mirror of
https://github.com/minetest-mods/technic.git
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3a326899d9
fixes #30
71 lines
1.8 KiB
Markdown
71 lines
1.8 KiB
Markdown
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Technic
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-----------------
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A mod for [minetest](http://www.minetest.net)
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![](https://github.com/mt-mods/technic/workflows/integration-test/badge.svg)
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# Overview
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This is a maintained fork of https://github.com/minetest-mods/technic with various enhancements.
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Suitable for multiplayer environments.
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* chainsaw re-implementation (@OgelGames)
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* Switching station lag/polyfuse and globalstep execution (@BuckarooBanzay)
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* No forceload hacks
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* Additional HV machines (furnace, grinder, thx to @h-v-smacker)
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* various others...
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# Recommended mods
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Recommended mods that build on the `technic mod`:
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* https://github.com/mt-mods/jumpdrive
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* https://github.com/OgelGames/powerbanks
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# Settings
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* **technic.quarry.quota.enable** enable per-player quarry quota (default: false)
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* **technic.quarry.quota.limit** per-player and second quarry dig limit (default: 10)
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* **technic.quarry.maxdepth** max depth of the quarry (default: 100)
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* **technic.switch_max_range** max cable length (default: 256)
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* **technic.switch.off_delay_seconds** switching station off delay (default: 300 seconds)
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* **technic.radiation.enable_throttling** enable lag- and per-second-trottling of radiation damage
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# Chat commands
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* **/technic_flush_switch_cache** clears the switching station cache (stops all unloaded switches)
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# Open issues
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* Documentation (markdown)
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* Luacheck / testing
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* More settings, remove hardcoded values
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# Contributors
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* kpoppel
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* Nekogloop
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* Nore/Ekdohibs
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* ShadowNinja
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* VanessaE
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* @BuckarooBanzay
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* @OgelGames
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* @int-ua
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* And many others...
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# FAQ
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* [Manual](./manual.md)
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1. My technic circuit doesn't work. No power is distributed.
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* A: Make sure you have a switching station connected.
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# License
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Unless otherwise stated, all components of this modpack are licensed under the
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LGPL, V2 or later. See also the individual mod folders for their
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secondary/alternate licenses, if any.
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