technic/README.md
2020-06-18 11:36:41 +02:00

4.2 KiB

Technic

A mod for minetest

License

Overview

The technic modpack extends the Minetest game with many new elements, mainly constructable machines and tools. It is a large modpack, and tends to dominate gameplay when it is used. This manual describes how to use the technic modpack, mainly from a player's perspective.

The technic modpack depends on some other modpacks:

  • the basic Minetest game
  • mesecons, which supports the construction of logic systems based on signalling elements
  • pipeworks, which supports the automation of item transport
  • moreores, which provides some additional ore types
  • basic_materials, which provides some basic craft items

This manual doesn't explain how to use these other modpacks, which have their own manuals:

Recipes for constructable items in technic are generally not guessable, and are also not specifically documented here. You should use a craft guide mod to look up the recipes in-game. For the best possible guidance, use the unified_inventory mod, with which technic registers its specialised recipe types.

Documentation

Ingame:

Mod development:

subjects missing from this manual:

  • powered tools
    • tool charging
    • battery and energy crystals
    • chainsaw
    • flashlight
    • mining lasers
    • mining drills
    • prospector
    • sonic screwdriver
  • liquid cans
  • wrench
  • frames
  • templates

FAQ

  1. My technic circuit doesn't work. No power is distributed.
  • A: Make sure you have a switching station connected.

Notes

This is a maintained fork of https://github.com/minetest-mods/technic with various enhancements. Suitable for multiplayer environments.

  • chainsaw re-implementation (@OgelGames)
  • Switching station lag/polyfuse and globalstep execution (@BuckarooBanzay)
  • No forceload hacks
  • Additional HV machines (furnace, grinder, thx to @h-v-smacker)
  • HV-digiline cables (@S-S-X)
  • various others...

Recommended mods

Recommended mods that build on the technic mod:

Settings

  • technic.quarry.quota.enable enable per-player quarry quota (default: false)
  • technic.quarry.quota.limit per-player and second quarry dig limit (default: 10)
  • technic.quarry.maxdepth max depth of the quarry (default: 100)
  • technic.switch_max_range max cable length (default: 256)
  • technic.switch.off_delay_seconds switching station off delay (default: 300 seconds)
  • technic.radiation.enable_throttling enable lag- and per-second-trottling of radiation damage

Chat commands

  • /technic_flush_switch_cache clears the switching station cache (stops all unloaded switches)

Open issues

  • Documentation (markdown)
  • Luacheck / testing
  • More settings, remove hardcoded values

Contributors

  • kpoppel
  • Nekogloop
  • Nore/Ekdohibs
  • ShadowNinja
  • VanessaE
  • @BuckarooBanzay
  • @OgelGames
  • @int-ua
  • @S-S-X
  • And many others...

License

Unless otherwise stated, all components of this modpack are licensed under the LGPL, V2 or later. See also the individual mod folders for their secondary/alternate licenses, if any.