Maciej 'agaran' Pijanka
f34edc7deb
Do not run converters twice.
2017-03-15 21:33:18 +01:00
Vanessa Ezekowitz
ae7625d9f7
use unified dyes on_construct handler
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in fencepost-style cable clip to set 256-color palette meta key on place
2017-03-14 02:15:40 -04:00
Diego Martínez
0ad8012cd3
extranodes: Make unifieddyes dependency optional.
2017-03-13 00:20:41 -03:00
Vanessa Ezekowitz
3ba5354f83
add recipes for insulator clips
2017-03-11 20:02:20 -05:00
Vanessa Ezekowitz
bf3498b736
really add insulator clip model
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(and fix .gitignore accordingly)
2017-03-11 11:17:13 -05:00
Vanessa Ezekowitz
e5f40f5c39
Merge pull request #321 from cheapie/master
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Don't require a full network recalculation to add or remove a dead end
2017-03-11 02:03:44 -05:00
Carter Kolwey
c4acb7225a
Don't require a full network recalculation to add or remove a dead end
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A dead end (node with only one connection) can be simply added or removed from the network without needing to traverse the whole thing.
2017-03-11 00:57:52 -06:00
Vanessa Ezekowitz
8b222bc66b
add fence-like cable clip
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to complement the block-sized one
2017-03-11 01:17:19 -05:00
Vanessa Ezekowitz
9382558d82
add insulated cable clip/mount
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(purely decorative, uses colorwallmounted mode)
2017-03-10 22:30:36 -05:00
Vanessa Ezekowitz
343c7946d9
power monitor changes
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New textures, uses facedir, connects from the back as well.
2017-03-10 14:15:38 -05:00
Vanessa Ezekowitz
5b473927ca
Merge pull request #320 from cheapie/master
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Fixes for network calculation issues
2017-03-10 02:44:16 -05:00
Carter Kolwey
088eea1e3b
Fixes for network calculation issues
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This fixes several issues:
* More than one switching station could become active on large networks
- Switching stations now semi-permanently become disabled if another is present
- Power monitors have been added to replace the function of "slave" switching stations, to discourage overuse of switching stations
* Networks did not reliably "split" when cutting a cable
- I "may" have caused this issue, but I believe it is solved by this
* Machines did not run without a player near the switching station
- Active switching stations now forceload themselves, and free the forceloaded block if disabled, dug, or disconnected
- Machines are only loaded to run them (as before), so only one mapblock (or two if the bottom edge of the switching station is a mapblock boundary) is loaded
- Cables are still only loaded during a full network recalculation
2017-03-10 01:35:58 -06:00
Diego Martínez
9cc5ad3d90
Delete origin
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Fixes #319 .
2017-03-10 02:23:26 -03:00
Vanessa Ezekowitz
b4659d9356
Merge pull request #317 from Thomas--S/chest-bugfix
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Update chests protection to current minetest_game
2017-03-07 11:09:13 -05:00
Diego Martínez
186f9b70ac
Temporary fix for crash in constructor.
2017-03-06 23:02:39 -03:00
Thomas--S
ec6354b6a5
Update chests protection to current minetest_game
2017-03-06 21:09:44 +01:00
Vanessa Ezekowitz
67d5a88d05
Merge pull request #316 from Thomas--S/chest-bugfix
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Fix chest bug
2017-03-06 14:35:27 -05:00
Thomas--S
35da22fcd2
Fix chest bug
2017-03-06 20:32:18 +01:00
Vanessa Ezekowitz
60b5ca5594
Merge pull request #308 from thatgraemeguy/mk3_drill_fix
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Make mk3 drill in 3x3 mode drill nodes from top to bottom
2017-03-06 14:22:25 -05:00
Vanessa Ezekowitz
dd580e7684
Merge pull request #307 from Thomas--S/patch-2
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Update chest definitions to current minetest_game definitions
2017-03-06 14:21:05 -05:00
Vanessa Ezekowitz
663d272870
Merge pull request #306 from Thomas--S/patch-1
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Update has_locked_chest_privilege to current minetest_game function
2017-03-06 14:20:11 -05:00
Vanessa Ezekowitz
32b6ca9816
Merge pull request #298 from t4im/fix/quarry_loops
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Mitigate server freezes due to item-transportation loops with quarries.
2017-03-06 14:11:40 -05:00
Vanessa Ezekowitz
05dfc14fdb
Merge pull request #297 from t4im/fix/drill_pointed_thing
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Remove reading of undefined global to fix drill drilling pointed_thing.above in combination with other badly coded mods.
