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technic_cn
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@ -15,10 +15,10 @@ world. A few notable features:
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* Minetest 5.0.0 or newer
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* [Minetest Game](https://github.com/minetest/minetest_game/)
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* [mesecons](https://github.com/minetest-mods/mesecons) -> signalling events
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* [pipeworks](https://gitlab.com/VanessaE/pipeworks/) -> automation of item transport
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* [pipeworks](https://github.com/mt-mods/pipeworks) -> automation of item transport
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* [moreores](https://github.com/minetest-mods/moreores/) -> additional ores
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* [basic_materials](https://gitlab.com/VanessaE/basic_materials) -> basic craft items
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* Supports [moretrees](https://gitlab.com/VanessaE/moretrees) -> rubber trees
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* [basic_materials](https://github.com/mt-mods/basic_materials) -> basic craft items
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* Supports [moretrees](https://github.com/mt-mods/moretrees) -> rubber trees
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* Consult `depends.txt` or `mod.conf` of each mod for further dependency information.
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9
concrete/locale/ja.txt
Normal file
@ -0,0 +1,9 @@
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# technic_concrete japanese translation
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# technic_concreteの日本語への翻訳
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# by damiemk
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Rebar = 鉄筋
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Concrete Block = コンクリートのブロック
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Blast-resistant Concrete Block = 耐爆性コンクリートのブロック
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Concrete Post Platform = コンクリートのプラットフォーム
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Concrete Post = コンクリートポスト
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@ -27,6 +27,12 @@ if minetest.get_modpath("moreblocks") then
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tiles={"technic_granite.png"},
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})
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stairsplus:register_all("technic", "granite_bricks", "technic:granite_bricks", {
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description=S("Granite Bricks"),
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groups={cracky=1, not_in_creative_inventory=1},
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tiles={"technic_granite_bricks.png"},
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})
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stairsplus:register_all("technic", "concrete", "technic:concrete", {
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description=S("Concrete"),
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groups={cracky=3, not_in_creative_inventory=1},
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8
extranodes/locale/ja.txt
Normal file
@ -0,0 +1,8 @@
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# technic_extranodes japanese translation
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# technic_extranodesの日本語への翻訳
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# by damiemk
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Marble = 大理石
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Marble Bricks = 大理石のレンガ
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Granite = 花崗岩
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Concrete = コンクリート
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104
manual.md
@ -34,6 +34,11 @@ Note ¹: *These ores are provided by Minetest Game. See [Ores](https://wiki.mine
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Note ²: *These ores are provided by moreores. TODO: Add reference link*
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#### Chromium
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Use: stainless steel
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Generated below: -100m, more commonly below -200m
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#### Coal ¹
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Use: Fuel, alloy as carbon
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@ -41,33 +46,61 @@ Burning coal is a way to generate electrical power. Coal is also used,
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usually in dust form, as an ingredient in alloying recipes, wherever
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elemental carbon is required.
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#### Iron ¹
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Use: multiple, mainly for alloys with carbon (coal).
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#### Copper ¹
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Copper is a common metal, used either on its own for its electrical
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conductivity, or as the base component of alloys.
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Although common, it is very heavily used, and most of the time it will
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be the material that most limits your activity.
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#### Diamond ¹
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Use: mainly for cutting machines
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Diamond is a precious gemstone. It is used moderately, mainly for reasons
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connected to its extreme hardness.
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#### Gold ¹
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Use: various
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Generated below: -64m, more commonly below -256m
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Gold is a precious metal. It is most notably used in electrical items due to
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its combination of good conductivity and corrosion resistance.
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#### Iron ¹
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Use: multiple, mainly for alloys with carbon (coal).
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#### Lead
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Use: batteries, HV nuclear reactor layout
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Generated below: 16m, more common below -128m
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#### Mese ¹
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Use: various
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Mese is a precious gemstone, and unlike diamond it is entirely fictional.
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It is used in small quantities, wherever some magic needs to be imparted.
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#### Mithril ²
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Use: chests
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Generated below: -512m, evenly common
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Mithril is a fictional ore, being derived from J. R. R. Tolkien's
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Middle-Earth setting. It is little used.
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#### Silver ²
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Use: conductors
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Generated below: -2m, evenly common
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Silver is a semi-precious metal and is the best conductor of all the pure elements.
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#### Tin ¹
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Use: batteries, bronze
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Tin is a common metal but is used rarely. Its abundance is well in excess
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of its usage, so you will usually have a surplus of it.
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#### Zinc
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Use: brass
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Generated below: 2m, more commonly below -32m
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Zinc only has a few uses but is a common metal.
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#### Chromium
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Use: stainless steel
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Generated below: -100m, more commonly below -200m
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#### Uranium
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Use: nuclear reactor fuel
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@ -79,40 +112,13 @@ shielding materials available.
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Keep a safety distance of a meter to avoid being harmed by radiation.
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#### Silver ²
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Use: conductors
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#### Zinc
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Use: brass
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Generated below: -2m, evenly common
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Generated below: 2m, more commonly below -32m
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Silver is a semi-precious metal and is the best conductor of all the pure elements.
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Zinc only has a few uses but is a common metal.
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#### Gold ¹
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Use: various
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Generated below: -64m, more commonly below -256m
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Gold is a precious metal. It is most notably used in electrical items due to
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its combination of good conductivity and corrosion resistance.
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#### Mithril ²
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Use: chests
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Generated below: -512m, evenly common
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Mithril is a fictional ore, being derived from J. R. R. Tolkien's
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Middle-Earth setting. It is little used.
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#### Mese ¹
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Use: various
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Mese is a precious gemstone, and unlike diamond it is entirely fictional.
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It is used in small quantities, wherever some magic needs to be imparted.
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#### Diamond ¹
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Use: mainly for cutting machines
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Diamond is a precious gemstone. It is used moderately, mainly for reasons
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connected to its extreme hardness.
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### 2.2 Rocks
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@ -136,6 +142,12 @@ Granite is found in dense clusters and is much harder to dig than standard
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stone. It has mainly decorative use, but also appears in a couple of
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machine recipes.
