An electrical network now requires a switching station to work. This statin is the one
resolving the network collecting power and distributing it again.
Added up/down converter. It is kind of finished. It can be updated with a slot for an upgrade
but so far it works without by resolving the types of wires above and below the box.
Tool and machine registering changed to use a table with key+value instead of the iterative method it used to have.
The power radiator changed to be able to send up to 3000MV EUs in a radius of 6.
This update will most likely require existing networks to be dug up and placed again. Also the
switching station must be added.
Doing that required some changes to the batteries in that they have new meta data
aligned with the other machines.
I also added a BA type machine in addition to the existing PR and RE types.
This way it is easy to find he batteries on the network.
Added transformers for all voltage tiers.
I changed the recipes for solar panels to make them less expensive.
I also changed the output of the individual panel and made the arrays provie the real "oomph" :-)
Solar panels and arrays are dependent on light level, time of day and height abive ground (0) for output and cheating with torches and stuff.
Textures added.
Fixed bugs in the hv battery box. It was not working at all. I don't understand the hv box top texture though???
I have a sense that all machines connected to the battery boxes are taking the same amount of juice from the box.
A method of taking a little or a lot would be nice.
Now the API is open for adding new nodes and inhibiting some nodes for some materials.
No more recipes outside of the CNC machine.
Code length also greatly reduced.
removed concrete, marble, marble brick, granite, obsidian
stairs/etc from creative inventory, made them work with circular saw in
moreblocks since this mod depends on that one anyway. Removed technic obsidian
block entirely and aliased it to the default obsidian block; all stairs/slabs
for obsidian are under the default: namespace.
This depends on a small fix to the circular saw that was just added by
Sokomine. If your copy of circular saw doesn't have this fix, you can still
use /giveme to get the blocks you need.
Removed custom generate_ore code and made generate-ore calls use
default.generate_ore() since that is the same function anyway. This is so that
technic can use the C++ version of that function when it is moved back into the
engine.