-09 20:35:11 -04:00
DS-Minetest 4dda59da0c Add conductive plates.
These work exactly like cables, but are meant to be
used as floor for when the machine does not fill the
while cube.
2017-04-04 21:59:13 -03:00
DS-Minetest 338f3b6a99 Make battery box send information via digilines. 2017-04-01 16:47:34 -03:00
Carter Kolwey 7ea645496d Add chernobylite dust
Made by grinding chernobylite blocks, can be centrifuged into sand and 0.3% fissile uranium dust.
2017-03-15 20:05:37 -05:00
Carter Kolwey c4acb7225a Don't require a full network recalculation to add or remove a dead end
A dead end (node with only one connection) can be simply added or removed from the network without needing to traverse the whole thing.
2017-03-11 00:57:52 -06:00
Carter Kolwey 088eea1e3b Fixes for network calculation issues
This fixes several issues:
* More than one switching station could become active on large networks
 - Switching stations now semi-permanently become disabled if another is present
 - Power monitors have been added to replace the function of "slave" switching stations, to discourage overuse of switching stations
* Networks did not reliably "split" when cutting a cable
 - I "may" have caused this issue, but I believe it is solved by this
* Machines did not run without a player near the switching station
 - Active switching stations now forceload themselves, and free the forceloaded block if disabled, dug, or disconnected
 - Machines are only loaded to run them (as before), so only one mapblock (or two if the bottom edge of the switching station is a mapblock boundary) is loaded
 - Cables are still only loaded during a full network recalculation
2017-03-10 01:35:58 -06:00
Carter Kolwey d3f40e0fd0 Only update the associated network(s) when placing/digging nodes 2017-03-05 04:09:23 -06:00
Carter Kolwey dab5fa7105 Grind gravel into sand 2017-02-27 18:03:39 -06:00
Carter Kolwey 5e19514c60 Add dirt recipe to centrifuge
4 dirt -> 2 clay lumps, 1 sand, 1 gravel
2017-02-27 17:58:43 -06:00
Carter Kolwey 0139eab9a2 Rework dirt crafting
Dirt is now crafted from stone dust, leaves, water, and sand, instead of by grinding gravel. Stone dust can be obtained by grinding stone or sand.
2017-02-27 17:51:33 -06:00
tenplus1 322615542e Fix item drop when digging mv furnace
Fixed crash when digging mv furnace
2016-05-12 23:59:16 +02:00
ShadowNinja 85a984982c Cleanup
Changes:
  * Make rayIter a global utility, and use it for radiation too.
  * prettynum -> pretty_num and cleanup.
  * Remove resolve_name/function_exists (unused).
  * Cleanup nuclear reactor code.
2016-03-20 00:02:33 -04:00
ShadowNinja 83c6494166 Use connected nodeboxes for cables 2016-03-20 00:02:33 -04:00
ThatGraemeGuy a529baba47 Machines should become inactive when output slots are full 2015-07-12 20:43:01 +02:00
est31 d732c8dfbd Add listring functionality
Add shift-click functionality
2015-06-18 04:09:27 +02:00
ShadowNinja e393617fa1 Fix undefined global warning 2015-04-26 18:17:04 -04:00
est31 1615681e89 Fix autoloading for solar arrays
This autoloads the node above a solar array, so that its light value can be determined.
Previously, solar arrays in unloaded blocks would report an input of 0 to the switching station.
2015-03-23 03:41:03 +01:00
est31 6b800758fb Rename technic.cables and make it private
Give it a more descriptive name.
Previous use outside cables.lua isn't neccessary and gets removed.
2015-03-22 19:35:50 +01:00
Novatux 8b16fc1176 Add lead block, and lead & sulfur dusts 2015-03-08 13:32:59 +01:00
Jay Arndt 0113975160 Fix detection of if the machine should call pipeworks.after_place
The tube variable in these contexts always evaluates to a true value.
data.tube is the variable that indicates if pipeworks needs to be notified.
2015-03-07 21:44:42 -05:00
Jay Arndt c8cbd261ee Drop upgrade items in the after_dig_node handler instead of can_dig
This fixes an item duplication bug triggered by using a screwdriver on an upgraded machine
2015-03-07 21:44:42 -05:00
est31 4b179821d3 Get rid of technic.format 2015-02-13 21:13:17 +01:00
Vanessa Ezekowitz 5ac93cccc9 simplify pipeworks tube detect
deMorgan's axiom, which I suck at using :P
2015-02-07 12:42:18 -05:00
Vanessa Ezekowitz bccefd6997 fix other machines, battery boxes, etc to work with tube routing. 2015-02-07 03:47:53 -05:00
Tim 48e02b8452 drop upgrade list items if dug (but protect other inventories) 2015-02-06 08:35:42 +01:00
Tim a13e7b7ed1 add the option for publicly shared machines via an upgrade item "default:chest
the upgrade slots remain protected

this replaces the need for a few forks and also resolves #131 in the process, which is obsolete now
2015-02-06 07:54:29 +01:00
Tim 96788677bb clean up upgrade handling a bit and only allow setting known upgrades 2015-02-05 17:27:28 +01:00
Tim 6ef3438832 limit the upgrade slot to one item per slot, as more are ignored anyway 2015-02-05 16:09:16 +01:00
est31 d9bf9830b0 Better number formating
Is it 120000 or 1200000?