2017-03-06 14:08:06 -05:00
Vanessa Ezekowitz
314d8c6c23
Merge pull request #288 from numberZero/control-supply_converter
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Supply converter control
2017-03-06 14:07:12 -05:00
Vanessa Ezekowitz
8596ca7c19
Merge pull request #283 from ghost/patch-1
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Updated Italian locale
2017-03-06 14:01:03 -05:00
Vanessa Ezekowitz
d26797d9de
Merge pull request #272 from veikk0/master
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Replace nuclear reactor alarm sound
2017-03-06 13:59:58 -05:00
Vanessa Ezekowitz
ed2aab46e1
Merge pull request #258 from mrsteyk/patch-1
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Zinc is too rare!!! It is an issue!
2017-03-06 13:56:38 -05:00
Vanessa Ezekowitz
e3b33e21c7
Merge pull request #314 from thomas31415/master
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Fixed set mode for mining drill mk2 and mk3
2017-03-06 13:35:16 -05:00
Vanessa Ezekowitz
ff6675ef28
Merge pull request #315 from cheapie/master
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Only update the associated network(s) when placing/digging nodes
2017-03-06 00:35:44 -05:00
Carter Kolwey
d3f40e0fd0
Only update the associated network(s) when placing/digging nodes
2017-03-05 04:09:23 -06:00
Thomas
1765c31eaa
Fixed set mode for mining drill mk2 and mk3
2017-03-05 09:01:50 +01:00
Thomas
11610cd9cb
Fixed set mode for mining drill mk2 and mk3
2017-03-04 19:44:39 +01:00
Vanessa Ezekowitz
fd609d0f7b
lower the cap on water mill to 1575 EU
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2250 is just too much
2017-03-02 19:06:40 -05:00
Vanessa Ezekowitz
1b0669d5eb
Merge pull request #312 from cheapie/master
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Crafting changes
2017-02-27 19:08:26 -05:00
Carter Kolwey
dab5fa7105
Grind gravel into sand
2017-02-27 18:03:39 -06:00
Carter Kolwey
5e19514c60
Add dirt recipe to centrifuge
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4 dirt -> 2 clay lumps, 1 sand, 1 gravel
2017-02-27 17:58:43 -06:00
Carter Kolwey
0139eab9a2
Rework dirt crafting
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Dirt is now crafted from stone dust, leaves, water, and sand, instead of by grinding gravel. Stone dust can be obtained by grinding stone or sand.
2017-02-27 17:51:33 -06:00
Vanessa Ezekowitz
1f49ef973d
cap water mill output at max_output
and 100% :P
2017-02-26 15:16:41 -05:00
number Zero
cbe97434dc
Add option to disable radiation protection
2017-02-25 20:55:15 -05:00
number Zero
73afc40d9c
Immortal entities support
2017-02-25 20:55:15 -05:00
number Zero
b739ed6cb1
Made radiation configurable
2017-02-25 20:55:15 -05:00
number Zero
51be33deea
Restored weak shielding
2017-02-25 20:55:15 -05:00
number Zero
1810f417d2
Radiation improved
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Now it is applied to mobs too.
Moreover, it should now respect "radiation" armor group, or fall back to "fleshy" group to detect vulnerable things
2017-02-25 20:55:15 -05:00
Vanessa Ezekowitz
4888581bee
Make hydro generators sense the water flow volume around them
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Water flow around a gen is shown more or less directly by the water's
param2, range 0 to 15, so four sides could total 60. Cap the result to 45
so that three sides' worth of full flow (or four sides at reduced flow) still
registers as "100%", and raise the maximum outpu to 2250 EU.
2017-02-21 13:36:58 -05:00
Vanessa Ezekowitz
8cab1a0aec
don't allow standing water to power a gen,
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and add support for default flowing river water
2017-02-21 13:21:23 -05:00
ThatGraemeGuy
5dd6191175
Make mk3 drill in 3x3 mode drill nodes from top to bottom
2017-01-30 12:14:26 +02:00
ShadowNinja
06dec20326
Add longer-term radiation damage
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Radiation now slowly damages you for a while after exposure,
with the effect's time and intensity proportional to the
amount of radiation received. The radioactivity of some
items is reduced to account for the increased damage.
2017-01-28 17:51:14 -05:00
ShadowNinja
1da213a5e4
Split radiation from nuclear reactor code
2017-01-28 17:51:14 -05:00
ShadowNinja
26de2f7c88
Tweak radioactivity
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This simplifies radioactivity by removing the 1000 and 0.25 multipliers.
It also increases the effectiveness of protection (I think it was too low
before -- most of the advantage of adding protective layers was just from
the increased distance).
2017-01-28 17:51:14 -05:00
ShadowNinja
8ccb6d97ec
Switch nuclear reactor to a lead shield
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The reactor originaly used a stainless steel shield only
because lead wasn't yet available. Stainless steel shields
are automatically converted to lead shields for legacy reasons.
2017-01-28 17:51:14 -05:00