Vanessa Ezekowitz
a34ea59105
LV batbox should show charge on all X/Z sides
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(also, fixup some other texture defs for readability)
2017-04-12 20:29:22 -04:00
Vanessa Ezekowitz
33455328bd
Make batteries only charge/discharge from the bottom
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(they were already supposed to but would leech charge from sideways neighbors too)
2017-04-12 20:21:20 -04:00
Vanessa Ezekowitz
170d3e09c5
clean-up battery box images, make more consistent
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added tube or cable entry overlays as appropriate.
deleted a couple of obsolete textures
2017-04-12 18:50:50 -04:00
DS
970f608078
use clear_craft ( #339 )
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* use clear_craft
* fix it
* Update grinder_recipes.lua
2017-04-12 15:14:35 -04:00
Thomas--S
39bfb76cfb
Take Item from Cable Plate Stack on Place ( #345 )
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(when not in Creative)
and
Change drop to recipe.
2017-04-12 15:13:39 -04:00
Vanessa Ezekowitz
fab2c492c4
pipeworks has button on/off, button label, and button "base" cached
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used them wherever possible
2017-04-11 19:19:29 -04:00
Vanessa Ezekowitz
54004f4951
redo top/bottom textures for supply converter
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delete back/bottom texture for power monitor
use "machine bottom" for bottom of force field generator
add cable connection overlay, use it on various machines' bottoms/sides, as appropriate
2017-04-11 08:48:16 -04:00
Vanessa Ezekowitz
8479a8c984
add pipeworks tube overlays to self-contained injector
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also, gave it paramtype2 = "facedir" and removed the front connection
for consistency with other machines
2017-04-11 08:17:56 -04:00
Vanessa Ezekowitz
0e9caf069d
add pipeworks tube overlay to top of quarry
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(and get rid of obsolete inventorycube() image)
2017-04-11 08:09:53 -04:00
Vanessa Ezekowitz
869d0597ef
add pipeworks tube entry overlay to tool workshop
2017-04-11 07:57:45 -04:00
Vanessa Ezekowitz
ca86550f26
added tube entry overlays to most MV machines
2017-04-11 07:54:00 -04:00
Vanessa Ezekowitz
a3a959ab5e
add pipeworks tube overlays to MV, HV battery boxes
2017-04-11 07:48:46 -04:00
Vanessa Ezekowitz
3f8478086d
fix crash in battery mod (missing meta check)
2017-04-11 07:45:31 -04:00
Vanessa Ezekowitz
092ab7e738
added tube entry overlays to fuel-fired generators
2017-04-11 07:37:18 -04:00
Vanessa Ezekowitz
bdd45f161a
fix broken ltier checks on MV/HV fuel-fired generators
2017-04-11 06:56:21 -04:00
Vanessa Ezekowitz
5d05f59482
allow per-node stack splitting on all other standard machines
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(default off)
2017-04-11 06:26:11 -04:00
Vanessa Ezekowitz
a353a807bd
allow per-injector stack split
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(default off)
2017-04-11 05:36:39 -04:00
Vanessa Ezekowitz
db0f8e04a1
fix wrong size of self-contained injector inv
2017-04-11 05:31:36 -04:00
Vanessa Ezekowitz
64f38f423e
tool workshop shouldn't ever allow stack splitting
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(tools don't stack :) )
2017-04-11 05:25:25 -04:00
Vanessa Ezekowitz
ceead2b5ab
re-route tubes if active fuel-fired gen is dug (and can be)
2017-04-11 05:15:05 -04:00
Vanessa Ezekowitz
4eaf48290f
allow per-generator stack splitting
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(default off)
2017-04-11 05:13:27 -04:00
Vanessa Ezekowitz
7244f86ee5
allow per-battery charge/discharge stack splitting
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(default off for both)
2017-04-11 04:41:11 -04:00
Vanessa Ezekowitz
af39221df9
only reject part of itemtack from chest/machine/etc., if possible
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(e.g. if there's room for 50 of some item, and you send a stack of 99,
50 are added to the chest and a stack of 49 is rejected and sent
on to the next destination)
2017-04-09 20:35:11 -04:00
Vanessa Ezekowitz
72c536c04e
always set the EU level
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don't wait for production = 0.
(if water is removed, that causes phantom output)
2017-04-09 14:07:50 -04:00
DS-Minetest
ef8bb38bfd
Make forcefield controlable with digilines.
2017-04-04 23:58:02 -03:00
DS-Minetest
6c4e90d39c
Add digiline support to supply converter.
2017-04-04 23:52:27 -03:00
DS-Minetest
4dda59da0c
Add conductive plates.
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These work exactly like cables, but are meant to be
used as floor for when the machine does not fill the
while cube.