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#### Sulfur
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Uses: battery box
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Sulur is generated around some lava patches (caves).
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### 2.3 Rubber
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Rubber is a biologically-derived material that has industrial uses due
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to its electrical resistivity and its impermeability. In technic, it
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@ -1 +1,3 @@
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name = technic
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description = technic
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min_minetest_version = 5.0
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9
settingtypes.txt
Normal file
@ -0,0 +1,9 @@
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# Safety feature for the chainsaw tool aimed to prevent cutting structures
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# built by players.
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#
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# Trunk nodes generated by mapgen have a rotation of '0' whereas manually
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# placed trunks usually have another value. However, some mods might generate
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# trees with rotation != 0, which renders the chainsaw useless on them.
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#
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# Disabling this feature will sacrifice safety for convenience.
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technic_safe_chainsaw (Chainsaw safety feature) bool true
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@ -1,14 +1,16 @@
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Technic
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=======
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# Technic (main mod)
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License
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-------
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## License
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### Code
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Copyright (C) 2012-2014 Maciej Kasatkin (RealBadAngel)
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Technic chests code is licensed under the GNU LGPLv2+.
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Texture licenses:
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### Textures
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BlockMen modified by Zefram (CC BY-SA 3.0):
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* technic_chernobylite_block.png
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@ -24,15 +26,29 @@ sdzen (Elise Staudter) (CC BY-SA 3.0):
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leftshift (CC BY-SA 3.0):
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* technic_river_water_can.png
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Neuromancer vis Minetest Game (CC BY-SA 3.0)
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* `technic_*_electric_furnace_*.png` (derived)
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[LB Photo Realism Reload](https://www.curseforge.com/minecraft/texture-packs/lb-photo-realism-reload) (CC 0)
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* `technic_geothermal_*.png` (derived)
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* `technic_water_mill_*.png` (derived)
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* `technic_*_alloy_furnace_*.png` (derived)
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* `technic_*_compressor_*.png` (derived)
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* `technic_*_grinder_*.png` (derived)
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RealBadAngel: (WTFPL)
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* Everything else.
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CC BY-SA 3.0: <http://creativecommons.org/licenses/by-sa/3.0/>
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Sound licenses:
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### Sounds
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veikk0 (Veikko Mäkelä) (CC BY-SA 4.0):
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* technic_hv_nuclear_reactor_siren_danger_loop.ogg
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* Derived from "Nuclear alarm.wav" by Freesound.org user rene___ from <https://freesound.org/people/rene___/sounds/56778/>. Originally licensed under CC0 1.0 <https://creativecommons.org/publicdomain/zero/1.0/>
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CC BY-SA 4.0: <https://creativecommons.org/licenses/by-sa/4.0/>
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### References
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CC BY-SA 3.0: http://creativecommons.org/licenses/by-sa/3.0/
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CC BY-SA 4.0: https://creativecommons.org/licenses/by-sa/4.0/
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@ -35,6 +35,10 @@ Available functions:
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* `technic.is_tier_cable(nodename, tier)`
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* Tells whether the node `nodename` is the cable of the tier `tier`.
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* Short version of `technic.get_cable_tier(nodename) == tier`
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* `technic.register_cable_tier(nodename, tier)`
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* Register user defined cable to list of known tier cables.
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* `nodename`: string, name of the node
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* `tier`: string, tier name
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## Machines
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@ -65,15 +65,26 @@ function technic.swap_node(pos, name)
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end
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--- Returns the meta of an item
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-- Gets overridden when legacy.lua is loaded
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function technic.get_stack_meta(itemstack)
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return itemstack:get_meta()
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end
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--- Same as technic.get_stack_meta for cans
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function technic.get_stack_meta_cans(itemstack)
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return itemstack:get_meta()
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end
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--- Fully charge RE chargeable item.
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-- Must be defined early to reference in item definitions.
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function technic.refill_RE_charge(stack)
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local max_charge = technic.power_tools[stack:get_name()]
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if not max_charge then return stack end
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local meta = technic.get_stack_meta(stack)
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meta:set_int("technic:charge", max_charge)
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technic.set_RE_wear(stack, max_charge, max_charge)
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local meta = minetest.deserialize(stack:get_metadata()) or {}
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meta.charge = max_charge
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stack:set_metadata(minetest.serialize(meta))
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return stack
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end
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|
@ -39,3 +39,40 @@ for i = 0, 64 do
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minetest.register_alias("technic:lv_cable"..i, "technic:lv_cable")
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end
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-- Item meta
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-- Meta keys that have changed
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technic.legacy_meta_keys = {
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["charge"] = "technic:charge",
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}
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-- Converts legacy itemstack metadata string to itemstack meta and returns the ItemStackMetaRef
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function technic.get_stack_meta(itemstack)
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local meta = itemstack:get_meta()
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local legacy_string = meta:get("") -- Get deprecated metadata
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if legacy_string then
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local legacy_table = minetest.deserialize(legacy_string)
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if legacy_table then
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local table = meta:to_table()
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for k, v in pairs(legacy_table) do
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table.fields[technic.legacy_meta_keys[k] or k] = v
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end
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meta:from_table(table)
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end
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meta:set_string("", "") -- Remove deprecated metadata
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end
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return meta
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end
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-- Same as technic.get_stack_meta for cans.
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-- (Cans didn't store a serialized table in the legacy metadata string, but just a number.)
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function technic.get_stack_meta_cans(itemstack)
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local meta = itemstack:get_meta()
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local legacy_string = meta:get("") -- Get deprecated metadata
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if legacy_string then
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meta:set_string("can_level", legacy_string)
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meta:set_string("", "") -- Remove deprecated metadata
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return meta
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end
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return meta
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end
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|
@ -31,24 +31,26 @@ minetest.register_craft({
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})
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local function make_reactor_formspec(meta)
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local f = "size[8,9]"..
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"label[0,0;"..S("Nuclear Reactor Rod Compartment").."]"..
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"list[current_name;src;2,1;3,2;]"..
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"list[current_player;main;0,5;8,4;]"..
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"listring[]"..
