122 lines
3.5 KiB
Lua
122 lines
3.5 KiB
Lua
local mining_lasers_list = {
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-- {<num>, <range of the laser shots>, <max_charge>, <charge_per_shot>},
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{"1", 7, 50000, 1000},
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{"2", 14, 200000, 2000},
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{"3", 21, 650000, 3000},
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}
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local S = technic.getter
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minetest.register_craft({
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output = 'technic:laser_mk1',
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recipe = {
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{'default:diamond', 'technic:brass_ingot', 'default:obsidian_glass'},
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{'', 'technic:brass_ingot', 'technic:red_energy_crystal'},
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{'', '', 'default:copper_ingot'},
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}
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})
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minetest.register_craft({
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output = 'technic:laser_mk2',
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recipe = {
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{'default:diamond', 'technic:carbon_steel_ingot', 'technic:laser_mk1'},
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{'', 'technic:carbon_steel_ingot', 'technic:green_energy_crystal'},
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{'', '', 'default:copper_ingot'},
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}
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})
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minetest.register_craft({
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output = 'technic:laser_mk3',
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recipe = {
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{'default:diamond', 'technic:carbon_steel_ingot', 'technic:laser_mk2'},
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{'', 'technic:carbon_steel_ingot', 'technic:blue_energy_crystal'},
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{'', '', 'default:copper_ingot'},
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}
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})
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local function table_icontains(t, v)
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for i = 1,#t do
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if v == t[i] then
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return true
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end
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end
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return false
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end
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local function laser_node(pos, player)
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local node = minetest.get_node(pos)
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if table_icontains({"air", "ignore", "default:lava_source", "default:lava_flowing"}, node.name) then
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return
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end
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local pname = player:get_player_name()
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if minetest.is_protected(pos, pname) then
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minetest.record_protection_violation(pos, pname)
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return
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end
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if table_icontains({"default:water_flowing", "default:water_source"}, node.name) then
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minetest.remove_node(pos)
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minetest.add_particle({
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pos = pos,
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vel = {x=0, y=2, z=0},
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acc = {x=0, y=-1, z=0},
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expirationtime = 1.5,
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size = 6+math.random()*2,
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texture = "smoke_puff.png^[transform"..math.random(0,7),
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})
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return
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end
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if player then
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minetest.node_dig(pos, node, player)
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end
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end
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if not vector.line then
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dofile(technic.modpath.."/tools/vector_line.lua")
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end
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local function laser_shoot(player, range, particle_texture, sound)
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local playerpos = player:getpos()
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local dir = player:get_look_dir()
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local startpos = {x = playerpos.x, y = playerpos.y + 1.625, z = playerpos.z}
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local mult_dir = vector.multiply(dir, 50)
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minetest.add_particle({
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pos = startpos,
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vel = dir,
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acc = mult_dir,
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expirationtime = range / 11,
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size = 1,
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texture = particle_texture.."^[transform"..math.random(0,7),
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})
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for _,pos in ipairs(vector.line(vector.round(startpos), dir, range)) do
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laser_node(pos, player)
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end
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minetest.sound_play(sound, {pos = playerpos, max_hear_distance = range})
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end
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for _, m in pairs(mining_lasers_list) do
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technic.register_power_tool("technic:laser_mk"..m[1], m[3])
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minetest.register_tool("technic:laser_mk"..m[1], {
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description = S("Mining Laser Mk%d"):format(m[1]),
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inventory_image = "technic_mining_laser_mk"..m[1]..".png",
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stack_max = 1,
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wear_represents = "technic_RE_charge",
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on_refill = technic.refill_RE_charge,
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on_use = function(itemstack, user)
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local meta = minetest.deserialize(itemstack:get_metadata())
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if not meta or not meta.charge then
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return
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end
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-- If there's enough charge left, fire the laser
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if meta.charge >= m[4] then
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meta.charge = meta.charge - m[4]
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laser_shoot(user, m[2], "technic_laser_beam_mk"..m[1]..".png", "technic_laser_mk"..m[1])
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technic.set_RE_wear(itemstack, meta.charge, m[3])
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itemstack:set_metadata(minetest.serialize(meta))
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end
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return itemstack
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end,
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})
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end
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