technic/README.md

1.9 KiB

Technic

A mod for minetest

Overview

This is a maintained fork of https://github.com/minetest-mods/technic with various enhancements. Suitable for multiplayer environments.

  • chainsaw re-implementation (@OgelGames)
  • Switching station lag/polyfuse and globalstep execution (@BuckarooBanzay)
  • No forceload hacks
  • Additional HV machines (furnace, grinder, thx to @h-v-smacker)
  • HV-digiline cables (@S-S-X)
  • various others...

Recommended mods

Recommended mods that build on the technic mod:

Settings

  • technic.quarry.quota.enable enable per-player quarry quota (default: false)
  • technic.quarry.quota.limit per-player and second quarry dig limit (default: 10)
  • technic.quarry.maxdepth max depth of the quarry (default: 100)
  • technic.switch_max_range max cable length (default: 256)
  • technic.switch.off_delay_seconds switching station off delay (default: 300 seconds)
  • technic.radiation.enable_throttling enable lag- and per-second-trottling of radiation damage

Chat commands

  • /technic_flush_switch_cache clears the switching station cache (stops all unloaded switches)

Open issues

  • Documentation (markdown)
  • Luacheck / testing
  • More settings, remove hardcoded values

Contributors

  • kpoppel
  • Nekogloop
  • Nore/Ekdohibs
  • ShadowNinja
  • VanessaE
  • @BuckarooBanzay
  • @OgelGames
  • @int-ua
  • @S-S-X
  • And many others...

FAQ

  1. My technic circuit doesn't work. No power is distributed.
  • A: Make sure you have a switching station connected.

License

Unless otherwise stated, all components of this modpack are licensed under the LGPL, V2 or later. See also the individual mod folders for their secondary/alternate licenses, if any.