2017-04-04 21:59:13 -03:00
DS-Minetest
338f3b6a99
Make battery box send information via digilines.
2017-04-01 16:47:34 -03:00
Vanessa Ezekowitz
78f16c3e8e
label all ABMs for profiler
2017-03-31 19:15:25 -04:00
DS-Minetest
6abd857b3f
Add digiline support to switching station.
...
Makes the switching station able to send supply and demand
via digilines.
2017-03-28 09:30:59 -03:00
number Zero
408128d800
Add backward compatibility to the new supply converter
2017-03-17 21:10:43 +03:00
Vanessa Ezekowitz
6341ac9638
assume missing "enabled" key == enabled also.
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(would signify supply converts in old maps)
2017-03-15 23:23:07 -04:00
Carter Kolwey
7ea645496d
Add chernobylite dust
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Made by grinding chernobylite blocks, can be centrifuged into sand and 0.3% fissile uranium dust.
2017-03-15 20:05:37 -05:00
Maciej 'agaran' Pijanka
10307f23a7
Do not run converters twice.
2017-03-15 19:00:22 -04:00
number Zero
7d5329834d
Fix supply converter bug
2017-03-15 19:00:22 -04:00
Carter Kolwey
c4acb7225a
Don't require a full network recalculation to add or remove a dead end
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A dead end (node with only one connection) can be simply added or removed from the network without needing to traverse the whole thing.
2017-03-11 00:57:52 -06:00
Vanessa Ezekowitz
343c7946d9
power monitor changes
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New textures, uses facedir, connects from the back as well.
2017-03-10 14:15:38 -05:00
Carter Kolwey
088eea1e3b
Fixes for network calculation issues
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This fixes several issues:
* More than one switching station could become active on large networks
- Switching stations now semi-permanently become disabled if another is present
- Power monitors have been added to replace the function of "slave" switching stations, to discourage overuse of switching stations
* Networks did not reliably "split" when cutting a cable
- I "may" have caused this issue, but I believe it is solved by this
* Machines did not run without a player near the switching station
- Active switching stations now forceload themselves, and free the forceloaded block if disabled, dug, or disconnected
- Machines are only loaded to run them (as before), so only one mapblock (or two if the bottom edge of the switching station is a mapblock boundary) is loaded
- Cables are still only loaded during a full network recalculation
2017-03-10 01:35:58 -06:00
Diego Martínez
186f9b70ac
Temporary fix for crash in constructor.
2017-03-06 23:02:39 -03:00
Vanessa Ezekowitz
32b6ca9816
Merge pull request #298 from t4im/fix/quarry_loops
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Mitigate server freezes due to item-transportation loops with quarries.
2017-03-06 14:11:40 -05:00
Vanessa Ezekowitz
314d8c6c23
Merge pull request #288 from numberZero/control-supply_converter
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Supply converter control
2017-03-06 14:07:12 -05:00
Vanessa Ezekowitz
ff6675ef28
Merge pull request #315 from cheapie/master
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Only update the associated network(s) when placing/digging nodes
2017-03-06 00:35:44 -05:00
Carter Kolwey
d3f40e0fd0
Only update the associated network(s) when placing/digging nodes
2017-03-05 04:09:23 -06:00
Vanessa Ezekowitz
fd609d0f7b
lower the cap on water mill to 1575 EU
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2250 is just too much
2017-03-02 19:06:40 -05:00
Carter Kolwey
dab5fa7105
Grind gravel into sand
2017-02-27 18:03:39 -06:00
Carter Kolwey
5e19514c60
Add dirt recipe to centrifuge
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4 dirt -> 2 clay lumps, 1 sand, 1 gravel
2017-02-27 17:58:43 -06:00
Carter Kolwey
0139eab9a2
Rework dirt crafting
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Dirt is now crafted from stone dust, leaves, water, and sand, instead of by grinding gravel. Stone dust can be obtained by grinding stone or sand.
2017-02-27 17:51:33 -06:00
Vanessa Ezekowitz
1f49ef973d
cap water mill output at `max_output` and 100% :P
2017-02-26 15:16:41 -05:00
Vanessa Ezekowitz
4888581bee
Make hydro generators sense the water flow volume around them
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Water flow around a gen is shown more or less directly by the water's
param2, range 0 to 15, so four sides could total 60. Cap the result to 45
so that three sides' worth of full flow (or four sides at reduced flow) still
registers as "100%", and raise the maximum outpu to 2250 EU.
2017-02-21 13:36:58 -05:00
Vanessa Ezekowitz
8cab1a0aec
don't allow standing water to power a gen,
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and add support for default flowing river water
2017-02-21 13:21:23 -05:00