Commit Graph

429 Commits

Author SHA1 Message Date
bdd45f161a fix broken ltier checks on MV/HV fuel-fired generators 2017-04-11 06:56:21 -04:00
5d05f59482 allow per-node stack splitting on all other standard machines
(default off)
2017-04-11 06:26:11 -04:00
a353a807bd allow per-injector stack split
(default off)
2017-04-11 05:36:39 -04:00
db0f8e04a1 fix wrong size of self-contained injector inv 2017-04-11 05:31:36 -04:00
64f38f423e tool workshop shouldn't ever allow stack splitting
(tools don't stack :) )
2017-04-11 05:25:25 -04:00
ceead2b5ab re-route tubes if active fuel-fired gen is dug (and can be) 2017-04-11 05:15:05 -04:00
4eaf48290f allow per-generator stack splitting
(default off)
2017-04-11 05:13:27 -04:00
7244f86ee5 allow per-battery charge/discharge stack splitting
(default off for both)
2017-04-11 04:41:11 -04:00
af39221df9 only reject part of itemtack from chest/machine/etc., if possible
(e.g. if there's room for 50 of some item, and you send a stack of 99,
50 are added to the chest and a stack of 49 is rejected and sent
on to the next destination)
2017-04-09 20:35:11 -04:00
72c536c04e always set the EU level
don't wait for production = 0.

(if water is removed, that causes phantom output)
2017-04-09 14:07:50 -04:00
ef8bb38bfd Make forcefield controlable with digilines. 2017-04-04 23:58:02 -03:00
6c4e90d39c Add digiline support to supply converter. 2017-04-04 23:52:27 -03:00
4dda59da0c Add conductive plates.
These work exactly like cables, but are meant to be
used as floor for when the machine does not fill the
while cube.
2017-04-04 21:59:13 -03:00
338f3b6a99 Make battery box send information via digilines. 2017-04-01 16:47:34 -03:00
78f16c3e8e label all ABMs for profiler 2017-03-31 19:15:25 -04:00
6abd857b3f Add digiline support to switching station.
Makes the switching station able to send supply and demand
via digilines.
2017-03-28 09:30:59 -03:00
408128d800 Add backward compatibility to the new supply converter 2017-03-17 21:10:43 +03:00
6341ac9638 assume missing "enabled" key == enabled also.
(would signify supply converts in old maps)
2017-03-15 23:23:07 -04:00
7ea645496d Add chernobylite dust
Made by grinding chernobylite blocks, can be centrifuged into sand and 0.3% fissile uranium dust.
2017-03-15 20:05:37 -05:00
10307f23a7 Do not run converters twice. 2017-03-15 19:00:22 -04:00
7d5329834d Fix supply converter bug 2017-03-15 19:00:22 -04:00
c4acb7225a Don't require a full network recalculation to add or remove a dead end
A dead end (node with only one connection) can be simply added or removed from the network without needing to traverse the whole thing.
2017-03-11 00:57:52 -06:00
343c7946d9 power monitor changes
New textures, uses facedir, connects from the back as well.
2017-03-10 14:15:38 -05:00
088eea1e3b Fixes for network calculation issues
This fixes several issues:
* More than one switching station could become active on large networks
 - Switching stations now semi-permanently become disabled if another is present
 - Power monitors have been added to replace the function of "slave" switching stations, to discourage overuse of switching stations
* Networks did not reliably "split" when cutting a cable
 - I "may" have caused this issue, but I believe it is solved by this
* Machines did not run without a player near the switching station
 - Active switching stations now forceload themselves, and free the forceloaded block if disabled, dug, or disconnected
 - Machines are only loaded to run them (as before), so only one mapblock (or two if the bottom edge of the switching station is a mapblock boundary) is loaded
 - Cables are still only loaded during a full network recalculation
2017-03-10 01:35:58 -06:00
186f9b70ac Temporary fix for crash in constructor. 2017-03-06 23:02:39 -03:00
32b6ca9816 Merge pull request #298 from t4im/fix/quarry_loops
Mitigate server freezes due to item-transportation loops with quarries.
2017-03-06 14:11:40 -05:00
314d8c6c23 Merge pull request #288 from numberZero/control-supply_converter
Supply converter control
2017-03-06 14:07:12 -05:00
ff6675ef28 Merge pull request #315 from cheapie/master
Only update the associated network(s) when placing/digging nodes
2017-03-06 00:35:44 -05:00
d3f40e0fd0 Only update the associated network(s) when placing/digging nodes 2017-03-05 04:09:23 -06:00
fd609d0f7b lower the cap on water mill to 1575 EU
2250 is just too much
2017-03-02 19:06:40 -05:00
dab5fa7105 Grind gravel into sand 2017-02-27 18:03:39 -06:00
5e19514c60 Add dirt recipe to centrifuge
4 dirt -> 2 clay lumps, 1 sand, 1 gravel
2017-02-27 17:58:43 -06:00
0139eab9a2 Rework dirt crafting
Dirt is now crafted from stone dust, leaves, water, and sand, instead of by grinding gravel. Stone dust can be obtained by grinding stone or sand.
2017-02-27 17:51:33 -06:00
1f49ef973d cap water mill output at max_output and 100% :P 2017-02-26 15:16:41 -05:00
4888581bee Make hydro generators sense the water flow volume around them
Water flow around a gen is shown more or less directly by the water's
param2, range 0 to 15, so four sides could total 60.  Cap the result to 45
so that three sides' worth of full flow (or four sides at reduced flow) still
registers as "100%", and raise the maximum outpu to 2250 EU.
2017-02-21 13:36:58 -05:00
8cab1a0aec don't allow standing water to power a gen,
and add support for default flowing river water
2017-02-21 13:21:23 -05:00
06dec20326 Add longer-term radiation damage
Radiation now slowly damages you for a while after exposure,
with the effect's time and intensity proportional to the
amount of radiation received.  The radioactivity of some
items is reduced to account for the increased damage.
2017-01-28 17:51:14 -05:00
1da213a5e4 Split radiation from nuclear reactor code 2017-01-28 17:51:14 -05:00
26de2f7c88 Tweak radioactivity
This simplifies radioactivity by removing the 1000 and 0.25 multipliers.
It also increases the effectiveness of protection (I think it was too low
before -- most of the advantage of adding protective layers was just from
the increased distance).
2017-01-28 17:51:14 -05:00
8ccb6d97ec Switch nuclear reactor to a lead shield
The reactor originaly used a stainless steel shield only
because lead wasn't yet available.  Stainless steel shields
are automatically converted to lead shields for legacy reasons.
2017-01-28 17:51:14 -05:00
Tim
d39797aad8 Handle CONTENT_IGNORE when checking windmill conditions.
Windmills always span more than one mapblock, so even with a switching station next to the generators, they will stop working if unloaded due to the windmill check failing to handle CONTENT_IGNORE of the frames at the foot of the windmill, unless a second switching station would be placed there.

