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Zefram c394984ae5 Handle lag better in drill
If a mining drill is apparently applied to a non-pointable node, do
nothing rather than drilling as normal.  This situation usually arises
from lag, where the news of a node having been drilled didn't reach the
user quickly enough and the user thereby applied the drill twice to the
same node.  The second drill attempt would formerly consume charge and
then find that all the nodes it wanted to dig had already been removed.
2014-06-21 01:22:40 +02:00
concrete split default iron/steel into three metals 2014-05-22 20:57:50 +02:00
extranodes Add german translations for all mods 2014-04-22 16:30:27 -04:00
technic Handle lag better in drill 2014-06-21 01:22:40 +02:00
technic_chests Rename default chest to "Wooden Chest" 2014-06-21 01:20:30 +02:00
technic_worldgen Full glooptest support 2014-06-21 01:19:26 +02:00
wrench split default iron/steel into three metals 2014-05-22 20:57:50 +02:00
.gitattributes upload 2012-08-21 07:18:33 +02:00
.gitignore deleted undesired backup file 2013-04-14 22:53:30 -04:00
modpack.txt cleanup phase2 2013-01-27 14:03:47 +01:00
notes_on_iron split default iron/steel into three metals 2014-05-22 20:57:50 +02:00
README.md Make some headers smaller in the READMEs 2014-02-27 00:32:37 -05:00

Technic

Credits for contributing to the project (in alphabetical order):

  • kpoppel
  • Nekogloop
  • Nore/Novatux
  • ShadowNinja
  • VanessaE
  • And many others...

FAQ

  1. My technic circuit doesn't work. No power is distrubuted.
  • A: Make sure you have a switching station connected.

License

See mod folders for their licences