Vanessa Ezekowitz
a34ea59105
LV batbox should show charge on all X/Z sides
...
(also, fixup some other texture defs for readability)
2017-04-12 20:29:22 -04:00
Vanessa Ezekowitz
33455328bd
Make batteries only charge/discharge from the bottom
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(they were already supposed to but would leech charge from sideways neighbors too)
2017-04-12 20:21:20 -04:00
Vanessa Ezekowitz
170d3e09c5
clean-up battery box images, make more consistent
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added tube or cable entry overlays as appropriate.
deleted a couple of obsolete textures
2017-04-12 18:50:50 -04:00
DS
970f608078
use clear_craft ( #339 )
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* use clear_craft
* fix it
* Update grinder_recipes.lua
2017-04-12 15:14:35 -04:00
Thomas--S
39bfb76cfb
Take Item from Cable Plate Stack on Place ( #345 )
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(when not in Creative)
and
Change drop to recipe.
2017-04-12 15:13:39 -04:00
Vanessa Ezekowitz
fab2c492c4
pipeworks has button on/off, button label, and button "base" cached
...
used them wherever possible
2017-04-11 19:19:29 -04:00
Vanessa Ezekowitz
ca86550f26
added tube entry overlays to most MV machines
2017-04-11 07:54:00 -04:00
Vanessa Ezekowitz
a3a959ab5e
add pipeworks tube overlays to MV, HV battery boxes
2017-04-11 07:48:46 -04:00
Vanessa Ezekowitz
3f8478086d
fix crash in battery mod (missing meta check)
2017-04-11 07:45:31 -04:00
Vanessa Ezekowitz
092ab7e738
added tube entry overlays to fuel-fired generators
2017-04-11 07:37:18 -04:00
Vanessa Ezekowitz
bdd45f161a
fix broken ltier checks on MV/HV fuel-fired generators
2017-04-11 06:56:21 -04:00
Vanessa Ezekowitz
5d05f59482
allow per-node stack splitting on all other standard machines
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(default off)
2017-04-11 06:26:11 -04:00
Vanessa Ezekowitz
ceead2b5ab
re-route tubes if active fuel-fired gen is dug (and can be)
2017-04-11 05:15:05 -04:00
Vanessa Ezekowitz
4eaf48290f
allow per-generator stack splitting
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(default off)
2017-04-11 05:13:27 -04:00
Vanessa Ezekowitz
7244f86ee5
allow per-battery charge/discharge stack splitting
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(default off for both)
2017-04-11 04:41:11 -04:00
Vanessa Ezekowitz
af39221df9
only reject part of itemtack from chest/machine/etc., if possible
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(e.g. if there's room for 50 of some item, and you send a stack of 99,
50 are added to the chest and a stack of 49 is rejected and sent
on to the next destination)
2017-04-09 20:35:11 -04:00
DS-Minetest
4dda59da0c
Add conductive plates.
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These work exactly like cables, but are meant to be
used as floor for when the machine does not fill the
while cube.
2017-04-04 21:59:13 -03:00
DS-Minetest
338f3b6a99
Make battery box send information via digilines.
2017-04-01 16:47:34 -03:00
Carter Kolwey
7ea645496d
Add chernobylite dust
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Made by grinding chernobylite blocks, can be centrifuged into sand and 0.3% fissile uranium dust.
2017-03-15 20:05:37 -05:00
Carter Kolwey
c4acb7225a
Don't require a full network recalculation to add or remove a dead end
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A dead end (node with only one connection) can be simply added or removed from the network without needing to traverse the whole thing.
2017-03-11 00:57:52 -06:00
Carter Kolwey
088eea1e3b
Fixes for network calculation issues
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This fixes several issues:
* More than one switching station could become active on large networks
- Switching stations now semi-permanently become disabled if another is present
- Power monitors have been added to replace the function of "slave" switching stations, to discourage overuse of switching stations
* Networks did not reliably "split" when cutting a cable
- I "may" have caused this issue, but I believe it is solved by this
* Machines did not run without a player near the switching station
- Active switching stations now forceload themselves, and free the forceloaded block if disabled, dug, or disconnected
- Machines are only loaded to run them (as before), so only one mapblock (or two if the bottom edge of the switching station is a mapblock boundary) is loaded
- Cables are still only loaded during a full network recalculation
2017-03-10 01:35:58 -06:00
Carter Kolwey
d3f40e0fd0
Only update the associated network(s) when placing/digging nodes
2017-03-05 04:09:23 -06:00
Carter Kolwey
dab5fa7105
Grind gravel into sand
2017-02-27 18:03:39 -06:00
Carter Kolwey
5e19514c60
Add dirt recipe to centrifuge
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4 dirt -> 2 clay lumps, 1 sand, 1 gravel
2017-02-27 17:58:43 -06:00
Carter Kolwey
0139eab9a2
Rework dirt crafting
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Dirt is now crafted from stone dust, leaves, water, and sand, instead of by grinding gravel. Stone dust can be obtained by grinding stone or sand.