The commit assumes, that a user has to load a block to modify it, and thus unloaded blocks to have the same windmill frame state as before.
This also makes technic_run for windmills a little faster by being able to skip some unnecessary node lookups and generally avoiding creation of 20 tables per windmill per step.
2016-11-17 11:59:48 -05:00
63efc395cd fix node dupe exploit in frames
You can dupe nodes by placing them on a frame, because the on_rightclick wouldn't return the new itemstack.
2016-10-14 05:41:31 -03:00
Tim
428b1b8709 Mitigate several forms of quarry-placement leading to item-transportation loops, that eventually cause server freezes.
As a nice side effect, items are not gonna be unnecessarily received by the quarry anymore, if another tube is available for transport.
2016-10-09 17:46:06 +02:00
03df68461a Power control added 2016-07-24 00:38:29 +03:00
e8ac23e111 Supply converter now has control panel 2016-07-24 00:34:20 +03:00
322615542e Fix item drop when digging mv furnace
Fixed crash when digging mv furnace
2016-05-12 23:59:16 +02:00
097d033585 Fix radiation damage 2016-03-20 22:38:30 -04:00
85a984982c Cleanup
Changes:
  * Make rayIter a global utility, and use it for radiation too.
  * prettynum -> pretty_num and cleanup.
  * Remove resolve_name/function_exists (unused).
  * Cleanup nuclear reactor code.
2016-03-20 00:02:33 -04:00
83c6494166 Use connected nodeboxes for cables 2016-03-20 00:02:33 -04:00
c5127f4b1b Fix code style (useless or) 2015-11-28 08:31:27 +01:00