HybridDog
80c6a14566
Tidy up ore registrations ( #422 )
2018-07-21 19:09:27 +02:00
SmallJoker
fb93388f06
Replace deprecated invsize[] with size[]
2018-07-19 14:36:21 +02:00
HybridDog
41f175986d
Show EU power values more readable ( #424 )
...
Add the EU_string helper function
In comparison to pretty_num it uses SI prefixes, adds "EU" (e.g. kEU) and rounds the number for readability
Add a constant_digit_count boolean setting
2018-07-16 17:26:39 +02:00
HybridDog
6af0376c23
Use a:iter instead of for loops for sulfur generation ( #423 )
2018-07-16 17:25:53 +02:00
Thomas--S
0fcc7a14c2
Replace old nodeupdate() with new minetest.check_for_falling() ( #391 )
2018-07-16 17:25:43 +02:00
Vitaliy
68fac3ed7b
Fix wooden chest formspec ( #429 )
2018-07-15 12:28:34 +02:00
Fixer
395089dfd8
Wrench: Allow picking up with protection_bypass privilege ( #393 )
...
This allows admins to move other players locked chests/etc without hassle (relocating flying chests).
2018-07-15 12:27:52 +02:00
SmallJoker
6664714313
Skip interact check for fake players
...
Fixes crash related to pipeworks
default.can_interact_with_node is not official part of the API yet. Using it anyway..
2018-06-28 19:49:04 +02:00
thetaepsilon-gamedev
c93bfefd9f
machines/HV/quarry.lua: [modification] provide a basic digger object to can_dig callbacks to prevent nil object errors ( #425 )
...
Minetest game's doors mod was known to cause server errors when passed a nil digger in it's can_dig callback,
due to always attempting to invoke digger:get_player_name().
Fix this by providing a basic fake player which provides this method to can_dig callbacks.
(It should be noted that currently this fix causes doors to be undiggable by quarries.)
2018-05-19 22:06:00 +02:00
Vitaliy
689766f15a
Remove unused values ( #407 )
2018-02-17 11:00:15 -08:00
Jordan Irwin
a5db87f0f1
Test local variable 'have_ui' before calling 'unified_inventory' ( #368 )
2018-02-16 17:32:47 -08:00
number Zero
86fb981b44
Fix O(n^2) network traversal
2018-02-13 18:25:44 +01:00
Ekdohibs
215de5487b
Fix redundant_warn
2018-01-13 10:30:22 +01:00
DS-Minetest
930c51eef9
chests: fix sort_inventory function
2018-01-07 09:56:55 +01:00
DS
37d49142cf
supply_converter: avoid crashes caused by wrong digiline message types ( #397 )
2017-10-31 13:56:10 -04:00
DS
e056800cea
nuclear_reactor: do not set structure_accumulated_badness to less than 0
2017-09-07 07:43:20 +02:00
Vanessa Ezekowitz
a84b5f3b28
print warning to console if redundant switching station is found
...
and where it is
only prints the warning once per redundant station, per minetest
session. if there are multiple redundant stations on a network, digging
one should cause the warning to appear for the next one technic finds,
if it doesn't show them all right away.
2017-07-03 18:05:52 -04:00
Vanessa Ezekowitz
9d5bd90b57
add chat command to allow disabling of switching station ABM
...
(for situations where a user creates a laggy machine on a public server, use
this to suspend power distribution until the machine is found and disabled)
`/powerctrl off` to disable
`/powerctrl on` to reenable
(actually, anything but "on" disables it)
2017-07-03 17:35:19 -04:00
DS-Minetest
16146231b8
don't place eg. chests without data
2017-07-03 17:35:19 -04:00
Vanessa Ezekowitz
d4162be9a7
remove wooden chests redefinitions
...
they're incompatible with current minetest_game and do nothing useful anyway
2017-06-17 22:06:37 -04:00
Vanessa Ezekowitz
db480011fb
only try to clear/redefine recipes for teleport and accel tube
...
if they are enabled in pipeworks' config
2017-06-13 00:17:52 -04:00
Jordan Irwin
4cc124ff9e
Replace deprecated call to 'minetest.env' ( #371 )
2017-06-08 03:30:41 -04:00
DS
bf58c77316
digilinize nuclear_reactor ( #341 )
...
* start digilinizing
* add self 💥 destruction and co.
* add start button and command
* fix some things
* add possibility to disable nuclear reactor in formspec
* oops
* some style
* improve connectivity
* add protection
2017-06-05 11:02:05 -04:00
asl97
a495541c09
Actually reuse mapgen table ( #365 )
2017-06-05 10:59:16 -04:00
DS
1a75cd9254
add sulfur-lead crafting recipe(s) for battery ( #353 )
2017-06-05 10:56:51 -04:00
DS
51f9df2cf2
make some forcefield improvements ( #344 )
...