2015-01-31 01:29:16 -05:00
Vanessa Ezekowitz 0c3f55e0c9 fix cobble and gravel grinder recipes 2015-01-30 14:29:50 -05:00
Tim 6dd7ffc455 move from recipe defusion to recipe deactivation to avoid confusion 2015-01-30 20:15:15 +01:00
Tim b9173be3b8 remove unnecessary definition fields 2015-01-30 17:47:04 +01:00
Tim 91fceece18 tune latex->rubber alloy recipe based on wikipedia data pointed out by @est31 2015-01-30 17:41:05 +01:00
Tim f330d58354 redfine latex->rubber path via alloy furnace
latex is being refined to rubber by drying and adding carbon pigments to strengthen the material
(which also turns it black)
it should not yield more rubber than its latex input, but it may be processed faster than ores
2015-01-30 05:16:49 +01:00
Tim 56e96b2593 add sawdust and tree/wood grindings with arcacia tree for dye and provide a better alternative rubbertree->latex path that yields the same as the tree tap, but requires more machine work
yet without textures
2015-01-30 05:16:41 +01:00
Tim a8c097bcd9 tweak sandstone/sand recipes to a more efficent compressing 2 sand -> sandstone and grinding sandstone -> 2 sand ratio; make sure the default recipes are defused 2015-01-30 05:09:21 +01:00
Tim 3cc568ddbd defuse by fake_fire added recipes, make people use the grinder for those 2015-01-30 05:09:21 +01:00
Tim 9d3f7304fb add a sandstone compression recipe back in place of the default recipe, without leading to an infinite sand/sandstone generation which lead to its removal in c0a1739 in the first place 2015-01-30 05:09:21 +01:00
Tim 9087abcde0 add centrifuge recipe for wheat 2015-01-30 05:09:21 +01:00
Tim 00f61dfb81 rewrite extractor dye recipes, adding a few dyes and making it work better with the dye mod
also preventing any issues if it is being run in a game without it
2015-01-30 05:09:20 +01:00
Tim a8b711a7f4 allow grinding wheatseeds to flour, closes #173 2015-01-30 05:09:20 +01:00
Tim 3252da05d1 use the timers, that are allready running instead of allocating a new one every tick 2015-01-27 19:02:33 +01:00
ThatGraemeGuy 2e04374de8 Add gloopores' Kalite dust as a more effecient fuel than lumps 2015-01-12 17:51:55 -05:00
Vanessa Ezekowitz bc0ac581aa prevent crash if get_recipe_index() is passed a nil or apparent garbage instead
of a table
2015-01-12 17:43:56 -05:00
ShadowNinja 5382a88aef Fix some global errors 2014-12-15 17:47:07 -05:00
Zefram f205e5f404 Fix anonymous digging of non-empty machine
The quarry was causing crashes when it reached a machine that was
undiggable due to containing items.
2014-11-06 08:33:14 -05:00
ThatGraemeGuy 6d90ebb94e Make generators stop supplying EUs when there is a non-fuel item in the fuel slot 2014-09-16 15:21:14 -04:00
Zefram 814646b542 Smoother link of processing cycles to ABM cycles
Make the generic processing machine code willing to complete more than
one processing cycle in one ABM cycle, and more generally to carry
over leftover processing effort after completing a processing cycle.
The src_time meta item now represents accumulated processing effort
(time multiplied by speed) in a scaled form (to retain fractions),
rather than just time in integral seconds.  This affects the MV furnace,
with speed 4 and most recipe times being 3 s, and will be essential for
faster furnaces.
2014-08-18 15:14:15 +01:00
Zefram d0001a20c9 Fix visible cable connection for irregular items
The switching station and supply converter only semantically connect to
cables in particular directions.  Make them visually connect only in
the matching directions.  This is done by special-casing in the cable
update logic.  If more irregular items arise in the future, or the
existing items start to need facedir logic, this should be generalised
into something like the connect_sides system for pneumatic tubes.
2014-08-17 13:43:39 +01:00