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"button[5.5,1.5;2,1;start;Start]"..
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"checkbox[5.5,2.5;autostart;automatic Start;"..meta:get_string("autostart").."]"
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local f =
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"formspec_version[4]"..
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"size[10.75,10.75]"..
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"label[0.2,0.4;"..S("Nuclear Reactor Rod Compartment").."]"..
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"list[current_name;src;1.5,1;3,2;]"..
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"list[current_player;main;0.5,5.5;8,4;]"..
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"listring[]"..
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"button[5.7,1;2,1;start;Start]"..
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"checkbox[5.7,2.75;autostart;automatic Start;"..meta:get_string("autostart").."]"
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if not digiline_remote_path then
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return f
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end
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local digiline_enabled = meta:get_string("enable_digiline")
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f = f.."checkbox[0.5,2.8;enable_digiline;Enable Digiline;"..digiline_enabled.."]"
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f = f.."checkbox[1.5,3.75;enable_digiline;Enable Digiline channel;"..digiline_enabled.."]"
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if digiline_enabled ~= "true" then
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return f
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end
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return f..
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"button_exit[4.6,3.69;2,1;save;Save]"..
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"field[1,4;4,1;remote_channel;Digiline Remote Channel;${remote_channel}]"
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"field[2,4.2;4.25,1;remote_channel;;${remote_channel}]" ..
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"button_exit[6.5,4.2;2,1;save;Save]"
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end
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local SS_OFF = 0
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@ -140,8 +142,11 @@ of a lead layer it will be converted to a lead layer.
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--]]
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local function reactor_structure_badness(pos)
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local vm = VoxelManip()
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|
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-- Blast-resistant Concrete Block layer outer positions
|
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local pos1 = vector.subtract(pos, 3)
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local pos2 = vector.add(pos, 3)
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local MinEdge, MaxEdge = vm:read_from_map(pos1, pos2)
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local data = vm:get_data()
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local area = VoxelArea:new({MinEdge=MinEdge, MaxEdge=MaxEdge})
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@ -157,16 +162,19 @@ local function reactor_structure_badness(pos)
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for z = pos1.z, pos2.z do
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for y = pos1.y, pos2.y do
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for x = pos1.x, pos2.x do
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-- In the entire volume, make sure there is:
|
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local cid = data[area:index(x, y, z)]
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if x == pos1.x or x == pos2.x or
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y == pos1.y or y == pos2.y or
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z == pos1.z or z == pos2.z then
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-- r=3 : Blast-resistant Concrete Block shell
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if cid == c_blast_concrete then
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blast_layer = blast_layer + 1
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end
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elseif x == pos1.x+1 or x == pos2.x-1 or
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y == pos1.y+1 or y == pos2.y-1 or
|
||||
z == pos1.z+1 or z == pos2.z-1 then
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||||
-- r=2 : Lead Block shell
|
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if cid == c_lead then
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lead_layer = lead_layer + 1
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elseif cid == c_steel then
|
||||
@ -175,6 +183,7 @@ local function reactor_structure_badness(pos)
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elseif x == pos1.x+2 or x == pos2.x-2 or
|
||||
y == pos1.y+2 or y == pos2.y-2 or
|
||||
z == pos1.z+2 or z == pos2.z-2 then
|
||||
-- r=1 : Water cooling
|
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if cid == c_water_source or cid == c_water_flowing then
|
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water_layer = water_layer + 1
|
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end
|
||||
@ -184,6 +193,8 @@ local function reactor_structure_badness(pos)
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||||
end
|
||||
|
||||
if steel_layer >= 96 then
|
||||
-- Legacy: convert stainless steel to lead
|
||||
-- Why don't we accept both without conversion?
|
||||
for z = pos1.z+1, pos2.z-1 do
|
||||
for y = pos1.y+1, pos2.y-1 do
|
||||
for x = pos1.x+1, pos2.x-1 do
|
||||
@ -206,6 +217,7 @@ local function reactor_structure_badness(pos)
|
||||
if water_layer > 25 then water_layer = 25 end
|
||||
if lead_layer > 96 then lead_layer = 96 end
|
||||
if blast_layer > 216 then blast_layer = 216 end
|
||||
-- Amount of missing blocks
|
||||
return (25 - water_layer) + (96 - lead_layer) + (216 - blast_layer)
|
||||
end
|
||||
|
||||
@ -297,7 +309,7 @@ local function run(pos, node)
|
||||
end
|
||||
meta:set_int("HV_EU_supply", 0)
|
||||
meta:set_int("burn_time", 0)
|
||||
meta:set_string("infotext", S("%s Idle"):format(reactor_desc))
|
||||
meta:set_string("infotext", S("@1 Idle", reactor_desc))
|
||||
technic.swap_node(pos, "technic:hv_nuclear_reactor_core")
|
||||
meta:set_int("structure_accumulated_badness", 0)
|
||||
siren_clear(pos, meta)
|
||||
|
@ -110,6 +110,40 @@ local function quarry_handle_purge(pos)
|
||||
end
|
||||
end
|
||||
|
||||
-- Determines whether the quarry can dig the node at "pos"
|
||||
-- "startpos" is located a few nodes above the quarry in South West direction (X-, Z-)
|
||||
-- Returns the node to dig (to avoid double minetest.get_node lookup)
|
||||
local function quarry_can_dig_node(startpos, pos, quarry_owner)
|
||||
if minetest.is_protected(pos, quarry_owner) then
|
||||
return nil
|
||||
end
|
||||
|
||||
local node = technic.get_or_load_node(pos) or minetest.get_node(pos)
|
||||
local def = minetest.registered_nodes[node.name] or {diggable=false}
|
||||
-- doors mod among other thing does NOT like a nil digger...
|
||||
local fakedigger = pipeworks.create_fake_player({
|
||||
name = quarry_owner
|
||||
})
|
||||
if not def.diggable or (def.can_dig and not def.can_dig(pos, fakedigger)) then
|
||||
return nil
|
||||
end
|
||||
|
||||
-- Find airlike nodes on top of the current node. The entire Y column must be free.