* mkae some forcefield improvements
* add emitter on_blast
2017-06-05 10:56:03 -04:00
DS
9167d4fc6f
update wrench ( #359 )
2017-06-05 10:53:18 -04:00
Vince Aggrippino
844e2fad47
Add the sapling group to rubber_tree_sapling ( #366 )
...
Add the sapling group to Rubber Tree Sapling so that it can be used in
Mesecons recipes for glue and blinky plant.
2017-06-05 10:52:47 -04:00
Carlos
e1bb29c338
Agrege la traduccion al español ( #362 )
2017-06-05 10:52:31 -04:00
you
987cc5a6a4
Add api documentation ( #361 )
2017-06-05 10:51:59 -04:00
numberZero
83a4bb60ca
Fix flowing corium textures ( #364 )
2017-06-05 10:51:24 -04:00
Jordan Irwin
97e1c8b7f2
Replace deprecated method 'setting_getbool' with 'settings:get_bool' ( #369 )
2017-06-05 10:50:30 -04:00
DS
9cc1a78371
advanced cable plate placing ( #357 )
...
* advanced cable plate placing
* make also sneak possible
* add screwdriver support
2017-06-05 10:50:15 -04:00
Vanessa Ezekowitz
42efc7e47c
clarify battery box connections.
2017-04-17 15:03:30 -04:00
Vanessa Ezekowitz
adc638bd8c
document current behavior of hydro gen
2017-04-16 23:06:24 -04:00
Vanessa Ezekowitz
557dc4db1b
Battery boxes no longer connect to tubes from bottom
...
(since a power cable needs to go there)
items destined for "discharge" still come from the top, but items bound for the
"charge" slot must come in from the left, right or back
2017-04-14 05:16:14 -04:00
Vanessa Ezekowitz
e65c8b7130
Don't allow constructor to operate if bad facedir ( fixes #328 )
...
Also, use "simple" screwdriver mode for "off" constructor, and disable screwdriver for "on" one.
2017-04-13 20:48:18 -04:00
Vanessa Ezekowitz
69feeef0af
use clear_craft to remove default sandstone recipe
...
get rid of the two grinder recipes from homedecor/fake_fire (obsolete)
2017-04-13 20:27:19 -04:00
Thomas--S
fc2f6d8976
Generalize check for cable below battery box
2017-04-13 22:36:52 +02:00
Vanessa Ezekowitz
06abe11dd0
check for cable plate under battery also
2017-04-13 16:25:42 -04:00
Thomas--S
6b8011eba7
Fix fence nodebox ( #346 )
2017-04-13 13:12:46 -04:00
Vanessa Ezekowitz
1d20af1bcb
replace HV nuke reactor nodeboxes with comparable mesh model
...
model includes a flat extension on one "side" to fix #342
rotate the reactor with the screwdriver with shift-right-click before filling, to
line up the flat side with your cabling. Note that the reactor doesn't actually
care which side the cable comes from.
2017-04-12 22:22:29 -04:00
Vanessa Ezekowitz
7c11ff1876
LV fuel-fired gen should not have tube connection overlays
2017-04-12 21:04:37 -04:00
Vanessa Ezekowitz
a34ea59105
LV batbox should show charge on all X/Z sides
...
(also, fixup some other texture defs for readability)
2017-04-12 20:29:22 -04:00
Vanessa Ezekowitz
33455328bd
Make batteries only charge/discharge from the bottom
...
(they were already supposed to but would leech charge from sideways neighbors too)
2017-04-12 20:21:20 -04:00
Vanessa Ezekowitz
14e0c4c48c
revise cable connection overlay (make copper part look smaller)
2017-04-12 18:57:56 -04:00
Vanessa Ezekowitz
170d3e09c5
clean-up battery box images, make more consistent
...
added tube or cable entry overlays as appropriate.
deleted a couple of obsolete textures
2017-04-12 18:50:50 -04:00
DS
970f608078
use clear_craft ( #339 )
...
* use clear_craft
* fix it
* Update grinder_recipes.lua
2017-04-12 15:14:35 -04:00
Thomas--S
39bfb76cfb
Take Item from Cable Plate Stack on Place ( #345 )
...
(when not in Creative)
and
Change drop to recipe.
2017-04-12 15:13:39 -04:00
Vanessa Ezekowitz
d2fb249d94
fix wrong toggle switch "on" img in chests
2017-04-11 20:57:23 -04:00