mirror of
https://github.com/minetest-mods/technic.git
synced 2024-11-13 05:50:41 +01:00
75 lines
2.0 KiB
Lua
75 lines
2.0 KiB
Lua
technic.chests.groups = {
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snappy = 2,
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choppy = 2,
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oddly_breakable_by_hand = 2,
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tubedevice = 1,
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tubedevice_receiver = 1
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}
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technic.chests.groups_noinv = {
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snappy = 2,
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choppy = 2,
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oddly_breakable_by_hand = 2,
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tubedevice = 1,
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tubedevice_receiver = 1,
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not_in_creative_inventory = 1
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}
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technic.chests.tube = {
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insert_object = function(pos, node, stack, direction)
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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return inv:add_item("main", stack)
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end,
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can_insert = function(pos, node, stack, direction)
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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return inv:room_for_item("main", stack)
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end,
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input_inventory = "main",
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connect_sides = { left = 1, right = 1, front = 1, back = 1, top = 1, bottom = 1 },
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}
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technic.chests.can_dig = function(pos, player)
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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return inv:is_empty("main")
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end
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local function inv_change(pos, count, player)
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if not default.can_interact_with_node(player, pos) then
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return 0
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end
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return count
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end
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function technic.chests.inv_move(pos, from_list, from_index, to_list, to_index, count, player)
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return inv_change(pos, count, player)
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end
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function technic.chests.inv_put(pos, listname, index, stack, player)
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return inv_change(pos, stack:get_count(), player)
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end
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function technic.chests.inv_take(pos, listname, index, stack, player)
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return inv_change(pos, stack:get_count(), player)
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end
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function technic.chests.on_inv_move(pos, from_list, from_index, to_list, to_index, count, player)
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minetest.log("action", player:get_player_name()..
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" moves stuff in chest at "
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.. minetest.pos_to_string(pos))
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end
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function technic.chests.on_inv_put(pos, listname, index, stack, player)
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minetest.log("action", player:get_player_name()..
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" moves "..stack:get_name()..
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" to chest at "..minetest.pos_to_string(pos))
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end
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function technic.chests.on_inv_take(pos, listname, index, stack, player)
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minetest.log("action", player:get_player_name()..
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" takes "..stack:get_name()..
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" from chest at "..minetest.pos_to_string(pos))
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end
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