Go to file
Zefram 6a4cb16392 Fix mesecon control of forcefield
The code formerly attempted to make the forcefield emitter controlled
both manually and by (inverted) mesecon signal, but the two interfered
with each other.  In particular, a newly-placed emitted would be
informed that it was getting no mesecon signal, and would therefore
enable itself.  Fix this by adding explicit modes for how the emitter
will respond to mesecon signals: ignore them, obey them positively,
or obey them negatively.

The manual control could have been incorporated into this mode setting
by having two "ignore mesecon" modes: always-enabled and always-disabled.
But it seems more useful to have a separate manual master switch, so that
the emitter can be manually disabled without losing the mesecon mode.
So it is now implemented that way.
2014-07-23 16:49:08 +01:00
concrete split default iron/steel into three metals 2014-05-22 20:57:50 +02:00
extranodes Add german translations for all mods 2014-04-22 16:30:27 -04:00
technic Fix mesecon control of forcefield 2014-07-23 16:49:08 +01:00
technic_chests Better chest color button layout 2014-07-23 16:49:08 +01:00
technic_worldgen Better ingot textures 2014-07-09 19:03:22 +02:00
wrench split default iron/steel into three metals 2014-05-22 20:57:50 +02:00
.gitattributes upload 2012-08-21 07:18:33 +02:00
.gitignore deleted undesired backup file 2013-04-14 22:53:30 -04:00
README.md Make some headers smaller in the READMEs 2014-02-27 00:32:37 -05:00
modpack.txt cleanup phase2 2013-01-27 14:03:47 +01:00
notes_on_iron split default iron/steel into three metals 2014-05-22 20:57:50 +02:00

README.md

Technic

Credits for contributing to the project (in alphabetical order):

  • kpoppel
  • Nekogloop
  • Nore/Novatux
  • ShadowNinja
  • VanessaE
  • And many others...

FAQ

  1. My technic circuit doesn't work. No power is distrubuted.
  • A: Make sure you have a switching station connected.

License

See mod folders for their licences