|
||||
for ay = pos.y+1, startpos.y do
|
||||
local checkpos = {x=pos.x, y=ay, z=pos.z}
|
||||
local checknode = technic.get_or_load_node(checkpos) or minetest.get_node(checkpos)
|
||||
|
||||
local cdef = minetest.registered_nodes[checknode.name] or {}
|
||||
local is_kind_of_gas = cdef.buildable_to and cdef.sunlight_propagates and not cdef.walkable
|
||||
and not cdef.diggable and (cdef.drawtype == "airlike" or cdef.drawtype == "glasslike")
|
||||
if not is_kind_of_gas then
|
||||
return nil
|
||||
end
|
||||
end
|
||||
|
||||
return node
|
||||
end
|
||||
|
||||
local function quarry_run(pos, node)
|
||||
local meta = minetest.get_meta(pos)
|
||||
local inv = meta:get_inventory()
|
||||
@ -153,35 +187,11 @@ local function quarry_run(pos, node)
|
||||
vector.new(0, -ry, 0)),
|
||||
vector.multiply(pdir, rp)),
|
||||
vector.multiply(qdir, rq))
|
||||
local can_dig = true
|
||||
if can_dig and minetest.is_protected and minetest.is_protected(digpos, owner) then
|
||||
can_dig = false
|
||||
end
|
||||
local dignode
|
||||
if can_dig then
|
||||
dignode = technic.get_or_load_node(digpos) or minetest.get_node(digpos)
|
||||
local dignodedef = minetest.registered_nodes[dignode.name] or {diggable=false}
|
||||
-- doors mod among other thing does NOT like a nil digger...
|
||||
local fakedigger = pipeworks.create_fake_player({
|
||||
name = owner
|
||||
})
|
||||
if not dignodedef.diggable or (dignodedef.can_dig and not dignodedef.can_dig(digpos, fakedigger)) then
|
||||
can_dig = false
|
||||
end
|
||||
end
|
||||
|
||||
if can_dig then
|
||||
for ay = startpos.y, digpos.y+1, -1 do
|
||||
local checkpos = {x=digpos.x, y=ay, z=digpos.z}
|
||||
local checknode = technic.get_or_load_node(checkpos) or minetest.get_node(checkpos)
|
||||
if checknode.name ~= "air" then
|
||||
can_dig = false
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
nd = nd + 1
|
||||
if can_dig then
|
||||
|
||||
local dignode = quarry_can_dig_node(startpos, digpos, owner)
|
||||
if dignode then
|
||||
minetest.remove_node(digpos)
|
||||
local drops = minetest.get_node_drops(dignode.name, "")
|
||||
for _, dropped_item in ipairs(drops) do
|
||||
|
@ -22,3 +22,6 @@ dofile(path.."/extractor.lua")
|
||||
dofile(path.."/compressor.lua")
|
||||
|
||||
dofile(path.."/music_player.lua")
|
||||
-- NEW LV LAMPS
|
||||
dofile(path.."/led.lua")
|
||||
dofile(path.."/lamp.lua")
|
||||
|
156
technic/machines/LV/lamp.lua
Normal file
@ -0,0 +1,156 @@
|
||||
|
||||
-- LV Lamp
|
||||
-- Illuminates a 7x7x3(H) volume below itself with light bright as the sun.
|
||||
|
||||
|
||||
local S = technic.getter
|
||||
|
||||
local desc = S("@1 Lamp", S("LV"))
|
||||
local active_desc = S("@1 Active", desc)
|
||||
local unpowered_desc = S("@1 Unpowered", desc)
|
||||
local off_desc = S("@1 Off", desc)
|
||||
local demand = 50
|
||||
|
||||
|
||||
-- Invisible light source node used for illumination
|
||||
minetest.register_node("technic:dummy_light_source", {
|
||||
description = S("Dummy light source node"),
|
||||
inventory_image = "technic_dummy_light_source.png",
|
||||
wield_image = "technic_dummy_light_source.png",
|
||||
paramtype = "light",
|
||||
drawtype = "airlike",
|
||||
light_source = 14,
|
||||
sunlight_propagates = true,
|
||||
walkable = false,
|
||||
buildable_to = true,
|
||||
diggable = false,
|
||||
pointable = false,
|
||||
--drop = "", -- Intentionally allowed to drop itself
|
||||
groups = {not_in_creative_inventory = 1}
|
||||
})
|
||||
|
||||
|
||||
local function illuminate(pos, active)
|
||||
local pos1 = {x = pos.x - 3, y = pos.y - 1, z = pos.z - 3}
|
||||
local pos2 = {x = pos.x + 3, y = pos.y - 3, z = pos.z + 3}
|
||||
|
||||
local find_node = active and "air" or "technic:dummy_light_source"
|
||||
local set_node = {name = (active and "technic:dummy_light_source" or "air")}
|
||||
|
||||
for _,p in pairs(minetest.find_nodes_in_area(pos1, pos2, find_node)) do
|
||||
minetest.set_node(p, set_node)
|
||||
end
|
||||
end
|
||||
|
||||
local function lamp_run(pos, node)
|
||||
local meta = minetest.get_meta(pos)
|
||||
|
||||
if meta:get_int("LV_EU_demand") == 0 then
|
||||
return -- Lamp is turned off
|
||||
end
|
||||
|
||||
local eu_input = meta:get_int("LV_EU_input")
|
||||
|
||||
if node.name == "technic:lv_lamp_active" then
|
||||
if eu_input < demand then
|
||||
technic.swap_node(pos, "technic:lv_lamp")
|
||||
meta:set_string("infotext", unpowered_desc)
|
||||
illuminate(pos, false)
|
||||
else
|
||||
illuminate(pos, true)
|
||||
end
|
||||
elseif node.name == "technic:lv_lamp" then
