BobFred7
c7eab94d80
Changed recipe proportions
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Changed proportions in recipes for carbon steel and cast iron
2019-11-25 17:55:08 -05:00
_TarkFrench
cb84439266
French translation: fix some errors and ortho (part 2)
2019-10-26 19:35:00 +02:00
_TarkFrench
c41f6509cf
French translation: fix some errors and ortho ( #513 )
2019-10-26 19:34:17 +02:00
David Leal
d5df30c3ff
Replace deprecated functions with newer ones ( #510 )
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Use mod.conf
2019-09-14 12:55:41 +02:00
coil
e66bb281a4
Add cool_trees support to the chainsaw ( #511 )
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Make list of timber node names less repetitive
2019-09-07 13:02:21 +02:00
d-stephane
768fbecc64
Add french translation ( #417 )
2019-08-26 19:53:24 +02:00
Sires
707fa5a97c
Fix typos
2019-08-26 19:52:41 +02:00
Sires
505ad8d045
Add translation for wrench mod
2019-08-26 19:52:41 +02:00
Sires
a75cb7252d
Add translation for technic_worldgen mod
2019-08-26 19:52:41 +02:00
Sires
662cc7e7ef
Add translation for technic_chests mod
2019-08-26 19:52:41 +02:00
Sires
e12220be79
Add translation for technic mod
2019-08-26 19:52:41 +02:00
Sires
19e045e042
Add translation for extranodes mod
2019-08-26 19:52:41 +02:00
Sires
e8e5df3f4a
Add translation for concrete mod
2019-08-26 19:52:41 +02:00
coil
d119a67482
Refactor switching station ABMs ( #508 )
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When the function is defined inside the ABM, a new closure is allocated every time the ABM runs.
Since the action function is already way too long, it's better for readability and performance to split it out.
2019-08-26 19:45:11 +02:00
coil
bb05ff8fd2
Reject constructor in constructor slot inventories ( #505 )
2019-07-21 12:40:57 +02:00
Vanessa Dannenberg
d1bf386b80
Use Unified Dyes on_dig where needed ( #506 )
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Requires Unified Dyes commit 9ff40a7f or later
2019-07-21 12:37:56 +02:00
coil
dc4f4f66e6
Apply radiation damage only if entity is not dead ( #504 )
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This prevents on_dieplayer being called unnecessarily, causing problems such as repeated death messages.
2019-07-10 20:27:01 +02:00
Hugo Locurcio
62fdb853ec
Optimize PNG images losslessly ( #501 )
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This incorporates non-interlaced PNGs from #500 to fix warnings thrown by libpng.
2019-06-20 18:35:26 +02:00
obl3pplifp
8a987bb361
Add tubelib support to technic chests ( #498 )
2019-06-09 20:48:52 +02:00
Parasitoid
e8f1033d49
Add alloy ice + bucket = water bucket ( #470 )
2019-06-01 12:33:31 +02:00
mat9117
a9b10cc4b1
Fix Polish translation ( #497 )
2019-04-14 11:43:30 +02:00
Lejo
b81d1d3f2d
Check protection of the forcefield and Quarry ( #468 )
2019-04-13 20:45:49 +02:00
mat9117
c9ba4b329d
Add Polish translation ( #493 )
2019-03-31 13:00:48 +02:00
upsala
700faca5cb
Add moretrees poplar to chainsaw ( #489 )
2019-03-10 11:40:52 +01:00
Thomas Rudin
c14521cbd2
Quarry: Fix server freeze when max depth is reduced ( #487 )
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Endless loop if max-depth is changed but some quarries are below that new limit
The old comparison (~=) did not account for that
2019-03-02 11:14:05 +01:00
Christopher Head
4f78a69ffc
Fix trailing whitespace ( #482 )
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Trim all trailing whitespace characters,
2019-01-26 14:15:40 +01:00
Christopher Head
5f6b87d43a
Fix spelling errors ( #481 )
2019-01-26 14:15:07 +01:00
Christopher Head
6e58a8e939
Make power meter work on LV battery box ( #483 )
2019-01-26 14:14:45 +01:00
Vanessa Dannenberg
8ebc1de29c
make sure MV turbines only turn on in response to *flowing* water
2018-12-17 08:03:18 +01:00
upsala
e1a71a8fb0
Add MV-Freezer ( #457 )
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New Grinder-recipe: ice => snowblock
New recipe for freezer: Freezer now generates ice
