Alexander Ried 35e989ba2e Fix quarry rotation (#68)
Previously the model was rotated but the dig position of the quarry was
not updated. If the player did not restart the quarry through the
formspec, it dug at the previous location.
2020-07-06 12:59:21 +10:00
2020-07-06 12:59:21 +10:00
2020-04-12 19:14:14 +10:00
2012-08-21 07:18:33 +02:00
2017-03-11 11:17:13 -05:00
2015-02-05 09:41:38 +01:00
2020-07-02 08:55:30 +02:00

Technic

A mod for minetest

License

Overview

The technic modpack extends the Minetest game with many new elements, mainly constructable machines and tools. It is a large modpack, and tends to dominate gameplay when it is used. This manual describes how to use the technic modpack, mainly from a player's perspective.

The technic modpack depends on some other modpacks:

  • the basic Minetest game
  • mesecons, which supports the construction of logic systems based on signalling elements
  • pipeworks, which supports the automation of item transport
  • moreores, which provides some additional ore types
  • basic_materials, which provides some basic craft items

This manual doesn't explain how to use these other modpacks, which have their own manuals:

Recipes for constructable items in technic are generally not guessable, and are also not specifically documented here. You should use a craft guide mod to look up the recipes in-game. For the best possible guidance, use the unified_inventory mod, with which technic registers its specialised recipe types.

Documentation

Ingame:

Mod development:

subjects missing from this manual:

  • frames
  • templates

FAQ

  1. My technic circuit doesn't work. No power is distributed.
  • A: Make sure you have a switching station connected.

Notes

This is a maintained fork of https://github.com/minetest-mods/technic with various enhancements. Suitable for multiplayer environments.

  • chainsaw re-implementation (@OgelGames)
  • Switching station lag/polyfuse and globalstep execution (@BuckarooBanzay)
  • No forceload hacks
  • Additional HV machines (furnace, grinder, thx to @h-v-smacker)
  • HV-digiline cables (@S-S-X)
  • various others...

Compatibility

This mod is meant as a drop-in replacement for the upstream technic mod. It also provides some additional machines and items, notably:

  • HV Grinder
  • HV Furnace
  • LV Lamp
  • HV Digiline cables

Recommended mods

Dependencies:

Recommended optional Dependencies:

Recommended mods that build on the technic mod:

Settings

  • technic.quarry.maxdepth max depth of the quarry (default: 100)
  • technic.switch_max_range max cable length (default: 256)
  • technic.switch.off_delay_seconds switching station off delay (default: 1800 seconds)
  • technic.radiation.enable_throttling enable lag- and per-second-trottling of radiation damage

Chat commands

  • /technic_flush_switch_cache clears the switching station cache (stops all unloaded switches)
  • /powerctrl [on|off] enable/disable technic power distribution globally

Contributors

  • kpoppel
  • Nekogloop
  • Nore/Ekdohibs
  • ShadowNinja
  • VanessaE
  • BuckarooBanzay
  • OgelGames
  • int-ua
  • S-S-X
  • H-V-Smacker
  • groxxda
  • And many others...

License

Unless otherwise stated, all components of this modpack are licensed under the LGPL, V2 or later. See also the individual mod folders for their secondary/alternate licenses, if any.

Languages
Lua 100%