|
||||
if eu_input >= demand then
|
||||
technic.swap_node(pos, "technic:lv_lamp_active")
|
||||
meta:set_string("infotext", active_desc)
|
||||
illuminate(pos, true)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local function lamp_toggle(pos, node, player)
|
||||
if not player or minetest.is_protected(pos, player:get_player_name()) then
|
||||
return
|
||||
end
|
||||
local meta = minetest.get_meta(pos)
|
||||
if meta:get_int("LV_EU_demand") == 0 then
|
||||
meta:set_string("infotext", active_desc)
|
||||
meta:set_int("LV_EU_demand", demand)
|
||||
else
|
||||
illuminate(pos, false)
|
||||
technic.swap_node(pos, "technic:lv_lamp")
|
||||
meta:set_string("infotext", off_desc)
|
||||
meta:set_int("LV_EU_demand", 0)
|
||||
end
|
||||
end
|
||||
|
||||
local common_fields = {
|
||||
drawtype = "nodebox",
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
fixed = {0.5,0.5,0.5,-0.5,-0.2,-0.5}
|
||||
},
|
||||
tiles = {
|
||||
"technic_lv_lamp_top.png",
|
||||
"technic_lv_lamp_bottom.png",
|
||||
"technic_lv_lamp_side.png",
|
||||
"technic_lv_lamp_side.png",
|
||||
"technic_lv_lamp_side.png",
|
||||
"technic_lv_lamp_side.png"
|
||||
},
|
||||
connect_sides = {"front", "back", "left", "right", "top"},
|
||||
can_dig = technic.machine_can_dig,
|
||||
technic_run = lamp_run,
|
||||
on_destruct = illuminate,
|
||||
on_rightclick = lamp_toggle
|
||||
}
|
||||
|
||||
local ndef
|
||||
|
||||
ndef = {
|
||||
description = desc,
|
||||
groups = {cracky = 2, technic_machine = 1, technic_lv = 1},
|
||||
on_construct = function(pos)
|
||||
local meta = minetest.get_meta(pos)
|
||||
meta:set_string("infotext", desc)
|
||||
meta:set_int("LV_EU_demand", demand)
|
||||
end
|
||||
}
|
||||
|
||||
for k, v in pairs(common_fields) do
|
||||
ndef[k] = v
|
||||
end
|
||||
|
||||
minetest.register_node("technic:lv_lamp", ndef)
|
||||
|
||||
|
||||
ndef = {
|
||||
description = active_desc,
|
||||
paramtype = "light",
|
||||
light_source = 14,
|
||||
drop = "technic:lv_lamp",
|
||||
groups = {cracky = 2, technic_machine = 1, technic_lv = 1, not_in_creative_inventory = 1},
|
||||
technic_on_disable = function(pos)
|
||||
illuminate(pos, false)
|
||||
technic.swap_node(pos, "technic:lv_lamp")
|
||||
end,
|
||||
}
|
||||
|
||||
for k, v in pairs(common_fields) do
|
||||
ndef[k] = v
|
||||
end
|
||||
|
||||
minetest.register_node("technic:lv_lamp_active", ndef)
|
||||
|
||||
|
||||
technic.register_machine("LV", "technic:lv_lamp", technic.receiver)
|
||||
technic.register_machine("LV", "technic:lv_lamp_active", technic.receiver)
|
||||
|
||||
minetest.register_craft({
|
||||
output = "technic:lv_lamp",
|
||||
recipe = {
|
||||
{"default:glass", "default:glass", "default:glass"},
|
||||
{"technic:lv_led", "technic:lv_led", "technic:lv_led"},
|
||||
{"mesecons_materials:glue", "technic:lv_cable", "mesecons_materials:glue"},
|
||||
}
|
||||
})
|
95
technic/machines/LV/led.lua
Normal file
@ -0,0 +1,95 @@
|
||||
-- LED
|
||||
-- Intended primarily as a core component for LED lamps.
|
||||
|
||||
local S = technic.getter
|
||||
|
||||
local desc = S("@1 LED", S("LV"))
|
||||
local active_desc = S("@1 Active", desc)
|
||||
local unpowered_desc = S("@1 Unpowered", desc)
|
||||
local demand = 5
|
||||
|
||||
|
||||
local function led_run(pos, node)
|
||||
local meta = minetest.get_meta(pos)
|
||||
local eu_input = meta:get_int("LV_EU_input")
|
||||
|
||||
if eu_input < demand and node.name == "technic:lv_led_active" then
|
||||
technic.swap_node(pos, "technic:lv_led")
|
||||
meta:set_string("infotext", unpowered_desc)
|
||||
elseif eu_input >= demand and node.name == "technic:lv_led" then
|
||||
technic.swap_node(pos, "technic:lv_led_active")
|
||||
meta:set_string("infotext", active_desc)
|
||||
end
|
||||
end
|
||||
|
||||
local common_fields = {
|
||||
drawtype = "nodebox",
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
fixed = {0.5, 0.5, 0.5, -0.5, 0.3, -0.5}
|
||||
},
|
||||
tiles = {
|
||||
"technic_lv_led_top.png",
|
||||
"technic_lv_led.png",
|
||||
"technic_lv_led_side.png",
|
||||
"technic_lv_led_side2.png",
|
||||
"technic_lv_led_side2.png",
|
||||
"technic_lv_led_side2.png",
|
||||
},
|
||||
|
||||
connect_sides = {"front", "back", "left", "right", "top", "bottom"},
|
||||
can_dig = technic.machine_can_dig,
|
||||
technic_run = led_run,
|
||||
}
|
||||
|
||||
local ndef
|
||||
|
||||
ndef = {
|
||||
description = desc,
|
||||
inventory_image = "technic_lv_led_inv.png",
|
||||
sunlight_propagates = true,
|
||||
groups = {cracky = 2, technic_machine = 1, technic_lv = 1},