2018-12-09 17:37:58 +01:00
Thomas Rudin
701240bc3a
Quarry: Check for valid facedir to fix server freeze #465 ( #466 )
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Checks if facedir is valid. If the face points up or down the depth-check would run endless and freeze the server
2018-12-09 16:01:10 +01:00
Lejo
aa82fa1d13
Forcefield: Remove deprecated update_map() call ( #467 )
2018-12-09 15:57:48 +01:00
Vanessa Dannenberg
bdd13beeff
fix brass block->ingot recipe
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(clearing basic_materials' copper/silver recipe killed this one also)
2018-11-27 21:24:52 +01:00
GreenXenith
f5bf0d98b1
Add mod check for strut register
2018-11-26 22:05:20 +01:00
Vanessa Dannenberg
3cafe7553a
minor fix for "LV" translations
2018-11-25 16:10:23 +01:00
Vanessa Dannenberg
bc26b047d2
add blast-resistant concrete
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and some basic_materials nodes
2018-11-25 16:10:23 +01:00
Vanessa Dannenberg
83ec1b2476
fix dirt textures
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add grassy shapes cut from default:dirt_with_grass
2018-11-25 16:10:23 +01:00
Vanessa Dannenberg
c068edec65
fix excessive "element straight" quantity
2018-11-25 16:10:23 +01:00
Vanessa Dannenberg
4ecb3d4334
make "half"/"full" buttons work
2018-11-25 16:10:23 +01:00
Vanessa Dannenberg
d40946fa38
allow CNC to work without technic
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minetest.conf technic_cnc_use_technic = false disables
use of power, returns items instantly, uses only default
stuff in craft recipe
(defaults to enabled if technic is installed)
2018-11-25 16:10:23 +01:00
Vanessa Dannenberg
dc0689018d
move CNC machine into its own mod
2018-11-25 16:10:23 +01:00
Vanessa Dannenberg
51d7bd81ff
let moreblocks handle brass block stairs et. al ( #456 )
2018-11-24 17:35:06 +01:00
Vanessa Dannenberg
2b2411d1ee
blast-resistant concrete stairs/slopes/et. al ( #455 )
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if moreblocks is installed.
2018-11-23 20:48:23 +01:00
12Me21
8409be32fc
Fix cable plate placement ( #446 )
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Cable plate placement now uses minetest.item_place
2018-11-23 20:25:32 +01:00
Thomas Rudin
3d52b679b0
Quarry: Make use of fake digger from pipeworks ( #453 )
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Fixes crash when digging empty protected chests (https://github.com/minetest/minetest_game/blob/backport-0.4/mods/default/nodes.lua#L1868 )
2018-11-16 21:36:03 +01:00
Vanessa Dannenberg
44cb8df048
use basic_materials mod where possible.
2018-11-11 09:54:20 +01:00
Vanessa Dannenberg
f702a6597b
fix missing worldgen depends
2018-11-11 09:53:27 +01:00
Tim
e931041358
Fix clear_craft crash due to dependency order via soft-dependency on dye ( #449 )
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Fixes Fix #448
2018-10-23 18:42:52 +02:00
DS
5b97d94dae
New sandstone crafts, fix dye crafting ( #390 )
2018-10-05 19:46:33 +02:00
Vanessa Dannenberg
92dd0f4af8
Add a new type of cable clip
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Uses Zeg9's steel mod's "steel:strut_mount" or streetsmod's
"streets:steel_support" as the base/blocky part, with an overlay copied
from the steel mod to make it look like the clip is fixed to the strut
with a steel band.
Textures will adjust to match whichever mod is installed, preferring the
steel mod.
Can be crafted from any of these standard/shaped recipes:
- - - - f d
- f - or - s -
- m - - i -
f = fencepost-shaped clip
m = steel mod strut with mount
s = steel mod strut without mount, or streets mod steel support
i = default steel ingot
d = dye (optional, see below)
If the user has Unified Dyes (commit 2a816534 or later), the clip can be
dyed (well, the white part anyway :-) ), either by adding a portion of
dye as above, or by crafting an existing clip + dye. Uses
"colorwallmounted" mode for 32-color support.
2018-09-07 17:13:18 -07:00