2017-02-27 17:51:33 -06:00
tenplus1
322615542e
Fix item drop when digging mv furnace
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Fixed crash when digging mv furnace
2016-05-12 23:59:16 +02:00
ShadowNinja
85a984982c
Cleanup
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Changes:
* Make rayIter a global utility, and use it for radiation too.
* prettynum -> pretty_num and cleanup.
* Remove resolve_name/function_exists (unused).
* Cleanup nuclear reactor code.
2016-03-20 00:02:33 -04:00
ShadowNinja
83c6494166
Use connected nodeboxes for cables
2016-03-20 00:02:33 -04:00
ThatGraemeGuy
a529baba47
Machines should become inactive when output slots are full
2015-07-12 20:43:01 +02:00
est31
d732c8dfbd
Add listring functionality
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Add shift-click functionality
2015-06-18 04:09:27 +02:00
ShadowNinja
e393617fa1
Fix undefined global warning
2015-04-26 18:17:04 -04:00
est31
1615681e89
Fix autoloading for solar arrays
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This autoloads the node above a solar array, so that its light value can be determined.
Previously, solar arrays in unloaded blocks would report an input of 0 to the switching station.
2015-03-23 03:41:03 +01:00
est31
6b800758fb
Rename technic.cables and make it private
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Give it a more descriptive name.
Previous use outside cables.lua isn't neccessary and gets removed.
2015-03-22 19:35:50 +01:00
Novatux
8b16fc1176
Add lead block, and lead & sulfur dusts
2015-03-08 13:32:59 +01:00
Jay Arndt
0113975160
Fix detection of if the machine should call pipeworks.after_place
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The tube variable in these contexts always evaluates to a true value.
data.tube is the variable that indicates if pipeworks needs to be notified.
2015-03-07 21:44:42 -05:00
Jay Arndt
c8cbd261ee
Drop upgrade items in the after_dig_node handler instead of can_dig
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This fixes an item duplication bug triggered by using a screwdriver on an upgraded machine
2015-03-07 21:44:42 -05:00
est31
4b179821d3
Get rid of technic.format
2015-02-13 21:13:17 +01:00
Vanessa Ezekowitz
5ac93cccc9
simplify pipeworks tube detect
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deMorgan's axiom, which I suck at using :P
2015-02-07 12:42:18 -05:00
Vanessa Ezekowitz
bccefd6997
fix other machines, battery boxes, etc to work with tube routing.
2015-02-07 03:47:53 -05:00
Tim
48e02b8452
drop upgrade list items if dug (but protect other inventories)
2015-02-06 08:35:42 +01:00
Tim
a13e7b7ed1
add the option for publicly shared machines via an upgrade item "default:chest
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the upgrade slots remain protected
this replaces the need for a few forks and also resolves #131 in the process, which is obsolete now
2015-02-06 07:54:29 +01:00
Tim
96788677bb
clean up upgrade handling a bit and only allow setting known upgrades
2015-02-05 17:27:28 +01:00
Tim
6ef3438832
limit the upgrade slot to one item per slot, as more are ignored anyway
2015-02-05 16:09:16 +01:00
est31
d9bf9830b0
Better number formating
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Is it 120000 or 1200000?
2015-01-31 01:29:16 -05:00
Vanessa Ezekowitz
0c3f55e0c9
fix cobble and gravel grinder recipes
2015-01-30 14:29:50 -05:00
Tim
6dd7ffc455
move from recipe defusion to recipe deactivation to avoid confusion
2015-01-30 20:15:15 +01:00
Tim
b9173be3b8
remove unnecessary definition fields
2015-01-30 17:47:04 +01:00
Tim
91fceece18
tune latex->rubber alloy recipe based on wikipedia data pointed out by @est31
2015-01-30 17:41:05 +01:00
Tim
f330d58354
redfine latex->rubber path via alloy furnace
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latex is being refined to rubber by drying and adding carbon pigments to strengthen the material
(which also turns it black)
it should not yield more rubber than its latex input, but it may be processed faster than ores
2015-01-30 05:16:49 +01:00
Tim
56e96b2593
add sawdust and tree/wood grindings with arcacia tree for dye and provide a better alternative rubbertree->latex path that yields the same as the tree tap, but requires more machine work
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yet without textures
2015-01-30 05:16:41 +01:00