|
||||
|
||||
on_construct = function(pos)
|
||||
local meta = minetest.get_meta(pos)
|
||||
meta:set_string("infotext", desc)
|
||||
meta:set_int("LV_EU_demand", demand)
|
||||
end,
|
||||
}
|
||||
|
||||
for k, v in pairs(common_fields) do
|
||||
ndef[k] = v
|
||||
end
|
||||
|
||||
minetest.register_node("technic:lv_led", ndef)
|
||||
|
||||
|
||||
ndef = {
|
||||
description = active_desc,
|
||||
paramtype = "light",
|
||||
light_source = 9,
|
||||
drop = "technic:lv_led",
|
||||
groups = {cracky = 2, technic_machine = 1, technic_lv = 1, not_in_creative_inventory = 1},
|
||||
technic_on_disable = function(pos)
|
||||
technic.swap_node(pos, "technic:lv_led")
|
||||
end,
|
||||
}
|
||||
|
||||
for k, v in pairs(common_fields) do
|
||||
ndef[k] = v
|
||||
end
|
||||
|
||||
minetest.register_node("technic:lv_led_active", ndef)
|
||||
|
||||
|
||||
technic.register_machine("LV", "technic:lv_led", technic.receiver)
|
||||
technic.register_machine("LV", "technic:lv_led_active", technic.receiver)
|
||||
|
||||
minetest.register_craft({
|
||||
output = "technic:lv_led 2",
|
||||
recipe = {
|
||||
{"", "homedecor:plastic_sheeting", ""},
|
||||
{"homedecor:plastic_sheeting", "technic:doped_silicon_wafer", "homedecor:plastic_sheeting"},
|
||||
{"", "technic:fine_silver_wire", ""},
|
||||
}
|
||||
})
|
@ -192,10 +192,10 @@ function technic.register_battery_box(data)
|
||||
end
|
||||
|
||||
local run = function(pos, node)
|
||||
local below = minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z})
|
||||
local meta = minetest.get_meta(pos)
|
||||
local meta = minetest.get_meta(pos)
|
||||
local network_id = tonumber(meta:get_string(tier.."_network"))
|
||||
|
||||
if not technic.is_tier_cable(below.name, tier) then
|
||||
if not technic.networks[network_id] then
|
||||
meta:set_string("infotext", S("%s Battery Box Has No Network"):format(tier))
|
||||
return
|
||||
end
|
||||
@ -415,12 +415,8 @@ local function default_get_charge(itemstack)
|
||||
if not technic.power_tools[tool_name] then
|
||||
return 0, 0
|
||||
end
|
||||
-- Set meta data for the tool if it didn't do it itself
|
||||
local item_meta = minetest.deserialize(itemstack:get_metadata()) or {}
|
||||
if not item_meta.charge then
|
||||
item_meta.charge = 0
|
||||
end
|
||||
return item_meta.charge, technic.power_tools[tool_name]
|
||||
local item_meta = technic.get_stack_meta(itemstack)
|
||||
return item_meta:get_int("technic:charge"), technic.power_tools[tool_name]
|
||||
end
|
||||
|
||||
local function default_set_charge(itemstack, charge)
|
||||
@ -428,9 +424,8 @@ local function default_set_charge(itemstack, charge)
|
||||
if technic.power_tools[tool_name] then
|
||||
technic.set_RE_wear(itemstack, charge, technic.power_tools[tool_name])
|
||||
end
|
||||
local item_meta = minetest.deserialize(itemstack:get_metadata()) or {}
|
||||
item_meta.charge = charge
|
||||
itemstack:set_metadata(minetest.serialize(item_meta))
|
||||
local item_meta = technic.get_stack_meta(itemstack)
|
||||
item_meta:set_int("technic:charge", charge)
|
||||
end
|
||||
|
||||
function technic.charge_tools(meta, batt_charge, charge_step)
|
||||
|
@ -11,6 +11,13 @@ function technic.get_cable_tier(name)
|
||||
return cable_tier[name]
|
||||
end
|
||||
|
||||
function technic.register_cable_tier(name, tier)
|
||||
assert(technic.machines[tier], "Tier does not exist")
|
||||
assert(type(name) == "string", "Invalid node name")
|
||||
|
||||
cable_tier[name] = tier
|
||||
end
|
||||
|
||||
local function check_connections(pos)
|
||||
-- Build a table of all machines
|
||||
local machines = {}
|
||||
@ -60,7 +67,7 @@ local function clear_networks(pos)
|
||||
local tier = network.tier
|
||||
|
||||
-- Actually add it to the (cached) network
|
||||
-- This is similar to check_node_subp
|
||||
-- !! IMPORTANT: ../switching_station.lua -> check_node_subp() must be kept in sync
|
||||
technic.cables[minetest.hash_node_position(pos)] = network_id
|
||||
pos.visited = 1
|
||||
if technic.is_tier_cable(node.name, tier) then
|
||||
@ -69,7 +76,7 @@ local function clear_networks(pos)
|
||||
elseif technic.machines[tier][node.name] then
|
||||
-- Found a machine
|
||||
local eu_type = technic.machines[tier][node.name]
|
||||
meta:set_string(tier.."_network", minetest.pos_to_string(sw_pos))
|
||||
meta:set_string(tier.."_network", string.format("%.20g", network_id))
|
||||
if eu_type == technic.producer then
|
||||
table.insert(network.PR_nodes, pos)
|
||||
elseif eu_type == technic.receiver then
|
||||
|
@ -21,27 +21,57 @@ local recipes = {
