technic/technic/rubber.lua

122 lines
3.2 KiB
Lua

-- Code of rubber tree by PilzAdam
minetest.register_node("technic:rubber_sapling", {
description = "Rubber Tree Sapling",
drawtype = "plantlike",
tiles = {"technic_rubber_sapling.png"},
inventory_image = "technic_rubber_sapling.png",
wield_image = "technic_rubber_sapling.png",
paramtype = "light",
walkable = false,
groups = {dig_immediate=3,flammable=2},
sounds = default.node_sound_defaults(),
})
minetest.register_node("technic:rubber_tree_full", {
description = "Rubber Tree",
tiles = {"default_tree_top.png", "default_tree_top.png", "technic_rubber_tree_full.png"},
groups = {tree=1,snappy=1,choppy=2,oddly_breakable_by_hand=1,flammable=2},
drop = "default:tree",
sounds = default.node_sound_wood_defaults(),
on_dig = function(pos, node, digger)
minetest.node_dig(pos, node, digger)
minetest.env:remove_node(pos)
end,
after_destruct = function(pos, oldnode)
oldnode.name = "technic:rubber_tree_empty"
minetest.env:set_node(pos, oldnode)
end
})
minetest.register_node("technic:rubber_tree_empty", {
tiles = {"default_tree_top.png", "default_tree_top.png", "technic_rubber_tree_empty.png"},
groups = {tree=1,snappy=1,choppy=2,oddly_breakable_by_hand=1,flammable=2, not_in_creative_inventory=1},
drop = "default:tree",
sounds = default.node_sound_wood_defaults(),
})
minetest.register_abm({
nodenames = {"technic:rubber_tree_empty"},
interval = 60,
chance = 15,
action = function(pos, node)
node.name = "technic:rubber_tree_full"
minetest.env:set_node(pos, node)
end
})
minetest.register_node("technic:rubber_leaves", {
drawtype = "allfaces_optional",
visual_scale = 1.3,
tiles = {"technic_rubber_leaves.png"},
paramtype = "light",
groups = {snappy=3, leafdecay=3, flammable=2, not_in_creative_inventory=1},
drop = {
max_items = 1,
items = {
{
items = {'technic:rubber_sapling'},
rarity = 20,
},
}
},
sounds = default.node_sound_leaves_defaults(),
})
minetest.register_abm({
nodenames = {"technic:rubber_sapling"},
interval = 60,
chance = 20,
action = function(pos, node)
rubber_tree={
axiom="FFFFA",
rules_a="[&FFBFA]////[&BFFFA]////[&FBFFA]",
rules_b="[&FFA]////[&FFA]////[&FFA]",
trunk="technic:rubber_tree_full",
leaves="technic:rubber_leaves",
angle=35,
iterations=3,
random_level=1,
thin_trunks=false;
fruit_tree=false,
fruit=""
}
minetest.env:spawn_tree(pos,rubber_tree)
end
})
minetest.register_on_generated(function(minp, maxp, blockseed)
if math.random(1, 100) > 5 then
return
end
local tmp = {x=(maxp.x-minp.x)/2+minp.x, y=(maxp.y-minp.y)/2+minp.y, z=(maxp.z-minp.z)/2+minp.z}
local pos = minetest.env:find_node_near(tmp, maxp.x-minp.x, {"default:dirt_with_grass"})
if pos ~= nil then
rubber_tree={
axiom="FFFFA",
rules_a="[&FFBFA]////[&BFFFA]////[&FBFFA]",
rules_b="[&FFA]////[&FFA]////[&FFA]",
trunk="technic:rubber_tree_full",
leaves="technic:rubber_leaves",
angle=35,
iterations=3,
random_level=1,
thin_trunks=false;
fruit_tree=false,
fruit=""
}
minetest.env:spawn_tree({x=pos.x, y=pos.y+1, z=pos.z},rubber_tree)
end
end)
-- ========= FUEL =========
minetest.register_craft({
type = "fuel",
recipe = "technic:rubber_sapling",
burntime = 10
})