technic/node_breaker.lua

70 lines
2.6 KiB
Lua

minetest.register_node("technic:nodebreaker_off", {
description = "Node Breaker",
tile_images = {"technic_nodebreaker_top.png","technic_nodebreaker_bottom.png","technic_nodebreaker_side2.png","technic_nodebreaker_side1.png",
"technic_nodebreaker_back.png","technic_nodebreaker_front_off.png"},
is_ground_content = true,
paramtype2 = "facedir",
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2, mesecon_receptor_off = 1, mesecon_effector_off = 1, mesecon = 2},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("technic:nodebreaker_on", {
description = "Node Breaker",
tile_images = {"technic_nodebreaker_top.png","technic_nodebreaker_bottom.png","technic_nodebreaker_side2.png","technic_nodebreaker_side1.png",
"technic_nodebreaker_back.png","technic_nodebreaker_front_on.png"},
is_ground_content = true,
paramtype2 = "facedir",
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2, mesecon_receptor_off = 1, mesecon_effector_off = 1, mesecon = 2},
sounds = default.node_sound_stone_defaults(),
})
mesecon:register_on_signal_on(function(pos, node)
if node.name == "technic:nodebreaker_off" then
minetest.env:add_node(pos, {name="technic:nodebreaker_on", param2 = node.param2})
break_node (pos,node.param2)
nodeupdate(pos)
end
end)
mesecon:register_on_signal_off(function(pos, node)
if node.name == "technic:nodebreaker_on" then
minetest.env:add_node(pos, {name="technic:nodebreaker_off", param2 = node.param2})
nodeupdate(pos)
end
end)
mesecon:register_effector("technic:nodebreaker_on", "technic:nodebreaker_off")
function break_node (pos,n_param)
local pos1={}
local pos2={}
pos1.x=pos.x
pos1.y=pos.y
pos1.z=pos.z
pos2.x=pos.x
pos2.y=pos.y
pos2.z=pos.z
--param2 3=x+ 1=x- 2=z+ 0=z-
if n_param==3 then pos2.x=pos2.x+1 pos1.x=pos1.x-1 end
if n_param==2 then pos2.z=pos2.z+1 pos1.z=pos1.z-1 end
if n_param==1 then pos2.x=pos2.x-1 pos1.x=pos1.x+1 end
if n_param==0 then pos2.z=pos2.z-1 pos1.x=pos1.z+1 end
local node=minetest.env:get_node(pos2)
if node.name == "air" then return nil end
if node.name == "default:lava_source" then return nil end
if node.name == "default:lava_flowing" then return nil end
if node.name == "default:water_source" then minetest.env:remove_node(pos2) return nil end
if node.name == "default:water_flowing" then minetest.env:remove_node(pos2) return nil end
if node.name == "ignore" then minetest.env:remove_node(pos2) return nil end
local drops = minetest.get_node_drops(node.name, "default:pick_mese")
local _, dropped_item
for _, dropped_item in ipairs(drops) do
minetest.item_drop(dropped_item, "", pos1)
end
minetest.env:remove_node(pos2)
end