|
||||
{"technic:uranium35_ingot 5", "technic:uranium_fuel"},
|
||||
}
|
||||
|
||||
if minetest.get_modpath("everness") then
|
||||
local everness_sand_to_sandstone_recipes = {
|
||||
{"everness:coral_deep_ocean_sand 2", "everness:coral_deep_ocean_sandstone_block"},
|
||||
{"everness:coral_sand 2", "everness:coral_sandstone"},
|
||||
{"everness:coral_white_sand 2", "everness:coral_white_sandstone"},
|
||||
{"everness:crystal_forest_deep_ocean_sand 2", "everness:crystal_forest_deep_ocean_sandstone_block"},
|
||||
{"everness:crystal_sand 2", "everness:crystal_sandstone"},
|
||||
{"everness:cursed_lands_deep_ocean_sand 2", "everness:cursed_lands_deep_ocean_sandstone_block"},
|
||||
{"everness:cursed_sand 2", "everness:cursed_sandstone_block"},
|
||||
{"everness:mineral_sand 2", "everness:mineral_sandstone"},
|
||||
}
|
||||
|
||||
for _, data in ipairs(everness_sand_to_sandstone_recipes) do
|
||||
table.insert(recipes, {data[1], data[2]})
|
||||
end
|
||||
end
|
||||
|
||||
-- defuse the default sandstone recipe, since we have the compressor to take over in a more realistic manner
|
||||
minetest.clear_craft({
|
||||
recipe = {
|
||||
{"default:sand", "default:sand"},
|
||||
{"default:sand", "default:sand"},
|
||||
},
|
||||
})
|
||||
minetest.clear_craft({
|
||||
recipe = {
|
||||
{"default:desert_sand", "default:desert_sand"},
|
||||
{"default:desert_sand", "default:desert_sand"},
|
||||
},
|
||||
})
|
||||
minetest.clear_craft({
|
||||
recipe = {
|
||||
{"default:silver_sand", "default:silver_sand"},
|
||||
{"default:silver_sand", "default:silver_sand"},
|
||||
},
|
||||
})
|
||||
local crafts_to_clear = {
|
||||
"default:desert_sand",
|
||||
"default:sand",
|
||||
"default:silver_sand"
|
||||
}
|
||||
|
||||
if minetest.get_modpath("everness") then
|
||||
local everness_crafts_to_clear = {
|
||||
"everness:coral_sand",
|
||||
"everness:coral_forest_deep_ocean_sand",
|
||||
"everness:coral_white_sand",
|
||||
"everness:crystal_sand",
|
||||
"everness:cursed_sand",
|
||||
"everness:cursed_lands_deep_ocean_sand",
|
||||
"everness:crystal_forest_deep_ocean_sand",
|
||||
"everness:mineral_sand",
|
||||
}
|
||||
|
||||
for _, sand_name in ipairs(everness_crafts_to_clear) do
|
||||
table.insert(crafts_to_clear, sand_name)
|
||||
end
|
||||
end
|
||||
|
||||
for _, sand_name in ipairs(crafts_to_clear) do
|
||||
minetest.clear_craft({
|
||||
type = "shaped",
|
||||
recipe = {
|
||||
{sand_name, sand_name},
|
||||
{sand_name, sand_name},
|
||||
},
|
||||
})
|
||||
end
|
||||
|
||||
for _, data in pairs(recipes) do
|
||||
technic.register_compressor_recipe({input = {data[1]}, output = data[2]})
|
||||
end
|
||||
|
||||
|
@ -23,6 +23,8 @@ local recipes = {
|
||||
{"technic:sulfur_lump", "technic:sulfur_dust 2"},
|
||||
{"default:stone", "technic:stone_dust"},
|
||||
{"default:sand", "technic:stone_dust"},
|
||||
{"default:desert_sand", "technic:stone_dust"},
|
||||
{"default:silver_sand", "technic:stone_dust"},
|
||||
|
||||
-- Other
|
||||
{"default:cobble", "default:gravel"},
|
||||
@ -34,6 +36,17 @@ local recipes = {
|
||||
{"default:ice", "default:snowblock"},
|
||||
}
|
||||
|
||||
if minetest.get_modpath("everness") then
|
||||
table.insert(recipes, {"everness:coral_deep_ocean_sandstone_block", "everness:coral_deep_ocean_sand 2"})
|
||||
table.insert(recipes, {"everness:coral_sandstone", "everness:coral_sand 2"})
|
||||
table.insert(recipes, {"everness:coral_white_sandstone", "everness:coral_white_sand 2"})
|
||||
table.insert(recipes, {"everness:crystal_forest_deep_ocean_sandstone_block", "everness:crystal_forest_deep_ocean_sand 2"})
|
||||
table.insert(recipes, {"everness:crystal_sandstone", "everness:crystal_sand 2"})
|
||||
table.insert(recipes, {"everness:cursed_lands_deep_ocean_sandstone_block", "everness:cursed_lands_deep_ocean_sand 2"})
|
||||
table.insert(recipes, {"everness:cursed_sandstone_block", "everness:cursed_sand 2"})
|
||||
table.insert(recipes, {"everness:mineral_sandstone", "everness:mineral_sand 2"})
|
||||
end
|
||||
|
||||
-- defuse the sandstone -> 4 sand recipe to avoid infinite sand bugs (also consult the inverse compressor recipe)
|
||||
minetest.clear_craft({
|
||||
recipe = {
|
||||
@ -51,6 +64,15 @@ minetest.clear_craft({
|
||||
},
|
||||
})
|
||||
|
||||
if minetest.get_modpath("everness") then
|
||||
minetest.clear_craft({
|
||||
recipe = {
|
||||
{"everness:mineral_sandstone"}
|
||||
},
|
||||
})
|
||||
-- Currently (2024-03-09), there seem to be no reverse recipes for any of the other everness sandstones.
|
||||
end
|
||||
|
||||
if minetest.get_modpath("farming") then
|
||||
table.insert(recipes, {"farming:seed_wheat", "farming:flour 1"})
|
||||
end
|
||||
@ -72,6 +94,10 @@ if minetest.get_modpath("homedecor") then
|
||||
table.insert(recipes, {"home_decor:brass_ingot", "technic:brass_dust 1"})
|
||||
end
|
||||
|
||||
if minetest.get_modpath("everness") then
|
||||
table.insert(recipes, {"everness:pyrite_lump", "technic:pyrite_dust 2"})
|
||||
end
|
||||
|
||||
for _, data in pairs(recipes) do
|
||||
technic.register_grinder_recipe({input = {data[1]}, output = data[2]})
|
||||
end
|
||||
@ -120,6 +146,9 @@ if minetest.get_modpath("gloopores") or minetest.get_modpath("glooptest") then
|
||||
register_dust("Kalite", nil)
|
||||
register_dust("Talinite", "glooptest:talinite_ingot")
|
||||
end
|
||||
if minetest.get_modpath("everness") then
|
||||
register_dust("Pyrite", "everness:pyrite_ingot")
|
||||
end
|
||||
|
||||
for p = 0, 35 do
|
||||
local nici = (p ~= 0 and p ~= 7 and p ~= 35) and 1 or nil
|
||||
|
@ -120,7 +120,7 @@ local run = function(pos, node, run_stage)
|
||||
return
|
||||
end
|
||||
|
||||
local remain = 0.9
|
||||
local efficiency = 0.9
|
||||
-- Machine information
|
||||
local machine_name = S("Supply Converter")
|
||||
local meta = minetest.get_meta(pos)
|
||||
@ -133,7 +133,6 @@ local run = function(pos, node, run_stage)
|
||||
enabled = enabled == "1"
|
||||
end
|
||||
enabled = enabled and (meta:get_int("mesecon_mode") == 0 or meta:get_int("mesecon_effect") ~= 0)
|
||||
local demand = enabled and meta:get_int("power") or 0
|
||||
|
||||
local pos_up = {x=pos.x, y=pos.y+1, z=pos.z}
|
||||
local pos_down = {x=pos.x, y=pos.y-1, z=pos.z}
|
||||
@ -144,14 +143,37 @@ local run = function(pos, node, run_stage)
|
||||
local to = technic.get_cable_tier(name_down)
|
||||
|
||||
if from and to then
|
||||
local input = meta:get_int(from.."_EU_input")
|
||||
meta:set_int(from.."_EU_demand", demand)
|
||||
meta:set_int(from.."_EU_supply", 0)
|
||||
meta:set_int(to.."_EU_demand", 0)
|
||||
meta:set_int(to.."_EU_supply", input * remain)
|
||||
meta:set_string("infotext", S("@1 (@2 @3 -> @4 @5)", machine_name,
|
||||
technic.EU_string(input), from,
|
||||
technic.EU_string(input * remain), to))
|
||||
-- Get the "to" network switching station for EU demand calculation
|
||||
local network_hash = technic.cables[minetest.hash_node_position(pos_down)]
|
||||
local network = network_hash and minetest.get_position_from_hash(network_hash)
|
||||
local sw_pos = network and {x=network.x,y=network.y+1,z=network.z}
|
||||
local timeout = 0
|
||||
for tier in pairs(technic.machines) do
|
||||
-- Supply converter must be connected to a network
|
||||
timeout = math.max(meta:get_int(tier.."_EU_timeout"), timeout)
|
||||
end
|
||||
if timeout > 0 and sw_pos and minetest.get_node(sw_pos).name == "technic:switching_station" then
|
||||
local sw_meta = minetest.get_meta(sw_pos)
|
||||
local demand = 0
|
||||
if enabled then
|
||||
-- Reverse evaluate the required machine and round to a nice number
|
||||
demand = sw_meta:get_int("ba_demand") + sw_meta:get_int("demand")
|
||||
demand = 100 * math.ceil(demand / efficiency / 100)
|
||||
-- Do not draw more than the limit
|
||||
demand = math.min(demand, meta:get_int("power"))
|
||||
end
|
||||
|
||||
local input = meta:get_int(from.."_EU_input") -- actual input
|
||||
meta:set_int(from.."_EU_demand", demand) -- desired input
|
||||
meta:set_int(from.."_EU_supply", 0)
|
||||
meta:set_int(to.."_EU_demand", 0)
|
||||
meta:set_int(to.."_EU_supply", input * efficiency)
|
||||
meta:set_string("infotext", S("@1 (@2 @3 -> @4 @5)", machine_name,
|
||||
technic.EU_string(input), from,
|
||||
technic.EU_string(input * efficiency), to))
|
||||
else
|
||||
meta:set_string("infotext",S("%s Has No Network"):format(machine_name))
|
||||
end
|
||||
else
|
||||
meta:set_string("infotext", S("%s Has Bad Cabling"):format(machine_name))
|
||||
if to then
|
||||
|
@ -117,6 +117,7 @@ local function add_cable_node(nodes, pos, network_id, queue)
|
||||
end
|
||||
|
||||
-- Generic function to add found connected nodes to the right classification array
|
||||
-- !! IMPORTANT: register/cables.lua -> clear_networks() must be kept in sync
|
||||
local check_node_subp = function(network, pos, machines, sw_pos, from_below, network_id, queue)
|
||||
technic.get_or_load_node(pos)
|
||||
local name = minetest.get_node(pos).name
|
||||
@ -133,7 +134,9 @@ local check_node_subp = function(network, pos, machines, sw_pos, from_below, net
|
||||
|
||||
--dprint(name.." is a "..machines[name])
|
||||
local meta = minetest.get_meta(pos)
|
||||
meta:set_string(network.tier.."_network", minetest.pos_to_string(sw_pos))
|
||||
-- Normal tostring() does not have enough precision, neither does meta:set_int()
|
||||
-- Lua 5.1 bug: Cannot use hexadecimal notation for compression (see LuaJIT #911)
|
||||
meta:set_string(network.tier.."_network", string.format("%.20g", network_id))
|
||||
|
||||
if eu_type == technic.producer then
|
||||
add_network_node(network.PR_nodes, pos, network_id)
|
||||
@ -354,6 +357,8 @@ minetest.register_abm({
|
||||
BA_eu_supply = BA_eu_supply + meta1:get_int(eu_supply_str)
|
||||
BA_eu_demand = BA_eu_demand + meta1:get_int(eu_demand_str)
|
||||
end
|
||||
-- Expose value for the supply converter
|
||||
meta:set_int("ba_demand", BA_eu_demand)
|
||||
--dprint("Total BA supply:"..BA_eu_supply)
|
||||
--dprint("Total BA demand:"..BA_eu_demand)
|
||||
|
||||
|
@ -1,3 +1,3 @@
|
||||
name = technic
|
||||
depends = default, pipeworks, technic_worldgen, basic_materials
|
||||
optional_depends = bucket, screwdriver, mesecons, mesecons_mvps, digilines, digiline_remote, intllib, unified_inventory, vector_extras, dye, craftguide,i3
|
||||
optional_depends = bucket, screwdriver, mesecons, mesecons_mvps, digilines, digiline_remote, intllib, unified_inventory, vector_extras, dye, craftguide, i3, everness
|
||||
|
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